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Would you pay more for quality?

2

Comments

  • fischsemmelfischsemmel Member UncommonPosts: 364

    Originally posted by Burntvet


    What is encouraging, is that people are starting to not pay for non-quality.
    NGE-SWG, Vanguard, Pirates of the BS, all of these non-successes are starting to suggest that players will not pay for crap (or no longer pay for crap), or not pay for crap very long...
    This is the market at work....
    It's just a shame that devs didn't think along these lines a few years ago, so that right now I could be playing some sweet MMO instead of all the old, early 90s RPGs that got me into computer games in the first place.
  • mike470mike470 General CorrespondentMember Posts: 2,396

    Hmm, I see your point OP.  But the fact is that "kids" are a good percentage of the community in  MMOs.  If one were to risk putting it up to $25 dollars a month (which is a little extreme), than the developers better have a damned good game.  Mature community or not, the game has to be extremely good to raise the bar at 25 dollars.  Also, when some people see the fact that the game is 25 dollars, it will just turn them off, since that is a large price for an MMO.  I see where you are getting at, but is it really worth the risk for a developer to do that?

    Also, you seem to be generalizing kids as one group: immature ass-holes.  Sure, some kids are like that, but others are also muture.  It is never right to say that everyone of one group acts like this.  It's just not fair to some kids who are not immature ass-holes to be grouped like that just because of their age.

     

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • LodeclawLodeclaw Member Posts: 148

    Originally posted by mike470


    Hmm, I see your point OP.  But the fact is that "kids" are a good percentage of the community in  MMOs.  If one were to risk putting it up to $25 dollars a month (which is a little extreme), than the developers better have a damned good game.  Mature community or not, the game has to be extremely good to raise the bar at 25 dollars.  Also, when some people see the fact that the game is 25 dollars, it will just turn them off, since that is a large price for an MMO.  I see where you are getting at, but is it really worth the risk for a developer to do that?
    Also, you seem to be generalizing kids as one group: immature ass-holes.  Sure, some kids are like that, but others are also muture.  It is never right to say that everyone of one group acts like this.  It's just not fair to some kids who are not immature ass-holes to be grouped like that just because of their age.
     
    The fact is, I didn't mention kids. I didn't mention any group of players. I am talking about the quality of a game's management after launch.

     

    Anyway... My associate and I from The Guild were discussing these issues and I thought that maybe it would be appropriate for mmorpgs to take a little lesson from theme parks. In a theme park, the best rides are usually build for people who are more mature. (Please note I'm not referring directly to age.) As is, mmorpgs generally have quite a few servers, and often they are split up between pve, pvp, rp, and various combinations of these. Why shouldn't a developer take these servers to the next level and separate players by maturity and by the players' desired quality of play and rank these servers setting conditions and raising prices for the higher ranked servers which will provide the most dynamic, challenging and interesting experiences.

    What I mean is, let's say you have two servers. Power gamers want to play right away with minimal effort, so they can play on the cheaper, more populated server that costs them less money. Sure, I don't care, they can have fun with that. Now, players who are looking for a game that challenges them on a more dynamic and intellectual level that provides them with more interesting activities can apply to join the advanced server. Like the biggest roller coaster in the theme park, they have to be "this tall" to ride. By screening it's members, this server can ensure that players who are willing to pay more are getting their money's worth.

    (Also, please note that as I write this, I'm not referring directly to the given example of a $25 price tag. This is a separate, though related, example, so think about it before you feel ripped off and tell me I'm supporting greedy developers.)

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • resonate6resonate6 Member Posts: 83

    I wouldn't care aboutp aying $25 a month

    Originally posted by Lodeclaw


    Alright. So I'm a role-player and in an MMORPG I crave social interaction on a personal level; that is, something more than "Level? Class? Wanna party? Y/N" Immersion, please.
    On average, a pay to play MMORPG will cost you around US$15 per month and you get usually pretty shitty communities. So I was wondering, if you were given the opportunity to get into a pay to play MMORPG that promised to take care of it's in-game community and support quality experiences within the game world for a larger monthy fee, would you do it? For the sake of argument, let's say that the cost is US$25 per month instead of US$15 per month and to be fair, let's assume that the base cost to buy the game retail is minimal or free for download.
    Would you pay $10 more for superior quality so that a developer could better take care of it's players and be able to sustain itself off of fewer subscriptions than a killer app like WoW?
    Opinions are very welcome.
     
    This thread comes to you on behalf of The Guild: Clan and Community.

    (www.theguild.darkbb.com)

     

  • LodeclawLodeclaw Member Posts: 148

    Any additional opinions on this?

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • epshotepshot Member Posts: 36

    This thread is kind of useless. Valid question - no useful answers. It's all a matter of opinion on what Quality is.

    My humble opinion that nobody cares about: There are pleanty of MMO's out there that can offer you a quality gameplay experience, if you like those types of MMO's. Most MMO's are of the Theme park type as of late. A World set up for you to use but a world that you can not change. You just enjoy the 'rides' and 'attractions' set for you by the devs rather than being able to make your own. To me, they are worth a spin, but theres very limited replayability.

    As for the money issue - No. $15/month is the most a developer SHOULD charge for an MMO. There is no reason they should charge more. Every developer will claim their MMO is of higher quality than the next due to this reason or that. But that does not mean they should raise the price any higher. Developers should just make quality gaming by default, and let the gamers decide. But to charge an extra $10 monthly because they feel their content is of higher quality is just ludicrous. IMHO - no MMO to date has been worth more than $15/month and I will never pay more. How much is an MMO really worth to you?

  • knives22knives22 Member Posts: 375

    Hell yes I would, tired of all these horrible MMOs.There are so many of them, and they all suck.Each and every single one.

  • baffbaff Member Posts: 9,457

    I'd pay less for lower quality, but as far as I am concerned I am already paying more for higher quality.

  • TatumTatum Member Posts: 1,153

    Short answer:  yes.

    Long answer:  well, it depends.  If I really felt that the game was worth it and I had plenty of time to play and there were no expansion boxes...

    It would have to be MUCH better than anything that's out there right now.  Something like a massive sand box style game with a lot of in-game GM's and live content.  The fun factor would have to be up there with a PnP session...and thats not easy to pull off.

    When it comes to the price, people act like $15 a month or even $25 a month is a lot of money.  It's really not.  $25 a month is only $300 dollars a year and if gaming is a big hobby for you, then thats a pretty cheap hobby.

    I can tell you one thing, I won't pay $15 a month for most of the crap thats out there right now.

  • mike470mike470 General CorrespondentMember Posts: 2,396

     

    Originally posted by Lodeclaw


     
    Originally posted by mike470


    Hmm, I see your point OP.  But the fact is that "kids" are a good percentage of the community in  MMOs.  If one were to risk putting it up to $25 dollars a month (which is a little extreme), than the developers better have a damned good game.  Mature community or not, the game has to be extremely good to raise the bar at 25 dollars.  Also, when some people see the fact that the game is 25 dollars, it will just turn them off, since that is a large price for an MMO.  I see where you are getting at, but is it really worth the risk for a developer to do that?
    Also, you seem to be generalizing kids as one group: immature ass-holes.  Sure, some kids are like that, but others are also muture.  It is never right to say that everyone of one group acts like this.  It's just not fair to some kids who are not immature ass-holes to be grouped like that just because of their age.
     
    The fact is, I didn't mention kids. I didn't mention any group of players. I am talking about the quality of a game's management after launch.

     

     

    Anyway... My associate and I from The Guild were discussing these issues and I thought that maybe it would be appropriate for mmorpgs to take a little lesson from theme parks. In a theme park, the best rides are usually build for people who are more mature. (Please note I'm not referring directly to age.) As is, mmorpgs generally have quite a few servers, and often they are split up between pve, pvp, rp, and various combinations of these. Why shouldn't a developer take these servers to the next level and separate players by maturity and by the players' desired quality of play and rank these servers setting conditions and raising prices for the higher ranked servers which will provide the most dynamic, challenging and interesting experiences.

    What I mean is, let's say you have two servers. Power gamers want to play right away with minimal effort, so they can play on the cheaper, more populated server that costs them less money. Sure, I don't care, they can have fun with that. Now, players who are looking for a game that challenges them on a more dynamic and intellectual level that provides them with more interesting activities can apply to join the advanced server. Like the biggest roller coaster in the theme park, they have to be "this tall" to ride. By screening it's members, this server can ensure that players who are willing to pay more are getting their money's worth.

    (Also, please note that as I write this, I'm not referring directly to the given example of a $25 price tag. This is a separate, though related, example, so think about it before you feel ripped off and tell me I'm supporting greedy developers.)

     

    1)  Sorry, misunderstood

     

    2)   I  see where you are getting at....How would you plan to screen the members though, since that would be rather challenging?   And let's face it, once the other less-mature players are done with the less-expensive servers, than they will want to play the more expensive servers, and borrow mommy's credit card.

    3)  It still does not change the fact that the game has to be good to pay this "extra fee"

    Edit:  You must also make sure that these servers get updated constantly.  Just because they pay less money doesn't mean they don't deserve updates/custamor service.  The number of updates may be less, but both must be updated, since they are paying money.

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • EltaElta Member Posts: 297

    I read the whole thread then the last guy hit the nail on the head 100%

  • LodeclawLodeclaw Member Posts: 148

    Originally posted by mike470  
     
    1)  Sorry, misunderstood
     
    2)   I  see where you are getting at....How would you plan to screen the members though, since that would be rather challenging?   And let's face it, once the other less-mature players are done with the less-expensive servers, than they will want to play the more expensive servers, and borrow mommy's credit card.
    3)  It still does not change the fact that the game has to be good to pay this "extra fee"
    Edit:  You must also make sure that these servers get updated constantly.  Just because they pay less money doesn't mean they don't deserve updates/custamor service.  The number of updates may be less, but both must be updated, since they are paying money.

    Screening members would as simple as a few long answer questions. This would help to determine the player's maturity and also their writing skill and grammar. Age doesn't matter, but maturity does. As long as it's in the TOS, people who don't fit into the high-end servers will have their characters moved to a lower-grade server. Any developer is well within it's rights to do this, as often the TOS states that the administration can do as they please when they please. As bad as that sounds, it is commonly found in any TOS.

    The low-end servers will receive updates, sure, but they will only receive these update when the high-end servers have unlocked them through completion of world-encompassing objectives, such as defeating a NPC-run monster faction in a certain region, thus opening that region for players to explore and populate. Once new features are unlocked, the low-end servers will have to wait longer to receive these, but they will eventually receive many of them. (But not all)

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    Originally posted by Lodeclaw


     
    Originally posted by mike470  
     
    1)  Sorry, misunderstood
     
    2)   I  see where you are getting at....How would you plan to screen the members though, since that would be rather challenging?   And let's face it, once the other less-mature players are done with the less-expensive servers, than they will want to play the more expensive servers, and borrow mommy's credit card.
    3)  It still does not change the fact that the game has to be good to pay this "extra fee"
    Edit:  You must also make sure that these servers get updated constantly.  Just because they pay less money doesn't mean they don't deserve updates/custamor service.  The number of updates may be less, but both must be updated, since they are paying money.

     

    Screening members would as simple as a few long answer questions. This would help to determine the player's maturity and also their writing skill and grammar. Age doesn't matter, but maturity does. As long as it's in the TOS, people who don't fit into the high-end servers will have their characters moved to a lower-grade server. Any developer is well within it's rights to do this, as often the TOS states that the administration can do as they please when they please. As bad as that sounds, it is commonly found in any TOS.

    The low-end servers will receive updates, sure, but they will only receive these update when the high-end servers have unlocked them through completion of world-encompassing objectives, such as defeating a NPC-run monster faction in a certain region, thus opening that region for players to explore and populate. Once new features are unlocked, the low-end servers will have to wait longer to receive these, but they will eventually receive many of them. (But not all)

    A Quiz Is Not the answer. I cant even get through a Dungeon in Most MMO's W/O 3-4 People in the Group haveing a Website open telling them how to Beat it. IF i can even get in the Group Because i spent all my time Learning 2 Handed staves Inplace of a Mace and Shield.

    The Highend servers paying more and getting the Good Stuff first would work Ok in some lvls But be a pain in others. Nice thing tho is as a high Dollar player, I Might get to Avoid a few of those Stupid Websites.

    If there was a High dollar server it Had better have Way better AI, Dungeons, Loot, and a Staff on hand to Chace and kill Real Money Traiders. Let the low people have their spam and Hell set up a Ingame item Buying for the Lazy kiddies.

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • LodeclawLodeclaw Member Posts: 148

    Ekibiogami, I think you've been playing WoW for far too long. That's all I can really say. Anyway, they don't get the good stuff first like it's some sort of inherent gift. The progress of the game's story and new features depend on the players' ability to work together and figure out the complex objectives that they've been given to complete. It should require thinking and it would only happen once. Repeated quests are my bane and I hate them. If a quest is world-encompassing and requires many people over a course of several days or longer, there will be no websites telling you how to do it, because it has never been done before.

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • nahyanahya Member UncommonPosts: 1

    hmm..

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    Originally posted by Lodeclaw


    Ekibiogami, I think you've been playing WoW for far too long. That's all I can really say. Anyway, they don't get the good stuff first like it's some sort of inherent gift. The progress of the game's story and new features depend on the players' ability to work together and figure out the complex objectives that they've been given to complete. It should require thinking and it would only happen once. Repeated quests are my bane and I hate them. If a quest is world-encompassing and requires many people over a course of several days or longer, there will be no websites telling you how to do it, because it has never been done before.
    Lmao I havent played wow since i hit 40 in that F'Ing game.

    And Its in ALL MMO's Not just wow. Even if the thing has Random Dungens its still the same Darn thing Over and Over.

    Ive posted Befor that I Would love to see Massive Dungens and more Quality. But MMO Developers just dont care at this point. And if they do, they dont have Enough money to pull it off, the game launches early, and It dies. Or Worse it becomes the next Vanguard, Soe Buys it and spends the next year butchering it.

    That said If some one wanted to try and make that Ive got a Dongeon id love to give them

    Raid, Group, Solo-team all in one :P

    Got the maps made and everything. Was gana try and get Vanguard to do it as It would need to be Non Instanced. But as it is The Damn Devs are pissing me off so im gana keep it

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • mike470mike470 General CorrespondentMember Posts: 2,396

    Originally posted by Lodeclaw


     
    Originally posted by mike470  
     
    1)  Sorry, misunderstood
     
    2)   I  see where you are getting at....How would you plan to screen the members though, since that would be rather challenging?   And let's face it, once the other less-mature players are done with the less-expensive servers, than they will want to play the more expensive servers, and borrow mommy's credit card.
    3)  It still does not change the fact that the game has to be good to pay this "extra fee"
    Edit:  You must also make sure that these servers get updated constantly.  Just because they pay less money doesn't mean they don't deserve updates/custamor service.  The number of updates may be less, but both must be updated, since they are paying money.

     

    Screening members would as simple as a few long answer questions. This would help to determine the player's maturity and also their writing skill and grammar. Age doesn't matter, but maturity does. As long as it's in the TOS, people who don't fit into the high-end servers will have their characters moved to a lower-grade server. Any developer is well within it's rights to do this, as often the TOS states that the administration can do as they please when they please. As bad as that sounds, it is commonly found in any TOS.

    The low-end servers will receive updates, sure, but they will only receive these update when the high-end servers have unlocked them through completion of world-encompassing objectives, such as defeating a NPC-run monster faction in a certain region, thus opening that region for players to explore and populate. Once new features are unlocked, the low-end servers will have to wait longer to receive these, but they will eventually receive many of them. (But not all)

    Interesting 2nd paragraphs, the only problem I see with that is if the more mature servers fail to unlock them...Then the people who play less would be mad.

    As to your first paragraph... What kind of quiz would a mature test say..? 

    *hey older bro! answer these questions*    

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • EltaElta Member Posts: 297

    BTW I meant to quote Tatum >.<

  • severiusseverius Member UncommonPosts: 1,516

    Originally posted by Lodeclaw


    Alright. So I'm a role-player and in an MMORPG I crave social interaction on a personal level; that is, something more than "Level? Class? Wanna party? Y/N" Immersion, please.
    On average, a pay to play MMORPG will cost you around US$15 per month and you get usually pretty shitty communities. So I was wondering, if you were given the opportunity to get into a pay to play MMORPG that promised to take care of it's in-game community and support quality experiences within the game world for a larger monthy fee, would you do it? For the sake of argument, let's say that the cost is US$25 per month instead of US$15 per month and to be fair, let's assume that the base cost to buy the game retail is minimal or free for download.
    Would you pay $10 more for superior quality so that a developer could better take care of it's players and be able to sustain itself off of fewer subscriptions than a killer app like WoW?
    Opinions are very welcome.
     
    This thread comes to you on behalf of The Guild: Clan and Community.

    (www.theguild.darkbb.com)
    Problem with your poll, the choices are far too limited.  As far as I am concerned the 49.95+ box price and 14.99 per month that are already charged are more than enough for quality.  Seeing as how this quality (by my own measure) has not really been reached by any game out there I see no reason to pay for it.

    I also believe that the quality of the community will be reflected in the depth, quality, and challenge presented by the game.  Seeing as how none of the games out  (maybe apart from eve but that game has it's own issues) and definitely coming soon (from the information available) will reach the minimal bar of quality that I expect for my hard earned money I have no intention of paying to play any of them.

  • JackDonkeyJackDonkey Member Posts: 383

    um I want to say no but I bought a second computer just to dual box eve back in the day and I bought a 60 dwarf priest for $210 so I'm sure if the game is one I like enough I would pay more, however if I had to start at the high rate I would probably not last the first month.  It takes me about 6 months to get to the point where I start justifying spending extra money even though it's a game.

    Edit: i think WoW proved the money invested in quality will pay for itself and you don't even have to increase the price.

    image
    Which Final Fantasy Character Are You?
    if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
    Waiting for: the next MMO that lets me make this macro
    if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  • LodeclawLodeclaw Member Posts: 148

    Originally posted by mike470
     
     
    Interesting 2nd paragraphs, the only problem I see with that is if the more mature servers fail to unlock them...Then the people who play less would be mad.
    As to your first paragraph... What kind of quiz would a mature test say..? 
    *hey older bro! answer these questions*    

    It's not a quiz. It's a simple screening process. The questions would exists simply to aid in determining if the applicant reaches the requirements for the top tier server.

    But first, I don't think it's possible that the top tier server would be unable to unlock new areas and features. Their trials would be challenging, but never impossible. And this extra money people would be paying would give them good GMs that interact with people in the game. If the players are unable to complete their task, GMs can give them hints or even help with the process by working WITH the players.

    Back to the questions... I'm not going to sit here and think up exact questions, but there would be possibly 3 questions. One question perhaps about their character's background to determine their writing skill. One question giving them a situation and asking how they would deal with the situation. One more perhaps asking them why they feel they should be included in the top tier server.

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • LodeclawLodeclaw Member Posts: 148

    Originally posted by severius


     


    Problem with your poll, the choices are far too limited.  As far as I am concerned the 49.95+ box price and 14.99 per month that are already charged are more than enough for quality.  Seeing as how this quality (by my own measure) has not really been reached by any game out there I see no reason to pay for it.
     
    I also believe that the quality of the community will be reflected in the depth, quality, and challenge presented by the game.  Seeing as how none of the games out  (maybe apart from eve but that game has it's own issues) and definitely coming soon (from the information available) will reach the minimal bar of quality that I expect for my hard earned money I have no intention of paying to play any of them.

    The poll refers simply to the example given in my OP. I decided in the example to have, if possible, a free download for the game to avoid forcing people to pay a large fee right off the bat. This of course means you aren't paying 49.95+ box price before you've even had a chance to decide if you like the game or not. The increased monthly fee helps pay for continuing development and the wages of a larger quantity and greater quality of GMs that exist to participate in the game world and help the players with more than technical issues.

    I understand how you feel about the current and upcoming games. I don't feel any of them are going to raise the bar dramatically, which is frustrating to say the least. I do hope Mortal Online gets a few things right so someone else will clue in and take it a few steps further.

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • LodeclawLodeclaw Member Posts: 148

    Originally posted by JackDonkey


    um I want to say no but I bought a second computer just to dual box eve back in the day and I bought a 60 dwarf priest for $210 so I'm sure if the game is one I like enough I would pay more, however if I had to start at the high rate I would probably not last the first month.  It takes me about 6 months to get to the point where I start justifying spending extra money even though it's a game.
    Edit: i think WoW proved the money invested in quality will pay for itself and you don't even have to increase the price.

    Well, that goes to show how twisted the level system is. If you have to wait 6 months or however long it takes you to get up to the highest tier of players, then there's something wrong. If a game is truly good you should feel that you're getting your money's worth right away, not six months down the road.

    ===========
    The Guild is all about making MMORPGs more immersive, and more importantly, more fun! Join us!
    The Guild.

  • stylinwileystylinwiley Member Posts: 22

    o.k i say heck no,and this is why if a good game like WoW is 15 bucks and have over 5 million if you think about the math thats 75,000,000 in one month call me a monkeys butt if they cant make a better game with that something is wrong..... and yes i know there is upkeep and other stuff to pay for if i knew how to make a great game i would charge only 5 bucks to play it with free downloads i'll bet it would have over 10 million players in less then a yr...think about this guys go build it and we will all come and make you rich.....lol

  • MylonMylon Member Posts: 975

    I can't justify paying $15/mo playing the games out there now. As in WoW's case, higher quality means more people, which is something that charging more would counteract. It's a double edged sword.

    image

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