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How is D&D online for new players?

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  • VincenzVincenz Member Posts: 1,498

    ok, you're wrong LOL!

     

    Not randomly generated, each quest has it's own specific map, set of traps, monsters, treasure locations, boss if applicable, storyline, etc.

     

    There are now enough quests in the game you can level to the cap without repeating one.

     

    There are also "adventure zones" or "explorer zones" which are wide open areas you can journey around finding landmarks, unique encounters, killing bad guys, even discovering unmarked quest locations.

     

    Yes, however, it's all instanced...just like a PnP game is "instanced".  It's you and your party exploring and adventuring together, occasionally bumping into NPCs, but certainly not other parties doing the same.

     

    Most of us DDO'ers love that ;)

  • DanlmanDanlman Member UncommonPosts: 13

    Well, since you put it that way, I'll have to give it another try. Just got to find my CD's

    Dan H

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Danlman
    I suppose your right about that. However, It has been a couple years since I played DDO and it seemed to me all the quests were in randomly generated dungeons and not outside or any other setting; rather boring

     Correct me if im wrong because it has been a while.
    Well, DDO was severly lacking at launch and there's no disputing that fact.  I believe Turbine has done a decent job in content additions and overall improvement to game play since that time.  Quiting during the second month of the game and not returning until after a year later I must say that the additions keep getting better with each Module.

    There's been at least 7-8 out door areas which exist as exploration/slayer zones.  You can explore the landscape, gain exp for discovering key points of interest and improve the exp rewards by killing more and more mobs.  The higher level areas are superb although some of the lower ones could defeintely use some modifcations to enhance the over experiance.

    The indoor dungeons aren't random for the most part.  They are actually tightly scripted experiances that provide for a directed type of game experiance.  These dungeons are by far the best type of experiance to be had in the mmo field of games.  Being that many players (myself included) share your view on the virtualy static experiance of a dungeon Turbine has responded by creating random traps in newer quests and we can expect this to not only to continue but also to beomce more dynamic.

    I also initially thought the instancing of content was a bad idea and thankfuly the overall experiance has proven how awesome the content can be.  To think there could be 5, 10, 15, 20 or more players randomly running in a quest behind me causing me to camp locations waiting for the required spawn to progress my quest is beyond lame.  Playing through the content in DDO makes me NEVER wanting to play a game that has open uninstanced areas availble to everyone who's not in my group although common-areas are absolutey needed to some degree. It would be total destruction to the theme, setting, pacing and imersion that DDO is able to capture through the personalized feeling of running quests if it did not have such a heavy emphasis upon instancing.

    Boring?  eh, it was pretty boring at launch primarily due to the limitations of advancements and lack of good specializations.   The game was always pretty good for a strategic environment which emulates how we used to play AD&D back in the day, obviously DDO plays at an entirely different pace then pnp could ever accomplish.

    Would I welcome areas that involved mobs and quests where random players were able to share the zones with me?  Nah, I'd rather see out door areas availble to 12 man groups instead.  Ooh...why can't there be outdoor raid areas with big baddies like Hydras, Dragons, and other bad ass beasties that would make you want to get your homies for back up.  :)

  • YukkioneYukkione Member Posts: 618

    I played the trial of D&DO recently as did I re-subscribe to Vanguard after 6 month absence. While DDO is much improved it's not half the game VG is.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Yukkione


    I played the trial of D&DO recently as did I re-subscribe to Vanguard after 6 month absence. While DDO is much improved it's not half the game VG is.

    I uninstalled Vanguard after about 5 hours.  Not that everyone would hate it, but I did.

  • s3k5hun8s3k5hun8 Member Posts: 1

    Alright, I actually used to play the PnP DnD. I looked over the game and saw it was missing a few classes, but nothing I can't live without, and the warforged was a nice touch. Is there anyone who has played the PnP version who has feedback for this game? basically, is the trial worth my time?

  • HvymetalHvymetal Member Posts: 355

    Originally posted by s3k5hun8


    Alright, I actually used to play the PnP DnD. I looked over the game and saw it was missing a few classes, but nothing I can't live without, and the warforged was a nice touch. Is there anyone who has played the PnP version who has feedback for this game? basically, is the trial worth my time?
    Haven't played 3.5 or Eberron in P&P but used to play 3.0

    They try and remain fairly true to P&P, there are a few changes that were probablly necissary to change it from a turn-based format to a real time combat format. And I believe when Monks come out (next mod, probablly late this month) the only core class we will be missing are Druids which they are planning on adding after they get the whole shape-shifting thing worked out.

  • mindspatmindspat Member Posts: 1,367

     

    Originally posted by s3k5hun8


    Alright, I actually used to play the PnP DnD. I looked over the game and saw it was missing a few classes, but nothing I can't live without, and the warforged was a nice touch. Is there anyone who has played the PnP version who has feedback for this game? basically, is the trial worth my time?



    These forums are lit up with opinions on DDO in relation to the Pen & Paper version.  You should be able to find many trolling threads that make every effort to bash the game. 

     

    I would advise to read through here and possibly create a new thread if you have specific questions regarding game play and environment. This way you're questions will recieve the attention they deserve rather then get burried in a thread someone else is tired of looking at.  ;)

    oh, I've only played 1.0 and quit around the time the second edition books were being published.  It's not exactly what I recall but the theme, environment and classes are enough to make it feel like AD&D to me, but it's not. 

    If you're looking for a literal translation of the pnp rule system in MMO form you will be disapointed unless you're able to accept that in this case Turbine is the Dungeon Master and some of the alterations and changes they've made were intentional to improve the pacing and game play experiances which are superb!

    p.s. Turbine DOES make occasional mistakes and I'm sure EVERYONE would be willing to point them out. 

  • GemmaGemma Member UncommonPosts: 337

    I didn't like this game because I couldn't read the dice.

  • HvymetalHvymetal Member Posts: 355
    Originally posted by Gemma


    I didn't like this game because I couldn't read the dice.

    Change the color of the dice in the UI menu

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