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I play war with figures but not a big computer pvp player because of the attitudes and no accountability of actions of players. Im not here to debate pvp or anything just asking does WAR or will it offer anything besaides pvp. Like where there be pve servers or any thing similiar? Thanks for any answers.
Comments
Well there is going to be quite an amount of PvE with 300+ Public Quests and 3 dungeons per capital (thats 18 of them)...
Even if you don't PvP at all you will still be contributing to your side's cause by earning victory points through PvE quests, crafting etc. The gear and rewards gained through PvE won't be as powerful as PvP ones but they'll be quite adequate for that kind of play. In addition the very end-game capital city sacking with the best gear in the game will involve quite a few PvE public quests so you won't be excluded even from those.
However you will be missing quite a lot by not PvPing. And besides the whole RvR (realm-vs-realm) is based on meaningful PvP - other players are not trying to kill you because they want to grief you, they are doing it for a higher cause of their own.. So I suppose in WAR you'll have an opportunity to "love your enemy" (or at least respect him) because he is providing you with a challenge and a reason to play.
As for attitudes and accountability... Well there won't be any ganking because if a top level character tries to enter opponents' lowbie areas he is automatically turned into a 1 hp chicken. In addition core servers will have separate zones where no PvP without mutual consent can take place. So if you don't want to get jumped by a camper just stick to the PvE zones.
Quoted for truth. Even by PvEing, you still help the PvPers because everyone's in the realm together. And, if the PvPers manage to capture the enemy's capital, it'll open up 3 dungeons that you probably won't get to do again for a while. PvE and RvR walk hand in hand, giving something for everyone
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Apparently - there should be endgame for everyone, whether PvPer or PvEer.
I've seen a vid or two where it has been mentioned - i'm not much of a pvper either, although i'm expecting it to be a bit more team dependant in WAR where a lot of people have to be coordinated to be victorious which might suit my tastes better.
I don't like one on one, who has the best gear + fastest fingers + better solo class, pvp.
I don't usually play PvP either but I believe this game will change all that. WAR is trying very hard to make PvP not only accessible, fair, and worth doing - but they are making it more PvE like than I have seen before. for most games PvP is just going around killing lowbies (World of Warcraft comes to mind). No reason to, no benefits, just because it's "fun" to take out questing low levels. Without the ability for high level players to come to a lower level and gank, much of the "frustrations" with PvP are eliminated.
Instead, the PvP is kind of story driven (you're at war...I bet there will be more to it than that) and makes everything you do, wether it's pve or pvp, important and helpful for you're armies side. I think the setup they have been developing (as long as it is well balanced, and all the hardcore players dont fill one side while casuals like myself fill the other...) will do something no other game has done - change PvE players into PvP players as well.
And if PvP REALLY isn't your thing, and you refuse to give WAR's a chance, like the guy a few posts above said, the developers are putting in hundreds of quests so that you never have to see the front line but you're still helping your side's fight (through those PvE quests).
WHEN DID CREATIVITY DIE
The developers are saying that you can play the game only doing PvE or only doing PvP. The PvP takes place in different areas of the world and their standard servers will allow players to never engage in PvP at all if they choose. You'll still be able to advance and play the game. But the developers also add that to get the most out of the game, they think people should do a mix of PvE and PvP.
If you really hate PvP, will the PvE-only content be worth the cost playing? That'll be up to each person and also depend on how well WAR pulls their PvE off.
I agree with other posters who say that WAR is trying to make PvP more accessible. They're offering balanced team-based PvP with Scenarios and chaotic, unbalanced open World PvP. Realm pride will also play a role I think. We've heard stories about PvP in Dark Age of Camelot where everyone on your side becomes an instant ally even if you're not in their guild and total strangers. There will be people out there who've got your back, even if you don't know them yet.
I'm not normally a big fan of PvP, but I've found that is very dependent on the game. Good PvP is only fun if it's well-designed. We'll have to see if WAR can make PvP appealing enough to draw in even people who normally would only do PvE.
I'm going to say yes seeing as this game is made for PVP, there will be better PVE mmorpgs out there.
Not EVERYTHING is based around RvR, there will be a crap load of PvE content aswell, look up some stuff before writing misinformation.
Playing: Nada.
Played: WAR, LOTRO, EVE, WoW, EQ2, SWG, STO
Waiting: TOR
Warhammer is a PvP RvR game. PvE is just for leveling. If you don't like PvP you will be wasting your time, which is more valuable than the cost of the game.
The game's end game has rather large chunks of PvE. The game is being built for PvE & RvR players to work together. You can't fully take down the city without doing the PvE events once the RvRers have opened the city and started brawling in the streets.
Please Read up on the game and how it works before posting guys. WAR if it has everything they promise and talk about...is going to be one of the best PvE experiences ever (and of course some of the best RvR as well!)
RvR atleast in the sense of Warhammer online isn't just PvP...RvR is EVERYTHING...everything you do Matters for your Realm.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
All of your PvE contributes to the war effort, so no matter what way you look at it you are helping your realm-mates out on the battlefield with your PvE adventuring. Also, like the poster a few blocks up said, there is alot of PvE content so you should have no problem finding something to experience.
I'm sure you can have a great time playing 100% PvE. Though you may want to help defend your capitol city in the event of a siege because if lost you will lose some of your PvE content in the city (dungeons).
Never gave misinformation, you are the guys who are doing just that. WAR will focus on PVP and the PVE will be second rate like it was with DAOC so there is PVE in the game but other mmorpgs will be doing it much better.
Ah sorry, I have yet to see misinformation.
The concept of RvR is not just PvP or PvE.
Anything done in your realm, or to help your realm is RvR. This could be PvE or PvP. I played DAoC little, but numerous people talked about the PvP aspect of their RvR system the most.
But that is not all there is to RvR, even if DAoC concentrated on it. In numerous WAR trailers and promotion videos they have emphasized Public Quests and described numerous areas where a player can participate in "little bits of, 'Ooh, Cool!'" as Paul were to put it. Quests deal with your factions storyliine in WAR, and help drive the player to understanding why they are there. And literally, public quests seem to be everywhere according to the videos.
They have done DAoC, they know how to do the PvP of RvR and make it work, now with WAR they are adding to that by intertwining PvE and PvP to help solidify the concept of RvR and pull it away from RvR = PvP. You are a member of your faction, and if you refuse to fight, fine... we won't kill you. But you can still make yourself useful and be rewarded amazingly well for helping your faction in other ways. Anything you do will help the WAR.
While i'm sure there might be games with far more immersive PvE content (I have been playing Vanguard and greatly enjoy how HUGE the game is, and how much better it has gotten since release) RvR is a different concept than your typical PvE & PvP game (Where the two are usually kept seperate at all costs).
"Without the Dark, there can be no Light.
We have Purpose
Without the Lie, there can be no Truth.
We have Purpose
Without the war, there can be no Victory
We have Purpose"
LOL Marine b4 writing or thinking of writing this tread actually do some research on the official website and others!!!!!
There is a lot to this game if you actually took the time to read and see the videos! LOL
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
Warhammer will be an RvR game that includes PvP/PvE. There will be enough PvE to attract that type of gameplay as well as enough PvP to attract that style as well. As it has been stated before, you can do solely PvE or PvP and reach the same satisfaction. Warhammer will however have a system that has emphasis on the PvP aspect, which could possibly make pure PvE players give it a shot and like it. With that said players can still do pure PvE regardless. Some of the "best" endgame items may be found the city sieges, which are PvP for the most part, yet there will be plenty of stuff in PvE to make them happy as well.
The game will be what you make of it. Ultimately the goal is to have the players willingly, not forced, participate, whether that be in the RvR or the PvE, or optimally in both.
Note: All areas where i used PvP above should infact be referred to as RvR instead.
high End raiding like in WOw and EQ just won't exist period. So don't play the game expecting it to.
Here are some info on the different server choices. Like always, this isnt written in stone.
Original article: warhammerinfo.com/servertypes.shtml
"Straight from Mark Jacobs:
"The first one we're calling just Open RvR. In that ruleset, other than killing newbies, if you can see an enemy, you can kill an enemy. It is not consentual. They do not have to flag themselves. They do not have to do anything other than sit there and be a target for you. You can go out and happily slaughter Stunties wherever you can find them. Disembowel Dark Elfs, and do other nasty things to Greenskins. So that's number one.
Number 2. Right now called the Core Ruleset. That one is the rule-set where similar to the open ruleset, you cannot kill newbies, cause that's just wrong. Then within the PvE protected zones, or areas, or chapters, we're going to use different things to describe them. The moment an enemy enters into them, that enemy is flagged for RvR. You cannot unflag yourself. The moment you cross into the PvE zone you become a target for anything that is attuned to that realm. If you want to engage in PvP you can with other players, but there it does have to be consentual. Within the RvR areas you cannot unflag yourself, you are always flagged. Within the neutral area, we're talking about that. Will it be safe, will it not be safe. That's one the things we've got to look at. The thing is when you are PvEing in a protected zone, it is always consentual. A neutral area for example might be when you have to cross to a PvE area but both sides use it. It's not for hunting, maybe it's a bridge, maybe it's a road. But that's what we're looking at. it might be consentual it might not. The takeaway is, safe PvE, consentual PvP, and no flagging in RvR areas.
The third one we're going to do, is an RP server. We had them in Camelot and we'll have them here. This will be a standard ruleset for now. However during the during beta we will be doing more polls, more posting and take the temperature of the players and if there is a lot of support for an Open RvR RP rule-set or there isn't as much support for core rule-set RP server, we'll make the appropriate changes. We want to give the players what they want, not what they all want. There are some players as you know who want an FFA server. Right now that's not in our plans. But maybe a year down the road, if players really wanted it, if there was support there and we could make ruleset adjustments to make it work, we would consider it.
Now I just have to point out that during the games development there has been be a change from a single server ruleset way of thinking, to the current varied server ruleset plan. So I asked about what brought the change about.
When we looked at the ruleset and we look at the core rule-set and we looked at the feedback from the beta players, we had a choice. We want open field RvR, we want people to feel that they can PvE in this game, but we also did not want to remove the immersiveness. We didn't want people who play Greenskins to walk into High Elf areas, or fart around the opposing realm and have situations where nothing could be done about that. So we look at the way areas are designed and we looked at the ruleset and said, boy, how can we do this. This is not going to be as much fun for me, this is not what I wanted to see, we looked and looked and said this is the best thing we can do and that's what we did."
So we're looking at these different server types at the moment:
Core
- Enemy factions can only attack each other if both players are flagged for PvP
- Players are automatically flagged for PvP upon entering RvR areas or enemy PvE areas
- Players can choose to turn their flag on at anytime
Open RvR
- All players are constantly flagged for PvP, even in areas that are normally for PvE
Core RP
- Just like the Core server, only players are expected to roleplay their characters."
The Second Day Vet
If you dont like pvp(rvr) that much then I wouldnt suggest this game too you, yes you could still help the main effort but thats a big chunk of the game gone right there....=/
If you don't like PvP/RvR &&&&&& You are an achiever. Then WAR is definitely problematic.
If you are NOT an achiever, I can't say, I didn't bother to consider it from an unachieving point of view.
Achievers are the players which play the game for itself, if other peoples are offline/online, cool/morons, they are still playing regardless. They are the peoples who make sure there is a minimum MMO feeling. Without achievers, many PvE players will log in, see nobody online for PvE, and log off. Achievers usually don't make up for a great community or whatever, but they assure there is a minimum to keep other players motivated.
- "If I understand you well, you are telling me until next time. " - Ren