It looks like you're new here. If you want to get involved, click one of these buttons!
This poll is a duplicate of one currently running at http://mmo.rpgwatch.com. I'm curious to see how the two communities of players differ in their answers. I am not responsible for the one being run at rpgwatch.com. Feel free to take a peek at the other poll. I know that I was surprised by the response there.
Comments
Although all of those elements are nice and can make for a great gaming experience...to me the first and foremost element in any game is Gameplay (i.e. fun factor)
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
character loot/customization so you can truly make a visually creative and unique persona
let me go where I want, no matter how difficult. don't trap me in an area. and give me a few dozen moves that get ignored by the rest of the community so and can confuse the F^&% out of PvPers.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Interesting that the choices for favorite thing to do in a Role Playing Game do not include *gasp* role playing.
Carry on.
I changed my mind. PlaneShift is not worth the time.
I chose character development, but I couldn't just be on one track just because you can create a fully customized character and the game could really suck so I wouldn't play it anyways. I think all those are very important to have in a game to be really successful.
For those interested, it looks like the balance is essentially the same between rpgwatch and mmorpg except in NPC interaction. The people at rpgwatch place a high premium on NPC interaction, while folks here place almost no emphasis on it at all.
I just checked the rpgwatch poll again and noticed that they're running the same poll on both the MMO and RPG sides of their site. That probably means that the single-player RPG folks are pumping up the numbers of players interested in NPC interactions. In an MMO, we have each other, but the single player gamers only have the NPCs. I guess we all like to be social, even if it's only with a cartoon.
Thanks to everyone who voted.
I didn't choose one 'cos there was no "crafting"
Am I the only weirdo that loves making stuff or something?
you know what MMORPG's need? its simple. Asheron's Call; one of the first MMO's did it...im sure there is a name for it, but i dont know it so im just going to say it like this.....
RANDOM GENERATED ITEMS!!!!
it makes for a great great GREAT economy. instead of having the same thing drop every friggen 10 kills. have the same item name, just different stats. it was so awsome awsome awsome awsome! that is what MMORPG's need!
the economy was always changing, cause players totally made up. there was no "this sword is worth this much, when it drops sell it for this much." nope, each weapon was one of a kinda, along with armor and accesories!
"Thanks to everyone who voted"?
A few dozen responses isn't even a good sample for this site on this day only, let alone the MMORPG.com readership as a whole.
You didn't learn anything from this poll, even if you think you did.
Your poll is incomplete you try to sway the voters by not giving all available options or giving an Other (please explain) option this survey fails.
Most dont even know what roleplaying is these days, in most mmo's:P
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
phat loot
How about player interaction...
I'll have to reluctantly say, combat. And even then...
NPC Interaction:
What NPC interaction? You click on a random guy, and quest text spills out, the same static quest text everyone else sees. When your quest is flagged as completed, you go back to the guy (maybe sometimes a different guy!) to receive the scripted the response.
Hurry up and give me the damned response already; I'm only doing this crap for the rewards.
Character Development:
A treadmill. Designed nothing more to keep players subscribing by psychologically stimulating reward responses for repetitive behaviour. It's much easier than actually, you know, engaging them intellectually.
Combat:
Coupled with the addictive properties of level/gear grinding as noted above, hack-n-slash combat is the other primary attraction to MMO games. Unsurprisingly, MMO combat goes hand in hand with MMO character development - it tends to be bland, lacking in interaction and depth, and above all else, repetitive. It's tolerable if you turn your brain off, and that's exactly what the publishers and their wallets want you to do.
Exploration:
It's a very neat concept, but it's hardly ever done well in MMOs. See, most MMOs are built like a theme park - you have the illusion of a grand, free ranging world... but practically, only a certain predesignated locations are of any significance by design. The rest of the world is for all intents and purposes, eye candy at best and time sink at worst.
Probably the key here is, in a "theme park" style world, you want your customers to "find the rides" - be they Mr. Freeze, Space Mountain, or Molten Core. It makes sense, in strictly business terms.
The problem also goes back to what MMOs are unfortunately all about: hack-n-slash combat and addictive treadmill rewards. Since those are about the only two things that actually matter, why explore? You can't level up or get leet epix that way.
Remember the Ashbringer lore seekers in WoW? Can you imagine the uproar if some smart explorer got an Ashbringer that way? That's absolutely unacceptable. The only valid way to obtain that reward is through the official channels - the structured raid system (it'd eventually drop later in Naxx, and all overworld references to it were summarily deleted).
Don't even get me started on lore. MMOs are in the business of creating lore in order to kill it - that is, rooting through the source material to find characters to put in a dungeon to drop phat epix. Lore has absolutely nothing to do with what happens inside the game, and that's a shame. I think AC and EVE (to an extent) are the only games off the top of my head where lore has at least some bearing ingame.
Puzzles:
Since "MMO" and "logic" are like oil and water, MMO "puzzles" tend to be arbitrarily bizarre. Since publishers demand MMOs be marketed to the lowest common denominator, they tend to be not very hard or challenging. The final nail in the coffin? Thottbot.com, etc.
Quests:
Oh ye noble hero, thou art our only hope! Our faire towne is under attack by ye evile bandits! Ye must venture forth and slay bandits. Bringeth to me 10 kidneys and 10 pancreases as proof.
So after you kill like 50 bandits, because I guess there's a mad organ thief amok (I guess he's next on the quest chain) you go back and the questgiver will give you an amazing +2 Smalle Stick of Minicat Slaying. Awesome!
And remember, hero, only YOU can save the villagers!
I think is:
- The chat to talk to others
- The loot (random loot seems nice, the way you have it on Diablo alike games, fully random, with a quality level that may also change, so once in a while you can kill a rat and get a legendary )
- Magic like levitate, heal, kill
- You, the guys that post stuff in forums. I like from MMORPG games, to talk about MMORPG games in forums.