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I want a Update. or even a new game, whats base around WW II gameplay. planetside is not doing so good and so is WW II. they are to out dated..

Comments

  • Bl@ckVoidBl@ckVoid Member UncommonPosts: 115

    Try Red Orchestra, Inf gameplay is the best. Tanks suck like Electrolux.

  • SparreSparre Member Posts: 257

    Originally posted by DaJoKeR


    I want a Update. or even a new game, whats base around WW II gameplay. planetside is not doing so good and so is WW II. they are to out dated..
    Planetside is a WWII-game??? That was news for me.

    Until we get something remotely similar to WWII Online will you see me stick around. If it is so simple, why hasn't any of the big dragon already taken on this simple task with all their resources.

  • TontomanTontoman Member Posts: 196

    Yep Red Orchestra rules.

    http://youtube.com/watch?v=4w6RaX7heGc

    Similar to WWIIOL with no painted crosshairs, iron sites only.  Not MMORPG, but some of the maps are huge, easliy big enough to make use of full rifle range and heavy MG use (has the big MGs).  But just look at the inf animations, full rag dolls and no lag!.   I had my buddy say 'you know, this is kinda disturbing' after my he saw the ragdoll effects, tumbling down stairs, sliding off roofs etc. hehe.  The WWIIOL inf death, the jerk and laydown 1 second after the hit always put me off. Why I stuck to the more unique tanks, ATG and AAA.  Also has full arty with people being tossed into the air, missing limbs etc. if you're the bloodthirst type.  No binos, so no bino sniping for everyone.

    For $20 one time payment.

    And HE works for tanks, shoot the back wall and people in the room die.  As MG you have to work the angles to keep alive.

    ----------------------------

     

    Originally posted by Bl@ckVoid


    Try Red Orchestra, Inf gameplay is the best. Tanks suck like Electrolux.



    Try the Carpathian Crosses addon/mod, fixed lots of the arcadish aspects of the tanks... thank goodness.

    http://www.redorchestragame.com/forum/showthread.php?t=26850

    Lots of tank tweaks, getting the tank combat to be more realistic.  Didn't think they could get his far due to the engine limits.

    • Removed the view shaking for the tank MGs.
    • Armor values depending on lower armor, upper armor and turret.
    • Crew can be killed from penetrating shells.
    • Tanks don't start to burn on overall damage.
    • Engine hits can cause the engine to start burning.
    • The possibility to switch off the engine of the CC tanks.
    • Where applicable: the turret rotation speed is slowed down in case the engine is switched off. This is not relevant for the tanks in CC.
    • Fire from the engine can spread to other areas in the tank like the driver compartment. The sequence and speed are specified per tank.
    • Switching the engine off reduces the possibility that the fire spreads.
    • The main gun sights can be shattered when a shell hits the relevant area.
    • Tanks trigger an event defined in the VehicleFactory when destroyed (usable for mappers).
  • spizzspizz Member UncommonPosts: 1,971

    watch the videos here about how battles look like in battleground europe. red orchestra is a great game but still different than battleground europe (ww2online).

     

    The videos are about one battle, one town and a small part of the frontline, in the meantime more battles accure of course in other towns along the whole frontline.

     

    have a look here (view is from a special buzzard cam from game developers)

    first and second video is good for the battle overview, advance with the next videos for more action and video comments

     

    www.mmorpg.com/discussion2.cfm/thread/170127

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