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Do any of the long time DF followers feel annoyed or resent how the dev. team of this game have handled things? Such as the lack of information as to the state of things as they stand? Do you feel that as a potential customer you are being taken for granted?
(Adding this edit before it even starts. I am not asking if you think the game is vaporeware, or as rock solid as the Great Wall. That subject, I truly believe has been more than covered. Just asking how you feel about the company/fan relationship here.)
Give a man a fish and he will eat for a day. Give a fish a man and he will eat for a month!
Comments
2003 when I first heard about DFO:
Ever heard of the fairy tale called "Hansel and Gretel" ??
http://en.wikipedia.org/wiki/Hansel_and_Gretel
Its like a 7 year amount of bread crumbs collated. Haven't even got to the house made of candy yet or even a taste of anything.
Yes and No, Im been there since November 2001;
In the 'begining' they're was 4 guys having a vision, exactly were Frontier is today. Don't think they though this would turn into something far more serious and full scale development with x10 devs. But the point is even back then they're said they're willing to lay the time necessary to complete this game, without any nerfing. But since they merge with Aventurine they stoped posting in the forums and feed us =P. They become 'normal' devs doing their jobs.
And they always said they wont let us or themself down. And I trust their words. But if/when this game comes out, I doubt their next project will be this 'personal'.
They spoilt us in the begining and took it away, some accepted it and some didn't.
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The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
They spoilt you with what excatly?
Well, at least, Aventurine opened the way for other companies.
It made them realize many players don't want the same crap again.
I can count at least 2 sandbox-oriented games in development, excluding DF. That's not too bad.
Of course, big companies will continue to make theme park games and try to suck every sheep's money. But I couldn't care less now that I know we've been heard.
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Waiting for: GW2
*thumbs up*: GW, Eve(, WoW)
*thumbs down*: MO, GA, FE
They spoilt you with what excatly?
They were one of 'us', debating with us in the forums. Asked us questions about everything they did, how we want it to be. They listen and debated with us about ideas we had, why should that skill be in and how will it affect the surroundings. They told us what they did last day and how its turned out, asked for feedback about everything. Many features of this game is in because ideas from the community and debates around it.
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The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
It can annoy me sometimes that the DF devs take me for granted as a customer. But at same time i feel very relaxed that thay can feel that way. Not many other MMO developer does it, thay try to feed us with pointless videos saying how amazing everything are. And often its just the same ols stuff over and ower.
hmm, and the best part is that Aventurine dont care what we say....they make thier own game. Almost all other listen and changes everything during development. Thats a good way to remove the uniqe stuff from a game. Just see what happens to a Hollywood movie when they try to make something everyone will enjoy : )
Well, until now, they could've taken fans for granted, but now Mortal Online has released some info, and granted, it is a long way from release, but at least it means some concurrance for Aventurine. Well, they can still take fans for granted, but not to the same extent, because if they overdo it, we got at least one other game to choose from.
I don't really feel annoyed, I know how much it takes to create a game, a game of this caliber needs time - i respect the devs for not releasing too early and i respect the devs for polishing the game.
Account has been stolen, why would someone want to steal my account?
And its really sad it had to take SEVEN years before something even remotly interesting shows up?
Mortal Online is also made by a small Scandinavian dev team. Why cant a example Blizzard make a good sandbox MMO?? Why does the small unknown do the shit work the big companys wont?? Not fair.
I can answer this.
A sandbox MMO is new to the industry, big companies won't attempt it because they're afraid of failing due to it not being attempted before by another big company - small companies are the way of the future.
Now we have mortal online, darkfall, the list keeps growing so it looks like we have a very promising industry ahead of us.
Account has been stolen, why would someone want to steal my account?
I can answer this.
A sandbox MMO is new to the industry, big companies won't attempt it because they're afraid of failing due to it not being attempted before by another big company - small companies are the way of the future.
Now we have mortal online, darkfall, the list keeps growing so it looks like we have a very promising industry ahead of us.
I do not agree that small companies are the way of the future. I would much rather have an experienced company/developers instead of a small, unknown company just getting started (which is the case of Mortal Online and Darkfall). Although I do look forward to Mortal Online and Darkfall (although sometimes I bash it), I would much rather these be made by larger companies with experience
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
I can answer this.
A sandbox MMO is new to the industry, big companies won't attempt it because they're afraid of failing due to it not being attempted before by another big company - small companies are the way of the future.
Now we have mortal online, darkfall, the list keeps growing so it looks like we have a very promising industry ahead of us.
Ummm....where did you get this idea that sandbox MMO's were new to the industry? Quite a few of the first MMO's released were "sandbox" type games. The success of EQ and it's "raid/gear dependency" is what caused the change in direction of MMO's.
Mortal Online has been around since 2005. It ain't new. They may have a shorter dev cycle but that may have something that they bought the engine from Unreal. That said, we need more skillbased sandbox games! The nordic countries seems to rule t'em all (Eve = Island, DF = Norway, Mortal = Sweden)
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And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Mortal Online has been around since 2005. It ain't new. They may have a shorter dev cycle but that may have something that they bought the engine from Unreal. That said, we need more skillbased sandbox games! The nordic countries seems to rule t'em all (Eve = Island, DF = Norway, Mortal = Sweden)
They have been around longer than that. They started planning it in 2002.
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In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
How about Roma Victor? A sandbox game developed by a small dev team. You can download and play it right now! Want a list of features? http://www.roma-victor.com/sotw
Now...before anyone gets too excited...keep in mind that while this game was "feature complete" at launch, some of those features have yet to be "enabled" in game even 2 years after release. I suspect most folks would find the reality of the game doesnt hold up to its..."potential". You have been warned.
A little more on subject: yes, I am annoyed by the appraoch the Darkfall devs are taking. I have been there before, and not just with Roma Victor. When I was playing WWIIOL, I heard the word "soon" so often, I no longer understand the meaning of the word! The fact that Adventurine doesnt want to show anything at this point in development and their obvious fear of NDA-breakers, indicates the game isnt inspiring confidence. Granted, this proves nothing, but if you have been around the block a few times it might give you hint. Lower expectations, and you wont be disappointed.
I understand your fustration. But the fact is that the only proof you need is to test the game for yourself. And that you will be able to for free. No preorder or faith in devs needed.
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And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Xris - Not to be argumentative, but the way I see it, those promises are no more substantial than any other hope/wish/plan/intention these devs have layed out. To date, they have been unable to walk their talk. Why would I believe this claim would be different, unless I invoke faith?
MMO was formally designed as "sandbox" games. But then it got torpeded by people wanted to drag in customer that don't would start an MMO but playing singleplayer games / or first person shooters and or casual gamestlyled games.
Sandbox style is origin of MMO and IMO the only "true" MMO, others are just multiplayer maps/levels of single-player games.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Tasos is the indi version of John Smedley.
That should tell you how I feel.
-Atziluth-
- Never underestimate the predictability of stupidity.
Buy before try invokes faith.
Try before buy does not.
They can promise everything they want. But I will be able to test it and call their eventual bluffs before any cash have exchanged hands. As a consumer that is the only thing I need to know.
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And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Buy before try invokes faith.
Try before buy does not.
They can promise everything they want. But I will be able to test it and call their eventual bluffs before any cash have exchanged hands. As a consumer that is the only thing I need to know.
I think you missed my point. With all due respect, you do not know that consumers will be able to try the product before they buy. You only know that Adventurine has made that claim.
Giving out free trials to every consumer that wants one will cost money, and since I am not aware of any p-t-p MMO that provided free trials for everyone, perhaps my skepticism is not unfounded.
Yes it annoys me...
I think you missed my point. With all due respect, you do not know that consumers will be able to try the product before they buy. You only know that Adventurine has made that claim.
Giving out free trials to every consumer that wants one will cost money, and since I am not aware of any p-t-p MMO that provided free trials for everyone, perhaps my skepticism is not unfounded.
If your product is good enough, it will sell itself. Tasos made that claim as you call it in Dj 24. He didn't change his mind in the last one. Tasos would't say this if he didn't have Aventurine's investors and leadership's support.
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And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
I think you missed my point. With all due respect, you do not know that consumers will be able to try the product before they buy. You only know that Adventurine has made that claim.
Giving out free trials to every consumer that wants one will cost money, and since I am not aware of any p-t-p MMO that provided free trials for everyone, perhaps my skepticism is not unfounded.
If your product is good enough, it will sell itself. Tasos made that claim as you call it in Dj 24. He didn't change his mind in the last one. Tasos would't say this if he didn't have Aventurine's investors and leadership's support.
For arguments sake, lets just say they do as they say. Give everyone an opportunity to try the game before they buy it. What happens if it's not as successful as they were hoping? Than what? With the costs of making an mmo these days, that's quite a bit of money to try and come up with on your own to pay back your investors.