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I've searched, but cannot find the answers. These are some questions a few of us came up with and are still looking for the answers.
I saw on aoc wiki, they are calling the gathering/harvesting of resources, professions. Do we know if these are for sure professions and we only choose one like a crafting profession?
It also seems, from reading the interview on crafting, that resources will have stats like in SWG. Do we know for sure if this is true or not. So, I make a sword, and Bob the ws makes the same sword, but Bobs sword is better because his iron had better stats?
The reason I ask this is this quote "Shannon Drake: The quality of the resource you put into the item will ultimately determine the quality of the item you get at the end." This could also mean, you might use a rare in place of a common raw and make a better item..
Do we know the minimum number of members it takes to create a guild? Is there a minimum number of members required to build a guild city?
From reading, I'm assuming all classes-races can be grouped together and in the same guild?
What tools will tanks have for keeping aggro? Like in eq2 you have taunts, and different things to keep aggro.
pvp- Can my guild go into an ally guilds keep and help them defend it? Or is pvp, your group/guild against all other groups/guilds? Is there realms or factions?
Where do you trade/sell goods? Auction houses? Broker like eq2?
Will there be decay?
Will items be attuned-bio linked when you put them on, meaning no one else can ever use them, so you cannot resell them and keep these item's recycling over and over, making more crafted items sit for sale.
Will there be ammo? Say for a ranger, will they need to buy arrows?
Food and drink.. Do they effect your stats? Are they required? Will your stats drop the longer you go without food/drink?
Just some questions I've been asked or want to know myself, if you know for sure, feel free to answer, links are great,
Thanks.
Comments
- At the moment we can merely assume that you can only have one gathering profession. To my knowledge Funcom has not given out too much information on the topic of professions, but someone may know a little bit more about this topic than either of us.
- Yes, it's supposedly like SWG; the stats of the resource found effect the product created.
- I'm not positive on this, but I'm pretty sure it takes ten (maybe 25, somewhere in between I'm sure)members to create a guild, and the number of people it takes to create a guild city depends. You need various resources and people to create a city and I'm pretty sure you could technically do it with one person, but the time it would take and the cities quality would not be good at all. There was a video covering the topic of guilds, raids, and city building but I don't know it by heart
- Yes, classes and races are as far as we know are equal, at least when it comes to actual questing and etc. Classes may gain certain debuffs or benefits over others but races are equal other than lore.
- With the games unique combat system, it's given Funcom a great way to make gameplay really diversive, and make things a little more complicated ( for the better). I can assume that the game has taunts, but from my knowledge, the manual blocking and dodging skill will prove pretty handy, especially in PvP. For example, if you have multiple tanks you can create a wall to protect the healer while melee damage dealers flank and rangers stay from reach near the priest (if the enemy attempts the same).
- As far as I know, yes, there will be the possibility to make alliances, at least between already large guilds. There will also be the addition of mercenary guilds; temporary alliances that are paid for helping you defend.
- I'm not positive about how the economy of the game will work, but there's a section on the games official site about what they're planning to do with it. If it doesn't answer your question, then I'm clueless as well.
- There will be no decay.
- I'm not sure how the devs will handle controlling the abuse of constantly crafting the same item to sell at a high rate... it can either prove to be a good thing for the game's economy or just cause inflation and give gold spammers an excuse to join this game.
- From my understanding, rangers will need to buy arrows.
- I'm unsure on how food will work, but I can assume that they will introduce something with it.
There's my two cents.
If only SW:TOR could be this epic...
you need 30 members to make a guild city
NM, I did find this link...
forums.ageofconan.com/showthread.php
What level can necromancers become a Lich, and what are advantages of being a Lich. Can I melee better? magic is stronger? gain abilities like magic and skills only in Lich mode?
Are everyones Lich forms going to look the same or can I customize that too? And is their a timer or some kind of mechanic that makes me turn back into a normal Necromancer after transforming?
In a PvP server will I lose Blood Money and rank from death in normal open world pvp or does that only happen in CTF and sieges?
I am sure I have heard in one of the vids that you will be able to have all the gathering professions, but only one crafting one.