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Classic, FFA PVPers whining cause they don't wanna hit their guildies

There's a nice size thread on AoC site where FFA PVPers are crying for a change to the ruleset that has already been clarified my devs about killing guild members in non battle keep situations. The thread is fairly long then finally this guy pretty much tells em how it is. The funniest part is how basically the pvpers who are all go to the pve servers if you dont like getting ganked. Get told to go play on a pve server if they dont like it.

 

Originally Posted by throthlord View Post


This is my last post on this topic because I'm on the side of the way it is, like it or not. Dev's have already talked about this and the decision is made. I'm sorry to tell all you whiners for a universal blanket over all your guildies but that is not gonna happen right now. Maybe if you cry and whine and scream and stomp and hold your breath till you turn blue like you do for your mommy when you want to eat chocolate ice cream and cake for dinner instead of a staple meal.



GameSpy: So can you attack anyone on a PvP server? Even party members and guild mates?



Godager: The basic rule is that you can never attack anyone that's in your group. But then we have a different type of PvP set up [which comes into play] in the Battle Keep zones. In those zones, even though you're not on their team, you cannot attack guild members. But outside of [Battle Keep zones], you can definitely gank guild members, and many guild members enjoy doing that.



That's the way it is. Considering how weak the death penalty is you should be happy. This is hardly the Hardcore FFA PVP I expected from AoC. I was under the impression with the everything else said they were gonna really sit down and drum out the FFA PVP and make it something you could be proud to say you played on. Now with the whining on this thread about how you can't save someone... Save em from what 1min of immunity and a couple hundred xp? Give me a break.



Realism is irrelevant its a video game. What is relevant is that Funcom has decided that outside of a battle keep situation in the Land of Hyboria a guild associate isnt worth the paper its printed on unless you're defending a keep where its essential. If you don't like the Rules. Then go play on RP PVE. I pray to crom for the future of this game that if they cave to this non-issue it will be but a slow and painful death for AOC.



Funcom understands the lore of Conan and Hyboria and that guild association isnt like knight of the roundtable king arthur ****, It brutal and harsh and people stab each other in the back after pouring them a pint of mead.

 

Oh the full thread is here if you wanna read all the whining

http://forums.ageofconan.com/showthread.php?t=88362

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"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men." - Lord Acton

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Comments

  • VayleVayle Member Posts: 127

    You must be a disgruntled ex-funcom employee?

  • ShanniaShannia Member Posts: 2,096

    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • tgaineytgainey Member Posts: 43

    Originally posted by Vayle


    You must be a disgruntled ex-funcom employee?
    You're pretty close.

     

    Disgruntled

    ex employee

     

     

    image

    "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men." - Lord Acton

    image

  • spector75spector75 Member UncommonPosts: 168

    Originally posted by Shannia


    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE
     

    Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

     

    But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

  • ShanniaShannia Member Posts: 2,096

    Originally posted by spector75


     
    Originally posted by Shannia


    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE
     

     

    Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

     

    But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

    That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

     

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • spector75spector75 Member UncommonPosts: 168
    Originally posted by Shannia


     
    Originally posted by spector75


     
    Originally posted by Shannia


    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE
     

     

    Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

     

    But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

     

    That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

     

     

    As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage.........

  • ShanniaShannia Member Posts: 2,096

    Originally posted by spector75

    Originally posted by Shannia


     
    Originally posted by spector75


     
    Originally posted by Shannia


    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE
     

     

    Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

     

    But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

     

    That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

     

     

    As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage.........

    Obviously you didn't read my answer.  I'm saving Hyboria for retail.  Crafting wasn't in OB so I skipped OB. 

    Have you ever swung a sword?  You friends best not be anywhere near you because if they are, sucks to be them. Same way with any type of AoE.  It is called acceptable risk.  Are you willing to do 150 points of damage with your AoC to your guildie or guildies to hit many of the enemy with the same same damage.  I'm sure casters in this game can do melee damage and don't rely completely on AoC magic.

    On a FFA server and you are out killing mobs in wild you can hit anyone outside your group with any type of damage, why change it for siege warfare?  If you can kill a guildie going after a pict in the wild, surely you can kill the guildie in a siege event.  It only makes sense.  I'm all for people having to pay attention to what they are attacking and not just mass AoC attacking without regard to where your friends are.  There is just dumb.  I love games where friendly fire is a reality of warfare.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • spector75spector75 Member UncommonPosts: 168

    Originally posted by Shannia


     
    Originally posted by spector75

    Originally posted by Shannia


     
    Originally posted by spector75


     
    Originally posted by Shannia


    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE
     

     

    Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

     

    But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

     

    That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

     

     

    As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage.........

     

    Obviously you didn't read my answer.  I'm saving Hyboria for retail.  Crafting wasn't in OB so I skipped OB. 

    Have you ever swung a sword?  You friends best not be anywhere near you because if they are, sucks to be them. Same way with any type of AoE.  It is called acceptable risk.  Are you willing to do 150 points of damage with your AoC to your guildie or guildies to hit many of the enemy with the same same damage.  I'm sure casters in this game can do melee damage and don't rely completely on AoC magic.

    On a FFA server and you are out killing mobs in wild you can hit anyone outside your group with any type of damage, why change it for siege warfare?  If you can kill a guildie going after a pict in the wild, surely you can kill the guildie in a siege event.  It only makes sense.  I'm all for people having to pay attention to what they are attacking and not just mass AoC attacking without regard to where your friends are.  There is just dumb.  I love games where friendly fire is a reality of warfare.

     

    your logic works for an even team fight, but in a siege the defending team won't always have the ability to hold back because the odds are 4 or 5 to 1... now you tell me, if the odds are 4 to 1 in your favor as an attacker, you mass aoe and kill everyone even if they are your team... but as a defender, do you have that ability?

    Anyways, Friendly fire is a reality of warfare... Hmm only games that can really make that claim are FPS's.... That works for a game that is like 10v10... but in like 100v100, that kinda crap doesn't work too well

  • ShanniaShannia Member Posts: 2,096

    Originally posted by spector75


     
    Originally posted by Shannia


     
    Originally posted by spector75

    Originally posted by Shannia


     
    Originally posted by spector75


     
    Originally posted by Shannia


    I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE
     

     

    Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

     

    But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

     

    That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

     

     

    As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage.........

     

    Obviously you didn't read my answer.  I'm saving Hyboria for retail.  Crafting wasn't in OB so I skipped OB. 

    Have you ever swung a sword?  You friends best not be anywhere near you because if they are, sucks to be them. Same way with any type of AoE.  It is called acceptable risk.  Are you willing to do 150 points of damage with your AoC to your guildie or guildies to hit many of the enemy with the same same damage.  I'm sure casters in this game can do melee damage and don't rely completely on AoC magic.

    On a FFA server and you are out killing mobs in wild you can hit anyone outside your group with any type of damage, why change it for siege warfare?  If you can kill a guildie going after a pict in the wild, surely you can kill the guildie in a siege event.  It only makes sense.  I'm all for people having to pay attention to what they are attacking and not just mass AoC attacking without regard to where your friends are.  There is just dumb.  I love games where friendly fire is a reality of warfare.

     

    your logic works for an even team fight, but in a siege the defending team won't always have the ability to hold back because the odds are 4 or 5 to 1... now you tell me, if the odds are 4 to 1 in your favor as an attacker, you mass aoe and kill everyone even if they are your team... but as a defender, do you have that ability?

     

    Anyways, Friendly fire is a reality of warfare... Hmm only games that can really make that claim are FPS's.... That works for a game that is like 10v10... but in like 100v100, that kinda crap doesn't work too well

    I don't see anyone have a 4 or 5 to 1 advantage to attacking keeps.  A small guild may get the first shot at a battle keep if they running everything right, after that you will have to be one of the biggest guilds to even have a chance at attacking a battle keep.  You have to be the #1 ranked guild signed up for that particular keep to have a shot at it.  I would be willing to bet that guilds will have more people helping to defend than attackers attacking because no one wants to help out the #1 contender.   They all want the keep.  Besides, I guarantee you that once NINE guilds own all the battle keeps they will make alliances to defend each other to keep everyone else out.  Unless PvP seige battles are all at the same time, I see 9 guild alliances to maintain status quo.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • tgaineytgainey Member Posts: 43

    You cannot hit your guildies in a battle keep scenaro. That is the one place where you will not do dmg to your guildies whether you are grouped or not.

     

    If you are grouped you will not hit them anywhere ever. If you are in raid with them you will not hit them anywhere ever.

     

    Only situations outside of city hubs but not in a battle keep assautly/defense will you have a chance to accidentally hit em.

    image

    "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men." - Lord Acton

    image

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