Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Oh noes!1!! Everything promised might not make it in!!!11!!1!

What would you rather have:

A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?

 

Or

 

A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?

 

Hm?

«1

Comments

  • KienKien Member Posts: 520

    How about a game with a modest set of fully supported features, and continued development throughout the lifespan of the game?

    And I fail to see what this has to do with Age of Conan.

  • MurtasMurtas Member Posts: 10

    Easily, the first one.

  • krackajapkrackajap Member Posts: 238
    Originally posted by gamedever


    What would you rather have:
    A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?
     
    Or
     
    A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?
     
    Hm?

    Both are unacceptable states for the release of a game.

  • hellshockhellshock Member UncommonPosts: 53

    first choice ..build from a good core.

    and you made the second choice really really bad..i'm sure there is something in between.

     

     

     

     

     

    and eeh..tantus games? go finish your website:)

     

     

  • URMAKERURMAKER Member UncommonPosts: 671
    Originally posted by gamedever


    What would you rather have:
    A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?
     
    Or
     
    A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?
     
    Hm?

    you act like that 1st option is already in the bag...

    image

  • daylight01daylight01 Member Posts: 2,250

    I think only LOTRo came with a smooth launch..YES belive it or not WoW was far from it,none of your options are a good choice,what everyone wants is different to what can be delievered..

    A game with a decent launch i.e you can see how the game should work and how classes maybe should handle(like WoW)and with the chance and team to build it into the final product.

    These days every player wants a final product on day 1,well guess what that aint a MMo,so either play off line games or get used to it.

    image

    If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

    http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

  • gamedevergamedever Member Posts: 143

    Yes, both are extremes, but you'll notice both are the presumed states of the game right now from different parties. As a fellow developer I would hope and strive for as close to finished as possible, but I also realize the risk of biting off more than I can chew, which is why projects scale back.

     

    As for me, I played the Beta and personally had a blast, so my *opinion* is the game should be good.

  • fischsemmelfischsemmel Member UncommonPosts: 364

    Gamedever, these are two points on the same continuum, but NOT two extremes.

     

    Two extremes would be "a game which releases incredibly smoothly but has no/nearly no features beyond the core gameplay mechanics" and "a game which releases absolutely laden with bugs and crashes and with little/no support, but which is packed full of all kinds of amazing features".

     

    The question of which a person would rather have is a little less clear cut when you actually present two extremes.

     

    When presented with a question of actual extremes and which I would prefer, personally I would rather deal with a buggy game that has infinite potential than a vanilla game that runs well. Everyone and their brother can put out a remake of EQ or WoW or whatever that runs well... but who gives a crap? I want to see something new, something truly innovative and, dare I say, revolutionary, no matter the opportunity cost.

  • AlienShirtAlienShirt Member UncommonPosts: 621

    You forgot the 3rd option which Age of Conan will fall into:

     A game with less than all planned features with a launch that is rushed, buggy as hell, and  crashes a lot.

  • gamedevergamedever Member Posts: 143

    It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?

     

    I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.

  • mike470mike470 General CorrespondentMember Posts: 2,396

    Originally posted by gamedever


    It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?
     
    I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.
    Stop trying to relate yourself to Funcom.

    Oh, and the first one.

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • gamedevergamedever Member Posts: 143

    I'm a dev, *smiles*same industry so we do relate.

  • VayleVayle Member Posts: 127

    This question is as obvious as:

    What would you rather have:

    A. Giant Chocolate Cake Covered with Delicious Frosting!  orrr..

    B. A 400 pound gorilla jumping up and down on your balls what smacking you in the face with your left arm?

     

     

  • gamedevergamedever Member Posts: 143

    O.o XD What a mental image! Make it stop! Make it stopppp!

  • XzaLLeNTXzaLLeNT Member Posts: 46

    first one is the better choice cuz if ur game crashes like a biznitch, ull get less and less players, meaning ur future updates/ideas/implementations will have no one to care about it.

  • mike470mike470 General CorrespondentMember Posts: 2,396

    Originally posted by gamedever


    I'm a dev, *smiles*same industry so we do relate.
    Good luck on your game, but you should probably fix up that site of yours...

    Oh, and the gorilla thing was a sick image

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • URMAKERURMAKER Member UncommonPosts: 671

    Originally posted by gamedever


    It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?
     
    I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.
    games are released for two reasons

    1. it's finished.

    2. outta money.

    image

  • mike470mike470 General CorrespondentMember Posts: 2,396

    Originally posted by URMAKER


     
    Originally posted by gamedever


    It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?
     
    I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.
    games are released for two reasons

     

    1. it's finished.

    2. outta money.

    Or in this case

    3.  To release before WAR

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by gamedever


    I'm a dev, *smiles*same industry so we do relate.

    Not to sound argumentative, but kids with RPGmaker make games also. Does this make them "relate" to Funcom as well?

  • gamedevergamedever Member Posts: 143

    I am on a AAA multi-platform RPG next gen project using a very popular game engine. Our team is more than 1 or two, it is the average development team size.

     

    I am under NDA so I cannot go to exact details.

  • hellshockhellshock Member UncommonPosts: 53

    well..show us something dev :)

    your website does not .

    right now your are putting yourself in a room with Van Gogh saying;  i can paint aswell!!!

     

  • gamedevergamedever Member Posts: 143

    *laughs* I wish I could! But, as I said, I am under NDA. You don't have to beleive me. THat's not what this thread is about. Now, back on topic!

     

    *waggles his finger*

  • vmopedvmoped Member Posts: 1,708

    Originally posted by gamedever


    What would you rather have:
    A game with less than all planned features with a launch that is really smooth to play and looks good with wonderful core mechanics, which causes a lot of buys and thus more funding for more features?
     
    Or
     
    A game with everything in but since it was all rushed it is buggy as hell, crashes a lot, no one buys it so there is no funding to fix it?
     
    Hm?
    So are these the only two choices that developers have? Seems like you guys would have more options...

    /sarcasmoff

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • De4th_M0nKeeDe4th_M0nKee Member Posts: 203

    I want a stable game first, add content later if you need to but later don't mean 3 years. Oh, and I don't want to pay for promised content that was suppose to be in at launch in an "expansion".

     

    Was someone offering a gorilla in this thread? Because I would take that over the game. You suckers can run along and play your MMO, but I will have a gorilla!!!

    Give a man a fish and he will eat for a day. Give a fish a man and he will eat for a month!

  • GrisuGrisu Member UncommonPosts: 227


    Originally posted by mike470



    Originally posted by URMAKER



    Originally posted by gamedever

    It's a question we Devs have to ask ourselves. 'Do we release the product ontime with cut features we had no budget/time for, or do we delay and go over time/budget and hopefully get those features working?

    I beleive that Funcom ran out of extra time, and decided to get the core mechanics as smooth as possible so the base product sells well so they can patch those final features in.


    games are released for two reasons

    1. it's finished.
    2. outta money



    if the game wasent satisfactory then they would push the realease date back but the game went gold so obviously its finished and well pollished or they wouldnt release it

Sign In or Register to comment.