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Truth about FPS drops

LobotomistLobotomist Member EpicPosts: 5,981

As you know i am running AOC on computer that is below MINIMUM requirements

If I can run it , everyone can.

So at first I thought game is playable - i got around 20 fps. But than I went to TORTAGE - the multiplay zone.

And the game began to FREEZE. That is -1 FPS.... frozen for up to 1 minute.

I thought , there you go! The game is unplayable around other players....

Well, i was wrong.

 

This is something they should have explained....

AOC client is dependant on so called "shaders". It renders them for every zone you enter for first time.

So if you are entering a zone for first time - you are going to freeze , no mater what PC you are having.

But after that is done , it is saved - and your PC will not freeze in this area anymore.

 

It is tested. I am playing on 4 years old pc.

If i can play it , you can

 

 

 



Comments

  • miagisanmiagisan Member Posts: 5,156

    what about when your in the wild, and the chunking between zones keeps freezing you up whenever you keep crossing over it? i get a 10 second lag , and it sucks when i been agrod and the mob suddenly appears over you. any way to get around it...cause its severely sucking when i try to play.

    image

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Lobotomist


    As you know i am running AOC on computer that is below MINIMUM requirements
    If I can run it , everyone can.
    So at first I thought game is playable - i got around 20 fps. But than I went to TORTAGE - the multiplay zone.
    And the game began to FREEZE. That is -1 FPS.... frozen for up to 1 minute.
    I thought , there you go! The game is unplayable around other players....
    Well, i was wrong.
     
    This is something they should have explained....
    AOC client is dependant on so called "shaders". It renders them for every zone you enter for first time.
    So if you are entering a zone for first time - you are going to freeze , no mater what PC you are having.
    But after that is done , it is saved - and your PC will not freeze in this area anymore.
     
    It is tested. I am playing on 4 years old pc.
    If i can play it , you can
     
     
     

    Which is exactly what I told you yesterday in your other thread.

  • LobotomistLobotomist Member EpicPosts: 5,981

    True , true ...

    And i tested it. Turns out you were right



  • mike470mike470 General CorrespondentMember Posts: 2,396

    Interesting, that should stop the complaining of lag for a bit.

    __________________________________________________
    In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten

  • asupermaneasupermane Member Posts: 682
    first of all, heres my specs
    phenom 9500, 8800gt, 3gb of ram

    i was getting dumb fps drops, and i messed with my video settings, and by simply turning shadows off was able to play the game with everything else on high at 1440x900. So, just wanted to throw that out there for people having problems. my fps went from 20's to 40+ sometimes around 60.

    image

  • DAS1337DAS1337 Member UncommonPosts: 2,610

     

    Originally posted by Lobotomist


    True , true ...
    And i tested it. Turns out you were right

    Uhm, I'll blow up that theory.  I've been freezing up all day.  It certainly isn't my computer either.  In fact, I've frozen about a half dozen times inside the Tortage city gates.  I just froze twice in the night time quests, same area.  It's really hard to test bugs when there are bugs that nearly prevent you from doing so.

     

     

    I'm going to try and lower my shaders and see if that works..  I probably freeze once every 20 minutes.  Not a 10 second freeze, not a one minute freeze, a freeze that is only fixed by ctrl+alt+delete and closing the application.

     

    My FPS is pretty steady, between 30-70, depending on where I am.  C2D 2.66 OC 3.2, 8gigs DDR2 800, 9800GTX Oc'd.  Max settings on AA 2x.  No bloom.  Bloom drops 10-15FPS.  So it's not like it has something to do with my system.  It's just their outdated client that they haven't patched to fix it.  Only 1280x1024 res, So I figure at 1600x1200, it would be around 30-50 FPS.

  • ArconaArcona Member UncommonPosts: 1,182

    Just turn off bloom and shadows, viola! 3-4 x more FPS

  • rmk70rmk70 Member UncommonPosts: 408

    One of the issues that FC needs to resolve pre-launch is that shader caches get corrupted or not saved properly and often have to rebuild themselves, so people will consistently experience shader loader on a regular basis (i.e. it's currently not a 1 time deal). I believe that they are working to fix this issue up so that it is close as possible to just needing to load them 1 time into your cache folder, but it's not quite there yet.

     

    I believe recently it's improved a lot though. Hopefully they can do the same for the crashing issues :)

  • WicroWicro Member Posts: 12
    Originally posted by Lobotomist


    As you know i am running AOC on computer that is below MINIMUM requirements
    If I can run it , everyone can.
    So at first I thought game is playable - i got around 20 fps. But than I went to TORTAGE - the multiplay zone.
    And the game began to FREEZE. That is -1 FPS.... frozen for up to 1 minute.
    I thought , there you go! The game is unplayable around other players....
    Well, i was wrong.
     
    This is something they should have explained....
    AOC client is dependant on so called "shaders". It renders them for every zone you enter for first time.
    So if you are entering a zone for first time - you are going to freeze , no mater what PC you are having.
    But after that is done , it is saved - and your PC will not freeze in this area anymore.
     
    It is tested. I am playing on 4 years old pc.
    If i can play it , you can
     
     
     

    I'm in a similar situation hardware wise, I'm not in the "open beta" but intend to play this game, I was wondering what you thought of the graphics running them on this kind of machine? I'm not expecting "screenshot" quality but , in your opinion are the graphics adequate at this level?

  • The user and all related content has been deleted.
  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by DAS1337


     
    Originally posted by Lobotomist


    True , true ...
    And i tested it. Turns out you were right

    Uhm, I'll blow up that theory.  I've been freezing up all day.  It certainly isn't my computer either.  In fact, I've frozen about a half dozen times inside the Tortage city gates.  I just froze twice in the night time quests, same area.  It's really hard to test bugs when there are bugs that nearly prevent you from doing so.

     

     

    I'm going to try and lower my shaders and see if that works..  I probably freeze once every 20 minutes.  Not a 10 second freeze, not a one minute freeze, a freeze that is only fixed by ctrl+alt+delete and closing the application.

     

    My FPS is pretty steady, between 30-70, depending on where I am.  C2D 2.66 OC 3.2, 8gigs DDR2 800, 9800GTX Oc'd.  Max settings on AA 2x.  No bloom.  Bloom drops 10-15FPS.  So it's not like it has something to do with my system.  It's just their outdated client that they haven't patched to fix it.  Only 1280x1024 res, So I figure at 1600x1200, it would be around 30-50 FPS.

    There have been a few people complaining of similar freezes, which are not related to the delays while recompiling shaders which Lobo and I referring to. The shader compiling is more of a stutter with intermittent small freezes, usually no more than 30 seconds if you do the rotate in one spot method. The complete freezes I don't have a reason for them myself as far as anything official, but I'm personally thinking it may be a memory leak issue, but it could be something else entirely.

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    The thing is using shader model 3.0 shouldn't slow down your PC so much.  Sure more textures are used, but not as many as the slow down encours.  Infact on games with more advanced graphics like Oblivion, using Shader 3.0 will actually run faster then using Shader 2.0 on modern video cards.  Its really sloppy programing with the Shader 3.0 and up model.

    image

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Wicro

    Originally posted by Lobotomist


    As you know i am running AOC on computer that is below MINIMUM requirements
    If I can run it , everyone can.
    So at first I thought game is playable - i got around 20 fps. But than I went to TORTAGE - the multiplay zone.
    And the game began to FREEZE. That is -1 FPS.... frozen for up to 1 minute.
    I thought , there you go! The game is unplayable around other players....
    Well, i was wrong.
     
    This is something they should have explained....
    AOC client is dependant on so called "shaders". It renders them for every zone you enter for first time.
    So if you are entering a zone for first time - you are going to freeze , no mater what PC you are having.
    But after that is done , it is saved - and your PC will not freeze in this area anymore.
     
    It is tested. I am playing on 4 years old pc.
    If i can play it , you can
     
     
     

    I'm in a similar situation hardware wise, I'm not in the "open beta" but intend to play this game, I was wondering what you thought of the graphics running them on this kind of machine? I'm not expecting "screenshot" quality but , in your opinion are the graphics adequate at this level?

    I am running the game with:  X700 ATI , 1.6GHZ single core AMD and 1gig ram

    Getting anywhere from 12 to 25 fps , and except for freezes - for above mentioned shaders , the game is playable -

    And when i say playable , i mean - you can just about play it on above mentioned PC - but you are not going to be happy.

    You will feel you are missing out... Some graphic features are completely closed - like tattos , vegetation , fog , particles , underwater ....

     

     



  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by CleffyII


    The thing is using shader model 3.0 shouldn't slow down your PC so much.  Sure more textures are used, but not as many as the slow down encours.  Infact on games with more advanced graphics like Oblivion, using Shader 3.0 will actually run faster then using Shader 2.0 on modern video cards.  Its really sloppy programing with the Shader 3.0 and up model.

    The shaders are manually compiling, Cleffy. In a finished game, the shaders have all been fine tuned and optimized, with nice files for the client to access so that full scale compiling isn't necessary.  So, no. It is not "sloppy programming", it is testing.

    If I turn the shaders to 2.0, they compile faster than 3.0 because 3.0 has more interactions with more features than 2.0. When it's finished, 3.0 will be faster than 2.0. But in compiling, the shader with less "load" is going to be faster when compiling. Which is why 3.0 takes longer to compile when entering a new zone.

    For clarity, picture this:

    You have a folder on your desk filled with hundreds of organized notes. Pick it up and move it to the other end of the room. This is an example of a finished shader file being accessed.

     

    Now, scatter out all of those notes so that they are spread out in 1 note increments. Now pick those notes up, one at a time, organize them into that folder and move it tothe other side of the room. This is an example of a shader file being compiled and then accessed..

     

    Which took longer?

  • NiiaNiia Member Posts: 17

    OP is correct. I noticed this yesterday. When I zone into a new area I haven't yet explored, I simply go afk to grab a drink while everything loads up. No biggie, once its loaded fully once it never occurs again.

  • eugameugam Member UncommonPosts: 984

    Originally posted by Lobotomist


     
    Originally posted by Wicro

    Originally posted by Lobotomist


    As you know i am running AOC on computer that is below MINIMUM requirements
    If I can run it , everyone can.
    So at first I thought game is playable - i got around 20 fps. But than I went to TORTAGE - the multiplay zone.
    And the game began to FREEZE. That is -1 FPS.... frozen for up to 1 minute.
    I thought , there you go! The game is unplayable around other players....
    Well, i was wrong.
     
    This is something they should have explained....
    AOC client is dependant on so called "shaders". It renders them for every zone you enter for first time.
    So if you are entering a zone for first time - you are going to freeze , no mater what PC you are having.
    But after that is done , it is saved - and your PC will not freeze in this area anymore.
     
    It is tested. I am playing on 4 years old pc.
    If i can play it , you can
     
     
     

    I'm in a similar situation hardware wise, I'm not in the "open beta" but intend to play this game, I was wondering what you thought of the graphics running them on this kind of machine? I'm not expecting "screenshot" quality but , in your opinion are the graphics adequate at this level?

     

    I am running the game with:  X700 ATI , 1.6GHZ single core AMD and 1gig ram

    Getting anywhere from 12 to 25 fps , and except for freezes - for above mentioned shaders , the game is playable -

    And when i say playable , i mean - you can just about play it on above mentioned PC - but you are not going to be happy.

    You will feel you are missing out... Some graphic features are completely closed - like tattos , vegetation , fog , particles , underwater ....

     

     

    Your freezes are not only new calculated shader files. I am almost sure your PC is swaping and you have the game on the OS harddrive installed.

    If your rig is doing 25 fps you should consider another gig of memory. And it is always good to have games no their own harddrive. That should remove all freezed except those from "bugged" shader calculations.

  • WicroWicro Member Posts: 12
    Originally posted by Lobotomist


     
    Originally posted by Wicro

    Originally posted by Lobotomist


    As you know i am running AOC on computer that is below MINIMUM requirements
    If I can run it , everyone can.
    So at first I thought game is playable - i got around 20 fps. But than I went to TORTAGE - the multiplay zone.
    And the game began to FREEZE. That is -1 FPS.... frozen for up to 1 minute.
    I thought , there you go! The game is unplayable around other players....
    Well, i was wrong.
     
    This is something they should have explained....
    AOC client is dependant on so called "shaders". It renders them for every zone you enter for first time.
    So if you are entering a zone for first time - you are going to freeze , no mater what PC you are having.
    But after that is done , it is saved - and your PC will not freeze in this area anymore.
     
    It is tested. I am playing on 4 years old pc.
    If i can play it , you can
     
     
     

    I'm in a similar situation hardware wise, I'm not in the "open beta" but intend to play this game, I was wondering what you thought of the graphics running them on this kind of machine? I'm not expecting "screenshot" quality but , in your opinion are the graphics adequate at this level?

     

    I am running the game with:  X700 ATI , 1.6GHZ single core AMD and 1gig ram

    Getting anywhere from 12 to 25 fps , and except for freezes - for above mentioned shaders , the game is playable -

    And when i say playable , i mean - you can just about play it on above mentioned PC - but you are not going to be happy.

    You will feel you are missing out... Some graphic features are completely closed - like tattos , vegetation , fog , particles , underwater ....

     

     



    thanks for the reply I am marginal better of than yourself in terms of hardware, I'll just squint at the scree till the I can afford a reasonable upgrade !

  • ethionethion Member UncommonPosts: 2,888

    I've tried all these tips and there are some zones it just doesn't work in.  The mausoleum zone for instance.  Outside I had 40-50fps.  I'm using a pretty top end computer.  When I zone in my fps drops to 2-4 with freezing.  This isn't for like a minute or two this was still happening 10 minutes later and no amount of spinning helped.  What I did notice is that it was dependent on which way I was looking which is interesting.  I did get it eventually working better by dropping all my settings pretty low and making my view distance really short like 700 and switching to 2.0 shaders.  Even then it would still drop very low fps when looking in a certain direction.

    Eventually it just crashed and now the game won't run at all.  I just uninstalled it and am waiting for it to reinstall. 

    ---
    Ethion

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