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Well looking around lately, it's no suprise that funcom are in full marketing swing playing the "our game is the next WoW" trump card. The beta figures are impressive and makes me wonder if this game has the potential to be big? There is a lot of hype on these forums too but it makes you wonder how many are fanbois or even funcom employees? Making comments like "WoW beater" takes some justification. Do you guys think it's justified?
Comments
Personally, I think the large amount of beta signups shows that many people are bored with their current games, rather than them being very interested in AoC. They sign up to try something new and different.
As for the game being big or not, I think it will have many players at launch, however I think they will lose also lose many of them rather quickly. I think it'll settle in around 200-300k subscribers after a year, at most.
But.... After the big patch near the end of beta most of the bashing settled. It was quite a major performance increase for most people. Now it's more "cool" and everyone is optimistic and waiting for the release. As it should be on a forum. What is wrong with that?
Ofcourse it's a hype before EVERY mmorpg that is soon to be released, it was like that with WOW too, and IT SHOULD BE. Why are people not allowed to be hopeful? Maybe the game is a WoW-beater for the one that is writing, just as WOW is a AoC-beater for some other person. Thank god that we all aint the same!!!!
There was so much hype about this game, i think it will certainly be big at release. The real question is whether people will still be playing 6 months from now.
The game will open big because alot of people are looking for something new. The game is so overhyped though I can see alot of people just playing for a couple months or so if that. Alot of what they promised has been watered down quite a bit.
I could agree with you but then we'd both be wrong. There will be a lot more than 200k-300k subscribers, even VG has more than that, and AoC destroys VG even at it's currently unreleased state. If VG can bring meaning to the word FAIL, then I see no reason why AoC won't have more subs. I'm guessing anywhere between 200k-300k subscriptions in the first month, probably over 1 million in a year.
AoC may not be a WoW killer, but it will certainly put a dent in their population. Then WAR will further hurt WoW's numbers. Does anyone realize how many people are playing WoW simply because they have nothing else to play? Well, that's going to change quickly. You can bash me all you want, I am right and when it happens, you can all say DAS1337, that guy was right.. why did I ever doubt him? Or maybe you won't care.. doesn't really matter to me.
The real question is. Can Funcom "retain" people that come to play their game? That is the real question. We'll see 3 months from now if Funcom has a successful game.
Vanguard definitely does *not* have anywhere near that many subscribers. VG has I think one single American PVE server right now? Like 4 in total. 20,000 subs for VG would be a high-end estimate.
The last numbers I saw for Vanguard, though unconfirmed, put it at 30-40k. With quite a few people returning to check it out in its vastly improved state, I still wouldn't put it above 50k. The game is good now, but its future is uncertain because of how awful the launch was and how long it has taken them to make it good, not to mention the meager resources being allocated to its continued progress.
If recent lower level beta experiences are any indication, AoC will receive underwhelming critical reception and a lot of early adopters will have a frustrating newbie experience. Launch figures will be huge, though, thanks to the extensive media coverage, community buzz, and youths salivating over mature language, drunken brawling, nudity and sex. If "any publicity is good publicity," as they say, Funcom will have a very profitable quarter.
No game since WoW has come close to WoW in success and it will be hard for any game to ever match that metric. However, it would be nice to see a post WoW MMO that is good enough to see population steadily increase over time, as WoW was able to do.
If a MMO today could start with 250,000 active customers at launch and hit 500,000 by the one year mark, that would be an achievement that most MMOs today aren't able to make.
Potential in that regard for AoC? Yes. Likely? I just tend not to think so, but I will be glad if I'm proven wrong.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated