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Just looking to hear some opinions: is it going to be the exact same thing like TBC only in a different zone, or is it going to be unique like the original World of Warcraft and bring back the magic to the game.
[MOD EDIT]
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
Comments
Guess we'll just have to wait and see. I've never been disappointed with Blizzard product (that wasn't cancelled anyway), so I've no reason to expect anything short of the quality we expect from Blizz.
Still waiting for your Holy Grail MMORPG? Interesting...
I have voted pretty much the same as TBC with different scenery, but from a personal perspective that is not a bad thing. I think one more option should have been added to say "Same as TBC with some fun twists" as that is what it is looking like at the moment, but as said above we will just have to wait and see.
It must be Thursday, i never could get the hang of Thursdays.
I'm going to go ahead and say it'll be something new and unique.
TBC did what an expansion should do. It's an expansion pack, not a sequel. If you didn't enjoy WoW before TBC, then buying an expansion pack is a pretty silly thing to do anyway.
Here's what it did do right:
1) It made faction grinding much, much better than pre-TBC. Ok, it's still a grind, but the variety of the ways to gain reputation is much improved, and some of the quests are just really fun to do.
2) It brought the Arena which, while not everyone's cup of tea, is really good fun for PvPers - (better than the BGs imo)
3) It made raiding more accessible through better designed 10 and 25 man raids.Raids reduced from 40 to 25 so it was easier to get people together, more emphasis on individual skill rather than sheer zerg.
4) Flying mounts.
5) The 'winged' dungeon approach became standard.
6) Better outdoor PvP areas. Not as good as they could have been but then hopefully WOTLK with fix this.
7) Billions of other smaller changes that gently tweaked, rather than changed, a formula that works.
And that's the key here, World of Warcraft works - it gains subscribers, it hasn't faded away, and remains as popular as ever before. It increased the subscriber numbers, broke sales records, got good reviews.
Look at expansions from other MMOs - have they improved the game dramatically, and if so how - through tweaks or changing the game entirely? Have they done better than TBC?
Still waiting for your Holy Grail MMORPG? Interesting...
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Its going to be more of the same, which is fine, as TBC was considered a rousing success.
Now, if the OP is tired of WOW (happens to all of us, in every game) then he's going to be disappointed because this won't really bring anything "new" in terms of game play. Think of it as an extension of the existing style.
But what really stinks is people like the OP get accepted into the WAR beta while all I can do is gnash my teeth at my lack of luck at getting in these things.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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I have to say , for me , what really made TBC change WoW in a bad way is that instead of expending it , they "killed" the old level 60 content (ubrs,lbrs,mc,bwl , nax etc etc) which seemed really weird for me given the face that they worked so hard on it, and they made Azeroth a place no one hangs out after level 60, instead of combining everything into a whole. The reason I think it was a bad move is the fact that the old content was much more worked on and more creative.
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
I didn't get accepted into the WAR beta, my friend did and he gave me his account so I can try it out.
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
Just a side note on that comment, sub numbers do count for a lot as it means people are willing to part with their cash in order to play the game. Blizz do actually report relevant numbers too as they report live accounts for their western subs and live players that month for their eastern customers. You are also wrong about the way that it works in the east as it is licensed through The9 and people pay to play by the hour, but only active players in any particular month are counted towards active sub numbers.
WotLK won't change the basics of WOW in any way, so if you don't like it the way it is now you are very unlikely to like it after the release, but i am looking forward to it from a personal point of view.
It must be Thursday, i never could get the hang of Thursdays.
Just a side note on that comment, sub numbers do count for a lot as it means people are willing to part with their cash in order to play the game. Blizz do actually report relevant numbers too as they report live accounts for their western subs and live players that month for their eastern customers. You are also wrong about the way that it works in the east as it is licensed through The9 and people pay to play by the hour, but only active players in any particular month are counted towards active sub numbers.
WotLK won't change the basics of WOW in any way, so if you don't like it the way it is now you are very unlikely to like it after the release, but i am looking forward to it from a personal point of view.
Ofc it won't change the basics, but stuff can change in WoW for the better or for the worse , IE -- once there was world pvp , now there isn't, once there was 40 man raidss , now there isn't..and there more stuff like this...those things really change the game imo
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
The same like the first addon and the original game, first grind for faction then farm armor. And million wowers will shout "Hurray, its the revelation!"
The magic of world of warcraft was not in the game, was in you, you played it feeling the magic. You know what, lots of people joined wow when tbc came out and sure they had the magic you talk about. It's not the game, it's you, always with any game.
Still waiting for your Holy Grail MMORPG? Interesting...
And the raid content that WoW has been introducing has been really good, compared to VG's static APW.
I play all ghame
I could go back and quote dozens of your gems that add absolutely nothing to the discussion, you're just heckling. I've ignored every single one of these until now, but because I'm bored at work, you've gotten the attention you crave.
I could easily go into Vanguard forums and do the same, but I don't and you know why? Because I'm not a troll. I played the game, and I found myself agreeing with all of the review scores it got, which was dissapointing because I was really looking forward to it, but what's the point of me telling Vanguard players how much it sucks?
What's the point at all?
Still waiting for your Holy Grail MMORPG? Interesting...
I believe it's going to be exactly like Burning Crusade but probably worse. All epics are going to be obselete with equipment off bears in WOTLK. Endgame will still be the same as it was before. PVP will still be unbalanced. Storyline is going to be even more retarded than it is already. Oh yeah, and all races can be Death Knights...ummm...wtf!? Also, Frost Mourn is going to be a Bind on Pick Up.
It will be the Burning Crusade: Refrigerator Version. Also everyone will play a Bard and all your 70 gear will become obsolete within a week.
Oops, not Bard, Death Knight
Only thing I'm looking forward to is destructable buildings, but wtf c'mon Blizz, it's about time. Too bad you're too late.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
I'm betting it's going to be TBC with some new things to do but after you hit 80 and start grinding to get into the "new Kara" people will realize "Been there, done that" feeling.
I'm not gonna buy the expansion pack as I'll be out playing a new MMO, but if that one fails me, I'll stop by here and see if I am wrong on my impression.
But my money is on Blizzard playing the safe bet of "If it ain't broke don't fix it" and trying to redo waht they have succeeded in twice now.
Always change your signature.
As a casual i loved TBC personally, looking forward to a new version of it + their next attempt at expanding on RvR concepts.
Always change your signature.
Not going to buy the expansion too, if blizzard continues the same things she is doing for over 2 years now.
It was fun at first , but now it has become boring and just an addiction.
Propably will play a game like Aion or Warhammer by then.
ROFL.. so many WoW haters who assume so many things..... We all know WoTLK will sell as good if not more then TBC on release... thats all you need to know.
And WoW does not need to chnage.. its a winning formula.. all people who think wow needs to change need to look at themselfs.. and not the game.
Now shhhh I need to sleep for 5 days.. cant stand waiting for GTA4 any more.
LOL.
Don't get me wrong, I love WoW, I think it was an amazing game, and still is. However, WoW will never have RvR, because they would have to create an entirely new game with completely different concepts.
You guys should note: Blizzard is only as good as it's marketing team, and the large portion of the target market they captured were children under the age of 24.
10, 11, 12 million subscriptions, or whatever the count is at these days, is also another marketing ploy. No they do not have 12 million people playing WoW (add server average player count x number severs = do the math, its not even close to 11 or 12 million ), its just how many accounts (or subscribtions) were SOLD, statistically 12% of those accounts were baught by "foreign companies" (which Blizzard allowed by-the-way). GUESS WHAT, has anyone EVER heard OF COUNTER-STRIKE? OR EverQuest? Each of those games sold more than 20 million copies world-wide over a span of about 5-6 years. So I don't think Blizzard has reached the 'holy-grail' status quite yet.
I'm done.