Sadly not. I understand your frustration - being stuck to the ground does take an element of realism away from it. It's not gamebreaking for me personally, though. This is an "issue" which will be addressed in Guild Wars 2, which will allow jumping, swimming, climbing trees etc. Basically GW doesn't have a Z-axis, GW2 will.
The game doesn't feel so robotic when you hold the right mouse button and play as if it was a shooter while using the strafe features. My friend does that and whenever I see him run around town I know immediately it's him because he moves with more enthusiasm than other players.
I agree to some extent, although the word "robotic" doesn't fit my feeling. I'd rather say that it makes me feel like I'm not in control to 100% of my character, but rather that the game interferes as well. Looking forward to seeing it implemented in GW2, hopefully they will also seize the opportunity to make the character controlling more realistic as well; I've never felt truly in control in Guild Wars, not the way I did in WoW or a fps game. What the reason for that strange feeling is I don't know, but hopefully I won't feel it in GW2.
i agree with godliest. when i played WoW, it felt alot more realler than guild wars. because you cant jump, it makes you feel kindof trapped and you cant control your character the way you want to.
why would you need a jump button if there is nothing to jump over?
and in an RPG game there really isnt a point to jump other than jump over obstacles. does not give you an extra advantage in battle. nor does give you extra dodging skills nor makes you harder to hit. at worst makes you look like a bunnyhopper.
and about feeling more realistic... try jumping 780 times in a row as your running for 30 minutes then start fighting wild life... hows that for realism... it would be more realistic NOT to jump to get to your destination then start fighting.
for me the jump button is a completely useless feature that really does not have any other need other than to jump over a coincidently well placed tree log in the middle of a canyon map, cuz god forbid we can't go around fallen trees or rocks.
I'm sorry, but I completely disagree with you. There has to be certain boundaries in place that define realism and fantasy. One may argue that our characters need not walk when then could slither. It would save the dev team having to create all those different walking animations for each profession. Walking is completely pointless when you can slither!
That would just be stupid though, as it's completely unrealistic. The same applies to jumping. Sure, IRL there is no such this as magic, but IRL there is such a thing as jumping. Trying to get as much of both "worlds" into the game can only be a good thing (until it starts to become an inconvenience, which jumping is not).
what would you make of SWG when the CU and NGE hit, they added a jump button, but as far as i know there is nothing that requires jumping, there are no obstacles nor you get advantage in fights, whats the point?
walking is the most common mode of transportationin the world, slither on the other hand is also quite useless, unless it gives you +x% less chance to get hit with ranged, in that case why not add the slither move? you would be disadvantaged in speed but advantaged in to hit chance. but jumping, unless they add a modifier such as harder to hit with a negative factor, your aim goes to the garbage, then and only then it would be a good implementation.
You're completely missing the point of my post. The point is that there doesn't need to be a point for everything in-game. Sometimes things are added for fun. I can personally think of many new additions to quests that could include jumping for example. Holiday events could have a jump-to-the-beat mini-game instead of "type the emote" like with the Gaile Farewell event. In short, jumping is only useless to those thinking inside of the box. And yes, it does add more realism to the game, as we are not all stuck to the ground IRL.
I totaly agree... No jumping and obvious invisible walls are the 2 huge turnoffs for me. If those were removed I'd play GW like a maniac and wouldn't leave it gathering dust on my shelf like in the past 3 years.
The argument that it is unncecessary is totaly lame. GW is so enjoyable because of all the stuff they've put in the game that AREN'T necessary. Titles, dyes... armor sets have all the same stats FFS, they just look different! If those aren't "unnecessary" then I really don't know what is.
The "no Z axis" argument is lame as well. Jumping over obstacles isn't what's missing. They could have done it as a simple space-activated emote which doesn't change your Z axis in any way.
It is just the feel of being able to jump while running somewhere and hitting that space key. I realy haven't the foggiest why it's so satisying. Maybe it is a simple outlet for normal muscular tension while playing a game? You always have to be careful which keys you are hitting but you can always jump!
I totaly agree... No jumping and obvious invisible walls are the 2 huge turnoffs for me. If those were removed I'd play GW like a maniac and wouldn't leave it gathering dust on my shelf like in the past 3 years. The argument that it is unncecessary is totaly lame. GW is so enjoyable because of all the stuff they've put in the game that AREN'T necessary. Titles, dyes... armor sets have all the same stats FFS, they just look different! If those aren't "unnecessary" then I really don't know what is. The "no Z axis" argument is lame as well. Jumping over obstacles isn't what's missing. They could have done it as a simple space-activated emote which doesn't change your Z axis in any way. It is just the feel of being able to jump while running somewhere and hitting that space key. I realy haven't the foggiest why it's so satisying. Maybe it is a simple outlet for normal muscular tension while playing a game? You always have to be careful which keys you are hitting but you can always jump! Without it the game seems so... constricting.
Ok, someone has completely missed (or not reached) the point of the game... TACTICAL COMPETITIVE PVP!
Armours are there with same stats for balance.. different armour arts are there for people to look different IF THEY WANT! Weapons also have the same stats FOR GAME BALANCE! different skins are there for those that want a skinand to look different and you'll find a lot of pvp'ers will have a different set of skins for a different weapon set ups
Ok, someone has completely missed (or not reached) the point of the game... TACTICAL COMPETITIVE PVP!
Armours are there with same stats for balance.. different armour arts are there for people to look different IF THEY WANT! Weapons also have the same stats FOR GAME BALANCE! different skins are there for those that want a skinand to look different and you'll find a lot of pvp'ers will have a different set of skins for a different weapon set ups
If the point of the game is tactical competitive PvP, there wouldn't be 3 PvE campaigns and an expansion. I'm willing to bet the majority of players are PvE players actually. Regardless, whether or not it's PvP doesn't mean that it cannot have a jump button.
Aren't they fixing this problem with Guild Wars 2 (this is tied with not being able to run off a one-foot tall rock, something with the game's graphics engine).
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Ok, someone has completely missed (or not reached) the point of the game... TACTICAL COMPETITIVE PVP!
Armours are there with same stats for balance.. different armour arts are there for people to look different IF THEY WANT! Weapons also have the same stats FOR GAME BALANCE! different skins are there for those that want a skinand to look different and you'll find a lot of pvp'ers will have a different set of skins for a different weapon set ups
If the point of the game is tactical competitive PvP, there wouldn't be 3 PvE campaigns and an expansion. I'm willing to bet the majority of players are PvE players actually. Regardless, whether or not it's PvP doesn't mean that it cannot have a jump button.
No, the premise of the original game was PvP, based around the idea of a tactical RTS game (the only other game to do similar is Savage and Savage 2) and RTS's don't have a jump button either
The PvE campaigns and the quick level cap were there as a training aid... hell, just before release therewasn;teven PvP lvl 20 characters available to use, you HADto level up in the PvE and get through the desert and southern shiverpeaks to get your last attribute points...
and goddamn, that LOST most of the original competitive PvP crowd
Yea I will NOT play this game because it doesnt have jumping. When i go outside, whether doing something outback or walking around town I just jump, just because I can. It makes me feel so aliiive.
I totaly agree... No jumping and obvious invisible walls are the 2 huge turnoffs for me. If those were removed I'd play GW like a maniac and wouldn't leave it gathering dust on my shelf like in the past 3 years. The argument that it is unncecessary is totaly lame. GW is so enjoyable because of all the stuff they've put in the game that AREN'T necessary. Titles, dyes... armor sets have all the same stats FFS, they just look different! If those aren't "unnecessary" then I really don't know what is. The "no Z axis" argument is lame as well. Jumping over obstacles isn't what's missing. They could have done it as a simple space-activated emote which doesn't change your Z axis in any way. It is just the feel of being able to jump while running somewhere and hitting that space key. I realy haven't the foggiest why it's so satisying. Maybe it is a simple outlet for normal muscular tension while playing a game? You always have to be careful which keys you are hitting but you can always jump! Without it the game seems so... constricting.
Ok, someone has completely missed (or not reached) the point of the game... TACTICAL COMPETITIVE PVP!
Armours are there with same stats for balance.. different armour arts are there for people to look different IF THEY WANT! Weapons also have the same stats FOR GAME BALANCE! different skins are there for those that want a skinand to look different and you'll find a lot of pvp'ers will have a different set of skins for a different weapon set ups
Lol, what's with the flame?
I wasn't saying anything against the game being fluffy, quite the opposite. IMO this is the right way to approach advancement in a persistent competetive multiplayer game - anything else is just playing with the grind devil.
However, the argument that jumping would be "useless" because it does not add anything to the "real" game (meaning probably the spreadsheet calculations running under the hood) is absolutely invalid.
Different skins for weapons and armor, character customization, titles.. all of them don't add anything to the "real" game which could be probably played with pacman graphics. However it is exactly those "unnecessary" features that make the game enjoyable. It's the same with jumping - harmless pointless something that appeals to a lot of people for some unfathomable reason (maybe it's the muscular nervous tension that I mentioned).
No reason whatsoever why it shouldn't be implemented as an emote that can be used while running. Put some kind of a cooldown there if you don't want bunny hopping but give us an ability to occasionally hit that space key with the thumb and... jump!
Lol, what's with the flame? I wasn't saying anything against the game being fluffy, quite the opposite. IMO this is the right way to approach advancement in a persistent competetive multiplayer game - anything else is just playing with the grind devil. However, the argument that jumping would be "useless" because it does not add anything to the "real" game (meaning probably the spreadsheet calculations running under the hood) is absolutely invalid. Different skins for weapons and armor, character customization, titles.. all of them don't add anything to the "real" game which could be probably played with pacman graphics. However it is exactly those "unnecessary" features that make the game enjoyable. It's the same with jumping - harmless pointless something that appeals to a lot of people for some unfathomable reason (maybe it's the muscular nervous tension that I mentioned). No reason whatsoever why it shouldn't be implemented as an emote that can be used while running. Put some kind of a cooldown there if you don't want bunny hopping but give us an ability to occasionally hit that space key with the thumb and... jump!
As I said earlier, you're thinking inside of the box. There is no point for many things in Guild Wars, yet they're there. Why? Because people like them and they add to the game. Jumping could add a whole new level to PvP. What if they allowed jumping to increase your chance of dodging arrows or something? This is just an example, but shows that there are many things that can be done with something as simple as jumping to those willing to use their brain a little.
Lol, what's with the flame? I wasn't saying anything against the game being fluffy, quite the opposite. IMO this is the right way to approach advancement in a persistent competetive multiplayer game - anything else is just playing with the grind devil. However, the argument that jumping would be "useless" because it does not add anything to the "real" game (meaning probably the spreadsheet calculations running under the hood) is absolutely invalid. Different skins for weapons and armor, character customization, titles.. all of them don't add anything to the "real" game which could be probably played with pacman graphics. However it is exactly those "unnecessary" features that make the game enjoyable. It's the same with jumping - harmless pointless something that appeals to a lot of people for some unfathomable reason (maybe it's the muscular nervous tension that I mentioned). No reason whatsoever why it shouldn't be implemented as an emote that can be used while running. Put some kind of a cooldown there if you don't want bunny hopping but give us an ability to occasionally hit that space key with the thumb and... jump!
My point was... WHY?
What point is there for it?
A lot of people find it enjoyable - that's all the purpose it needs.
It's the same as with titles - no "point" to them whatsoever if we want to get all pointy and serious. However some people like to collect titles. Or armor dyes. Or /dance. Or jump.
If you don't find jumping enjoyable then don't jump. As easy as that. On the other hand me and my wife both agree that somehow the GW world simply doesn't feel "real" enough and that jumping would definitely add to the feeling that we actually are in this virtual world. Don't ask me why. I have no idea. However that's the way we feel and you can't argue with a feeling.
why would you need a jump button if there is nothing to jump over? and in an RPG game there really isnt a point to jump other than jump over obstacles. does not give you an extra advantage in battle. nor does give you extra dodging skills nor makes you harder to hit. at worst makes you look like a bunnyhopper. and about feeling more realistic... try jumping 780 times in a row as your running for 30 minutes then start fighting wild life... hows that for realism... it would be more realistic NOT to jump to get to your destination then start fighting. for me the jump button is a completely useless feature that really does not have any other need other than to jump over a coincidently well placed tree log in the middle of a canyon map, cuz god forbid we can't go around fallen trees or rocks.
In other games jumping is used tactically as well as to create openings for attacks while on the run.
An example is chasing a mob in a game or being chased and jumping over a log, another examply would be where you need to be facing target to fire a weapon - as you run away you can jump a 360 and fire, landing and continuing along.
Don't be so stupid in blindly defending your wee game.
Comments
nope, no jump button. Personally I'm ok with that, no jump button = no jumping puzzles or areas to traverse, but that's just me.
>_> <_< ^_^
what do you need a jump button for?
Sadly not. I understand your frustration - being stuck to the ground does take an element of realism away from it. It's not gamebreaking for me personally, though. This is an "issue" which will be addressed in Guild Wars 2, which will allow jumping, swimming, climbing trees etc. Basically GW doesn't have a Z-axis, GW2 will.
The game doesn't feel so robotic when you hold the right mouse button and play as if it was a shooter while using the strafe features. My friend does that and whenever I see him run around town I know immediately it's him because he moves with more enthusiasm than other players.
I agree to some extent, although the word "robotic" doesn't fit my feeling. I'd rather say that it makes me feel like I'm not in control to 100% of my character, but rather that the game interferes as well. Looking forward to seeing it implemented in GW2, hopefully they will also seize the opportunity to make the character controlling more realistic as well; I've never felt truly in control in Guild Wars, not the way I did in WoW or a fps game. What the reason for that strange feeling is I don't know, but hopefully I won't feel it in GW2.
/jump xD
i agree with godliest. when i played WoW, it felt alot more realler than guild wars. because you cant jump, it makes you feel kindof trapped and you cant control your character the way you want to.
lol /jump, too bad you cant do that when running
why would you need a jump button if there is nothing to jump over?
and in an RPG game there really isnt a point to jump other than jump over obstacles. does not give you an extra advantage in battle. nor does give you extra dodging skills nor makes you harder to hit. at worst makes you look like a bunnyhopper.
and about feeling more realistic... try jumping 780 times in a row as your running for 30 minutes then start fighting wild life... hows that for realism... it would be more realistic NOT to jump to get to your destination then start fighting.
for me the jump button is a completely useless feature that really does not have any other need other than to jump over a coincidently well placed tree log in the middle of a canyon map, cuz god forbid we can't go around fallen trees or rocks.
I'm sorry, but I completely disagree with you. There has to be certain boundaries in place that define realism and fantasy. One may argue that our characters need not walk when then could slither. It would save the dev team having to create all those different walking animations for each profession. Walking is completely pointless when you can slither!
That would just be stupid though, as it's completely unrealistic. The same applies to jumping. Sure, IRL there is no such this as magic, but IRL there is such a thing as jumping. Trying to get as much of both "worlds" into the game can only be a good thing (until it starts to become an inconvenience, which jumping is not).
what would you make of SWG when the CU and NGE hit, they added a jump button, but as far as i know there is nothing that requires jumping, there are no obstacles nor you get advantage in fights, whats the point?
walking is the most common mode of transportationin the world, slither on the other hand is also quite useless, unless it gives you +x% less chance to get hit with ranged, in that case why not add the slither move? you would be disadvantaged in speed but advantaged in to hit chance. but jumping, unless they add a modifier such as harder to hit with a negative factor, your aim goes to the garbage, then and only then it would be a good implementation.
You're completely missing the point of my post. The point is that there doesn't need to be a point for everything in-game. Sometimes things are added for fun. I can personally think of many new additions to quests that could include jumping for example. Holiday events could have a jump-to-the-beat mini-game instead of "type the emote" like with the Gaile Farewell event. In short, jumping is only useless to those thinking inside of the box. And yes, it does add more realism to the game, as we are not all stuck to the ground IRL.
I totaly agree... No jumping and obvious invisible walls are the 2 huge turnoffs for me. If those were removed I'd play GW like a maniac and wouldn't leave it gathering dust on my shelf like in the past 3 years.
The argument that it is unncecessary is totaly lame. GW is so enjoyable because of all the stuff they've put in the game that AREN'T necessary. Titles, dyes... armor sets have all the same stats FFS, they just look different! If those aren't "unnecessary" then I really don't know what is.
The "no Z axis" argument is lame as well. Jumping over obstacles isn't what's missing. They could have done it as a simple space-activated emote which doesn't change your Z axis in any way.
It is just the feel of being able to jump while running somewhere and hitting that space key. I realy haven't the foggiest why it's so satisying. Maybe it is a simple outlet for normal muscular tension while playing a game? You always have to be careful which keys you are hitting but you can always jump!
Without it the game seems so... constricting.
Armours are there with same stats for balance.. different armour arts are there for people to look different IF THEY WANT! Weapons also have the same stats FOR GAME BALANCE! different skins are there for those that want a skinand to look different and you'll find a lot of pvp'ers will have a different set of skins for a different weapon set ups
Yea I will NOT play this game because it doesnt have jumping.
When i go outside, whether doing something outback or walking around town I just jump, just because I can.
It makes me feel so aliiive.
WoW is a disease that will infect your brain and your computer.
If the point of the game is tactical competitive PvP, there wouldn't be 3 PvE campaigns and an expansion. I'm willing to bet the majority of players are PvE players actually. Regardless, whether or not it's PvP doesn't mean that it cannot have a jump button.
Aren't they fixing this problem with Guild Wars 2 (this is tied with not being able to run off a one-foot tall rock, something with the game's graphics engine).
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Yeah they are, but the reason is because they didn't add a Z-Axis, not because of the graphics engine from what I know.
If the point of the game is tactical competitive PvP, there wouldn't be 3 PvE campaigns and an expansion. I'm willing to bet the majority of players are PvE players actually. Regardless, whether or not it's PvP doesn't mean that it cannot have a jump button.
No, the premise of the original game was PvP, based around the idea of a tactical RTS game (the only other game to do similar is Savage and Savage 2) and RTS's don't have a jump button eitherThe PvE campaigns and the quick level cap were there as a training aid... hell, just before release therewasn;teven PvP lvl 20 characters available to use, you HADto level up in the PvE and get through the desert and southern shiverpeaks to get your last attribute points...
and goddamn, that LOST most of the original competitive PvP crowd
lol, i pee'd alittle...
Armours are there with same stats for balance.. different armour arts are there for people to look different IF THEY WANT! Weapons also have the same stats FOR GAME BALANCE! different skins are there for those that want a skinand to look different and you'll find a lot of pvp'ers will have a different set of skins for a different weapon set ups
Lol, what's with the flame?
I wasn't saying anything against the game being fluffy, quite the opposite. IMO this is the right way to approach advancement in a persistent competetive multiplayer game - anything else is just playing with the grind devil.
However, the argument that jumping would be "useless" because it does not add anything to the "real" game (meaning probably the spreadsheet calculations running under the hood) is absolutely invalid.
Different skins for weapons and armor, character customization, titles.. all of them don't add anything to the "real" game which could be probably played with pacman graphics. However it is exactly those "unnecessary" features that make the game enjoyable. It's the same with jumping - harmless pointless something that appeals to a lot of people for some unfathomable reason (maybe it's the muscular nervous tension that I mentioned).
No reason whatsoever why it shouldn't be implemented as an emote that can be used while running. Put some kind of a cooldown there if you don't want bunny hopping but give us an ability to occasionally hit that space key with the thumb and... jump!
What point is there for it?
I just laugh at all the kids who cant bunny hop all over the place.
As I said earlier, you're thinking inside of the box. There is no point for many things in Guild Wars, yet they're there. Why? Because people like them and they add to the game. Jumping could add a whole new level to PvP. What if they allowed jumping to increase your chance of dodging arrows or something? This is just an example, but shows that there are many things that can be done with something as simple as jumping to those willing to use their brain a little.
What point is there for it?
A lot of people find it enjoyable - that's all the purpose it needs.
It's the same as with titles - no "point" to them whatsoever if we want to get all pointy and serious. However some people like to collect titles. Or armor dyes. Or /dance. Or jump.
If you don't find jumping enjoyable then don't jump. As easy as that. On the other hand me and my wife both agree that somehow the GW world simply doesn't feel "real" enough and that jumping would definitely add to the feeling that we actually are in this virtual world. Don't ask me why. I have no idea. However that's the way we feel and you can't argue with a feeling.
An example is chasing a mob in a game or being chased and jumping over a log, another examply would be where you need to be facing target to fire a weapon - as you run away you can jump a 360 and fire, landing and continuing along.
Don't be so stupid in blindly defending your wee game.