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Great game!

Hello!

I tryed the WWII trial yesterday and i must say i am surprised. I played for hours and i just couldent stop.The game is so much fun with all the battles going on all the time and its no hard to find a big battle.WoW was the only game so far that i have stayed in for a long time, and i have tryed many mmorpgs but never thought any other then WoW was worth staying in i just got bored after a few hours of playing them.

This have changed now since i tryed WWII online, its so different from any other mmorpgs and it is realistic. Sadly i cant start play it now right away becouse my computer is to old so i had to play the trial on my brothers comp. But as soon as i get a new computer i will get the game.

Comments

  • hardcasehardcase Member Posts: 367

    Welcome aboard!:-)  Before you get your new machine post in the ww2ol Help Forum for windows..or mac and let us look at what you entend to buy. There is a LOT of experience on those forums and we will be glad to get you the best bang for the buck on your new machine.

  • WallanoWallano Member Posts: 104

    ok i will

  • SparreSparre Member Posts: 257

    Welcome to the virtual battlefield Wallano. It sounds you already have found a new love.

    My best advice to you is to find a good squad to join. That will make your game experience even better.

  • TruthstarTruthstar Member Posts: 37

    Give me a break.

     

    WW2 Online has a great MMO content but the engine and graphics are so outdated it absolutely spoils the entire experience. The faster you acknowledge this the better off the entire gaming community would be; not just the history buffs whom are the core players.

  • hardcasehardcase Member Posts: 367

    The reason the graphics are what they are..has been explained many times. The view distance, the number of players in view and the trakcing of every round for 3k coupled with the deep damage model.

  • MrKWMonkMrKWMonk Member Posts: 18

    The graphics are adequate and do not spoil the experience for me in the slightest.  More importantly there is nothing at all on the market that comes close to what you can do and experience in WW2OL and as I've seen time and again, beautiful graphics are not what makes a game great.

    The gaming community should be happy to see at least one dev team doing there own thing and producing something other than yet another fantasy world derivative MMO game.

    -KWM

  • SparreSparre Member Posts: 257

    Originally posted by Truthstar


    Give me a break.
     
    WW2 Online has a great MMO content but the engine and graphics are so outdated it absolutely spoils the entire experience. The faster you acknowledge this the better off the entire gaming community would be; not just the history buffs whom are the core players.
    You have no clue what you are talking about sonny.

    Even though it might look dated to the kids can it do more then other more shiny games really do. These games have a very limited visual distance of just a few hundred meters, and not 3000 meter like WWII Online has on the ground, and 7000 meter on the surface, and up to 8000 meter in the sky.

    And at the same time several hundred players down on the ground, and low flying aircrafts that has to load all the dynamic objects on the ground plus all the whissling bullets and grenades that flys around as physical objects.

    The games you thinks looks so good is very limited shoebox games with only a few players online.

    • First, these games has only very narrow maps. WWII Online has the biggest map of all games. It is western Europe in scale 1:2.

    • Second,  64 players is the max on these shoebox games, and most server has even limited the allowed number to 32 since 64 hurts the game. In WWII Online is there no limitations what so ever. Thousends of players on the same server, and when several hundreds of them is within the same area is this very demanding for your computer.

    • Third, the sound is very limited so you only hear the players that is just near by to you. In WWII Online can do you hear gun fire several kilometers away, all player generated sounds. This is demanding on your computer as well, or why do you think you have so weak sound in the shoebox games sonny.

    The three above points makes it clear that it is very poor performance of the graphically shining games if you compare them to the features of WWII Online.

  • TanrTanr Member UncommonPosts: 54

    Originally posted by Truthstar


    Give me a break.
     
    WW2 Online has a great MMO content but the engine and graphics are so outdated it absolutely spoils the entire experience. The faster you acknowledge this the better off the entire gaming community would be; not just the history buffs whom are the core players.

    Ok then.  I acknowledge YOUR ill-advised opinion.  You just need to ackownledge that the graphics DO NOT spoil the experience for many.  You made you statement as if it was fact yet the graphics in WWIIOL do not bother me what so ever.  Therefore you statment is either YOUR opinion or a blatantly false statement.  So I can acknowledge your opinion,  but will not acknowledge your statement.

    If you are a graphics whore then please stay away from this game and its forums.

     If you prefer awesome gameplay and mechanics in a true MMO game rather than a game with pretty graphics and subpar to crappy play, then this game is for you.  It's really that simple.

  • hardcasehardcase Member Posts: 367

    Graphics have a polygon budge for the reasons stated above. They have improved since the release and will get even better when Unity II is release. The resolution for the map is reduce to just a few meters per unit.

  • bigtime102bigtime102 Member UncommonPosts: 177


    Originally posted by Sparre

    Originally posted by Truthstar

    Give me a break.

    WW2 Online has a great MMO content but the engine and graphics are so outdated it absolutely spoils the entire experience. The faster you acknowledge this the better off the entire gaming community would be; not just the history buffs whom are the core players.


    You have no clue what you are talking about sonny.
    Even though it might look dated to the kids can it do more then other more shiny games really do. These games have a very limited visual distance of just a few hundred meters, and not 3000 meter like WWII Online has on the ground, and 7000 meter on the surface, and up to 8000 meter in the sky.
    And at the same time several hundred players down on the ground, and low flying aircrafts that has to load all the dynamic objects on the ground plus all the whissling bullets and grenades that flys around as physical objects.
    The games you thinks looks so good is very limited shoebox games with only a few players online.
    • First, these games has only very narrow maps. WWII Online has the biggest map of all games. It is western Europe in scale 1:2.
    • Second, 64 players is the max on these shoebox games, and most server has even limited the allowed number to 32 since 64 hurts the game. In WWII Online is there no limitations what so ever. Thousends of players on the same server, and when several hundreds of them is within the same area is this very demanding for your computer.
    • Third, the sound is very limited so you only hear the players that is just near by to you. In WWII Online can do you hear gun fire several kilometers away, all player generated sounds. This is demanding on your computer as well, or why do you think you have so weak sound in the shoebox games sonny.
    The three above points makes it clear that it is very poor performance of the graphically shining games if you compare them to the features of WWII Online.

    what good is 3000m view distance when infantry are only 2pixels tall at 100 meters? and things at 200m dont look like anything but aliasing pixels. Bushes past 250m turn into 2d billboards that make anyone standing near it invisible. and at 400m windows dont even draw on building. yeah, but you can look through your binocs for 3km on a flat featureless terrain without any cover...

    what good is a 2:1 scale map of europe when the zone you actually fight in is no more than a 500m radius centered around a town?

    unlimited players? last i checked this game had max 128 player visible limit, and thats only for the high machines

    thousands of players online? I can log in right now and count no more than 80players on my side across the whole front line.
    besides that fact thats theres rarely ever more than the max visible palyer limit at any given battle and chances are youll wont see half of them

    the graphics are bad, but i dont mind bad graphics that much so long as it doesnt affect gameplay, and in this game it effects gameplay BIGTIME.

  • yclukycluk Member Posts: 34

     

    Originally posted by bigtime102  
    what good is 3000m view distance when infantry are only 2pixels tall at 100 meters? and things at 200m dont look like anything but aliasing pixels. Bushes past 250m turn into 2d billboards that make anyone standing near it invisible. and at 400m windows dont even draw on building. yeah, but you can look through your binocs for 3km on a flat featureless terrain without any cover...
    what good is a 2:1 scale map of europe when the zone you actually fight in is no more than a 500m radius centered around a town?
    unlimited players? last i checked this game had max 128 player visible limit, and thats only for the high machines
    thousands of players online? I can log in right now and count no more than 80players on my side across the whole front line.

    besides that fact thats theres rarely ever more than the max visible palyer limit at any given battle and chances are youll wont see half of them
    the graphics are bad, but i dont mind bad graphics that much so long as it doesnt affect gameplay, and in this game it effects gameplay BIGTIME.

     If you only want to limit yourself to only infantry game, turn on the fog and lower the visible player limit to low, just like every other FPS out there.

    The game is at least programmed to allow hundreds or thousands players to play online. The way this game implemented is not like other FPS, so it's not popular, and it doesn't have the hundreds or thousands player base. However, what other FPS you see have more than 80 players on 1 side ?

    The graphic is not state-of-the-art graphic, but it is decent to allow to play the game. And I highly doubt Crysis graphic really make you able to kill more ?

  • SparreSparre Member Posts: 257

    Originally posted by bigtime102


     

    Originally posted by Sparre


    Originally posted by Truthstar
     
    Give me a break.



    WW2 Online has a great MMO content but the engine and graphics are so outdated it absolutely spoils the entire experience. The faster you acknowledge this the better off the entire gaming community would be; not just the history buffs whom are the core players.

    You have no clue what you are talking about sonny.

    Even though it might look dated to the kids can it do more then other more shiny games really do. These games have a very limited visual distance of just a few hundred meters, and not 3000 meter like WWII Online has on the ground, and 7000 meter on the surface, and up to 8000 meter in the sky.

    And at the same time several hundred players down on the ground, and low flying aircrafts that has to load all the dynamic objects on the ground plus all the whissling bullets and grenades that flys around as physical objects.

    The games you thinks looks so good is very limited shoebox games with only a few players online.

    • First, these games has only very narrow maps. WWII Online has the biggest map of all games. It is western Europe in scale 1:2.

    • Second, 64 players is the max on these shoebox games, and most server has even limited the allowed number to 32 since 64 hurts the game. In WWII Online is there no limitations what so ever. Thousends of players on the same server, and when several hundreds of them is within the same area is this very demanding for your computer.

    • Third, the sound is very limited so you only hear the players that is just near by to you. In WWII Online can do you hear gun fire several kilometers away, all player generated sounds. This is demanding on your computer as well, or why do you think you have so weak sound in the shoebox games sonny.

    The three above points makes it clear that it is very poor performance of the graphically shining games if you compare them to the features of WWII Online.

     

    what good is 3000m view distance when infantry are only 2pixels tall at 100 meters? and things at 200m dont look like anything but aliasing pixels. Bushes past 250m turn into 2d billboards that make anyone standing near it invisible. and at 400m windows dont even draw on building. yeah, but you can look through your binocs for 3km on a flat featureless terrain without any cover...

    what good is a 2:1 scale map of europe when the zone you actually fight in is no more than a 500m radius centered around a town?

    unlimited players? last i checked this game had max 128 player visible limit, and thats only for the high machines

    thousands of players online? I can log in right now and count no more than 80players on my side across the whole front line.

    besides that fact thats theres rarely ever more than the max visible palyer limit at any given battle and chances are youll wont see half of them

    the graphics are bad, but i dont mind bad graphics that much so long as it doesnt affect gameplay, and in this game it effects gameplay BIGTIME.

    Please, define what you mean with 2 pixels. Because an Inf is far bigger then what the computer industry defines as 2 pixels.

    If you are used to play shoebox game do I realize why you don't see the point with long visual distance. However, in WWIIOL has all the weapons the same prestanda as the historical weapons had. And that means that the heavier ATG and tank guns has a practical range of nearly 2000 meter, why is it very reasonable to have a visual distance of 3000 meter.

    If the game was limited to lets say 1500 meter would that mean that every target when they show up always will be within killing distance. A very unrealistic situation mind you. In WWIIOL can you see the enemy long before they enter killing distance, and you can either preper your ambush, or you can avoid a stronger foe. In other words, you can apply realistic tactics. But not only that, since you can hear an enemy engine long before you can see them due to a hill or vegetation can you also make certain preperations.

    So yes, a long visual distance as well as a long audio distance is very usful. Personally can't I stand the shoebox game due to that I have been spoild with the audio distance in WWIIOL. It is dead silent, and you wont here the enemy until they are standing behind you, or you see the bullets hitting the ground around you. That is very unrealistic in my world.

     

    There are very good reasons for why there are up to four different LOD levels. If everything would have a high detailed level at far distances wouldn't 1GB memory be enough as the minimum amount of memory, and there are just a few very expensive GPUs that would handle it.

    Each time you use binocle or a gun sight will you have the full detailed vegetations again. So I really don't see your point.

     

    If you think every fight is fought within the radius of 500 meter haven't you played WWIIOL very much (that is obvious, but a curious reader wouldn't know). A fight around a town could actually take place in one or two other towns, and all the ground that lays between them. In other words, a fight for a town or more correct for an area is in many cases taken place over hundred acres.

    Since WWIIOL also have an air game and a sea game taking part of the fight is it necessary with this big map for it to work. For instance, you can't have a strategical warfare without the huge map.

     

    There is no limits for how many players that can be online at the same time. 128 visual limit is something else. That is the maximum limit for how many player and audio the client allows your computer to handle.

    That doesn't mean that only 128 players can be around. It only means that is how many players your computer can "see" or track at the same moment.

     

    Sure, the numbers of players goes up and down during the day. I don't know the avarage around low pop hours, but I know that when both the Europe players and the Americas players are online are the numbers pretty good. Since the last patch in mid-January is there seven to nine AO on each side on at every high pop period.

     

    I don't know how the graphic effects your gameplay, but I know it don't effect mine. Please evolve on this so I can understand your point of view.

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    Yesterday at Maastricht i was killing tanks and 88s at 2.4K with M10. This is not something you can do in any other game. Then of course satchel fairy showed up and spoiled the fun.

     

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