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Combat Question

BigdavoBigdavo Member UncommonPosts: 1,863

So I've been trawling through the forums about the PvP weekend and about this and that, and I still have one question still sticking in my mind.

What is the combat really like? I've read either really negative posts about it being WoW-like and than I've read really postive ones confirming my hopes.

So basically now I'm just looking for a few concise and honest answers to put my mind to rest.

And trolls please keep out.

O_o o_O

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Comments

  • HuzzHuzz Member Posts: 163

    Originally posted by Bigdavo


    So I've been trawling through the forums about the PvP weekend and about this and that, and I still have one question still sticking in my mind.
    What is the combat really like? I've read either really negative posts about it being WoW-like and than I've read really postive ones confirming my hopes.
    So basically now I'm just looking for a few concise and honest answers to put my mind to rest.
    And trolls please keep out.
    it's hard to just explain the whole combat system. what about it do you want to know?
  • Death1942Death1942 Member UncommonPosts: 2,587

    i can confirm one thing for you...it is not WoW-like.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • SaggraSaggra Member Posts: 99

    The combat system is about on par with a console game. Auto attack is still there it just isnt automatic, You have to spam 3 buttons to make auto attack happen  They really revolutionized the controls of mmo's, you run around with WASD, spam 1,2,3  and look with your mouse . Brillant

  • HuzzHuzz Member Posts: 163

    Originally posted by Saggra


    The combat system is about on par with a console game. Auto attack is still there it just isnt automatic, You have to spam 3 buttons to make auto attack happen  They really revolutionized the controls of mmo's, you run around with WASD, spam 1,2,3  and look with your mouse . Brillant

    i bet you died alot with that strat :)

    theres more to it. most people just haven't figured that out yet.

  • jazz.bejazz.be Member UncommonPosts: 962

    Well the combo system will be hard to master I think. It's not very comfortable to do, and if you miss your combo (by not pressing the right buttons) you lose it, you'll have to wait till the cooldown is over, which is 10 to 20 seconds most of the time. I think most crucial in your fights will be the timing and the fact you do your combos right. What I think is a bit dissapointing is that there are not many spells that puts your target in a disadvantage position, like some disarm ability or something like that. And some basic abilities are shared over many classes, like slam ability which slams your target backwards.

    It looks to me that it's a very combo-orientated game, just launch one combo after the other. But I could be wrong, what can we learn after couple of hours pvp with characters you don't even had the time to play with.

  • BigdavoBigdavo Member UncommonPosts: 1,863

    Originally posted by Huzz


     
    Originally posted by Bigdavo


    So I've been trawling through the forums about the PvP weekend and about this and that, and I still have one question still sticking in my mind.
    What is the combat really like? I've read either really negative posts about it being WoW-like and than I've read really postive ones confirming my hopes.
    So basically now I'm just looking for a few concise and honest answers to put my mind to rest.
    And trolls please keep out.
    it's hard to just explain the whole combat system. what about it do you want to know?

     

    Well basically, how much of it is twitch and how much does it steer towards more traditional mmos?

    O_o o_O

  • arobiarobi Member UncommonPosts: 124

    Ok I will say this to OP ive played for about 8 hours total. This is the best combat ive played in any mmo but very difficult to master, its going to keep alot of the kiddies away. Like you said I would compare it more to twitch based but I also love how you can side step to not get hit and when you swing you usually hit every mob around you so its like aoe all the time.

  • Ascension08Ascension08 Member Posts: 1,980

    It's reflexes more than skill or strategy. Combos will be hard to master but I'm sure Funcom will make them easier quickly once this baby hits the market, or before.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • ElectriceyeElectriceye Member UncommonPosts: 1,171
    Originally posted by Ascension08


    It's reflexes more than skill or strategy. Combos will be hard to master but I'm sure Funcom will make them easier quickly once this baby hits the market, or before.

    You might be right, nonetheless it does require some sort of skill, more so then say WoW or any other similar combat system. Not to mention the fun factor, which might loose it's appeal after a couple of months, but it would always be fun especially with combos and fatalities which u never tire off, I mean I've played Mortal Kombat and Tekken for as long as I can remember and I still LOVe combos and fatalities (in MK)!

    image

  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by Electriceye

    Originally posted by Ascension08


    It's reflexes more than skill or strategy. Combos will be hard to master but I'm sure Funcom will make them easier quickly once this baby hits the market, or before.

    You might be right, nonetheless it does require some sort of skill, more so then say WoW or any other similar combat system. Not to mention the fun factor, which might loose it's appeal after a couple of months, but it would always be fun especially with combos and fatalities which u never tire off, I mean I've played Mortal Kombat and Tekken for as long as I can remember and I still LOVe combos and fatalities (in MK)!

    I already made a thread about an autoattack/skill system vs. this new system, the only thing I see different with this is the active defense, which IS nice. Combos and fatalities, woohoo...in 3 or 4 years I'm sure people are going to be crying out for a NEW MMO, not an AoC clone because it has similar combat.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • ElectriceyeElectriceye Member UncommonPosts: 1,171
    Originally posted by Ascension08

    Originally posted by Electriceye

    Originally posted by Ascension08


    It's reflexes more than skill or strategy. Combos will be hard to master but I'm sure Funcom will make them easier quickly once this baby hits the market, or before.

    You might be right, nonetheless it does require some sort of skill, more so then say WoW or any other similar combat system. Not to mention the fun factor, which might loose it's appeal after a couple of months, but it would always be fun especially with combos and fatalities which u never tire off, I mean I've played Mortal Kombat and Tekken for as long as I can remember and I still LOVe combos and fatalities (in MK)!

    I already made a thread about an autoattack/skill system vs. this new system, the only thing I see different with this is the active defense, which IS nice. Combos and fatalities, woohoo...in 3 or 4 years I'm sure people are going to be crying out for a NEW MMO, not an AoC clone because it has similar combat.

    Ye maybe but it's a step in the right direction though. Real time combat in an MMO. If people are indeed gonna want a new mmo years later cause it's an AoC clone then great, 'cause that means the combat is successful and I hope other games create real time combat after AoC's success (still to be seen i know). I loved WoW the first time I played it, now i'm bored of it. I hope I love AoC, though I am sure i'll get bored in years maybe before that. That's the way it works, no game can keep u entertained forever, u need innovation.

    image

  • SaggraSaggra Member Posts: 99
    Originally posted by Huzz


     
    Originally posted by Saggra


    The combat system is about on par with a console game. Auto attack is still there it just isnt automatic, You have to spam 3 buttons to make auto attack happen  They really revolutionized the controls of mmo's, you run around with WASD, spam 1,2,3  and look with your mouse . Brillant

     

    i bet you died alot with that strat :)

    theres more to it. most people just haven't figured that out yet.



    ya forsure you and a handfull of people are the only one's that figured it out . keep telling yourself that

  • LobotomistLobotomist Member EpicPosts: 5,981

    Combo system question :

     

    Do you need to first click on combo icon in toolbar , and than press the right directions

    or

    Can you just press the right combo directions (if you have combo memorised) ?



  • gamedevergamedever Member Posts: 143

    Hit the icon, and then input the moves. You get about 1 full second between each move and can move around until the last swing. If you move then it interrupts the combo.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by Lobotomist


    Combo system question :
     
    Do you need to first click on combo icon in toolbar , and than press the right directions
    or
    Can you just press the right combo directions (if you have combo memorised) ?
    Yes, unfortunately it isn't as simple as memorizing.  But, if you can find convenient hot keys near your direction attack keys, then it isn't nearly as difficult to pull off.  I've added a few to my mouse and near the hotkeys and most of the time you barely notice.

     

    Just to add something else, someone here said that there is a form of auto attack.  That person is lying.  You have to manually swing your weapon.  If you have an opponent in range and you just stand in front of them, you will not swing.  You will proceed to get your brains beaten in.  Also, the game is NOT twitch based.  When I think twitch, I think Counter-Strike, I think Call of Duty, I think Unreal Tournament.  This is merely a little bit of Mortal Kombat mixed with your traditional MMO combat system. 

     

    I really wish you just had to memorize the combo.  I don't see why it wouldn't work.. I'd like to know what the major difference is technologically with the two. 

  • LobotomistLobotomist Member EpicPosts: 5,981

    Thats a shame ...

    If you could just memorise combo, it would be so much more action - mortal combat like.

    Like this , its just press your standard action icon , with added inconvenience ....

     

     



  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    I was put off as well 1rst time I heard... It'll still be fun though I wish u didnt have to click before each combo to trigger it. :(

    image

  • RastonRaston Member Posts: 438

    I believe the origninal intent was for the combos to be 'memorized' but they took it out for some reason.  I also understand that you will eventually (if you are melee) get 2 more 'attack directions'

    All in all, I found the combat pretty cool and I hate FPS type games, so it goes more towards traditional games, but away from them at the same time.  Ie, you dont' need to come some magical crosshair over your target to hit them like you would in a FPS, but at the same time the system is very active and once you mix in the shield movements (something I didn't even get into yet) as a melee you are going to constantly be busy with your actions.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    It's pretty cool... but also annoying.

    It's GREAT for the PvE because you have to pay attention to your enemies defenses and such.

    In PvP it can be annoying as hell.

     

    Using WASD to keep yourself in range and facing your target + having to use the 1,2,3 keys for everything....



    I end up screwing up a lot of combos. This burns the cooldown on the ability without firing it off.

    It makes Bunny Hoppers 10x times worse.



    I don't know how the shield rings are useful in PvP. You can't see your opponents shield rings in PvP so what's the point in using them? You can't see their defenses so you can't react to them, might as well just leave your shield rings evenly distributed.

    I doubt ANYONE can react fast enough to redistribute their shield rings using the CTRL + 1,2,3 keys while using WASD to stay in range and 1,2,3 to run their attacks and combos... It's almost too much.

    You simply can't do it all at once. 



    Also I've barely noticed anyone actually using the Active Blocking (X) system that is suppose to increase your chance to parry / block an incoming attack.

    And I don't think I've ever seen anyone use the Active Dodging (double tap WASD) effectively.

     

  • jazz.bejazz.be Member UncommonPosts: 962

    Also anyone noticed how the healing works? I played the all priest classes and I noticed that It's healing over time spells mostly, no direct heal that heals you half or 75% of your healthbar. Or did I miss something

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by heerobya


    It's pretty cool... but also annoying.
    It's GREAT for the PvE because you have to pay attention to your enemies defenses and such.
    In PvP it can be annoying as hell.
     
    Using WASD to keep yourself in range and facing your target + having to use the 1,2,3 keys for everything....



    I end up screwing up a lot of combos. This burns the cooldown on the ability without firing it off.
    It makes Bunny Hoppers 10x times worse.


    I don't know how the shield rings are useful in PvP. You can't see your opponents shield rings in PvP so what's the point in using them? You can't see their defenses so you can't react to them, might as well just leave your shield rings evenly distributed.
    I doubt ANYONE can react fast enough to redistribute their shield rings using the CTRL + 1,2,3 keys while using WASD to stay in range and 1,2,3 to run their attacks and combos... It's almost too much.
    You simply can't do it all at once. 



    Also I've barely noticed anyone actually using the Active Blocking (X) system that is suppose to increase your chance to parry / block an incoming attack.
    And I don't think I've ever seen anyone use the Active Dodging (double tap WASD) effectively.
     



    just use the mouse to move and that free's up the other hand for the combos and directional attacks. I love the X active blocking, most people are happy running around spamming combos and using all their stamina up for the blocking most likely. Using the mouse to look and move increases you ability to strafe better and turning your mouse to the right direction. Shield wise i just leave them all evenly like you said, only in PvP i can move them around better. Cant wait for the mount combat large scale come release:)



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by jazz.be


    Also anyone noticed how the healing works? I played the all priest classes and I noticed that It's healing over time spells mostly, no direct heal that heals you half or 75% of your healthbar. Or did I miss something



    There are quite alot of HoT's for the level that you are, to promote quickness and free you up with short cooldown periods. The Tempest of Set for example has some hostile spells like cobra stare, visions of set and Eye of the Storm (later lvls), first one is a paralysis type spell and the other one tricks the opponent into fighting an illusion. I think that we have to remember this is only lvl 20 play.



  • URMAKERURMAKER Member UncommonPosts: 671
    Originally posted by heerobya


    It's pretty cool... but also annoying.
    It's GREAT for the PvE because you have to pay attention to your enemies defenses and such.
    In PvP it can be annoying as hell.
     
    Using WASD to keep yourself in range and facing your target + having to use the 1,2,3 keys for everything....



    I end up screwing up a lot of combos. This burns the cooldown on the ability without firing it off.
    It makes Bunny Hoppers 10x times worse.


    I don't know how the shield rings are useful in PvP. You can't see your opponents shield rings in PvP so what's the point in using them? You can't see their defenses so you can't react to them, might as well just leave your shield rings evenly distributed.
    I doubt ANYONE can react fast enough to redistribute their shield rings using the CTRL + 1,2,3 keys while using WASD to stay in range and 1,2,3 to run their attacks and combos... It's almost too much.
    You simply can't do it all at once. 



    Also I've barely noticed anyone actually using the Active Blocking (X) system that is suppose to increase your chance to parry / block an incoming attack.
    And I don't think I've ever seen anyone use the Active Dodging (double tap WASD) effectively.
     

    get you a g15 or similar keyboard/gamepad where you can create macros. you can macro all the steps in any combo to 1 button and you'll never mess one up. no one uses active blocking stamina is to valuable. as far as dbl tapping try to learn to dbl tap forward all the time its almost a guaranteed stun.

    image

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by URMAKER

     you can macro all the steps in any combo to 1 button and you'll never mess one up.



    I don't like the idea of people all buying a keyboard and being able to macro everything to one button.  It defeats the purpose of programing and making all of this if you're just gonna make shortcuts to it.  I hope they make some sort of mechanic that prevents this otherwise it's going to negatively impact on all the people who want to play the game the way it was created.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • 5hine5hine Member Posts: 8

    All the talk about melee combat is fine but what about nukes and ranged attacks. Do you actually have to aim? or is it target mash mash mash like all other mmos?

     

    As for macro'n combos to one button that sounds horrible to me. People without these macros will be at a huge disadvantage vs people with them. 1 button for 3-4 attacks dumbs the game down. I really hope they dont allow you to macro up the attacks (same sequence every time for each combo) and randomize the directions when the combo starts.

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