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Launch Nightmares...

kazoulkazoul Member UncommonPosts: 9

It is well known that anyone that knows what an MMO is, wants to at least try this game. I have heard staggering numbers, 1 million signed up for beta, 100,000 allowed into pre-launch. The headstart was cut off buy all four companies in the US on the 15th, for sure. There is no doubt that this is the cutting edge today. Which in itself may be sad, but none the less, this is the best the world has to offer to us gamers that have been craving more.

There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag. If the numbers are true, then they not only have to make sure on the 17th that the game is stable for 100,000 to players, but on the 20th that the servers are capable of handeling another 900,000 players. 

This will be the biggest launch to date. It holds nothing on SWG and WoW. We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.

Comments

  • ToxiliumToxilium Member UncommonPosts: 905
    Originally posted by kazoul


    It is well known that anyone that knows what an MMO is, wants to at least try this game. I have heard staggering numbers, 1 million signed up for beta, 100,000 allowed into pre-launch. The headstart was cut off buy all four companies in the US on the 15th, for sure. There is no doubt that this is the cutting edge today. Which in itself may be sad, but none the less, this is the best the world has to offer to us gamers that have been craving more.
    There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag. If the numbers are true, then they not only have to make sure on the 17th that the game is stable for 100,000 to players, but on the 20th that the servers are capable of handeling another 900,000 players. 
    This will be the biggest launch to date. It holds nothing on SWG and WoW. We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.

      Let's hope FC doesn't pull another AO. But I agree, this is the biggest launch (according to hype/sale numbers) in the history of MMOs.

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  • i_own_ui_own_u Member UncommonPosts: 314

    Only thing I have to say is, "Bring it on Funcom, BRING IT ON!"

  • Ascension08Ascension08 Member Posts: 1,980

    Funcom better not screw it up, so good luck to them.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • gamedevergamedever Member Posts: 143

    Their server infrastructure supports up to 650,000 players. I think we'll be okay.

  • ToxiliumToxilium Member UncommonPosts: 905

    AGH! I received a 2 second skip while running through Tortage! Oh kill me now!

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  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by Vayle

    Originally posted by kazoul


    It is well known that anyone that knows what an MMO is, wants to at least try this game. I have heard staggering numbers, 1 million signed up for beta, 100,000 allowed into pre-launch. The headstart was cut off buy all four companies in the US on the 15th, for sure. There is no doubt that this is the cutting edge today. Which in itself may be sad, but none the less, this is the best the world has to offer to us gamers that have been craving more.
    There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag. If the numbers are true, then they not only have to make sure on the 17th that the game is stable for 100,000 to players, but on the 20th that the servers are capable of handeling another 900,000 players. 
    This will be the biggest launch to date. It holds nothing on SWG and WoW. We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.

    Hey another doom and gloom post by a 5 poster.

    I especially like how you slightly slanted it to make it look like you were looking forward to the game, possibly even a fan,  yet are assuring us there will be multiple problems. Especially with the title. Nice job. You guys are getting slightly clever now.

    Based on your reasoning, would you believe me if I agreed since I have 5 stars and 600 posts? Lol.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • kazoulkazoul Member UncommonPosts: 9
    Originally posted by Vayle

    Originally posted by kazoul


    It is well known that anyone that knows what an MMO is, wants to at least try this game. I have heard staggering numbers, 1 million signed up for beta, 100,000 allowed into pre-launch. The headstart was cut off buy all four companies in the US on the 15th, for sure. There is no doubt that this is the cutting edge today. Which in itself may be sad, but none the less, this is the best the world has to offer to us gamers that have been craving more.
    There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag. If the numbers are true, then they not only have to make sure on the 17th that the game is stable for 100,000 to players, but on the 20th that the servers are capable of handeling another 900,000 players. 
    This will be the biggest launch to date. It holds nothing on SWG and WoW. We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.

    Hey another doom and gloom post by a 5 poster.

    I especially like how you slightly slanted it to make it look like you were looking forward to the game, possibly even a fan,  yet are assuring us there will be multiple problems. Especially with the title. Nice job. You guys are getting slightly clever now.

    Bring on the 12 year olds, but check the numbers son, member before you. I need not declare that I was in beta of AO and many others since, but point out the fact that your statement holds no evidence that you have any idea of what your speaking about, so flame on, and let the launch numbers speak for themselves.

  • jormmjormm Member UncommonPosts: 31

    lol you guys are funny all way mad at every thing and every one just cuz they made a topic...

  • thedgethedge Member Posts: 46


    Originally posted by Vayle
    Originally posted by kazoul It is well known that anyone that knows what an MMO is, wants to at least try this game. I have heard staggering numbers, 1 million signed up for beta, 100,000 allowed into pre-launch. The headstart was cut off buy all four companies in the US on the 15th, for sure. There is no doubt that this is the cutting edge today. Which in itself may be sad, but none the less, this is the best the world has to offer to us gamers that have been craving more.
    There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag. If the numbers are true, then they not only have to make sure on the 17th that the game is stable for 100,000 to players, but on the 20th that the servers are capable of handeling another 900,000 players.
    This will be the biggest launch to date. It holds nothing on SWG and WoW. We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.
    Hey another doom and gloom post by a 5 poster.
    I especially like how you slightly slanted it to make it look like you were looking forward to the game, possibly even a fan, yet are assuring us there will be multiple problems. Especially with the title. Nice job. You guys are getting slightly clever now.

    Would you just prefer he said it sucks?

    Seriously, it wasn't like he didn't put any thought into it. I agree with some of the comments. Launch has signs of a rough start, but I think they are capable of correcting it over time.

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  • killagoosekillagoose Member Posts: 128
    Originally posted by Ascension08

    Originally posted by Vayle

    Originally posted by kazoul


    It is well known that anyone that knows what an MMO is, wants to at least try this game. I have heard staggering numbers, 1 million signed up for beta, 100,000 allowed into pre-launch. The headstart was cut off buy all four companies in the US on the 15th, for sure. There is no doubt that this is the cutting edge today. Which in itself may be sad, but none the less, this is the best the world has to offer to us gamers that have been craving more.
    There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag. If the numbers are true, then they not only have to make sure on the 17th that the game is stable for 100,000 to players, but on the 20th that the servers are capable of handeling another 900,000 players. 
    This will be the biggest launch to date. It holds nothing on SWG and WoW. We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.

    Hey another doom and gloom post by a 5 poster.

    I especially like how you slightly slanted it to make it look like you were looking forward to the game, possibly even a fan,  yet are assuring us there will be multiple problems. Especially with the title. Nice job. You guys are getting slightly clever now.

    Based on your reasoning, would you believe me if I agreed since I have 5 stars and 600 posts? Lol.

    Honestly? no.

  • Stuka1000Stuka1000 Member UncommonPosts: 955

    This thread is a prime example of how the fanbois of AoC have completely lost the plot.  The OP didn't even say anything bad about the game, just aired his thoughts about the high numbers and server stress but here they are, coming out in force to stamp on the guys head and eat his goat.  If anything was to kill AoC it would be an in-game community full of these anal retards.  Give it a rest ffs.

  • jonaylwardjonaylward Member Posts: 87

    Originally posted by kazoul 
    There is no doubt there are going to be problems to this game for weeks to come. Not client issues or card issues, which funcom so willing claims to be the heart of their problems. Just the numbers alone dictate that we will all have problems loging in and killing with no lag.
    We will see an unstable client for weeks to come purely based upon server stability issues. It will take time for all of us to get in, but given the fact that they will make 50 million dollars on the first day of launch, they will address the isues and give us a PvP game that is stable and worth playing, so much as they can.
    While this is not the single dumbest post I've ever seen, it's definitely in the running.

    First, you have no more degree of knowing the future than The Amazing Karnak.

    Second - Lag.

    In a radical departure from the structure of every other sizable launch thus far, levelling from 1-20 is (mostly) a solo experience. I very seriously doubt lag will be much of an issue - if you have lag issues in the Tortage 'multi-player mode', just pop into 'one player mode' and level up there, instead. You couldn't do that in any other MMO thus far - so there's been lag with hundreds of players in the same zone. When it's just you by yourself (and everyone else by themselves), then that server data load is reduced quite a bit.



    Furthermore, people will reach the end of the Destiny quests at varying rates, and this will further reduce the initial load in the 'starter cities'. I don't actually see how lag in starter zones will be nearly the issue it's been in other title's launches.

    "We will see an unstable client for weeks to come purely based upon server stability issues."

    So, what is it, an unstable client, or an unstable server? It's one or the other, not both. If the server has load issues and isn't stable, that does NOT indicate instability in the client. Likewise, you can have a client that can't stay loaded for 10 minutes, while the server would happily chug away with an uptime measured in years.

    Clearly, you're talking out your tailpipe, and in doing so, you don't even take the time to make a strong assertion. At the start, you're all Doom and Gloom (WE WILL SEE AN UNSTABLE CLIENT FOR WEEKS!!!!). At the end, you're all fluffy bunny about it (BUT DON'T WORRY, THEY'LL FIX IT...AS MUCH AS THEY CAN).

    You're wishy washy, and make vague assertions without presenting any scrap of evidence to sway your readers to your way of thinking, or even to get people to argue the other side of the coin with you, and I just thought I'd take 20 minutes of my night to point that out to you.

    Here are my assertions.

    * Lag will only be an issue when playing in Tortage Day. That issue still will not be game-breaking, since there is plenty to do in Tortage Night, when you're by yourself.

    * The Servers will be stable at the loads they were designed for, and Funcom will not exceed that load by leaps and bounds at first. With the Fileplanet Open Beta, Funcom has clearly done LOTS of server-crushing tests recently, and they've implemented patches with specific fixes as a result of that testing. The servers will run as intended, because Funcom knows how many players to let onto the server before it's "Full".

    * You'll see far more Clientside issues than you will Serverside issues. No matter how many configurations you test internally, no matter how many beta testers you have - you cannot test EVERY combination of hardware, and I expect there will be Client Crashes every couple of hours of gameplay at the start, with some more frequently, and some being perfectly fine. However, for those with issues, Funcom has surely got a decent set of tools for trapping those errors (crash logs, etc.), and the OS or hardware-combination bugs will be squashed ASAP.

    * Age of Conan will not be Vanguard '08.

  • NadiaNadia Member UncommonPosts: 11,798

     

    Originally posted by Fion


    Well if then numbers floating around are correct, then it most certainly will be the largest MMOG launch in history. I think WoW hit 400k within a month. AoC looks like it will may well launch with near double that.

    keep in mind, WOW did not launch world wide initially

     

     

    the 1st day, WOW sold 240,000 in North America only

    www.gamershell.com/companies/blizzard_entertainment/188228.html

     

    6 weeks later, WOW sold 600,000 in North America,  New Zealand, Australia

    www.gamingtrend.com/PressReleases/index.php

     

     

    WOW launched in Europe, 3 months later

    www.gamingtrend.com/PressReleases/index.php

    WOW hits 1.5 million with North America, Korea, Europe

    www.gamingtrend.com/PressReleases/index.php

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