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What WOTLK will be like

Just looking to hear some opinions: is it going to be the exact same thing like TBC only in a different zone, or is it going to be unique like the original World of Warcraft and bring back the magic to the game.

[MOD EDIT]

World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

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Comments

  • RecantRecant Member UncommonPosts: 1,586

    Guess we'll just have to wait and see.  I've never been disappointed with Blizzard product (that wasn't cancelled anyway), so I've no reason to expect anything short of the quality we expect from Blizz.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • ShadoedShadoed Member UncommonPosts: 1,459

    I have voted pretty much the same as TBC with different scenery, but from a personal perspective that is not a bad thing. I think one more option should have been added to say "Same as TBC with some fun twists" as that is what it is looking like at the moment, but as said above we will just have to wait and see.

    It must be Thursday, i never could get the hang of Thursdays.

  • darkgamerxdarkgamerx Member Posts: 311

    I'm going to go ahead and say it'll be something new and unique.

  • RecantRecant Member UncommonPosts: 1,586

    TBC did what an expansion should do.  It's an expansion pack, not a sequel.  If you didn't enjoy WoW before TBC, then buying an expansion pack is a pretty silly thing to do anyway.

    Here's what it did do right:

    1) It made faction grinding much, much better than pre-TBC.  Ok, it's still a grind, but the variety of the ways to gain reputation is much improved, and some of the quests are just really fun to do.

    2) It brought the Arena which, while not everyone's cup of tea, is really good fun for PvPers - (better than the BGs imo)

    3) It made raiding more accessible through better designed 10 and 25 man raids.Raids reduced from 40 to 25 so it was easier to get people together, more emphasis on individual skill rather than sheer zerg.

    4) Flying mounts.

    5) The 'winged' dungeon approach became standard.

    6) Better outdoor PvP areas.   Not as good as they could have been but then hopefully WOTLK with fix this.

    7) Billions of other smaller changes that gently tweaked, rather than changed, a formula that works.

    And that's the key here, World of Warcraft works - it gains subscribers, it hasn't faded away, and remains as popular as ever before.  It increased the subscriber numbers, broke sales records, got good reviews.

    Look at expansions from other MMOs - have they improved the game dramatically, and if so how - through tweaks or changing the game entirely?  Have they done better than TBC?

    Still waiting for your Holy Grail MMORPG? Interesting...

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  • KyleranKyleran Member LegendaryPosts: 44,063

    Its going to be more of the same, which is fine, as TBC was considered a rousing success.

    Now, if the OP is tired of WOW (happens to all of us, in every game) then he's going to be disappointed because this won't really bring anything "new" in terms of game play.  Think of it as an extension of the existing style.

    But what really stinks is people like the OP get accepted into the WAR beta while all I can do is gnash my teeth at my lack of luck at getting in these things.

     

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • [Deleted User][Deleted User] Posts: 12,262
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  • kakarotragekakarotrage Member Posts: 280

    I have to say , for me , what really made TBC change WoW in a bad way is that instead of expending it ,  they "killed" the old level 60 content (ubrs,lbrs,mc,bwl , nax etc etc) which seemed really weird for me given  the face that they worked so hard on it, and they made Azeroth a place no one hangs out after level 60, instead of combining everything into a whole. The reason I think it was a bad move is the fact that the old content was much more worked on and more creative.

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • kakarotragekakarotrage Member Posts: 280

    I didn't get accepted into the WAR beta, my friend did and he gave me his account so I can try it out.

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • protorocprotoroc Member Posts: 1,042
    Originally posted by Recant
    1) It made faction grinding much, much better than pre-TBC.  Ok, it's still a grind, but the variety of the ways to gain reputation is much improved, and some of the quests are just really fun to do.
    Introduced a lot more factions to grind which will become useless in the next expansion. Think your gonna be able to use that AD faction you gained 55-58? Think again.
    2) It brought the Arena which, while not everyone's cup of tea, is really good fun for PvPers - (better than the BGs imo)
    Introduced the easiest method of gear aquisition, leading to fully epicd out characters the moment they reach level cap. Arena are so badly exploited be prepared to be rolled by veteran PVPs that outgear you in the lowest brackets. Point Selling, Win trading, their ladder system is so corrupted no PVPers accomplishments can be taken seriously. PVE progression is screwed due to this (Have fun trying to gear up a Protection speced character).
    Of course they continue to push Arena, its less content they have to develop. Force you into a tiny instance and remove any sense of MMO. Arena = Guild Wars =/= MMO. Why bother trying to push network code when they  already have you trained to jump through hoops in their tiny boxes.
    3) It made raiding more accessible through better designed 10 and 25 man raids.Raids reduced from 40 to 25 so it was easier to get people together, more emphasis on individual skill rather than sheer zerg.
    I didnt really care for TBC raiding, I'd much rather prefer 40 man. Too many boss battles where one person can easily wipe the entire raid. Lag spike, wiped raid. Of course I expect to be flamed on this point, "oh your just a terribad who coasts on his guild" and thats just an assumption youll make having no basis on my skill level.
    4) Flying mounts.
    Further crippled world PVP. Doesnt really add anything at all to the game besides yet another grind.
    5) The 'winged' dungeon approach became standard.
    Who said you were supposed to finish BRD, BRS, Strat in one sitting? In my 3 years of playing not once did anyone run the entire Strat instance in one sitting.
    6) Better outdoor PvP areas.   Not as good as they could have been but then hopefully WOTLK with fix this.
    No one really did these until they added daily quests. Why? Arena rewards infinitely better with less effort required.


    And that's the key here, World of Warcraft works - it gains subscribers, it hasn't faded away, and remains as popular as ever before.  It increased the subscriber numbers, broke sales records, got good reviews.
    Sub numbers dont mean shit. When someone spouts off Lineage numbers everyone here dismisses them as we know the majority of accounts are owned by an internet cafe in an Asian country. Same thing for the majority of WOW subs, owned by inet cafes who buy 50-100 copies whether anyone  is playing or not.

     

  • ShadoedShadoed Member UncommonPosts: 1,459


    Originally posted by protoroc
    Sub numbers dont mean shit. When someone spouts off Lineage numbers everyone here dismisses them as we know the majority of accounts are owned by an internet cafe in an Asian country. Same thing for the majority of WOW subs, owned by inet cafes who buy 50-100 copies whether anyone  is playing or not.
     

    Just a side note on that comment, sub numbers do count for a lot as it means people are willing to part with their cash in order to play the game. Blizz do actually report relevant numbers too as they report live accounts for their western subs and live players that month for their eastern customers. You are also wrong about the way that it works in the east as it is licensed through The9 and people pay to play by the hour, but only active players in any particular month are counted towards active sub numbers.

    WotLK won't change the basics of WOW in any way, so if you don't like it the way it is now you are very unlikely to like it after the release, but i am looking forward to it from a personal point of view.

    It must be Thursday, i never could get the hang of Thursdays.

  • kakarotragekakarotrage Member Posts: 280
    Originally posted by jason_webb


     

    Originally posted by protoroc

    Sub numbers dont mean shit. When someone spouts off Lineage numbers everyone here dismisses them as we know the majority of accounts are owned by an internet cafe in an Asian country. Same thing for the majority of WOW subs, owned by inet cafes who buy 50-100 copies whether anyone  is playing or not.

     

     

    Just a side note on that comment, sub numbers do count for a lot as it means people are willing to part with their cash in order to play the game. Blizz do actually report relevant numbers too as they report live accounts for their western subs and live players that month for their eastern customers. You are also wrong about the way that it works in the east as it is licensed through The9 and people pay to play by the hour, but only active players in any particular month are counted towards active sub numbers.

    WotLK won't change the basics of WOW in any way, so if you don't like it the way it is now you are very unlikely to like it after the release, but i am looking forward to it from a personal point of view.

     Ofc it won't change the basics, but stuff can change in WoW for the better or for the worse , IE -- once there was world pvp , now there isn't, once there was 40 man raidss , now there isn't..and there more stuff like this...those things really change the game imo

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • KilmarKilmar Member UncommonPosts: 844

    The same like the first addon and the original game, first grind for faction then farm armor. And million wowers will shout "Hurray, its the revelation!"

  • alakramalakram Member UncommonPosts: 2,301
    Originally posted by kakarotrage


    Just looking to hear some opinions: is it going to be the exact same thing like TBC only in a different zone, or is it going to be unique like the original World of Warcraft and bring back the magic to the game.
    [MOD EDIT]


    The magic of world of warcraft was not in the game, was in you, you played it feeling the magic. You know what, lots of people joined wow when tbc came out and sure they had the magic you talk about. It's not the game, it's you, always with any game.



  • RecantRecant Member UncommonPosts: 1,586
    Originally posted by protoroc

    Introduced a lot more factions to grind which will become useless in the next expansion. Think your gonna be able to use that AD faction you gained 55-58? Think again.

    You don't use the items you gained at 55-58 either.  It's called "new content".
    Introduced the easiest method of gear aquisition, leading to fully epicd out characters the moment they reach level cap. Arena are so badly exploited be prepared to be rolled by veteran PVPs that outgear you in the lowest brackets. Point Selling, Win trading, their ladder system is so corrupted no PVPers accomplishments can be taken seriously. PVE progression is screwed due to this (Have fun trying to gear up a Protection speced character).
    Of course they continue to push Arena, its less content they have to develop. Force you into a tiny instance and remove any sense of MMO. Arena = Guild Wars =/= MMO. Why bother trying to push network code when they  already have you trained to jump through hoops in their tiny boxes.


    Not true : PvP gear doesn't help you with PvE content beyond the most basic, for most classes anyway.  IIRC PvP gear doesn't have +defense, or spirit.  You are much, much better off with PvE gear in PvE instances than PvP gear.
    Gearing up a prot specced character is fecking easy because 1) they're rarer than most, especially on PvP servers, and so high in demand, 2) they're always needed for instances, especially heroic and raid instances, which REQUIRE prot spec -which give you prot gear.
    Also not true:  You can't sell points, you can only sell teams.  All this means is that you can access the higher ranked items - but you still need the points for them, and the ONLY way to get points is from playing games.  OK, it's cheating a bit, but the problem is massively exaggerated and to dedicated PvPers it makes NO difference whatsoever because you're already in a full PvP gear set and the victory comes down to skill and teamwork.
    Who cares if someone gets the current season's weapon if they're shit anyway?
    I didnt really care for TBC raiding, I'd much rather prefer 40 man. Too many boss battles where one person can easily wipe the entire raid. Lag spike, wiped raid. Of course I expect to be flamed on this point, "oh your just a terribad who coasts on his guild" and thats just an assumption youll make having no basis on my skill level.
    This point really makes no sense, it might be your personal preference but the number of people doesn't really affect close battles.  You can have close battles in 5 man encounters.  25 is as good as number as any.
    Further crippled world PVP. Doesnt really add anything at all to the game besides yet another grind.
    Personal preference.  I think flying mounts are great.  As for world PvP, this is so easy.  You find a place where people are hunting elementals for primals, or the daily quests, and you fight them.  If you control the area you control the motes/primals and you make lots of money. 
    Who said you were supposed to finish BRD, BRS, Strat in one sitting? In my 3 years of playing not once did anyone run the entire Strat instance in one sitting.
    6) That's the point of having winged dungeons.
    No one really did these until they added daily quests. Why? Arena rewards infinitely better with less effort required.
    They do them, they're done every day.
    Sub numbers dont mean shit. When someone spouts off Lineage numbers everyone here dismisses them as we know the majority of accounts are owned by an internet cafe in an Asian country. Same thing for the majority of WOW subs, owned by inet cafes who buy 50-100 copies whether anyone  is playing or not.
    I said sub numbers and review scores.  If the game sold loads and got review scores of 75% you might have a point, but considering it's made top10 PC game lists everywhere in all kind of publications and is generally the best scored MMORPG ever, I think it's safe to say that WoW is doing something right.
    BUT YOU DON'T LIKE WOW SO THEY MUST BE WRONG, RIGHT?
    Something like that huh?

     

     

    Still waiting for your Holy Grail MMORPG? Interesting...

  • Player_420Player_420 Member Posts: 686

    Originally posted by Kilmar


    The same like the first addon and the original game, first grind for faction then farm armor. And million wowers will shout "Hurray, its the revelation!"
    I actually stopped playing Vanguard, but if your a hardcore Vanguard player and EQ2 player, how could you make fun of grinding?

    And the raid content that WoW has been introducing has been really good, compared to VG's static APW.

     

    I play all ghame

  • RecantRecant Member UncommonPosts: 1,586

    Originally posted by Kilmar


    The same like the first addon and the original game, first grind for faction then farm armor. And million wowers will shout "Hurray, its the revelation!"
    Kilmari.  You're always in here posting one or two liners saying how crap you think WoW is.  You don't even make valid points, like this latest one for example.  Noone has ever said TBC was a revelation, noone.  You come up with false anecdotes to have a dig at the game.

    I could go back and quote dozens of your gems that add absolutely nothing to the discussion, you're just heckling.  I've ignored every single one of these until now, but because I'm bored at work, you've gotten the attention you crave.

    I could easily go into Vanguard forums and do the same, but I don't and you know why?  Because I'm not a troll.  I played the game, and I found myself agreeing with all of the review scores it got, which was dissapointing because I was really looking forward to it, but what's the point of me telling Vanguard players how much it sucks?

    What's the point at all?

     

    Still waiting for your Holy Grail MMORPG? Interesting...

  • NeoVenomNeoVenom Member UncommonPosts: 22

    I believe it's going to be exactly like Burning Crusade but probably worse.  All epics are going to be obselete with equipment off bears in WOTLK.  Endgame will still be the same as it was before.  PVP will still be unbalanced.  Storyline is going to be even more retarded than it is already.    Oh yeah, and all races can be Death Knights...ummm...wtf!?  Also, Frost Mourn is going to be a Bind on Pick Up.

  • Ascension08Ascension08 Member Posts: 1,980

    It will be the Burning Crusade: Refrigerator Version. Also everyone will play a Bard and all your 70 gear will become obsolete within a week.

    Oops, not Bard, Death Knight

    Only thing I'm looking forward to is destructable buildings, but wtf c'mon Blizz, it's about time. Too bad you're too late.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • MrVicchioMrVicchio Member Posts: 598

    I'm betting it's going to be TBC with some new things to do but after you hit 80 and start grinding to get into the "new Kara" people will realize "Been there, done that" feeling.

     

    I'm not gonna buy the expansion pack as I'll be out playing a new MMO, but if that one fails me, I'll stop by here and see if I am wrong on my impression.

     

    But my money is on Blizzard playing the safe bet of  "If it ain't broke don't fix it" and trying to redo waht they have succeeded in twice now.

    Always change your signature.

  • PheacePheace Member Posts: 2,408

    As a casual i loved TBC personally, looking forward to a new version of it + their next attempt at expanding on RvR concepts. 

     

     

    image

  • MrVicchioMrVicchio Member Posts: 598

    Originally posted by Pheace


    As a casual i loved TBC personally, looking forward to a new version of it + their next attempt at expanding on RvR concepts. 
     
     
    There are no "RVR" concepts in WoW. Just different attempts to make grinding for PVP gear open world. 

    Always change your signature.

  • FFandDBFFandDB Member Posts: 57

    Not going to buy the expansion too, if blizzard continues the same things she is doing for over 2 years now.

    It was fun at first , but now it has become boring and just an addiction.

    Propably will play a game like Aion or Warhammer by then.

    image

  • coffeecoffee Member Posts: 2,007

     

    ROFL.. so many WoW haters who assume so many things..... We all know WoTLK will sell as good if not more then TBC on release... thats all you need to know.

    And WoW does not need to chnage.. its a winning formula.. all people who think wow needs to change need to look at themselfs.. and not the game.

     

    Now shhhh I need to sleep for 5 days.. cant stand waiting for GTA4 any more.

    image

  • Lorenz0Lorenz0 Member Posts: 50

    LOL.



    Don't get me wrong, I love WoW, I think it was an amazing game, and still is.  However, WoW will never have RvR, because they would have to create an entirely new game with completely different concepts. 

    You guys should note: Blizzard is only as good as it's marketing team, and the large portion of the target market they captured were children under the age of 24.  

    10, 11, 12 million subscriptions, or whatever the count is at these days, is also another marketing ploy.   No they do not have 12 million people playing WoW (add server average player count  x  number severs = do the math, its not even close to 11 or 12 million ), its just how many accounts (or subscribtions) were SOLD, statistically 12% of those accounts were baught by "foreign companies" (which Blizzard allowed by-the-way).  GUESS WHAT, has anyone EVER heard OF COUNTER-STRIKE? OR EverQuest?  Each of those games sold more than 20 million copies world-wide over a span of about 5-6 years.  So I don't think Blizzard has reached the 'holy-grail' status quite yet.

    I'm done.

     

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