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Hey all. I read these boards a lot and one topic that comes up a lot in the discussions are threads like
"whats missing in todays MMORPG"
"What is the most important aspect of MMORPG"
"If you were to make a MMORPG, what would you do"
etc.
When I coded the MMORPG finder, I thought it would be interesting to see what players were looking for when they searched. So I saved the data from each search. Now that the finder has been used over 4000 times (In only 4 weeks) I put up a few graphs about what players were searching for. I hope to give some insight into where the players are and what they are looking for.
Take a Look at the Numbers HERE
Torrential
Comments
Nice work man.
Although I do believe players don't really know what they want.(or at least not set in stone about it)
For an example I put f2p ,but I don' really like most f2p games because of the way they currently work item malls. Although I have played p2p games that I believe would have been much better off being f2p since I believe there game (with the ability to lose the item) was better suited for f2p billing structure.
Also your genre are game settings not a genre imo. To me a genre = mmorpg, mmofps, mmorst, mmoaction, mmofpsrpgrts.
Lastly one question did anyone actually pick looking for a 2d game? lol
Own, Mine, Defend, Attack, 24/7
Thanks for the Kind words MarL.
I just added the graphics graph , 5% look specifically for 2D graphics.
Honestly I thought that was a LOT
30ish% said any graphics..but they probably didint look at the choices.
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
1. because most players dont know much about F2P games. P2P games are more widely marketed, whereas F2P can come out from nowhere
2. A lot of people are looking for a game while they wait for WAR or AoC. They dont want to spend money if they can find a nice filler game to occupy them for only a few months
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Good work, very interesting.
Fantasy and science-fiction are genres. You could say that MMORPGs and MMOFPS are different genres, though to be more accurate MMO is the genre and RPG of FPS is the type within that genre. Of course you could always flip that around and say that RPG is the genre, and then online, single-player, etc. is the type.
In the publishing world, it's referred to as the fantasy genre and the science-fiction genre, and sometimes grouped together as the fantasy and science-fiction genre considering they contain similar elements, but they are indeed genres.
Hi,
I must say I really love the idea of your mmorpg-finder. And I must say that your site is pretty oke aswell. I see that you've put alot of time in it. If you want some help on your project I'm always willing to help great idea's like yours.
Keep up the good work!
u forget lot of thinks like
b2p
sieges
pk
pets
craft
wasd/pnc
Honestly you cant tell what players want these days its all a matter of the players like and dislikes, cuase if we were to join everyones ideas into one mmo then it be pretty ****ed up....thats why there are so many mmos out there. So lets just let players find there own game and hope that they like it.
If the ocean was vodka, and i were a duck, I'd swim to the bottom and drink my way up, but the ocean ain't vodka, and i ain't a duck so pass me a bottle and shut the **** up.
Everyone likes something different, that's true. But it's also true that certain things are more popular than others. There's nothing wrong with performing minor statistical analysis to see what those trends are, and I don't think the results are overly surprising.
True that but If i were to make my own mmo then it would be awesome.....
But what sucks is that when you make an mmo yourself you don´t feel like playing it at the end. Cuase you know where everything is....you created it. Which is kinda frustrating. Although it is cool to be an admin
If the ocean was vodka, and i were a duck, I'd swim to the bottom and drink my way up, but the ocean ain't vodka, and i ain't a duck so pass me a bottle and shut the **** up.
This would resume how most new MMOs make me feels:
http://www.youtube.com/watch?v=DLr1oWjIC44
This is how I should feels:
http://www.youtube.com/watch?v=H1d19wxR6ug
It all has to do with what is the center of your game, the first setting is cruel game focus on a game server. The second one, would put the player in the center of everything. It would be a "learning" experience which is pleasant from start, to the end. If you propose something to a player, you support this proposition, to let's it blossom.
- "If I understand you well, you are telling me until next time. " - Ren
Hmmmmm...under "Games Players are now playing" it says 11% are playing Warhammer Online and 6% Age of Conan? I suspect something is very wrong here that are in beta or have had their beta extended into next fall. I seriously doubt you charts are a representative of the industry and players tastes as a whole.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
That graph is based on the character monuments (Players who created a monument to their characters ).The information is submitted by the players themselves. When they list the games that they are now playing, the option of WAR and AoC is there. They are basically saying what they are planning on playing in the near future. Its obvious that a lot of players are anticipating playing WAR and AoC ..which I believe is true for many.
As for the MMORPG Finder graphs, I dont boast they are exactly representative of the industry, just representative of the 4500 searches and sample size is growing each day.
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Seems to be quite what I expected to see. The f2p or p2p is quite strange though as the most f2p games tend to be really crappy, and most people are aware of that. Also 32% picked the option "any" for 3d or 2d graphics, that's very strange...
That's also true of when you're creating a text adventure or a MUD. It's fun to create a flexible engine that works, but once you start creating the world, there's not much for you to actually do in it. Unless of course you make the world completely dynamic.
I'm not surprised at all that more people are looking for free-to-play games than pay-to-play games. It's true that most of the free-to-play games that are out right now aren't all that great, but people still like the idea of the game being free, and they keep hoping that there's some free-to-play game out there that they've just overlooked that has all the elements they want in it so they keep looking for new free-to-play games. And as the free-to-play business model gets more popular and more big publishers start using it, the overall quality of free-to-play games should start going up.
I like the tool that you've built, and I always like seeing data of different types that relate to video games / mmorpgs.
I'd be hesitant to generalize the findings to "what is the most important aspect of a MMORPG" or the like. Your sample likely to not be representative of "those interested in MMORPGS" for various reasons (for example, hypothetically undersampling casual gamers) and your means of data collection may introduce bias (as it is from a tool that respondents may use to satisfy *their* needs).
For example, take a hardcore player that follows the development cycle of many well promoted games and those that have frequent press releases. This player may have a deep knowledge of upcoming larger game releases (Conan, Warhammer) but may be interested in a game to play with while waiting for a desired game to be released. This player may see your tool and it may have utility. One type of utility is to use the tool to find games that may be "below their radar" or a type they might have had little knowledge of *due to the nature of the game*.
So this hardcore player might be less inclined to select a play to play game from your tool as they might be confident they are already aware of the results. But the tool could have more utility to this type of player when selecting a free to play game from the tool, since there seem to be a large crop of f2p games.
I'd love to see the results of a statistical analysis of a rigorous survey of mmorpg gamer preferences (crossed by demographic / geographic factors), but I hesitate to put much weight to the data you've been able to provide from your tool.
All that said, I think your tool has real utility and I appreciate the time you've taken to give gamers something of value.
when i got to the part of 11% playing War hammer and 12% WoW I thought of suing..
SNIP
however,as you created it.. you have no fun in playing...But, all of us do enjoy it !! thank you ~!
The first half of the page is dedicated to analyzing numbers from the MMORPG character monuments
The Bottem half of the page is numbers from the MMORP finder
And dont bother suing..I've no gold.
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
however,as you created it.. you have no fun in playing...But, all of us do enjoy it !! thank you ~!
You could make it dynamic like Apwrsmage said, then you'd have fun watching the world change and so will everyone else
I've played many mmo's. I have to admit I've played a few f2p games that I considered were better than some p2p games. I guess it's all about preference. I know exactly what I want in a mmo.
1. A little grind
2. Quests here and there
3. A good alternative way to make money, such as your char having to make money.
4. A great battle system, I have one in mind.
5. Extremely well done character creation. (Enable to put certain equips where you want would be nice.)
I have a few more ideas but I'm too lazy to put, so I'll stop here.
Meh.
I simply get an empty page under that link.
lol you can't make a graph that means anything from 4,000 searches.. you need millions of searches for anyone to care or listen.
In statistical analysis, depending on what you're doing, the ideal sample size is 150 to 3,000. A sample size in the millions starts to pollute the numbers.
But for this case, your point is valid - a sample size of 150 would be enough to detect an effect size of interest (assuming no analysis of higher order interactions).
Larger sample sizes (for example, "in the millions") would not "pollute the numbers" or introduce any type of systematic bias. If you have a large sample (say hundreds of thousands of transaction records, as an example) and you were to fit the *entire* sample with certain techniques (for example, a decision tree algorithm such as CART or CHAID) you could end up with a result that was not *generalizable* due to overfitting, but this would be the fault of the statistician for not using an appropriate validation technique, *not* for having "too much data".
As I said in my previous post, my greatest concerns here are how representative the data is, and with statistical validity. I don't have concerns about power or whether differences are statistically significant.