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UO, as it used to be.
Simple as that. I'd be perfectly content playing an official T2A UO shard for the rest of my online gaming days. I don't need fancy graphics or deep quest story lines. I just need absolute, pure freedom, and UO has been the only game to offer that to date.
Why can't EA just do it? I see post after post on here from people looking for something that'll recreate the freedom UO offered in it's hay day. I appreciate the number of players that wish to play a 'safe' game are probably higher than those that prefer hardcore gameplay, however you just have to look at Darkfall to see the number of people who are entirely loyal to the idea of hardcore MMO gameplay. If EA, or some other large company could just realise this then EVERYONE would be catered for, rather than having PVE MMO's being released with after-thought PVP content and vice versa.
What do you think?
Comments
Why don't you go make one then?
I'm just curious... I mean there's plenty of OpenSource 2D MMO engines out there and tons of free assets... you could throw something together and get exactly what you want, right?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
... Dude he wants a game. You make it sound easy to make a game and it's totally NOT easy imo. Why else would EA/Blizzard have whole teams for their mmorpgs. And by the way if you want to create a game all on your one your sick or you have no-life.
Then to the OP: I know what you're saying and that is the opinion of alot of mmorpg'ers but it seems that developers just don't see it. They keep on bringing WoW-clones to the people because everyone loved WoW.
That is what freeshards sort of do anyway.
Their trouble sort of is though, that they cannot advertise or charge for their services.
But there are some good ones out there, so have a look.
... Dude he wants a game. You make it sound easy to make a game and it's totally NOT easy imo. Why else would EA/Blizzard have whole teams for their mmorpgs. And by the way if you want to create a game all on your one your sick or you have no-life.
I've worked (paid, both salary and contract) for 3 MMO Companies. I know exactly what goes into making them...
At 2 of the companies many of the people had created their own 2D MMOs for fun... I was part of a team that did that in my spare time too... it was fairly easy in comparison.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
i never did like UO. i was young at the time thou. but i never got into lol.
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Which FF Character Are You?
UO was good because of the way it forced it's players to interact. Such gameplay requires a relatively high number of players on a server. Unfortunately, free shards are notoriously unstable when it comes to holding their population and often only have a decent number of players for a few months until the next 'great shard' turns up.
Also, as has been pointed out, creating your own server isn't easy, nor cheap to maintain.
I'm talking about a single, official server which all UO fans could flock to, rather than having to rely upon unstable freeshards.