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Combat Question

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  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by URMAKER


    get you a g15 or similar keyboard/gamepad where you can create macros. you can macro all the steps in any combo to 1 button and you'll never mess one up. no one uses active blocking stamina is to valuable. as far as dbl tapping try to learn to dbl tap forward all the time its almost a guaranteed stun.
    Kind of takes all the "fun" and innovation out of the game if you have to spam over and over and/or buy a fancy keyboard to create macros to make the game play as intended.

    It's an interesting combat system, and maybe with more practice I'll become much better at it.

    But right now I'm most effective leaving my shield balanced and just spamming my combat attacks and not worrying about dodging and blocking.

    I haven't gotten the foward dbl tap to work yet. No stuns.

    And the movement + attacking is only a problem if dealing with bunny hoppers. I do of course use the mouse to turn/look but also to click action bar slots 6-0 so...

    I dunno. It's a good attempt, it's fun and interesting, but no where near perfect. WIth time and practice I may enjoy it better.. but I've logged at least 20 hours this weekend playing and as I said the most effective solution I've found is spamming abilities.

    I dunno.. I guess my perfect combat system would be taking the fighting from one of the Legend of Zelda games and putting it in a MMO.

    Having to click an ability button then fire off the combo sequence just seems more like an annoyance then an innovation. The no auto-attack 3 direction swinging it great, but it really really really should trigger your abilites if you use the right combination.. without having to pre-click the ability.

    I dunno, maybe it's just me.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by URMAKER

    Originally posted by heerobya


    It's pretty cool... but also annoying.
    It's GREAT for the PvE because you have to pay attention to your enemies defenses and such.
    In PvP it can be annoying as hell.
     
    Using WASD to keep yourself in range and facing your target + having to use the 1,2,3 keys for everything....



    I end up screwing up a lot of combos. This burns the cooldown on the ability without firing it off.
    It makes Bunny Hoppers 10x times worse.


    I don't know how the shield rings are useful in PvP. You can't see your opponents shield rings in PvP so what's the point in using them? You can't see their defenses so you can't react to them, might as well just leave your shield rings evenly distributed.
    I doubt ANYONE can react fast enough to redistribute their shield rings using the CTRL + 1,2,3 keys while using WASD to stay in range and 1,2,3 to run their attacks and combos... It's almost too much.
    You simply can't do it all at once. 



    Also I've barely noticed anyone actually using the Active Blocking (X) system that is suppose to increase your chance to parry / block an incoming attack.
    And I don't think I've ever seen anyone use the Active Dodging (double tap WASD) effectively.
     

    get you a g15 or similar keyboard/gamepad where you can create macros. you can macro all the steps in any combo to 1 button and you'll never mess one up. no one uses active blocking stamina is to valuable. as far as dbl tapping try to learn to dbl tap forward all the time its almost a guaranteed stun.

    WoW!

    This actually takes bunnyhopping to whole new levels

    Now not only you will be largely disadvantaged against dexterfingers that are able to strafe jump turn and press skill buttons , but they are using 100$ specialized hardware to cheat the gameplay ....

    Autofire FTW



  • skepticalskeptical Member Posts: 357

    The combat is interesting but honestly it seems the fights don't last long enough to really take advantage of alot of it. The shield position is a good example. It was a nice idea but poorly implemented imo. It would have made alot more sense to make hotkey buttons for the shield positions similar to the directional attacks.

    As far as combos and macros ect. I would have thought it would have been more interesting to have the combo moves random rather than being the same all the time. So when you click a combo the follow up directional attacks are random making it more of a reaction than just memorizing or macroing certain keys.

    Maybe when people get used to the system more it will be different but right now it pretty much just seems like people run into each other and spam combos without paying a whole lot of attention to defense.

  • IlliusIllius Member UncommonPosts: 4,142
    Originally posted by skeptical


    As far as combos and macros ect. I would have thought it would have been more interesting to have the combo moves random rather than being the same all the time. So when you click a combo the follow up directional attacks are random making it more of a reaction than just memorizing or macroing certain keys.

    The thing with random combos would make people just stare at the combat rose the whole time and not really fighting... IMO.  I'd rather play the game then the interface if you ask me.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • skepticalskeptical Member Posts: 357

    Originally posted by Illius

    Originally posted by skeptical


    As far as combos and macros ect. I would have thought it would have been more interesting to have the combo moves random rather than being the same all the time. So when you click a combo the follow up directional attacks are random making it more of a reaction than just memorizing or macroing certain keys.

    The thing with random combos would make people just stare at the combat rose the whole time and not really fighting... IMO.  I'd rather play the game then the interface if you ask me.

    Well the game has a movable hud for the combos and I don't see a whole lot of difference between hitting the 1 key all the time and hitting the same variation of 1-3 over and over but it's a matter of taste i suppose. There is nothing revolutionary about the combat system as it is. I think after playing this just over the weekend the novelty of the combat has sort of worn off and it seems to be pretty routine. It is different but not that different.

    I'm sure the same people that are complaining about the combat system being too much like wow will be the same people using macros to make the combat.....just like wow....go figure.

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  • 5hine5hine Member Posts: 8
    Originally posted by Fion


    Having combos start just with pressing your attack buttons is how the game used to be. And while it certainly meant players that memorized them and learned them were better, it also had several draw backs.
    First, at high lvl you'd have so many combos on only 5 attack directions. You might have 2 or 3 per direction, and a few players would know their combos, the majority would just be spamming what ever keys lit up.
    Next, combos didn't feel 'unique' enough.  There didn't feel like there was a reason to use one over another.
    As the above poster said, people were staring at the 'combat rose' to watch for what next attack would light up, as most wouldn't memorize their attacks.
    The system didn't know what combo you were executing until you hit that last combo 'key'. For this reason the devs couldn't add any unique animations or fx to combos until the very last attack.
     
    Now, the system could have worked, but it would have been rather archaic and the average player would have resorted to just smashing buttons to see what happens.
     
    With the current system, because you press a hotkey to start a combo, the system knows immediately and can apply 'early' affects. Specific attacks, animations, starting affects ,etc.
    Players now know which combos they are using, so they spend much less time staring at the combo bar. You can still memorize your combo 'moves' because even after pressing the hotkey you've got 1-5 presses to follow up with, and because the combat has synergy and uses momentum. A player who knows which keys to press in a long combo, will get that combo finished much quicker and more efficiently. You see this especially in PvP. Where combos take real practice and timing and reflexes to pull of well. But they can be devastating. Even at lvl 20.
     
    So it could be argued that the combat system is a bit 'dumbed down.' But it is easier to learn, while still having a lot of depth and variety and still uses a lot of player skill to achieve at full affect.
     
    Edit: I almost forgot..
     
    ..and it's fun as hell! It's a 'breath of fresh' air in a genre stuffed with 'press a button and go make a sandwich' combat. It has as much depth as you want, while still being simple to learn, but difficult to master. You can do the same combos over a month, and still find it enjoyable. You can get a fatality 15 times, and still go 'OOH DAMN! on the 16th!
    THAT, is what will make AoC successful. Well, that and a beautiful world designwith rich story and questing and and hellacious PvP.

     

    Yes but anyone with a marco for the hotkey AND all subsiquent moves will fair much better in pvp than someone going through the progression  manually would they not? Even if you have all your combos memorised it wont be as perfect as a macro doing it for you. Also with the macro you can use more of your attention on movement... I have not played AoC yet but this seems very discouraging to me.

  • BigdavoBigdavo Member UncommonPosts: 1,863

    I am also very interested and worried about how macroing will affect the game. Can anyone shed any light on how it will be preventable? Avery?

    O_o o_O

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by Bigdavo


    I am also very interested and worried about how macroing will affect the game. Can anyone shed any light on how it will be preventable? Avery?
    we're going to have to wait and see. One of the Funcom devs posted saying that he wasn't worried about it at all, but I forget his reasoning, if it was even given.

    I'll see if I can find it....

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  • LobotomistLobotomist Member EpicPosts: 5,981

    There is nothing they can do to prevent macroing trough the keyboards.

    FC thought about the game before such keyboards were on the market , and now we can all wonder

    how everyone needs to press a combo button and than 5 directions - while other player only needs to press one button on his keyboard



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  • Psiho246Psiho246 Member Posts: 482

     

    Originally posted by Saggra


    The combat system is about on par with a console game. Auto attack is still there it just isnt automatic, You have to spam 3 buttons to make auto attack happen  They really revolutionized the controls of mmo's, you run around with WASD, spam 1,2,3  and look with your mouse . Brillant

    Auto attack is still there, but its not auto? Then its just an attack? Then why did you bother to mention auto attack in the first place?

     

     

    Obvious troll.

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  • Wharg0ulWharg0ul Member Posts: 4,183

    personally, I found it was best to run / move with the mouse, and not use the wasd at all (except for dodge and momentum), simply focus on my directional attacks, defense, and combos with the KB.

    There is no "auto attack", and if you think you can just spam the same attack over and over, you're going down FAST.

    Combat requires thinking, planning, and skill. It will be fun to watch people try to macro combos, they'll hit their macro key, their opponent will pop shields to that side and slaughter them while they are committed to the entire sequence, and not able to react.

    You're going to have to use some skill...better get used to the idea or go play another mindless auto-attack based game.

     

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  • 5hine5hine Member Posts: 8

    Thanks for the responses Fion and Whar. Good to hear 1 button mashers wont win out guess ill find out for myself when i can try it.

     

    As for the casters and ranged attacks there any type of combo/progression involved or is it the same as every other mmo?

  • IlliusIllius Member UncommonPosts: 4,142

    Originally posted by Psiho246


     
    Originally posted by Saggra


    The combat system is about on par with a console game. Auto attack is still there it just isnt automatic, You have to spam 3 buttons to make auto attack happen  They really revolutionized the controls of mmo's, you run around with WASD, spam 1,2,3  and look with your mouse . Brillant

    Auto attack is still there, but its not auto? Then its just an attack? Then why did you bother to mention auto attack in the first place?

     

     

    Obvious troll.

    More or less what I was thinking.  How can "auto attack" be there but not be "AUTO"matic?

     

    Regarding ranged classes, I've heard (but don't quote me on it) that there might be combos for ranged stuff as well.  If anybody has info on that, they can perhaps add to this.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • Hoobley_deletedHoobley_deleted Member Posts: 677

    Originally posted by Lobotomist


    Thats a shame ...
    If you could just memorise combo, it would be so much more action - mortal combat like.
    Like this , its just press your standard action icon , with added inconvenience ....
     
     
    This is how I see it as well... I don't see where the revolution is in AoC's combat system, all they have is an extra layer on top of the 'standard' MMO combat system and they've made basically all attacks AoE.

     

    Instead of click icon, click icon, click icon - it's click icon, hit several other keys, click icon, hit several other keys, click icon hit several other keys.....

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