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I've read some posts lately that are highly critical of folks who weren't happy that jedi was offered as a starting profession in the NGE. One of the reasons people weren't happy is because it violated their sense of what has come to be known as the canon of the StarWars saga.
There is of course the debate about whether or not canon is an important issue at all in a fictional world. I see both sides of that issue. On one hand, it's important to allow room for creativity. On the other, it's important not to break the momentum of a story that people are emotionally invested in. No creativity, and it can become stale. No respect for continuity and the momentum is broken, and the audience is lost.
The canon/jedi debate though, to be properly understood I think, needs to be examined in light of the NGE context. People just spent maybe 2 years unlocking and creating a jedi template. All of this time and energy was tossed aside allegedly to make the game more "StarWarsy".
When people have 2 years of progress cast aside under the auspices that something is going to be more StarWarsy, they will not fail to notice that the changes in fact make the game much less like the StarWars saga it claims to emulate. In other words, when people are told, "we're deleting all of your progress in the game to date to make it more like StarWars, and then the game looks less like the StarWars we all know and love, someone is going to say, "b.s.".
Comments
Makes me wonder what your thoughts are on the following........seriously.
"Re-imagining the Exar Kun temple has been a fun and informative process for us. We started with the current fictional canon in the Star Wars universe, as well as the basic temple layout currently in SWG. From there, we worked with Lucas Licensing to further develop the look and feel of the temple. When dealing with established characters and locations in the property, there's always a phase where you're fact-checking against current continuity. We have to make sure our proposed fiction doesn't clash with the established works, including prior movies, games, television, comics, novels... even toys. Fortunately, Lucasfilm keeps a detailed archive composed of decades of established canon - we can cross-reference that to make sure our Exar Kun content fits nicely with the existing timeline. ": Tim Temmerman
Associate Producer, Star Wars Galaxies
LucasArts
Read the full here
I just don't understand why there cannot be creativity within the realm of the existing cannon.
For example I think there is so much more that can be done with smugglers and bounty hunters that has not really been addressed. The lack of creativity, IMO, comes from the fixation on Jedi by organizations only interested in the easiest way to make the maximum profit.
That is why I'm so interested in seeing how the new SW T.V. series works out as that I believe is focused on a bounty hunter.
What's your point with this post? The OP is stating that Jedis are all but extinct in the established timeline that the game takes place in, yet it is one of the most played classes in the game. Doesn't that sound a bit Ironic to you? And as Suvroc pointed out there is sooo much that they could have and could do with the other classes but yet they focus only on a couple of classes leaving the rest basically to rot.
So many directions, so little creativity.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
So many directions, so little creativity.
Funny thing is I always thought the old pre-CU BH/Jedi thing was so lame. I thought that a BH/Smuggler idea would have been much more interesting, although the Smuggler would need something to do that was illegal to ensure he got on the BH terminal. Maybe something like making and selling spice.
So many directions, so little creativity.
Funny thing is I always thought the old pre-CU BH/Jedi thing was so lame. I thought that a BH/Smuggler idea would have been much more interesting, although the Smuggler would need something to do that was illegal to ensure he got on the BH terminal. Maybe something like making and selling spice.
Uh...big honking negatory. Smugglers AREN'T drug makers or pushers....they're delivery. I always thought it was a lame-brained move to slap that tree into Smuggler as is. While they never got around to actual smuggling missions they single handedly destroyed the entire purpose of being a smuggler in the first place, and hackin' base terms just doesn't count.
It'd been said many times that they should have just labled Smuggler as "Criminal" and then proceeded to develop a true Smuggler class. They should of, anyway. But the lame idea that not only do you PRODUCE what you smuggle...but then never actually have to partake in what your profession's name MEANS?
I, myself, was a smuggler from pre-beta to ToOW, never respecced..aside from the chance to actually bypass the retartedness that was spice grinding just after the CU was released. Never once ground spice, never had to. I mean I played the smuggler to smuggle...not be a chemist, nor a locksmith, nor a hacker.
Point is...even when they DID stick to "canon", they still shanked it to death regardless.
Yes, I have anger issues. They taste like chocolate bunnies.
So many directions, so little creativity.
Funny thing is I always thought the old pre-CU BH/Jedi thing was so lame. I thought that a BH/Smuggler idea would have been much more interesting, although the Smuggler would need something to do that was illegal to ensure he got on the BH terminal. Maybe something like making and selling spice.
Uh...big honking negatory. Smugglers AREN'T drug makers or pushers....they're delivery. I always thought it was a lame-brained move to slap that tree into Smuggler as is. While they never got around to actual smuggling missions they single handedly destroyed the entire purpose of being a smuggler in the first place, and hackin' base terms just doesn't count.
It'd been said many times that they should have just labled Smuggler as "Criminal" and then proceeded to develop a true Smuggler class. They should of, anyway. But the lame idea that not only do you PRODUCE what you smuggle...but then never actually have to partake in what your profession's name MEANS?
I, myself, was a smuggler from pre-beta to ToOW, never respecced..aside from the chance to actually bypass the retartedness that was spice grinding just after the CU was released. Never once ground spice, never had to. I mean I played the smuggler to smuggle...not be a chemist, nor a locksmith, nor a hacker.
Point is...even when they DID stick to "canon", they still shanked it to death regardless.
Oh, I totally agree!
But my point was to show that there was already something ingame they could have used for that "criminal" behaviour.
Nothing about SWG remotely resembles Star Wars, aside from the graphics and some terminology.
This is one of the reasons I personally am very upset with not only SOE, but many of the players (mainly Jedi).
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
SWG was one place I went to where I knew "canon" would never be a reality. Too many fans with too many varying thoughts of what was "canon" and what wasn't.
"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"
I think JTL represents more of what Star Wars is than the ground game in SWG ever did.
Things I think SWG did right:
IMP armor. (I never really liked the Rebel armor.)
Some of the ships. (Firespray, Jedi fighter, etc.,... )
Faction bases (but should've been improved)
The DWB. (I just always liked that place for some reason).
Mando and RIS armor. 2 of the coolest armor sets in any game, period.
Jedi. (I didn't like the way I 'unlocked' Jedi, but once I did... I loved it.... preNGE, that is).
...
Oustide of that... I can't say anything positive about the NGE. But as far as 'Star Wars' content or SOE providing a 'SW feel' to the game, the above listed items were the key factors for that to me.
Well, tbh I haven't played the ExarKun content, nor have I spoken with my friends who still play the game about it. I did read the books about LukeSkywalker battling the spirit of ExarKun, and how it influenced one of Skywalker's students, but that was many years ago. I enjoyed the stories, I believe more than one book explored that. It seems to me that Anderson wrote some of that material, but I could be wrong. I liked his work.
It sounds from the article that continuity was investigated, and claims are made that it was respected. How those claims stand up to others' observations, I'm really not sure about.
Either way, this new content, as far as I know, doesn't break the game or render previous accomplishments useless. Also, making the game more "StarWarsy" isn't being used as a rationalization for anything like that this time around.
What I was attempting to highlight in the original post is that canon concerns regarding the NGE can be better understood in light of their context: the exchange of one game for another, and the justification that this made the game more like the StarWars saga, when it didn't, particularly in the case of jedi proliferation.
My concern about canon is not really about Star Wars, but SciFi in general. Heals do not come from magic, weapons need maintenance, armor breaks, vehicles need maintenance, etc. SWG ignores all of this and plays like a console game with all hacks enabled. It is not a virtual world anymore and this is probably the toughest thing to accept.
The Jedi issue should have been called force sensitive and each person would have a roll from 1 - 9 as to how sensitive they were. Not very many people would rate a 1 and not many would rate a 9 either. Folks with a low score would have to train harder, and folks with a high score would be more susceptible to Imperial oppression. Some dark corner of the galaxy (like the village) could have housed other more trained force sensitives to help players on their path.
Akevv Ostone
No Longer SWG Free
The NGE? Canon?
Come on.
It conforms only to the "StarWars-Y and Iconic" canon...
Which rewrites the GCW as hordes of Jedi vs hordes of BH's. The Empire and Rebellion took a backseat.
I think that a cannon stuff with the NGE would be great fun.
I think that a cannon stuff with the NGE would be great fun.
If the NGE were a cannon, and the current player base gunpowder, there wouldn't be enough grains of it to launch a ping pong ball.
They should change it so that every non elder who selects Jedi can only play as a Gungan.
Bout smugglers being smugglers only in name.. They are as smuch smugglers as Commandos are commandos in Star Wars terms
The Star Wars Commando was based upon the WW2 Commando, and SWG turned that into the "heavy weapons guy of a rifle squad".
Commando only in name. Just like smugglers.
The last of the Trackers
I agree.The story line is so shot to hell. The integrity of the game is shot to hell. The art has not progressed since mustafar. At this point they can't even do a roll back because of what they did by releasing the NGE. They need to honor the "order 66" that is a fact well known from revenge of the sith. This game is an abomination for any star wars fan!