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I guess buying a shuttle ticket is too much work for NGE players

2

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  • LynxRufusLynxRufus Member Posts: 31

    Around the time they abandoned the original CURB for the CU, SOE basically gave up on the whole original concept of the game.  Which included socialization.  Lots of the changes in the late Pre-CU era (shortening of shuttle waits to 1 min, getting rid of TEF, adding the market search) were put in to facilitate that.

    That's why I would rather play 12.1 rather than 14.1, you still have TEF, and shuttle waits are a reasonable, but not too fast 5 min.

     

    "If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

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  • Bob_BlawblawBob_Blawblaw Member Posts: 1,278

    Originally posted by Mathos

    Originally posted by Gutboy


    I fully understand pre-cu I have been playing since June 26th 2003 (well really playing since June 27th since we vets know how launch day was).
    No speeders, running everywhere, 10 min shuttle waits, waiting in the buff lines and all. The reason things changed like the reduced 5 min shuttle waits then finally to 1 min waits and the other changes was the FULL ON OUTCRY from the "casual" player who would post on the forums something like this:
    "I have a real life with a job and a family, I have an hour to play on average each night, I spend 10 minutes getting an ent buff, another 5 to 10 minutes getting in the medic buff line at C'net, then a 10 min wait  to shuttle to Endor, then the 10 min run out to the camp where the rest of the guild is hunting, by the time I am actually ready to play I have 20 min left before I have to log out. I want to play the game not wait in a line, I can do that at the grocery store. Where's the game for a casual player"
    Sure the social aspect of the game was great, talking to that sexy dancer in the cantina, getting to know that dancer more and more over time........................ grats you have been chatting it up with Bob, 32 years old, 240 pounds and living in his mothers basement.
     

    Ah ok Bob rofl

    Wha! I do NOT live in my mothers basement!

  • MathosMathos Member Posts: 897
    Originally posted by Bob_Blawblaw


     
    Originally posted by Mathos

    Originally posted by Gutboy


    I fully understand pre-cu I have been playing since June 26th 2003 (well really playing since June 27th since we vets know how launch day was).
    No speeders, running everywhere, 10 min shuttle waits, waiting in the buff lines and all. The reason things changed like the reduced 5 min shuttle waits then finally to 1 min waits and the other changes was the FULL ON OUTCRY from the "casual" player who would post on the forums something like this:
    "I have a real life with a job and a family, I have an hour to play on average each night, I spend 10 minutes getting an ent buff, another 5 to 10 minutes getting in the medic buff line at C'net, then a 10 min wait  to shuttle to Endor, then the 10 min run out to the camp where the rest of the guild is hunting, by the time I am actually ready to play I have 20 min left before I have to log out. I want to play the game not wait in a line, I can do that at the grocery store. Where's the game for a casual player"
    Sure the social aspect of the game was great, talking to that sexy dancer in the cantina, getting to know that dancer more and more over time........................ grats you have been chatting it up with Bob, 32 years old, 240 pounds and living in his mothers basement.
     

    Ah ok Bob rofl

     

    Wha! I do NOT live in my mothers basement!



    LOL dang was not calling you bob, bob but some one else

  • vickypollardvickypollard Member Posts: 305

    Lets not blame casual players because I don't believe they ever played SWG. The problem is SWG was released a buggy mess and it was soooo broken the game got bad reviews and didn't have the sub base they were wanting. The game was starting to get better until Jedi got put in and then it all started going down hill from there.... The problem is SOE and LA are completly useless and had no clue how to run this game.



    I wish Raph Koster stayed in the team because he had the same vision as all the fans who were playing. Now this vision launched pretty bad but if they kept fixing the problems and releasing more content then the game could have been a great success by now and known for being a complete mmorpg based on the Star Wars universe.... Instead it's the joke of the genre.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Back when shuttles/ships were 10 minutes, we actually got to meet people, duel them, trade stuff and have a productive conversation. I remember one day during a weekday evening about 30 of us were standing in Coronet's starport waiting for the ship, yes THIRTY and we had a conversation going- what memories.


    Now there's a collection you can get with any character to get a tiny ITV, and it's free compared to the COA Royal ITV. Seems everything devs throw in on upcoming patches, makes previous things (even when you pay for them) loses its use and value, like the new 5th gen lightsabers are making the Old Republic, Jinsu and Juyo worthless and same goes for the Jedi cloaks, the JMC on the next patch is rendered useless that even a Knight robe is better in stats (JMC 4x100 stat, Knight 3x185). But that's the way SOE wants you to play the game, as Blixtev calls it "mudflation".


    And Blixtev has been telling people "learn to play" lately, especially with the complaint on the uselessness forsake fear has. What's to learn about forsake fear? Officer's inspiration is 5x better and actually functions well.

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  • LynxRufusLynxRufus Member Posts: 31

    Blix's comments about forsake fear showed that he and the rest of his Devs have no idea how the game is actually played.  I knew NO ONE who took that box.  I tried it myself at one point.  It sucks, it doesn't do much of anything.

    About the only place where you can apply "mudflation" (as in something dropping over time) as he means it is in their subscriber numbers.

     

     

    "If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

    image

  • CasualMakerCasualMaker Member UncommonPosts: 862

    Originally posted by Gutboy


    No speeders, running everywhere, 10 min shuttle waits, waiting in the buff lines and all. The reason things changed like the reduced 5 min shuttle waits then finally to 1 min waits and the other changes was the FULL ON OUTCRY from the "casual" player who would post on the forums something like this:
    "I have a real life with a job and a family, I have an hour to play on average each night, I spend 10 minutes getting an ent buff, another 5 to 10 minutes getting in the medic buff line at C'net, then a 10 min wait  to shuttle to Endor, then the 10 min run out to the camp where the rest of the guild is hunting, by the time I am actually ready to play I have 20 min left before I have to log out. I want to play the game not wait in a line, I can do that at the grocery store. Where's the game for a casual player"
    Sounds like a pretty lousy guild, if they didn't have a doc and entertainers at the Endor outpost to prep their members for what sounds like a guild event.

    I was a pretty "casual" player myself, and I couldn't stand these sorts of "the world owes me" whiners.

  • BurntvetBurntvet Member RarePosts: 3,465

    Man, I was one of the first MBHs on my server, doing it hard way, chasing NPC bounties on foot, pre mount and pre-player city. Took me 3 months of solid play time to finish, because of a number of game issues.

    Now? Instant eveything. And people still complain. Blah.... looks like No Reading Nancy got the playerbase they wanted....

  • iwantmyswgiwantmyswg Member Posts: 301

    casual gaming will soon be at an end thank god.

    if you look at the home system sales you will see that the xbox 360 and wii have dropped in sales. both systems being systems that went after casual players. however the ps3 has picked up vastly in sales with most people saying buy the end of the year the ps3 will be the system to beat. why do i bring this up? the ps3 is a system that go's after the hardcore gamer and more and more people are going out and buying them.

    we should be happy we will soon see an end to the whole casual market and gaming will go back to making games for people like us. it is happening right now. eve online is picking up in sales every month as more and more people go to it. where as warcraft is starting to drop down in sales. people are ready for a real game not some candyland meets fantasy or sci-fi game.

    this is why swg will be rolled back or shut down. it's market is dieing and $OE knows that.

  • TillerTiller Member LegendaryPosts: 11,488

    LMAO, Anyone ever had that  pre-cu moment when you forgot your inventory was full and you would be in such a hurry you didn't realize you had got no ticket from the term till you went to board at the droid? You found yourself rushing back thru all the lag to get back to the ticket terminal before the ship took off again and you had to wait 9 min. Maybe it was just me. Those were the good old days IMHO.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • firefly2003firefly2003 Member UncommonPosts: 2,527

    But this is what the casual players and whiners wanted and they got it.....

     

     


  • xxUltimaxxxxUltimaxx Member Posts: 34
    Originally posted by iwantmyswg


    casual gaming will soon be at an end thank god.
    if you look at the home system sales you will see that the xbox 360 and wii have dropped in sales. both systems being systems that went after casual players. however the ps3 has picked up vastly in sales with most people saying buy the end of the year the ps3 will be the system to beat. why do i bring this up? the ps3 is a system that go's after the hardcore gamer and more and more people are going out and buying them.
    we should be happy we will soon see an end to the whole casual market and gaming will go back to making games for people like us. it is happening right now. eve online is picking up in sales every month as more and more people go to it. where as warcraft is starting to drop down in sales. people are ready for a real game not some candyland meets fantasy or sci-fi game.
    this is why swg will be rolled back or shut down. it's market is dieing and $OE knows that.

    I don't disagree with you about the death of SWG; but I don't think casual gaming is dead. The only reason for the PS3 sudden pickup in sales is that it finally has some good games and that blue ray won the war. Wii and 360 sales are down because most people who want one have one. Who ever is buying the now are people who want a better one or people just now are getting the money to afford one.

    SWG is like meeting the hottest chick of all time and then have her give you every STD in the book and then she dresses a monkey up like a baby sues for child support and the judge says yes

  • LaterisLateris Member UncommonPosts: 1,847
    Originally posted by tillamook


    LMAO, Anyone ever had that  pre-cu moment when you forgot your inventory was full and you would be in such a hurry you didn't realize you had got no ticket from the term till you went to board at the droid? You found yourself rushing back thru all the lag to get back to the ticket terminal before the ship took off again and you had to wait 9 min. Maybe it was just me. Those were the good old days IMHO.

    LOL I remember that! I had a macro that said "nooooooooooooooooooooooooooo" when the shuttle would take off and I missed it. Then my cry emote would activate.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    /bo tr
    /bo tr
    /bo tr
    /bo tr
    The next shuttle will arrive in 9 minutes 53 seconds

    GRRRRRRRR, lol sometimes that pissed me off especially when trying to get to a group that needed my help in pvp.

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  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Burntvet
    Man, I was one of the first MBHs on my server, doing it hard way, chasing NPC bounties on foot, pre mount and pre-player city. Took me 3 months of solid play time to finish, because of a number of game issues.
    Now? Instant eveything. And people still complain. Blah.... looks like No Reading Nancy got the playerbase they wanted....

    Yeah back in June-July 2003 I started on BH/CH, talk about punishment, but I *think* was the first MBH on my server in late Sept but not sure, CH took forever at that time too.

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  • SuvrocSuvroc Member Posts: 2,383

    Originally posted by sookster54


     

    Originally posted by Burntvet

    Man, I was one of the first MBHs on my server, doing it hard way, chasing NPC bounties on foot, pre mount and pre-player city. Took me 3 months of solid play time to finish, because of a number of game issues.

    Now? Instant eveything. And people still complain. Blah.... looks like No Reading Nancy got the playerbase they wanted....

    Yeah back in June-July 2003 I started on BH/CH, talk about punishment, but I *think* was the first MBH on my server in late Sept but not sure, CH took forever at that time too.

     

    I remember choosing not to leave my starting planet Talus on several occassions because I didn't have the credits to get back .

    And I remember people being stuck on Dath and Yavin because of lack of credits.

  • shirlntshirlnt Member UncommonPosts: 351

    SWG had a good balance in traveling during the portion of pre-cu I played.  There was a combination of mounts, shuttles, and vehicles by that time.  It kept you from having to spend a large amount of time walking from quest to quest at least until you had unlocked travel locations (like WoW and other MMOs I've tried) but it was not insta-travel so one met other people in common locations and often had a few minutes of exchanges with other players.  With my combination of professions, sometimes the shuttle wait was also a moment to get crafting or entertaining xp.

    As for whether or not there were "casual" players in pre-cu SWG....yes, there were.  Pre-cu was a great game for a casual player, IMO.  I may have spent many hours playing the game most of the time but I could also pop on and find something to do with less than an hours play time (craft a few items, perform in cantina for a few minutes, grab a couple of close missions from the nearest terminal).  Also, being as levels were not plastered all over the game, I knew people who popped in the game every few months but had no problem rejoining the same people in activities because there was no "oops, we've moved on and outleveled you so you can't do the things we are doing."  As far as buffs and armor, I played without them for the better part of my first couple of months of playing.  With the ability to have a 20 player group, I did fairly well without them until I went to more difficult planets.  As for guild activities, I guess the ones I participated in that required buffs had plans in place for the buffs and I didn't participate in them if my time was so limited.

    As for Gutboy's concern about chatting up entertainers who are actually 32 year old, 240 pound men, doesn't seem to me he got the "social" aspect of pre-cu SWG.  I played entertainers and I really enjoyed the profession (wish I could find other games with a good combat/non-combat combination of professions) but it was more about meeting other people not "romancing" the customers...after all, didn't care to be even virtually flirting with "jailbait" that may have been on the other side of the computer  (where's 32 year old Bob when you need him? guessing he was single since he lived in his mother's basement     *hums Brad Paisley's "Online"*).  My entertainers opened doors for me to find good guilds which provided people to play other parts of the game with.  There was none of this getting in a random guild which is no more than another chat window and most likely not even very good for that.  Socializing was about having fun with other people while playing a game.  But then again, it seems now days people want to pay a monthly fee to solo a multiplayer game short of when they want to pvp (yes, I still remember that post nge quote of a player thinking he shouldn't even need crafted items from other players...all he wanted other players for was pvp....hmm, for $50 a year I can access XBox Live which allows me to play all my 360 games with online feature if all I want with other players is pvp).

  • xxthecorexxxxthecorexx Member Posts: 1,078

    funny how everyone who was a bounty hunter thinks they were one of the first on their server.

    ____________________________
    TheCore

  • MChavezMChavez Member Posts: 142

     

    Originally posted by Suvroc


    Man, that is so disheartening.
    Will people ever stop rushing through a game and try living in a simulated environment based on a work of fiction?
    In other words, will people ever stop and smell the virtual roses?

     

    This is why I gave up on MMOs and went back to Second Life. I'm sorry but I've seen it in every MMO I've been in since the release of WoW.  This genre of games has been taken over by lazy ass gamers.

    Currently playing: No MMOs. They all suck.

  • BurntvetBurntvet Member RarePosts: 3,465

    Originally posted by xxthecorexx



    funny how everyone who was a bounty hunter thinks they were one of the first on their server.

    I'll tell you.... I did both the pre-mount MBH grind, and the Pre-9 jedi grind, and i'll tell you, the MBH grind was worse, from the perspective of being less fun. As a pre-9, yeah, you needed a shiz ton of XP (and it came sloooowwwwwwwwww), but you had fun getting it. The MBH grind just sucked, because of bugged missions, as many as 3 out of 4 sometimes, and the fact that doing those missions was the ONLY way to get the damn BH xp....

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by tillamook


    LMAO, Anyone ever had that  pre-cu moment when you forgot your inventory was full and you would be in such a hurry you didn't realize you had got no ticket from the term till you went to board at the droid? You found yourself rushing back thru all the lag to get back to the ticket terminal before the ship took off again and you had to wait 9 min. Maybe it was just me. Those were the good old days IMHO.
    That happened to me all the time, and still happens to me today.

    I've always thought the shuttles know when I'm on the way, as just as I'm about to click the droid they take off :|  It's not as big of a deal today but it seems to happen more often then it used to, especially when I'm trying to get somewhere in a hurry such as going to help protect a base.  Although it's meant to be 1min between shuttles, it seems to take an extra min for the "the shuttle will begin boarding soon" phase to end.

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  • wolfmannwolfmann Member Posts: 1,159

    Originally posted by xxthecorexx



    funny how everyone who was a bounty hunter thinks they were one of the first on their server.
    I most certainly was not.

    However, I was one early enough to be on the forums asking "WTF? we're supposed to make a living of this?"

    No mounts or vehicles, and with the risks of the mark spawning where you couldnt get it... And the bounty being so low that 1 shuttleride could steal your whole profit.

     

    Still, I loved it, and for once I beat my cousin when it came to Mastering a profession... He failed so bad on doing the BH grind, that he became a Ranger instead hehe... For later right before the hologrind ened, finding out that BH was his last profession before Jedi.

    Oh that made my day really.. That and I actually enjoyed being a BH(And proved that BH was much easier and better than Commando, at a time when BH's waged a war against Commandos trying to get them nerfed instead of fixed in favor of BH), and am proud I was a MBH before they fixed it, nerfed it, and simplified it.

    Tho, I was always a commando at heart, and went back to being a Commando.. Now thats something, while our only working Heavy was the Imperial Themepark Flamethrower reward.. I became Master Commando twice.. And enjoyed it ;

    imageThe last of the Trackers

  • Bama1267Bama1267 Member UncommonPosts: 1,822
    Originally posted by wolfmann


     
    Originally posted by xxthecorexx



    funny how everyone who was a bounty hunter thinks they were one of the first on their server.
    I most certainly was not.

     

    However, I was one early enough to be on the forums asking "WTF? we're supposed to make a living of this?"

    No mounts or vehicles, and with the risks of the mark spawning where you couldnt get it... And the bounty being so low that 1 shuttleride could steal your whole profit.

     

    Still, I loved it, and for once I beat my cousin when it came to Mastering a profession... He failed so bad on doing the BH grind, that he became a Ranger instead hehe... For later right before the hologrind ened, finding out that BH was his last profession before Jedi.

    Oh that made my day really.. That and I actually enjoyed being a BH(And proved that BH was much easier and better than Commando, at a time when BH's waged a war against Commandos trying to get them nerfed instead of fixed in favor of BH), and am proud I was a MBH before they fixed it, nerfed it, and simplified it.

    Tho, I was always a commando at heart, and went back to being a Commando.. Now thats something, while our only working Heavy was the Imperial Themepark Flamethrower reward.. I became Master Commando twice.. And enjoyed it ;

      I liked commando, it was my first mastered profession. Nothing like putting an AT-ST out of commission permanently with wounds :p. Or sendign people to a medic and entertainer because they had too many wounds to fight anymore.But of course later on after getting my butt kicked emensely by TKA's or any variation , I switched servers and went Imperial TKA and destroyed next to anything that moved :).

  • BurntvetBurntvet Member RarePosts: 3,465

     

    Originally posted by Bama1267

    Originally posted by wolfmann


     
    Originally posted by xxthecorexx



    funny how everyone who was a bounty hunter thinks they were one of the first on their server.
    I most certainly was not.

     

    However, I was one early enough to be on the forums asking "WTF? we're supposed to make a living of this?"

    No mounts or vehicles, and with the risks of the mark spawning where you couldnt get it... And the bounty being so low that 1 shuttleride could steal your whole profit.

     

    Still, I loved it, and for once I beat my cousin when it came to Mastering a profession... He failed so bad on doing the BH grind, that he became a Ranger instead hehe... For later right before the hologrind ened, finding out that BH was his last profession before Jedi.

    Oh that made my day really.. That and I actually enjoyed being a BH(And proved that BH was much easier and better than Commando, at a time when BH's waged a war against Commandos trying to get them nerfed instead of fixed in favor of BH), and am proud I was a MBH before they fixed it, nerfed it, and simplified it.

    Tho, I was always a commando at heart, and went back to being a Commando.. Now thats something, while our only working Heavy was the Imperial Themepark Flamethrower reward.. I became Master Commando twice.. And enjoyed it ;

      I liked commando, it was my first mastered profession. Nothing like putting an AT-ST out of commission permanently with wounds :p. Or sendign people to a medic and entertainer because they had too many wounds to fight anymore.But of course later on after getting my butt kicked emensely by TKA's or any variation , I switched servers and went Imperial TKA and destroyed next to anything that moved :).

     

    For a good while, I actually used one tree in commando as part of my BH build.  Flame4 allowed 2 fire DOTs, along with the one BH got on the pistols tree (and they all stacked), and made for a potent combo when doing BH missions with a partner (which was allowed for a while) or when doing big game PVE. Also, the launcher pistol counted as a pistol, and all the BH pistol skills could be used with it. Plus. the launcher pistol did blast damage, which was key against both krayt ancients and nightsister elders.

    Good times, good game, now ruined and gone.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Bama1267

    I liked commando, it was my first mastered profession. Nothing like putting an AT-ST out of commission permanently with wounds :p. Or sendign people to a medic and entertainer because they had too many wounds to fight anymore.But of course later on after getting my butt kicked emensely by TKA's or any variation , I switched servers and went Imperial TKA and destroyed next to anything that moved :).

    TKA wasn't very popular at the beginning but when people saw it as a cheap profession (no need for armor and tons of repair bills) and a cheap vibroknuckler it became FOTM around early 2004. I liked TKA and fiddled with it as a TKM/doc before I settled on swordsman/doc (had a sword speed suit that made my PH swing 1.0 seconds). With TKA you could wear hot pants and have 45% resistance and center of being on a loop (like NGE's dodge), it was my second favorite prof for me but boy it was one of the toughest elite professions to get into since the novice box and first tier rows were long with weak damage output and you couldn't wear armor.

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