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sadly, it look like Funcom did'nt learn from the horrible launch of Anarchy Online. With only a few days before launch the game is still bugged like hell, crashes, lag, hitching, bad fps. I was really confident that the folks at Funcom would have learned something, but as of today, Conan seems to be heading in the same direction of anarchy online.
Hope i'm wrong, but i don't see how they could turn the game around in 2 weeks if this is the result for 4-5 years of developpement.
Comments
I'm actually starting to turn optimistic. I think that most of the problems they have are rooted in a common core. Namely the graphics/driver interface. Once you get through that horrendous issue the game seems to play pretty well.
There are still massive lag issues but these are not server based they are graphic. And they seem to be the same issue Vanguard has in that it is compiling textures or some such thing. Basically when you zone into a new instance you will be unable to move for awhile till it has the textures compiled. Now once that is done you move a bit and it freezed again. I think what happens is your view distance hits more uncompiled texture data. I'm gonna do some experimenting but I'm thinking if I expand my view distance to max it might compile a lot more at once. This means it will take a lot longer till it starts moving properly but it might make it get it all done so I don't have it happening as I move. Once the textures are compiled the game runs smooth. I also think it is supposed to write this data out and save it so the next time you reboot it doesn't have to recompile but I think when you quite the game it crashes and looses all that data. But that is a theory. Tonight I'll play with it some more and prove my theory.
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Ethion
I have given up on playing AoC. After getting a few chars to lvl 13 through all the crashes, lag, bad community, bugs, etc...it just isn't that fun to me. Even if the game ran flawlessly I would still not play this game.
I'm actually starting to turn optimistic. I think that most of the problems they have are rooted in a common core. Namely the graphics/driver interface. Once you get through that horrendous issue the game seems to play pretty well.
There are still massive lag issues but these are not server based they are graphic. And they seem to be the same issue Vanguard has in that it is compiling textures or some such thing. Basically when you zone into a new instance you will be unable to move for awhile till it has the textures compiled. Now once that is done you move a bit and it freezed again. I think what happens is your view distance hits more uncompiled texture data. I'm gonna do some experimenting but I'm thinking if I expand my view distance to max it might compile a lot more at once. This means it will take a lot longer till it starts moving properly but it might make it get it all done so I don't have it happening as I move. Once the textures are compiled the game runs smooth. I also think it is supposed to write this data out and save it so the next time you reboot it doesn't have to recompile but I think when you quite the game it crashes and looses all that data. But that is a theory. Tonight I'll play with it some more and prove my theory.
Actually, the Graphics and the Graphics Engine was, and still is, the major issue with Anarchy Online.
They pushed the limits with AO using a Software Graphics Engine. The system, and the game, never recovered from that mistake.
If Funcom simply moved to the more standard DX engine now, but still chose to architect for the system that will be available in 5 years, well they may have made the same mistake in AoC that they made with AO.
We shall see once folks get the release box purchased, installed, and patched. If they game still lags bad with an average system, well that will put AoC into the Niche market, right alongside AO.
You mean the game crashes during a stress test?! This must be the end!
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That not good.
Just want to add this. Don't get me wrong, i loved AO, i played it for 2-3 years. But the launch was horrible. Conan would probably be an awesome game also, but if Funcom launch of Conan is similar to what we saw in AO, they'll forever denied themself of a huge population.
Many, many new players make themself an opinion of a game within minutes, if the game crashes constantly, they'll just leave and NEVER, EVER come back. That's what happened to AO, the game altough endup to be relatively succesful, it could have done WAY better if the launch would have been smoother.
I actually beta'd AO and was one of the ppl screaming it wasn't ready.
This game is no where near what a disaster AO was. It has a few bugs and I get good fps and no crashes. My first day was not much fun but since its been alot better.
Think it all depends on your system setup and PC knownledge.
Well said. When you consider the system requirements for the game, it has another block stacked against it to be successful. They are setting up for 600,000 subscribers at launch. If half or more are having problems come May 17 that they are having today, then Agu is spot on. It will have to settle for a 200,000 instead of being 500,000 plus. The game only gets ONE chance to make a first impression. That impression will forever make or break this game.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
the Release Client, should have cheetah 2
www.massively.com/2008/01/14/behind-the-cheetah-2-performance-increase-in-age-of-conan/
EQ2 fan sites
That not good.
Yet...I have never crashed...why is that?I think this is the problem, too many varying reports...and I will still blame the code that was released to fileplanet....
Even though I have not had a single crash WHILE playing (I have had the exit error...which it says is a crash...but, does not look like one to me...weird)
Pre-order is still in for me...
How much time you all think AoC neds to make things more playable for us regular folks?
1-2 months delay?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I'm actually starting to turn optimistic. I think that most of the problems they have are rooted in a common core. Namely the graphics/driver interface. Once you get through that horrendous issue the game seems to play pretty well.
There are still massive lag issues but these are not server based they are graphic. And they seem to be the same issue Vanguard has in that it is compiling textures or some such thing. Basically when you zone into a new instance you will be unable to move for awhile till it has the textures compiled. Now once that is done you move a bit and it freezed again. I think what happens is your view distance hits more uncompiled texture data. I'm gonna do some experimenting but I'm thinking if I expand my view distance to max it might compile a lot more at once. This means it will take a lot longer till it starts moving properly but it might make it get it all done so I don't have it happening as I move. Once the textures are compiled the game runs smooth. I also think it is supposed to write this data out and save it so the next time you reboot it doesn't have to recompile but I think when you quite the game it crashes and looses all that data. But that is a theory. Tonight I'll play with it some more and prove my theory.
Oh, how I wish that was the only problem. I stopped playing a couple weeks back after I got fed up with BSoD and client crashes that took my display driver with them. My client actually became less and less stable as patching progressed. They still seem to be having massive problems with peoples hardware configurations. If the only system that is able to run this game is one that includes a Core 2 duo/quad E6600+ and an 8800GT, FC is going to be kicking themselves in the butt in a few months. Actually, even with that setup peoples playabilty differs, so there are obviously other factors to take into account. One thing is forsure. It is going to be very interesting to see how this thing launches and whether or not it gets off its feet.
You shouldn't need a degree in computer science to get a game running well (exaggeration I know, but you get the point).
I'm not talking about AoC specifically here, but games in general.
Your average Joe wants to go to the store, but a game, install it and play it, when it doesn't work properly he either takes it back or uninstalls it and moves on.
i dont understand why so many people continue to base how the game is still performing in BETA as to how it will when it goes live , I mean how many times are there things that are changed from beta to when the game actually is released people just need to stop being so negative about the beta and give it a chance when it comes out. Plus for all anyone knows some of the problems could be also because of that crappy fileplanet download most people had so much trouble with.
Some people seem to be having better luck with hardware than others. People with fairly poor computers can run this game very smoothly, while others with $5000+ gaming computers cannot.
Hopefully Funcom can optimize this, or else it'll just be a game of Russian roulette to see who can run this game.
That not good.
Point is, this is a stress test (not a demo), which is done 2 weeks before launch. It's supposed to crash.
That is normal.
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You are right, many things are changed in beta. Unfortunately, that time has come and gone. The game you see in beta two weeks prior to launch is essentially going to be the game that is released. In fact, the beta version is most likely more up to date than the AoC DVDs that are being shipped to stores worldwide. AoC went gold a couple of weeks back.
You shouldn't need a degree in computer science to get a game running well (exaggeration I know, but you get the point).
I'm not talking about AoC specifically here, but games in general.
Your average Joe wants to go to the store, but a game, install it and play it, when it doesn't work properly he either takes it back or uninstalls it and moves on.
I understand your point and wish I could agree. If you buy a new car and drive it to work everyday and just put gas in it before long you have problems! Consoles are great for just turning on and running, PCs need maintenance (unfortunately). First steps anyone should take when crashing...defrag, completely uninstall vid drivers and reinstall, reset game graphic settings, run virus scanner and stay away from porn sites!
You shouldn't need a degree in computer science to get a game running well (exaggeration I know, but you get the point).
I'm not talking about AoC specifically here, but games in general.
Your average Joe wants to go to the store, but a game, install it and play it, when it doesn't work properly he either takes it back or uninstalls it and moves on.
I understand your point and wish I could agree. If you buy a new car and drive it to work everyday and just put gas in it before long you have problems! Consoles are great for just turning on and running, PCs need maintenance (unfortunately). First steps anyone should take when crashing...defrag, completely uninstall vid drivers and reinstall, reset game graphic settings, run virus scanner and stay away from porn sites!
Yes you're right actually in that people should be aware of general computer maintenance to keep a system running smoothly.People shouldn't be expected to have to tweak .ini files here and there and change resolutions back and forth etc. just to be able to play.
Using your car analogy (which is always a good point of reference) I wouldn't want a car where I had to change the wiring before I drove each time, or having to fill up the gas tank, take out some gas and then fill it up to 3/4 before it would go....
(again keep in mind that I'm talking generally here, not specifically about one game)
You are right, many things are changed in beta. Unfortunately, that time has come and gone. The game you see in beta two weeks prior to launch is essentially going to be the game that is released. In fact, the beta version is most likely more up to date than the AoC DVDs that are being shipped to stores worldwide. AoC went gold a couple of weeks back.
Really...is that why several more patches were applied in beta...because the disks that went out ARE the game you WILL be playing?Maybe you may have heard of something that happens with all Xbox 360 games...and will most certainly apply here...
Zero Day Patch?
You shouldn't need a degree in computer science to get a game running well (exaggeration I know, but you get the point).
I'm not talking about AoC specifically here, but games in general.
Your average Joe wants to go to the store, but a game, install it and play it, when it doesn't work properly he either takes it back or uninstalls it and moves on.
I understand your point and wish I could agree. If you buy a new car and drive it to work everyday and just put gas in it before long you have problems! Consoles are great for just turning on and running, PCs need maintenance (unfortunately). First steps anyone should take when crashing...defrag, completely uninstall vid drivers and reinstall, reset game graphic settings, run virus scanner and stay away from porn sites!
Yes you're right actually in that people should be aware of general computer maintenance to keep a system running smoothly.People shouldn't be expected to have to tweak .ini files here and there and change resolutions back and forth etc. just to be able to play.
Using your car analogy (which is always a good point of reference) I wouldn't want a car where I had to change the wiring before I drove each time, or having to fill up the gas tank, take out some gas and then fill it up to 3/4 before it would go....
(again keep in mind that I'm talking generally here, not specifically about one game)
No...but, you adjust the seats...move the mirrors, maybe put some stuff in the glove box?I call that "tweaking"
Any game where i see 1-2 pages of what to tweak to make the game work decently i stay away from. The so called tweaks won t work for everyone, and shouldn t be necessary.
Going into the game folder and adjusting settings there is like opening the hood and fiddling with the engine.
I don't know what all the doom and gloom is about, I rarely crash and the game plays great for me. If it plays this well come launch time I see no problem. This forum is so full of negative people wanting it to fail. Ever since Vanguard launched people here have gotten downright nasty at times, still angry because of that and taking it out on any game with lots of hype that is close to launch. I wonder if the same kind of thing will happen when WAR comes close to launching.