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Ya just wondering, im not to thrilled with having to buy a box for a game im paying monthly for, its the reason I couldnt even bother to try WoW. Will this game require us to buy the box+multiple expansions while were already paying per month?
I want to try it with friends and stuff as well, and to try it I dont want to have to fork out a bunch of cash upfront just to testdrive.
Comments
I am fairly certain the devs have stated that you'll buy the box, real or virtual, and pay a sub fee every month. I do not recall whether all expansions will be paid expansions, or just the major ones, I don't know that they've even decided yet.
Regardless, in this day of everything's a WoW clone, I have no problem paying a monthly fee for some different, skill based, good crafting and no elves.
Worth the money to play something different and good. (Plus it is good to support smaller indie developers, because almost of the stuff major studios have put out lately has been shaet )
You pay for the game and it's subsequent maintenance per month or per the plan you select. Simple as so the answer to your question is you won't be playing the game, based on your play criteria.
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Sorcery must persist, the future is the Citadel
Well first of all it hasn't been released yet so there's isn't a hard and fast answer. Most likely there will be a box and they have said there will be a monthly fee. That said, they could offer a free trial period etc. Just have to wait and see. As to a private server, I doubt that. If you know of a currently active game that has private servers let me know. Now I might be clueless here, if so, please educate me on this
Well ok then, you continue to play your asian mmo grindfests and we will go and play the most original title since swg pre nge
you pretty much have to buy the box for all games, except the real crappy free ones.
I tend to think that within 2-3 years we will see the end of the box. Seriously, box doesn't make much sense. I see a lot of people say things like, if the Dev's sell a Box they make 50 bucks or whatnot. Total Rubbish of course. If Wal-Mart sells a box for 50, you can bet it pocketed 25 of that. In fact Wally World might be making even more money off the box, since big retailers often charge game companies for premium exposure space. Meaning that if they want the game on the end of the aisle or whatnot they have to pay extra for it. The box itself cost 10 to package and get to the store (maybe more if the manual is nice and thick). At best a Dev is making 10-15 bucks off each box.
So Box doesn't make that much sense, except as an advertising tool.... IF you believe that most people make a decision to buy a game while walking around inside of a retail store..... now more often than not these days decisions are not made walking around inside a retail store. Today people make their mind up on the internet. So is there really much point in spending all that money to box something up and sell it retail box?
You would be better off just giving the game out for free to get as many people as you can hooked on it, then pull in the real money through subscription fees IMO. And I feel pretty confident that within 5-6 years that will become the dominant distribution method. Worst case scenario I envision giving the game out for a free 2 week trial with a requirement that if you want to keep playing you have to pay an extra 10-15 dollar license fee outside of the monthly fee. Even that though will fade as games become more mainstreme and getting the subscription fees will become prominant. Of course we will also start to see advertising inside games, but that's another topic.
There is more to a box than the price. Just ask the people that tried to download Twilight War.
Fallen Earth that has an in game map that is 7000 square kilometers. Plus content for a game that has no level cap. Not sure how many levels will be covered by initial release though.
Maybe it won't hit 15 GB, but I would prefer an install disc, instead of a nasty letter from Comcast.
Now, buying online and paying for FedEx is doable for me. It would not even need a pretty box, just the discs, a manual, and a nice pre-order cloth map.
Not to be rude, but it's obvious that you've never played an MMO before. I bought WoW when it was released. If I had truly been concerned about large downloads, then continuing to play the game would have been impossible.
It's one of those L2P moments.
I am not a fan of the physical box either and prefer sites like www.direct2drive.com or applications like steam and ealink. There are upsides and downsides to the virtual box system:
Can anyone think of an argument FOR buying from a brick-and-mortar store?
Simple as this, if u here a BiG upcoming game you can rest assured that it will be boxed..and boxing games will not stop any time soon
Game companies will keep selling the box because retailers, both specialty and large retailers, can make money selling it.
Retailers want to stock the box, because people see the thing on the shelf and impulse buy sometimes, when they are there for something else. I know I have done this.
Some people like having the disks, as they have had trouble with D2D or other downloader when wanting to get a copy replaced.
It is a pain in the butt to do a virtual buy/download of a game to give someone as a gift, box works better.
Those are a couple reasons off the top of my head.
If Wal-Mart sells a box for 50, you can bet it pocketed 25 of that. In fact Wally World might be making even more money off the box, since big retailers often charge game companies for premium exposure space. Meaning that if they want the game on the end of the aisle or whatnot they have to pay extra for it. The box itself cost 10 to package and get to the store (maybe more if the manual is nice and thick). At best a Dev is making 10-15 bucks off each box.
So Box doesn't make that much sense, except as an advertising tool.... IF you believe that most people make a decision to buy a game while walking around inside of a retail store..... now more often than not these days decisions are not made walking around inside a retail store. Today people make their mind up on the internet. So is there really much point in spending all that money to box something up and sell it retail box?
You would be better off just giving the game out for free to get as many people as you can hooked on it, then pull in the real money through subscription fees IMO. And I feel pretty confident that within 5-6 years that will become the dominant distribution method. Worst case scenario I envision giving the game out for a free 2 week trial with a requirement that if you want to keep playing you have to pay an extra 10-15 dollar license fee outside of the monthly fee. Even that though will fade as games become more mainstreme and getting the subscription fees will become prominant. Of course we will also start to see advertising inside games, but that's another topic.
Well, it is an advertising tool that the developers get PAID to use then. The retailer gets a nice chunk, but the publisher and developer does too, along with the monthly fee and the sight of having their game on the shelves. Since it works out for everyone, that is why it is still going on. And this is not exclusive to PC, either.
While not everyone decides to buy a game in a store, and I will even grant you that the majority don't, some do. Also, those people that do want the game, and do want the disks, can go out to buy it, same day and fire it up; without having to wait for or pay for shipping from Amazon or other sites.
Yes, direct download is becoming more common and popular. But, with another game I recently purchased, the download price and box price were exactly the SAME, and since I like having the disks, I was just as happy to get it out of a store.