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Ever since NGE ive been bouncing around from game to game trying to find something that has the feel of pre-cu. I havent had any luck. EVE is good but it just doesnt have the social, exploration, uniqueness, etc that i was looking for. Saga of Ryzom was a lot of fun, but now its dead.
Neo Roma and Tale in the Desert were decent, but still, didnt have that feeling the old SWG had.
Anyone out there playing something that isnt on rails? or a grind? or a cookie-cutter?
thanks in advance
Comments
I don't think a decent sandbox exists to rival the options SWG gave the player. I'll be playing AoC when it gets released, due to player cities and PvP servers where anything goes. Although you can't build anywhere as there are alotted building zones for cities.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
fallen earth isn't quite the sandbox that swg was but it is close.
arguing with a corporate fanboi is like teaching special education.
even if you teach him something...at the end of the day he's still retarded.
Don't think Fallen Earth is going to have much to appeal to pre-cu fans, no social aspects to speak of, player housing? mob and players scaling levels and the killer, twitch based combat. AoC might appeal to those that liked the base wars in SWG because of it's battlekeep pvp but again that's twitch combat and has zero social aspects and the crafting makes WoW's look deep. EVE is great if you like menu's, lots of them, sub menu's and no avatar interaction, also the much hyped avatar inclusion that's upcoming adds little more than the ability to walk around stations and use more menu's, still no avatar combat. WAR is a WoW clone, BioWare's mmo has it's developers constantly referring to WoW. There's also quite a few mmo's in the works that promise much of what SWG had but they're almost all unlikely to get funding to hit retail, it's pretty grim for pre-cu swg fans.
Can't counter an argument with a valid discussion point? Fishermage(aka Fisherprice) recommends you cut and paste: ad hominem
"You will come to the conclusion that the only people crazier than the managers who thought this a good idea are those who put up with it and pay for it." - Salvaje (who paid to play the NGE for 18 months) /golfclap
no classes. you can learn any skill in the game.
teaching..you can teach skills to each other and make books to teach others
seamless map....very little will be instanced.
while it has levels so did pre-cu in a way. however there is no cap.
over 75% of items can be crafted and crafted items are always better than drops.
while you can play in fps mode you can also play 3rd person and the devs have stated that it isn't super-fast twitch combat. if you have the crosshair on a target you hit. damage is calculated by your skills/targets defense
there is a engine development video that showcases the emotes. and it is great! we hope they will release it to the fans soon.
on a sandbox scale with wow at 1 and eve at 10 they said fallen earth would be at 6-8 so sorta sandbox-ish.
arguing with a corporate fanboi is like teaching special education.
even if you teach him something...at the end of the day he's still retarded.
That there could be lifted directly as a description of the NGE.
Can't counter an argument with a valid discussion point? Fishermage(aka Fisherprice) recommends you cut and paste: ad hominem
"You will come to the conclusion that the only people crazier than the managers who thought this a good idea are those who put up with it and pay for it." - Salvaje (who paid to play the NGE for 18 months) /golfclap
EVE is the only true sandbox game out right now.
I believe EVE Online is going to release a new expansion this year with ambulation on stations and new avatars full bodied ones and I think from what I read about Fallen Earth player housing wont be in release but put in later with PVP.
fallen earth, eh? I'll go check out the site. On a funny side note, I decided to download the SWG free 14-day trial. Ironically, halfway through the installation, i keep getting an error message that stops the install.
the only reason it gives me : "Catastrophic Failure"
So-far the sandbox system has been proven not to work, I guess 'our' 'your' 'my' only hope for a sanbox is darkfall.
Account has been stolen, why would someone want to steal my account?
The same way we can all hate Blizzard because WoW is hugely successful and everyone is desperately trying to get in on the action, it's another reason to hate SOE for fouling up what should have been the first sandbox blockbuster and deterring mainstream developers from seeing it as a viable option for an mmo. The next true sandbox mmo is now years away thanks to SOE pure ineptitude.
Can't counter an argument with a valid discussion point? Fishermage(aka Fisherprice) recommends you cut and paste: ad hominem
"You will come to the conclusion that the only people crazier than the managers who thought this a good idea are those who put up with it and pay for it." - Salvaje (who paid to play the NGE for 18 months) /golfclap
As for FE and the "after release" promise, those promises rarely come to fruition in my opinion. They're usually to absorbed with patching the suprise bugs and dupes to be bothered with the promises made before release. Not until a year or so later anyway and that's supposing the subs are still good.
I shall be sacrificing Developers to Set in the hope AoC and Funcom get a good smooth launch.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
EQ2 has way more subs then 230k
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
I don't think you understood me, there have been around 5 attempted sandboxes and only 1 succeeded, thats why sandboxes don't work. And with the towering WOW with around 60x the sub base of any other MMO, you can see why the sandbox genre is slowly dying.
Account has been stolen, why would someone want to steal my account?
SWG was a success when it was a sanbox. The NGE is a failure of a WOW clone.
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
EQ2 has way more subs then 230k
I was being conservative
I know it has... Was in a battle yesterday when we got set up by the lag bomb from hell...
Must have been 300 battleships and bigger...
Darkfall IF it ever comes out.
The reason sandbox games do not work in the end is, that they are beyond our current capabilities to program them so that they are, and will stay balanced.
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
I don't think you understood me, there have been around 5 attempted sandboxes and only 1 succeeded, thats why sandboxes don't work. And with the towering WOW with around 60x the sub base of any other MMO, you can see why the sandbox genre is slowly dying.
I think you're wrong for two reasons...though I do understand what you are saying and respect your opinion.
1: The WoW model is doing nothing but failing everyone else trying to milk it. That is entirely because it was never the model that made the game...it was the near perfection they tried their very best to make sure the game was in. Blizzard actually spent time trying to uncover what players liked, and what players hated...and really worked on making that model better than it was before. If anything, WoW teaches us that Sandbox devs need to starting putting as much sleuth work and polish into their games if they want to succeed...instead of just trying to C/C/P the UO/EVE model with new skins Improve, not copy.
2: The sheer amount of players in WoW ( and consequent time spent IN that model) is sure to cause level/grind burnout...just as other games have done for most of us Sandbox players. I venture to say that WoW success breeds a larger hope for Sandbox games...in fact....EVE only began growing to what it is now after WoW blossomed. We can choose to write that off as a coincidence...but I like to be mindful of such instances within the industry as they offer more clues into the minds of the very fickle MMO gamer.
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
EQ2 has way more subs then 230k
According to the only data we have on the matter.....its actually not. Their subs sit at around 200K, and fluctuate above and below that landmark.EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
I don't think you understood me, there have been around 5 attempted sandboxes and only 1 succeeded, thats why sandboxes don't work. And with the towering WOW with around 60x the sub base of any other MMO, you can see why the sandbox genre is slowly dying.
I think you're wrong for two reasons...though I do understand what you are saying and respect your opinion.
1: The WoW model is doing nothing but failing everyone else trying to milk it. That is entirely because it was never the model that made the game...it was the near perfection they tried their very best to make sure the game was in. Blizzard actually spent time trying to uncover what players liked, and what players hated...and really worked on making that model better than it was before. If anything, WoW teaches us that Sandbox devs need to starting putting as much sleuth work and polish into their games if they want to succeed...instead of just trying to C/C/P the UO/EVE model with new skins Improve, not copy.
2: The sheer amount of players in WoW ( and consequent time spent IN that model) is sure to cause level/grind burnout...just as other games have done for most of us Sandbox players. I venture to say that WoW success breeds a larger hope for Sandbox games...in fact....EVE only began growing to what it is now after WoW blossomed. We can choose to write that off as a coincidence...but I like to be mindful of such instances within the industry as they offer more clues into the minds of the very fickle MMO gamer.
I would hope that thats the case. Best case scenario is WoW has opened up the mmorpg market to a much wider audience. A lot of newbies cut their teeth on WoW, hopefully they stretch out from there, looking for more diverse mmo's ie Sandbox. Then we can only hope that publishers pick up on that vibe.
EVE Online has more subs than any SOE game, with over 230K subs now.
Apparently sandbox works better than anything SOE is doing.
Sweet job, you took a thread that really had nothing to do with SOE and turned it into a "I Hate SOE thread". Nicely done.
Anyway, Eve and EQ2 probably have very similar numbers at this point. And Eve is not in direct competition with WoW so you would expect them to have more numbers then EQ2 which is.
And while Sandbox games are cool they really dont have a strong track record. SWG was the biggest and it topped at about 250K subs, perhaps it would have gotten higher if the game wasnt changed but we cant know that, nor can developers.
The top subscriber games have been, WoW, Lineage 2, Lineage, FFXI, EQ and also some free stuff like Runescape. These are games that topped out at at least half a million subs. What do all these games have in common, they arent sandbox.
There is also, a list of games that have about the amount of subs that SWG had, they are DAOC, EQ2, LoTR, Eve, UO and AC1. Of those only one is a sandbox and two are close to sandbox.
I agree that sandbox games are pretty cool but Developers are only going to look at the numbers, and by the numbers the non sandbox games do better.
Games like early EQ actually made you make some choices that were in the sandbox catagory but the new games wont even go that far. Games are made now so anyone can log in and be able to figure it out with no trouble at all. Mass appeal is the way the genre is going now. I hate it, it seems like you hate it, but that is the way it is.
Which makes more money:
EQ2, which released in 2004, peaked at 300K ish subs in 2004-2005, fell to sub 200K by 2006, and still maintains somewhere between 150K and 170K now. EQ2 has declined to the point where SOE is releasing only one expansion a year instead of two, a further drop in revenue.
EVE Online, which released in 2003, and is still peaking in subscribers, with over 230K, and is projected to top 300K by the end of this year.
I blame WoW for the lack of any sandbox mmogs,every mmog dev looks at WoW and thinks that linear gameplay = money.
Eve is also unique so it doesn't have to share as many players attracted to space games as EQ II does with those looking for fantasy.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Eve is also unique so it doesn't have to share as many players attracted to space games as EQ II does with those looking for fantasy.
Hmm... You might be on to something there... Could it be that producing more and more fantasy games with elves, raiding, and levels is a bad idea and publishers should start doing OTHER games?
You think?