I see two basic versions of this: a) Invisible walls were a beta testing tool, and will not be in for release. The devs wanted an exploration friendly game and will deliver one. b) Invisible walls were a necessary evil to allow the good graphics to run on low-end systems, and will remain - meaning the zones are all effectively very small, and further restricted by vast amounts of mobs blocking your every move. Exploration is limited, GW style. Which is the more accurate position? Thanks.
You have to wait till after release. To many people are spreading their oppinions without a real understanding of what a invisible wall is. Lots of posts confuse zone borders, invisible zone borders, steep mountains and real invisible walls.
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