Just to prove what i said yesterday, that this game is going to be crap and they don't about what actually people want from a sci-fi mmo, jut look at their investment pdf ( www.divergence-online.com/SGL_Executive_Summary_2007.pdf )
Look at the middle of the 2nd page:
"Project revenue will be generated by:
1. The initial $34.95 cost of the game.
2. A standard $14.95 subscription fee per month per account.
3.Ingame currency sales.
4. Ingame billboard advertisement from investing companies and residuals."
Seem that they wont be happy if people only pay the monthly fee....
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. A. Einstein
Just to prove what i said yesterday, that this game is going to be crap and they don't about what actually people want from a sci-fi mmo, jut look at their investment pdf ( www.divergence-online.com/SGL_Executive_Summary_2007.pdf ) Look at the middle of the 2nd page: "Project revenue will be generated by:
1. The initial $34.95 cost of the game.
2. A standard $14.95 subscription fee per month per account.
3.Ingame currency sales.
4. Ingame billboard advertisement from investing companies and residuals." Seem that they wont be happy if people only pay the monthly fee....
Oh, yeah. I can see the mounds of success awaiting these guys. No wonder they can't find investors, even the dumbest investor not even in the industry would see "FAIL" written all over that subscription plan.
People like you make baby jesus cry or something. Just go to their website and see what's what - don't put your faith in the naysayers and their fancy colours
I had to go and check and I see you're still trying to defend them since nearly two years ago.
Originally posted by darwa - 8/27/06
Oh Zorvan, you're such a whiner. If it bothers you that much, go elsewhere.
Obviously, SGL have done enough to prove to mmorpg.com that Divergence has earned its place here.
Let me bring up some old items and let us see how they apply today shall we?
Remember this statement from Ethan?
"Well we have dozens of ingame screenshots and several videos in fact, but are locked into an NDA with Microforte, developer of Bigworld until as they say "the check clears." The probem is that we have as of yet no idea how long that is going to take. It could be 5 minutes from now, it could be months."
- EthanC Aug, 2006
So the "check" never cleared did it? Or perhaps there was no "check" to begin with, just the right to use BigWorld for development evaulation purposes only. Do please answer that one.
And where are all of those screenshots and videos, eh? Oh right, the NDA is still in effect...
Next, how about those so-called ingame screenshots or concept art?
"The posted screens are from another engine that we're evaluating which happens to allow public displays however I am not at liberty to discuss anything further.
I think they look damn good but realize that in order to get that level of photorealism, one would need around two thousands dollars worth of PC, and the graphics cranked to what we like to call "Holy Hell".
Clip plane maxed.
Everything Maxed for that matter.
However, they do look damn good, and at the time [given there were no player character models] the computer taking them with a 256 radeon x1600 was getting a nice framerate."
(original picture not available, but this thumbnail still shows the original. Just a mirror flip...)
"In order to qualify for an mmorpg.com listing you have to jump through several hoops, and one of those is provide 5 ingame screenshots.
...
And therefore, we got together with the few licensed programs we have such as Vue5 and 3ds Max and used the only engine that we had on hand which we were dabbling with in phase 1 before anyone had introduced Bigworld to us. It was extremely primitive being a mostly homemade conglomeration but held alot of promise, which is why phase1 people are still sworn to silence and will remain that way until further notice."
- EthanC Aug, 2006
So instead other people's artwork were used to provide screenshots, oh wait, they got caught, they meant concept art that they rendered...
Now for those screenshots that are currently on MMORPG.Com, they are from the Multiverse Engine.
So just a brief recap,
- They claimed to have the money to purchase BigWorld, but that deal never went through...
- They had an investor, but still searching for investors, using either Multiverse ($0) or C4 ($200) as their engine of choice...
- They provided screenshots/concept art of their own, but wasn't their own...
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
A dozen or so big-name industry moguls flew from across the US and some across the world for no other purpose than to stand in front of a room full of broke guys and girls in their 20s and say, "Please get out there and develop because you're the only hope for mmorpgs in the future." They call it IMGDC.
I think a lot of people are forgetting that SGL is the definition of Indie, which is a handful of young no-name guys trying to make something out of literally nothing and any progress so far towards that goal, ANY, should merit a modicum of respect or at least encouragement, don't you think?
A dozen or so big-name industry moguls flew from across the US and some across the world for no other purpose than to stand in front of a room full of broke guys and girls in their 20s and say, "Please get out there and develop because you're the only hope for mmorpgs in the future." They call it IMGDC. I think a lot of people are forgetting that SGL is the definition of Indie, which is a handful of young no-name guys trying to make something out of literally nothing and any progress so far towards that goal, ANY, should merit a modicum of respect or at least encouragement, don't you think? That's just my opinion.
When it's done by any less-than-honest means? No.
Being an "Indie developer" does not qualify you for instant respect or kudos.
A dozen or so big-name industry moguls flew from across the US and some across the world for no other purpose than to stand in front of a room full of broke guys and girls in their 20s and say, "Please get out there and develop because you're the only hope for mmorpgs in the future." They call it IMGDC. I think a lot of people are forgetting that SGL is the definition of Indie, which is a handful of young no-name guys trying to make something out of literally nothing and any progress so far towards that goal, ANY, should merit a modicum of respect or at least encouragement, don't you think? That's just my opinion.
When it's done by any less-than-honest means? No.
Being an "Indie developer" does not qualify you for instant respect or kudos.
FYI: Mourning and DnL were both "Indie" games.
Mourning I remember hearing about but have no idea what went on to kill it so I can't talk.
DNL... yeah I remember DNL.
In truth the only thing that I see them as "guilty" of would be saying how they had this big great game and it's 14km by 14km and so on and so forth.
From what I can recall the game was just bug city but if you think DnL made one red cent off of the money people paid to play it you're dreaming. I doubt they ever made back what it cost to develop.
But then again certain death awaits anyone stupid enough to try and make a fantasy game right now. indie or major developer alike. Yes even WAR will fall prey you mark my words to the girth of WOW.
But I digress.
I can definately see your point about "less than honest" approaches. The problem is that who knows if that's the case. The media manager at sgl hasn't worked there since, oh, since he was fired over the ordeal over a year and a half ago and the guy at mmorpg.com who recieved them isn't with mmorpg.com anymore either.
/shrug
I'm sure if the game ever gets to the point where there are a few thousand people playing and complaining on the forums every day about this being overpowered or that crashing to desktop like with any mmo that these will be much bigger problems than any screenshot mishap.
At least those are the problems that I look forward to hearing about.
Comments
Just to prove what i said yesterday, that this game is going to be crap and they don't about what actually people want from a sci-fi mmo, jut look at their investment pdf ( www.divergence-online.com/SGL_Executive_Summary_2007.pdf )
Look at the middle of the 2nd page:
"Project revenue will be generated by:
1. The initial $34.95 cost of the game.
2. A standard $14.95 subscription fee per month per account.
3. Ingame currency sales.
4. Ingame billboard advertisement from investing companies and residuals."
Seem that they wont be happy if people only pay the monthly fee....
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. A. Einstein
So basically this is another "pay me money now and I might deliver something later" game?
It seems to be a popular concept these days, Vanguard had it, POTBS still has it and Divergence seems to want it.
Too bad I am one of the dinosaurs that purchases only a reasonably working product.
or something.
Just go to their website and see what's what - don't put your faith in the naysayers and their fancy colours
Oh, yeah. I can see the mounds of success awaiting these guys. No wonder they can't find investors, even the dumbest investor not even in the industry would see "FAIL" written all over that subscription plan.
Let me bring up some old items and let us see how they apply today shall we?
Remember this statement from Ethan?
"Well we have dozens of ingame screenshots and several videos in fact, but are locked into an NDA with Microforte, developer of Bigworld until as they say "the check clears." The probem is that we have as of yet no idea how long that is going to take. It could be 5 minutes from now, it could be months."
- EthanC Aug, 2006
So the "check" never cleared did it? Or perhaps there was no "check" to begin with, just the right to use BigWorld for development evaulation purposes only. Do please answer that one.
And where are all of those screenshots and videos, eh? Oh right, the NDA is still in effect...
Next, how about those so-called ingame screenshots or concept art?
http://www.mmorpg.com/discussion2.cfm/thread/91868
"The posted screens are from another engine that we're evaluating which happens to allow public displays however I am not at liberty to discuss anything further.
I think they look damn good but realize that in order to get that level of photorealism, one would need around two thousands dollars worth of PC, and the graphics cranked to what we like to call "Holy Hell".
Clip plane maxed.
Everything Maxed for that matter.
However, they do look damn good, and at the time [given there were no player character models] the computer taking them with a 256 radeon x1600 was getting a nice framerate."
- EthanC Aug, 2006
"Concept Art"
http://images.mmorpg.com/images/screenshots/082006/8339.jpg
"Original Art"
http://www.e-onsoftware.com/products/solutions/images/cerro_sha_lnk.jpg
(original picture not available, but this thumbnail still shows the original. Just a mirror flip...)
"In order to qualify for an mmorpg.com listing you have to jump through several hoops, and one of those is provide 5 ingame screenshots.
...
And therefore, we got together with the few licensed programs we have such as Vue5 and 3ds Max and used the only engine that we had on hand which we were dabbling with in phase 1 before anyone had introduced Bigworld to us. It was extremely primitive being a mostly homemade conglomeration but held alot of promise, which is why phase1 people are still sworn to silence and will remain that way until further notice."
- EthanC Aug, 2006
So instead other people's artwork were used to provide screenshots, oh wait, they got caught, they meant concept art that they rendered...
Now for those screenshots that are currently on MMORPG.Com, they are from the Multiverse Engine.
So just a brief recap,
- They claimed to have the money to purchase BigWorld, but that deal never went through...
- They had an investor, but still searching for investors, using either Multiverse ($0) or C4 ($200) as their engine of choice...
- They provided screenshots/concept art of their own, but wasn't their own...
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
A dozen or so big-name industry moguls flew from across the US and some across the world for no other purpose than to stand in front of a room full of broke guys and girls in their 20s and say, "Please get out there and develop because you're the only hope for mmorpgs in the future." They call it IMGDC.
I think a lot of people are forgetting that SGL is the definition of Indie, which is a handful of young no-name guys trying to make something out of literally nothing and any progress so far towards that goal, ANY, should merit a modicum of respect or at least encouragement, don't you think?
That's just my opinion.
When it's done by any less-than-honest means? No.
Being an "Indie developer" does not qualify you for instant respect or kudos.
FYI: Mourning and DnL were both "Indie" games.
When it's done by any less-than-honest means? No.
Being an "Indie developer" does not qualify you for instant respect or kudos.
FYI: Mourning and DnL were both "Indie" games.
Mourning I remember hearing about but have no idea what went on to kill it so I can't talk.DNL... yeah I remember DNL.
In truth the only thing that I see them as "guilty" of would be saying how they had this big great game and it's 14km by 14km and so on and so forth.
From what I can recall the game was just bug city but if you think DnL made one red cent off of the money people paid to play it you're dreaming. I doubt they ever made back what it cost to develop.
But then again certain death awaits anyone stupid enough to try and make a fantasy game right now. indie or major developer alike. Yes even WAR will fall prey you mark my words to the girth of WOW.
But I digress.
I can definately see your point about "less than honest" approaches. The problem is that who knows if that's the case. The media manager at sgl hasn't worked there since, oh, since he was fired over the ordeal over a year and a half ago and the guy at mmorpg.com who recieved them isn't with mmorpg.com anymore either.
/shrug
I'm sure if the game ever gets to the point where there are a few thousand people playing and complaining on the forums every day about this being overpowered or that crashing to desktop like with any mmo that these will be much bigger problems than any screenshot mishap.
At least those are the problems that I look forward to hearing about.