It looks like you're new here. If you want to get involved, click one of these buttons!
i made it claer to my member's what i want with these letter's, my corp has a few planet's now and its doing nicely!
letter 1:
subject: plans for the corp
the plan of my corporation is in short: to colonize as many earthlike/oceanic/rocky planet's, maximize morale boosting structure's on them and then when they are at 5K pop make them feed us taxe's as much as possible without decreasing morale and also let them 'build' experience with unity morale/5k population. to then and meanwhile colonize more planet's for the same purpose.
and now the long version: we do ALWAYS put ouer colony's on a democratic government and untill their morale is at unity the taxe's at 0%, as soon as a colony gets to 1K population it should either already have a bio dome upgrade (see starpedia -> colony's ) or the colonist's should be moved to a colony that is not filled yet. -this mail will be resumed
45 minute's later.
subject: colony plan's part 2:
when you want to colonize new planet's colonize them near ouer already colonized planet's so you dont spend much time and fuel (wich is neceserry for the credits (and thus bio domes)) ferrying colonists there. the earthlike colony's will generate colonists quickly as soon as their morale become's high and their population stay's above 750 and the government stay's as democracy (see starpedia - goverment ). we will need credits and this early in the game we will get those for the most part from trading runs, because they are very fuel efficient and dont put you far away from ouer colony's. {{CORPORATION MEMBER}} will be taxi-in because he has no charisma to haggle at port's.
11 min's later:
subject: colony plan's part 3:
trading route's:
(insert secret part of the letter here, im not gonna give you forumers those magical route's, they involve 100% equipment/spice 1 hop 1:P)
you may want to switch route's when demand/suply start's sinking toward 0%, feel free to report trading route's not to far away from ouer main colony's to the rest of us. hint's and tips: -mark every port on the map with a white flag to remember where we get ouer colonists -mark trading route's with 2 purple flag's on either side -mark ouer colony's with yellow flag's to remember where they are.-when trading stop haggling when vendor get's angry.-read the starpedia and ask spiceant anything about the game by mail.
10 minute's later:
subject: and finally (part 4..zZ)
it doesnt hurt to ask anything. artifact's as oracle of wonder's, beautiful aura necklace, persuasive pulsator and intergalactic map are worth very much and shouldnt be sold to any corporation. acquire them if possible but not with more then 500K unless spiceant allow's it. you should prefer to colnize these kind's of planet's (in order of most important to least important, where the importance doesnt differ very much): rocky/earthlike/oceanic/mountainous/arctic/desert (for free warp fuel conversion). please keep the corporationclean off bad and abusive language, swearing.if you have any idea's use the /idea <idea> command if you are certain of a bug use /bug <bug> have a good day! -spiceant's corp/family
Me, Myself and no-one else
everyone is stupid but we considder that normal
http://www.ferion.com/?p=84375, a turn base'd space game
Comments
ive seen him ingame and hes more of a "Do as i say, not as i do" type of guy
we are here to have fun so no use running everyone elses game
the best way for me to have fun is to win... so i do what i think is best to win... and i leav em a litle bit more free then "do as i say"
Me, Myself and no-one else
everyone is stupid but we considder that normal
http://www.ferion.com/?p=84375, a turn base'd space game
i stick with a server if im in a corp working with other's for more then 1 day and if the corp doesnt turn loonatic (trying to invade a paradise planet with less then 500K ship's no nuke's other cooky's for invading paradise world's) on battle royale i got somewhat frustratet as i have learned you just CANNOT defend a colony against a dedicated enemy (or corporation(hi zerok/mirc/coriko)) best thing to do is to keep em hell away from them or stay online 24/7 and fuel them turret's faster then they decimate them.
i was camping my 3 hour long back-invaded earth planet when suddenly mirc pop's up not much later coriko and zerok, i couldnt see them fire, i couldnt see them move, all i saw was jumping dot's over my radar. it cost them about 300K worth shielding they took about 10 turret's and captured the other 20 wich killed me instantly, i couldnt see them invade me and lost my 1 mill whale like nothing, i just ran with my escape pod with mirc on my tail, they told'me i could have it back, left with no colonists and all. , i didnt bother coppycatting haggi because it wouldnt make thing's better. on that server im going for a payback and i have my plan on other server's ill be playing more normally but alway's for colony's and good. wich is basicly what i do every game, seek out the weakest race/army/option and try to decimate the overpowered wether frustrating or not i cannot play knowing i am using something that is to strong or easy to do.
i have to give its growing a litle hard doing 4 server's at a time. but my friend is helping...
and well. on the pax server im running into trouble as my corporation is deactivating (the member's) but i my friend and knacker are going on, im in a massive need of resource's so i put my planet's to harvest like mad. i got a total of 10K+ pop there atm
the best way to have fun is to win (for me) not the only one
Me, Myself and no-one else
everyone is stupid but we considder that normal
http://www.ferion.com/?p=84375, a turn base'd space game