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EverQuest II: Fan Site VIP Event (Part III)

AdminAdmin Administrator RarePosts: 5,623

For those of you that have been closely following our exclusive coverage of the "EverQuest II Fan Site VIP Event" that was held last weekend...you will be pleased to know that we have released the third of five installments in the series.  This one is all about tradeskills!  Here is a snippet:


You commented on how Boss mobs will be dropping recipes, are these recipes going to be Boss specific? And furthermore is there the chance of the Boss dropping materials like for example a Dragon dropping a block of Mithril specific only to that Dragon and you can use that Mithril block to craft certain different things that will have certain different properties? Such as a Mithril Tunic that is strong in this property versus a pair of Mithril Leggings that are strong in another property.

Yes, for item balancing we have spread it out so that certain pieces have certain properties associated to them. For example Breastplates might give Strength and Stamina more than Intelligence or Wisdom. The rarer the item you get the more times it will break that mold. It will still be primarily Strength and Stamina, but you might also see one Intelligence or Wisdom off of it. The higher that you go the more limiting we will be. The really high armor with the really good stats and stuff like that will be on the rarer bosses in the high end zones. But other NPCs of a high enough level in that same zone will also have a chance to drop that same item. We want to stay away from forcing people to camp a specific mob or Boss to get the one thing that they need. By spreading the chance of it dropping out to more things in the zone it tends to alleviate that Boss camping.

To read the full preview, just follow this link!

- MMORPG.COM Staff -

The dead know only one thing: it is better to be alive.

Comments

  • OnelaOnela Member Posts: 131
    Wow, there is going to be so much to do. Hmm... I wonder which I would want to be... Thank you, again, now I need to go and ponder all of this.

    image

    -65 dark elf, Archoness of the Nameless.

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    - Tienaere Damondred, 70High Priestess of the Nameless
    -Onela Damondred, Necro/Ranger of Guild Wars.
    -Onela, Magician/Wizard of Ragnarok.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I'd like it better if you were able to change what abilities the item had by what you combine with it, rather than a 'Breastplates are mainly +Str/Sta" stance. For example, a Breastplate from a Dragon, you combine a breastplate, 3 scales, and dragon blood to get a base BP of Dragon Ownage, then combine with a Dragon heart for +Str/Sta, it's brain for +Int/Wis. That way a pure melee can get his Str/Sta, a hybrid melee could get int/str or whatever, and a Cleric type could get +wis/sta. Now, once they release their nebulous item socketing add on, you will be able to customize things a bit, but it would be so much nicer if it were more like SWG's crafting system.

    That way there's more choices to be had for everyone, instead of all warriors must have the Breastplate of X to be considered worthwhile, all hybrids must use this, etc. Sure, it makes it harder to balance out weaker classes by just tossing an uber item at them, but if they're doing their job right the from the get go, that shouldn't be an issue.

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  • DrLogicDrLogic Member Posts: 7

    Sounds alot like Horizons and that's scary bad!

    Ummm... check out my EQ2 dude!

    http://www.angelfire.com/realm3/imersion/XerifWeb.jpg

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