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DEATH

Hey everyone, i was doing some research and I'm coming up dry on anything talking about death and the death sequence. Anyone know if EA/Mythic has anything planned? Instant respawns? Corpse gather? Etc... Thanks for your feedback

Comments

  • GodliestGodliest Member Posts: 3,486

    I believe they've mentioned that the Death penalty will hardly be anything else except the time it takes to run back to where you died.

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  • LouiseKLouiseK Member Posts: 258

    I'm sure i read somewhere that it won't be a case of collecting your corpse...

    So i guess you just respawn back in town or at a grave point or something.

  • -Osiris--Osiris- Member Posts: 14

    i believe they mentioned they had no death penalty (i.e. item/exp/stat. loss) atm but they've implemented an entire keep system during the beta so nothing's for sure yet. but they mentioned the enemy can loot of your corpse but it won't affect you (so you keep all your items) and offcourse it takes time to run back to the fight from your respawn point.

    so the only real "death penalties" are that the enemy get's richer and you can't score points while you're running....

  • PheacePheace Member Posts: 2,408

    They've stated all too clearly that you *will* die and it will happen a *lot*. Therefor I'm positive death penalties will be all but nonexistant apart from time lost and maybe a small repair fee or something.

     

     

    Death penalties are just dumb if you can't avoid dieing, that's simply not possible in a game like this.

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  • bmcinvaillebmcinvaille Member Posts: 209

    I agree with the above post. The PVP is fast moving so when you die you do not want a huge death penalty to hold you back. I mean you will not be able to stop from dieing alot of times no matter how good you are. So getting back to the action will be the only penalty.

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  • SamuraiswordSamuraisword Member Posts: 2,111

    One word, "carebear", describes the death penalty.

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  • xzevexzeve Member Posts: 182

    i cant imagine a game without at least some sort of death penalty. instant respawn in scenarios, well, could work out, but i fear that makes ppl run into large groups and just start to chop down enemys, like a headless chicken. then they die, spawn, run back up to the front, repeat. By doing that, you wont be using any strategy, and it will become impossible for healers to do their "job" since they have to do some dmg to be able to heal.  Looking at the PvE part, its ok to spawn in a nearby town, i would even prefere that you dont have to run to your corpse to get your items. a bit durability-loss and i would be happy. its annoying to have to run to the corpse with no armor, getting assulted on the way, and die again. or by doing corpse run, you start with no HP sorrunded by enemys  

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    ONe thing that is often overlooked in the discussion on WAR death is the fact that you lose tactical PvP position.

    The fights are not only about killing the enemy player, but also the siege and control of  certain territory on the battlefield. When you die , true you may not lose XP and yes you have to run back, but often you have to rnu through a gauntlet in order to get back to your force or inside your keep. That can be a very arduous task ...and sometimes impossible to return

    Torrential

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Czzarre


    ONe thing that is often overlooked in the discussion on WAR death is the fact that you lose tactical PvP position.
    The fights are not only about killing the enemy player, but also the siege and control of  certain territory on the battlefield. When you die , true you may not lose XP and yes you have to run back, but often you have to rnu through a gauntlet in order to get back to your force or inside your keep. That can be a very arduous task ...and sometimes impossible to return
    Torrential



    I agree completely. You don t need a harsh death penalty. That alone is enough, wait till you re in the situation of trying to get back to your realm mates to help take/defend a keep it can be frusterating but in a fun way. Key word FUN.

  • fansedefansede Member UncommonPosts: 960

    Here  is some threads on death penalty in WAR.

    Started by none of the than Samuraisword. 

    No Mortal Kombat like "Fatalities" in WAR thread.

    Grab Bag Dec 2008: Source

    Q: Do you know anything more about the death penalty/resurrection mechanics?



    A: I was told that at this time we do not plan any experience loss at death (but don’t take that to mean there will be NO loss of any kind – just that it won’t be XP). No corpse runs, no shadow crossing, etc, either – you will respawn at the point where you are resurrected, or at a designate spawn point such as a camp or a graveyard.



    There will likely be different types of resurrection spells, and different penalties to the recipients for them all. But again, XP loss appears to be off the table.



    As usual, I want to remind you all, that things can and will change before launch, and after launch to boot. This answer is dated December 7, 2006. If you try to bludgeon me with it in 2011, I will... well, admittedly I won’t actually do anything but sigh and curse the eternal nature of the internet. But it will be a BIG sigh.

    Comments from developer Mark : (Source)

    Folks,



    I need to speak theoretically here since I can't comment on exactly how our deeath penalty works because that would tell you other things as well (and given the fact that you guys have been pretty clever so far on some of things I've seen here, I'll be more circumspect than usual).



    I hate the loss of levels at this point, for MMORPGs. I find them a perfect example of negative reinforcement and I wouldn't enjoy playing any game in which I lost a level or more. Death penalties are necessary though in any of these games for a host of reasons but especially so when people are really doing dumb things. Now, when I say dumb things, I mean things like "Hey, let's see how many times I can run up to this dragon and attack it!!!" or "Hey, even though I'm a relative lowbie I'm going to keep charging through this crowd of angry greenskins!" Now, when dumb isn't so dumb, like when the player is doing those sorts of things in order to annoy other players, a stiff death penalty can be quite useful. So, my ideal game doesn't punish me for doing what I was supposed to be doing, punishes me when I was really being a jerk and in-between there is a penalty that reminds me that things aren't as easy as they seem all the time and that I need to play smarter the next time.



    Mark

     

  • DistasteDistaste Member UncommonPosts: 665

    Originally posted by Samuraisword


    One word, "carebear", describes the death penalty.

    Only to a person who has no pride.

  • ZyllosZyllos Member UncommonPosts: 537

    I would have to agree with what was already mentioned, the mere fact of having to run back could cause you lose position and potentially losing the keep/city so that right there is penality enough. Also, I am thinking they will have a short distance from respawn point to keep so people will not just rush into battle spamming deaths until either its over or they get ahead.

    MMOs Played: I can no longer list them all in the 500 character limit.

  • mrwastedmrwasted Member Posts: 31

    Thanks everyone for your input! Seems as tho you will respawn instantly after death and that was really the answer i was looking for (still, thanks for all the additional posts). I must say i played FFXI and that game was rediculous! you would actually lose experience on death which could equate to loss of levels which ment your armor fell off!! Imagine trying to regain that level as a naked warrior!

  • SakilSakil Member Posts: 2

    I agree with the RvR part.  The run, if not resurrected, is enough of a penalty.  However, I disgaree with no exp loss to PvE death penalty.  It just seems to easy then.    Then again, I think all post EQ death penalties have been to lax.  

    It was never fun losing exp; but it made you respect death.  It did create some shady players, who would gate insted of wiping out.  But, they also had a harder time finding groups.   The lose of exp, made players learn to be better.    It would force people to learn their class and their limitations.  Too often now, I run into players, that are high levels and don't know how to play.  Its simply a matter of time til they hit the cap with out exp loss and level loss death penalties.  It also made reaching the level cap mean so much more.

    Granted the fact, you can gain exp through RvR in WAR does make this a bit more tricky.  

  • zerox168zerox168 Member Posts: 88

    i think it should be that you rezz at a graveyard town whatever and you have to go back to your corpse to gather your gear and items etc...like Ultimia Online

  • BruceybabyBruceybaby Member Posts: 254

    Originally posted by Godliest


    I believe they've mentioned that the Death penalty will hardly be anything else except the time it takes to run back to where you died.

    Both of what you said is wrong.

  • BruceybabyBruceybaby Member Posts: 254

    i mean, just go to betaleaks.com

    has loads of info on WAR.

    Check out my interview as well.

  • adfoamadfoam Member Posts: 68

    Well yeah there is a penalty for dieing.

     

    You can not earn victory points for your realm if you are waiting for a res/running back to your corpse

  • xzevexzeve Member Posts: 182

    one thing that came across my mind while watching the clip about keeps is, how far away are you actually gonna spawn when you die? If its to close to the keep for those who controls it, it would be rather unfair, since theres also pve guards at the place. same goes with city siege, are they just gonna instant spawn outside, so they can rush right back in and pwn ?

  • GodliestGodliest Member Posts: 3,486


    Originally posted by Firebrawn
    Originally posted by Godliest I believe they've mentioned that the Death penalty will hardly be anything else except the time it takes to run back to where you died.
    Both of what you said is wrong.

    Well then, why am I here if not to learn from others? If you're going to tell someone they are wrong, then do it by telling what's correct rather than just saying "Wrong!" as it won't benefit anyone.

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  • mrwastedmrwasted Member Posts: 31

    Originally posted by xzeve


    one thing that came across my mind while watching the clip about keeps is, how far away are you actually gonna spawn when you die? If its to close to the keep for those who controls it, it would be rather unfair, since theres also pve guards at the place. same goes with city siege, are they just gonna instant spawn outside, so they can rush right back in and pwn ?
    Couple things, first off with the quote. Respawns will take place at warcamps (watch the video at tentonhammer with keeps).

    I also heard that there will be a small amount of fatigue you will endure after reviving that will keep stacking the more and more you die, if and only if, you die quickly one right after the other.

    ---->EDIT *The rez sickness is for PVE and OPEN WORLD PVP only!! no rez sickness in instanced combat!!!!

    The war camps will be at outposts or half way zones that can be captured by either team to gain or lose the advantage of the warcamp.

    Now the defenders...they haven't really talked about.

     In a tier 4 fortress/town you will respawn at the graveyard located in or around the fortress, but for keeps...not sure yet. Same thing with the fatigue/res sickness though, it doesnt matter where you spawn, you will get some res sickness.

    Now to answer the guy that got mad at the dude for saying he was "wrong". He did actually say he had the correct answer posted at the betaleaks.com website so if you wanted the correct info, you should check there 

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