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As a WAR beta tester, I'm happy to say...

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Comments

  • lapommelapomme Member Posts: 270
    Originally posted by afoaa


    To the OP its good to hear. As an old daoc player I was getting worried about the rumors about it not being good. I do believe what is said about the developers listening to their testers. Mythic learned the hard way that they key to success is to listening to the people playing their games with DaoC and they really did go and attack the issues that annoyed players in the later days of that game.
    Btw if there is one thing I have learned in AoC beta then its how silly rumors can be. . .
    Thumps up WaR from an AoC fanboi! :)

    Just to be honest, I am also an old DAoC player (best PvP ever) and WAR isn't anywhere near it at the time of it's production.  Hopefully they will give us that awesome PvP in the future.

  • KordeshKordesh Member Posts: 1,715

    Originally posted by vmoped


     
    Originally posted by Kordesh
    Cons:
    - The game seems as though it will have a very static and scripted world in comparison. Ownership is limited to what you have on your character as there are no cities to build or houses to own, and warfare events while cool the first time, will always be the same every time they are completed. Granted, guilds can capture keeps, but they grant little more than bragging rights and having the guilds little banner floating about it. It is unlikely that there are any upkeep requirements, benefits, or resource requirements other than saying "mine!".

    Sorry but need to correct you here mate. Guilds that capture keeps can rank them up and customize them. This has been publically stated by the devs. And the fact that the game is based around factions warring with one another to me seems like pretty serious and mature context. I don't know too many kids that go and fight in wars.

     

    Cheers!

    Edit: But I do agree that they target different audiences and I have always preferred people stop bashing one game just to try and make another game look better. Its just silly.

    Actually, thank you for correcting me on that. The only info I have on keeps and the like was from a brief mentioning in one of the newsletter videos and all I heard there was they got a banner, and since thats essentially how it worked in DAoC, I figured it was going to be the same. Good to know!

     

    I think you misunderstand what I'm trying to get at when I say less serious. AoC seems to be fairly brooding in its game world. Lots of focus on death, life, struggle, etc. WAR has a more humorous twist to it as WAR has always been about being over the top about things. For example, the PvP chickens. Granted, a bit of lightheartedness isn't a bad thing. My only concern is they're going to throw all seriousness out the window and turn the game into the equivalent of one big fart joke (think WoW -_-)

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  • PheacePheace Member Posts: 2,408

    Speaking as someone who has a decent idea about what's being tested in beta I can honestly say there is not a single person in there not in internal testing who has a clue about what the release state of this game will probably be.

     

    But, they do seem to be listening.

     

    image

  • KordeshKordesh Member Posts: 1,715
    Originally posted by Pheace


    Speaking as someone who has a decent idea about what's being tested in beta I can honestly say there is not a single person in there not in internal testing who has a clue about what the release state of this game will probably be.
     
    But, they do seem to be listening.
     

    Well keep in mind, release is still, what, four to five months away? If I recall DAoC, the entire infiltrator class wasn't tacked on until about three weeks before release. Odds are nobody is going to know the release state of the game until it's released.

    Bans a perma, but so are sigs in necro posts.

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  • markoraosmarkoraos Member Posts: 1,593

     


     
    Originally posted by Kordesh
    Cons:
    - The game seems as though it will have a very static and scripted world in comparison. Ownership is limited to what you have on your character as there are no cities to build or houses to own, and warfare events while cool the first time, will always be the same every time they are completed. Granted, guilds can capture keeps, but they grant little more than bragging rights and having the guilds little banner floating about it. It is unlikely that there are any upkeep requirements, benefits, or resource requirements other than saying "mine!".

     

    Sorry, but I feel that exactly the opposite is true. WAR is going to be a much more dynamic world than AoC.. Compare each of the following with equivalent AoC features:

    - approximately 50% of game territory is subject to change of ownership (actually it's more, I'm counting T4 areas only)

    - capital cities themselves can be sacked and destroyed

    - capitals level and improve through player action opening up new content

    - a lot of PvE and PvP endgame content is highly conditional - its availability depends on the war situation across all three fronts

    - keeps are upgradeable and depend on the surrounding lesser PvP objectives for their power

    For me the major selling point of WAR is precisely this constant change - I don't think I'll ever see exactly the same world as any time before. And since you've brought out AoC into this, its completely static world with one gimped "RvR" zone where the ultimate in awesome is an instanced "siege" that you have to announce in advance and grind bgs to be eligible for is... simply incompareable.

  • TheSheikhTheSheikh Member Posts: 804

    Originally posted by bluegoo2


    the game looks like junk, imo. look at the videos, who wants a 2 second pause before each attack, it looks retarded

    Did you seriously just make an account to say that?

    STOP WHINING!

  • SatariousSatarious Member UncommonPosts: 1,073

     

    Originally posted by bluegoo2


    the game looks like junk, imo. look at the videos, who wants a 2 second pause before each attack, it looks retarded

    Did you seriously just make an account to say that?

     

    Lol!  I'm beginning to wonder if this bluegoo guy is a staff member of Funcom or Blizzard.

  • ZyllosZyllos Member UncommonPosts: 537

    This is how I see it, AoC will be a nice PvE game with some interesting PvP with the way combat is set up. WAR is really the game I am waiting on playing. Love the look, the universe, the RvR, and the idea that PvP is the center of the game, exactly like SB back in its prime.

    MMOs Played: I can no longer list them all in the 500 character limit.

  • markoraosmarkoraos Member Posts: 1,593

     

    Originally posted by bluegoo2


    the game looks like junk, imo. look at the videos, who wants a 2 second pause before each attack, it looks retarded

     

    Hello mister 1st poster.

    You are perfectly correct. The game is going to be utter crap because this is exactly how it's going to look 5 months from now when it releases. Yes, the 2 second delay is in and there is nothing anyone can do to change that.

    In fact, I'm sure I saw EA Mythic people admitting in an interview (that I somehow kinda lost the bookmark to) that it is completely beyond their powers to fix that. Yes, it is the sad truth - EA/Mythic with their 200+ dev team and 50+ mil $ budget are incapable of creating a fluid ability-based combat compareable to that of a lowly asian f2p grinder.

    Now go away, mister 1st poster, and good luck to you in your further adventures.

     

  • KordeshKordesh Member Posts: 1,715

     

    Originally posted by markoraos


     

     
    Originally posted by Kordesh
    Cons:
    - The game seems as though it will have a very static and scripted world in comparison. Ownership is limited to what you have on your character as there are no cities to build or houses to own, and warfare events while cool the first time, will always be the same every time they are completed. Granted, guilds can capture keeps, but they grant little more than bragging rights and having the guilds little banner floating about it. It is unlikely that there are any upkeep requirements, benefits, or resource requirements other than saying "mine!".

     

    Sorry, but I feel that exactly the opposite is true. WAR is going to be a much more dynamic world than AoC.. Compare each of the following with equivalent AoC features:

    - approximately 50% of game territory is subject to change of ownership (actually it's more, I'm counting T4 areas only)

    - capital cities themselves can be sacked and destroyed

    - capitals level and improve through player action opening up new content

    - a lot of PvE and PvP endgame content is highly conditional - its availability depends on the war situation across all three fronts

    - keeps are upgradeable and depend on the surrounding lesser PvP objectives for their power

    For me the major selling point of WAR is precisely this constant change - I don't think I'll ever see exactly the same world as any time before. And since you've brought out AoC into this, its completely static world with one gimped "RvR" zone where the ultimate in awesome is an instanced "siege" that you have to announce in advance and grind bgs to be eligible for is... simply incompareable.

    Query: Where did you get this information on capitals changing and such? I've been reading the newsletters but I haven't come across it /=. I seem to be being left out on news about important features.

     

    I did expect the RvR in WAR to be superior to the sort of hobbled individualist version in AoC, if nothing else than due to Mythics prior experience in the matter.

    How I rate dynamic though is not so much how the game changes, but how much the players can change the world as they like. City sieges are cool, but its static in that it's all scripted. Every city siege on that particular city will essentially have the same options as the last one. The city will never be in another location. The player can't start his own city behind that mountain over there. That kind of thing.

    Most likely these are misconceptions that I'm getting from only being privy to the few bits of video they feed us on the actual gameplay. I've just been getting a vision of lots of scripted events that, while they have varied outcomes, still remain scripted events that reoccur over and over granting only the illusion of making actual change. The game has more of a "straight path to victory" feel in my mind rather than an open world feel. That's changing though as I'm finding out more.

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  • DelondialDelondial Member UncommonPosts: 124

    To the OP,

     

    /jelous

     

    Clever things.

  • markoraosmarkoraos Member Posts: 1,593

    Originally posted by bluegoo2


    yeah i'm a staff member of blizzard, get over yourselves, this game has nothing special, giant wow bg

    Yes mister 1st poster from Blizzard. WAR is just one big WoW bg.

    Shouldn't you be playing somewhere else now?

  • Katashi-kunKatashi-kun Member Posts: 517

    @Kordesh ~ Watch these 3 videos and they'll explain how the RvR works and how u lvl and de-lvl cities!  Also on how the scenarios and scripted events work as well!

     

    Types of RvR

    Explanation on RvR

    Info on Capital Cities and Leveling them up and opening new areas

    image
    Kemih ~ 13 Red Mage | Currently playing FFXI & LOTRO, awaiting Warhammer Online & Aion...

  • AcesplayedAcesplayed Member Posts: 182

    Cartoony game like Wow??? I heard Warhammer in the end was going to be gorey and get a possible M rateing and it has a darker feeling to it from the pictures and more realistic monster like dipictions of what a monstrous Owf orc would really look like,  then happy funland bright colors and flowers danceing naked  gnomes with purple hair WoW.

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    No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.

    Im on nobodies' side but my own.

  • KordeshKordesh Member Posts: 1,715

     

    Originally posted by Acesplayed


    Cartoony game like Wow??? I heard Warhammer in the end was going to be gorey and get a possible M rateing and it has a darker feeling to it from the pictures and more realistic monster like dipictions of what a monstrous Owf orc would really look like,  then happy funland bright colors and flowers danceing naked  gnomes with purple hair WoW.

    Actually it got kicked down to a T rating because they wanted a larger audience -_-. But like I said, limited exposure to actual gameplay, most of these worries are based off not knowing enough about the game. When I hear chaos chicken, I immediately link with the chicken jokes in WoW and general cartoonyness and get concerned. I keep forgetting how Mythic designs games, and while it will have its moments I'm sure, I mean it is WAR, it will probably end up being serious enough.

     

     Katashi, danke for the video links. Saw the first two before, the last one I completely missed somehow though.

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  • AcesplayedAcesplayed Member Posts: 182

     

    Originally posted by Kordesh


     
    Originally posted by Acesplayed


    Cartoony game like Wow??? I heard Warhammer in the end was going to be gorey and get a possible M rateing and it has a darker feeling to it from the pictures and more realistic monster like dipictions of what a monstrous Owf orc would really look like,  then happy funland bright colors and flowers danceing naked  gnomes with purple hair WoW.

    Actually it got kicked down to a T rating because they wanted a larger audience -_-. But like I said, limited exposure to actual gameplay, most of these worries are based off not knowing enough about the game. When I hear chaos chicken, I immediately link with the chicken jokes in WoW and general cartoonyness and get concerned. I keep forgetting how Mythic designs games, and while it will have its moments I'm sure, I mean it is WAR, it will probably end up being serious enough.

     

     Katashi, danke for the video links. Saw the first two before, the last one I completely missed somehow though.

    Kicked down to a T rateing??? the game  rateing is still pending  and Im sure gore blood, and anything that could give an M rateing will be the very last thing worked on...besides what 8yr olds gonna pay attention too the M rateing when they can just whine to their parents?

     

     

    But I dunno do the developers say they are gonna tone it down with the bad stuff?

    image
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    No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.

    Im on nobodies' side but my own.

  • KordeshKordesh Member Posts: 1,715
    Originally posted by Acesplayed


     
    Originally posted by Kordesh


     
    Originally posted by Acesplayed


    Cartoony game like Wow??? I heard Warhammer in the end was going to be gorey and get a possible M rateing and it has a darker feeling to it from the pictures and more realistic monster like dipictions of what a monstrous Owf orc would really look like,  then happy funland bright colors and flowers danceing naked  gnomes with purple hair WoW.

    Actually it got kicked down to a T rating because they wanted a larger audience -_-. But like I said, limited exposure to actual gameplay, most of these worries are based off not knowing enough about the game. When I hear chaos chicken, I immediately link with the chicken jokes in WoW and general cartoonyness and get concerned. I keep forgetting how Mythic designs games, and while it will have its moments I'm sure, I mean it is WAR, it will probably end up being serious enough.

     

     Katashi, danke for the video links. Saw the first two before, the last one I completely missed somehow though.

    Kicked down too a T rateing??? the game  rateing is still pending  and Im sure gore blood, and anything that could give an M rateing will be the very last thing worked on...besides what 8yr olds gonna pay attention too the M rateing when they can just whine to thier parents?

     

     

    But I dunno do the developers say they are gonna tone it down with the bad stuff?

    I never expect the rating to keep the kiddies out. They'll get the game regardless. Generally my only concerns with the ratings is the censoring and toning down that goes on when they shoot for a lower rating. It was mentioned months back though that they were planning on shooting for a T rating. If that has changed since then, possible, but I believe it's still the plan.

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  • AcesplayedAcesplayed Member Posts: 182
    Originally posted by Kordesh

    Originally posted by Acesplayed


     
    Originally posted by Kordesh


     
    Originally posted by Acesplayed


    Cartoony game like Wow??? I heard Warhammer in the end was going to be gorey and get a possible M rateing and it has a darker feeling to it from the pictures and more realistic monster like dipictions of what a monstrous Owf orc would really look like,  then happy funland bright colors and flowers danceing naked  gnomes with purple hair WoW.

    Actually it got kicked down to a T rating because they wanted a larger audience -_-. But like I said, limited exposure to actual gameplay, most of these worries are based off not knowing enough about the game. When I hear chaos chicken, I immediately link with the chicken jokes in WoW and general cartoonyness and get concerned. I keep forgetting how Mythic designs games, and while it will have its moments I'm sure, I mean it is WAR, it will probably end up being serious enough.

     

     Katashi, danke for the video links. Saw the first two before, the last one I completely missed somehow though.

    Kicked down too a T rateing??? the game  rateing is still pending  and Im sure gore blood, and anything that could give an M rateing will be the very last thing worked on...besides what 8yr olds gonna pay attention too the M rateing when they can just whine to thier parents?

     

     

    But I dunno do the developers say they are gonna tone it down with the bad stuff?

    I never expect the rating to keep the kiddies out. They'll get the game regardless. Generally my only concerns with the ratings is the censoring and toning down that goes on when they shoot for a lower rating. It was mentioned months back though that they were planning on shooting for a T rating. If that has changed since then, possible, but I believe it's still the plan.

    Man I really hope they dont, why do they wana bother with trying to get some kids from WoW onto WAR they are gona all stay on WoW obviously...half of them probably dont even know this game is going to exist...

    image
    image
    image
    No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.

    Im on nobodies' side but my own.

  • markoraosmarkoraos Member Posts: 1,593

     

    Originally posted by Kordesh


     
    Originally posted by markoraos


     

     
    Originally posted by Kordesh
    Cons:
    - The game seems as though it will have a very static and scripted world in comparison. Ownership is limited to what you have on your character as there are no cities to build or houses to own, and warfare events while cool the first time, will always be the same every time they are completed. Granted, guilds can capture keeps, but they grant little more than bragging rights and having the guilds little banner floating about it. It is unlikely that there are any upkeep requirements, benefits, or resource requirements other than saying "mine!".

     

    Sorry, but I feel that exactly the opposite is true. WAR is going to be a much more dynamic world than AoC.. Compare each of the following with equivalent AoC features:

    - approximately 50% of game territory is subject to change of ownership (actually it's more, I'm counting T4 areas only)

    - capital cities themselves can be sacked and destroyed

    - capitals level and improve through player action opening up new content

    - a lot of PvE and PvP endgame content is highly conditional - its availability depends on the war situation across all three fronts

    - keeps are upgradeable and depend on the surrounding lesser PvP objectives for their power

    For me the major selling point of WAR is precisely this constant change - I don't think I'll ever see exactly the same world as any time before. And since you've brought out AoC into this, its completely static world with one gimped "RvR" zone where the ultimate in awesome is an instanced "siege" that you have to announce in advance and grind bgs to be eligible for is... simply incompareable.

    Query: Where did you get this information on capitals changing and such? I've been reading the newsletters but I haven't come across it /=. I seem to be being left out on news about important features.

     

    I did expect the RvR in WAR to be superior to the sort of hobbled individualist version in AoC, if nothing else than due to Mythics prior experience in the matter.

    How I rate dynamic though is not so much how the game changes, but how much the players can change the world as they like. City sieges are cool, but its static in that it's all scripted. Every city siege on that particular city will essentially have the same options as the last one. The city will never be in another location. The player can't start his own city behind that mountain over there. That kind of thing.

    Most likely these are misconceptions that I'm getting from only being privy to the few bits of video they feed us on the actual gameplay. I've just been getting a vision of lots of scripted events that, while they have varied outcomes, still remain scripted events that reoccur over and over granting only the illusion of making actual change. The game has more of a "straight path to victory" feel in my mind rather than an open world feel. That's changing though as I'm finding out more.

     

    City levels - it's going to be 6 of them I believe and that's new info that's come out of numerous podcasts in the past month. The gist is that capitals level through player contribution - including sacking other cities - and that higher levels open up new content (example was given that in Altdorf Temple of Sigmar quest hub and whatnot opens at lvl 3 and that availability of PvE dungeons there is conditional as well)

    As for the rest...

    I believe you're talking about "sandboxyness" of the world in a classical sense... Sadly no such thing in either WAR or AoC. IMHO fully sandbox rulesets have proved quite problematic for the devs in the past and both games are attempting to create some kind of a compromise - a controlled sandbox thing.

    AoC does it by making its sandbox (I'm using this word too often) features very localized within one zone that has no real bearing on the rest of the world and simultaneously offering a more free environment within a guild city instance. However, even within the BK free PvP zone you can't build your keep wherever and however you please - that is restricted to PvE guild city instances.

    WAR, on the other hand, has a lot of dynamic sandbox features across the majority of the game (both in terms of space and content) but they are all mostly restricted to taking over of existing things rather than actually building them. The major innovation in this design are the various negative-feedback mechanics that will hopefully stop the game from getting too chaotic or dominated by one faction while at the same time preserving players ability to actually influence the global state of the game.

    Anywayz, both approaches have their pros and cons. From the info I got so far I'd say AoC will appeal more to the guild-oriented "hardcore" players who like to "build" things with some permanence while WAR goes square at the casual crowd that just wants to have fun in a dynamic setting.

    ... and finally... how much will city sieges be scripted or predictable remains to be seen. It really depends on the particulars we don't know yet, just as with the AoC sieges. These are more a matter of smart level design than anything else. In addition AoC has 9 battle keeps and a bunch of towers while WAR has 6 capitals and 30-ish keeps. On paper WAR has more different potential battlegrounds but AoC's close  keep positioning with 9 rather than 2 factions may bring out more strategic variety. It's all up in the air till we actually see how it works in its finished state.

  • vanza001vanza001 Member Posts: 8

    Hey I am totally a WAR fanboi but I'm not gonna hate on AoC. Back in my prime I would of totally gone for AoC. Back when I wanted to spend my (parents) money on a new rig to get the best graphics and spend however long it takes (years) building my own city and experience a world that seemed real and completely determined by the player, not just mutible. More power to you if you still do.

    That being said. WAR is for me. I am now graduated (college, yes I like parenthesis) and have my own money and time and I just see WAR as being much much much much more casual friendly. God help me for saying it, but kinda like WoW. WoW is what it is because it is easy to get into and addicted to but hard to master. I liked WoW for what it was, hated Raiding and PvP was pointless, so I never go too far.

    I'm pumped about WAR because its a game that I can play as an adult with other responsibilities and such and still experience all facets of the game without having to dedicate myself to a guild and a raiding schedule or to the upkeep of a town or whatever.

    The scenarios make it easy for me to affect the war if I only have 15-30 min to play. I can level as slowly or as quickly as I like and still have an RvR area and PvE areas to adventure in. Capturing a city is an event that everyone can take part it, not just one epic guild. I could go on....

    **I agree they are different games for different people**

  • Cochran1Cochran1 Member Posts: 456

    How exactly can you compare two games when one is still 3 days from going live and the other is roughly 6 months away from release. They both run with different storylines different races classes and factions. One is mostly PvE the other Is PvP driven, and just because you've seen s couple of screens of some orcs and goblins, doesn't mean you know what the graphics will be like. Personally, the female models in AoC are very displeasing to my eyes and the males aren't much better, but I don't think the graphics are bad just because the character models I saw were dipleasing.

    Based on the way that WAR is being built, I think I will enjoy this game quite a bit. AoC never had anything that stood out and grabbed my attention so I will not play it.

  • airstrikeairstrike Member UncommonPosts: 373

     You must be playing a different WAR beta OP,either you love WoW to the extreme and that's why you like WAR or you have never played WoW soo you wont get bored in your first 10 mins in WAR.

      I found the gameplay very bland and boring,but it was rich in lore wich was a major +.

     

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    The guy above me stated it pretty much clearly, both AoC and WAR are different games. I myself will be playing both, but i have this odd feeling I will enjoy AoC a lot more. Yeah AoC has eye candy, but it also has other things I like. WAR will be fun, but the more I watch video's of it, the more I see WoW, so I have stopped watching videos, and will just wait for it to be released. To be honest, when they released the new WoW expansion video's, I thought it was WAR because I saw some siege weapons. Either way both will be enjoyable. But to sit here and downplay both of them when neither are out is just retarded.  For all we know, both games could come out and fail horribly. Then where will we be at? I know, I know. Talking yet about how another mmo will be the "WOW Killer!".

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    One think I like about how Mythic is developing this game:

    a) big amount of closed beta testers.

    b) not just 6 mobths or 12 months before lunch but almost since the begining of the project.

    c) they listen feedback.  You can't make everyone happy but at least listen them all and decide what you will do based on users' feedback.

    This is kinda new for the MMO industry and I think it will help to the success of the game.

     

  • mackdawg19mackdawg19 Member UncommonPosts: 842

    Originally posted by Keeper2000


    One think I like about how Mythic is developing this game:
    a) big amount of closed beta testers.
    b) not just 6 mobths or 12 months before lunch but almost since the begining of the project.
    c) they listen feedback.  You can't make everyone happy but at least listen them all and decide what you will do based on users' feedback.
    This is kinda new for the MMO industry and I think it will help to the success of the game.
     

    For the most part, every game company listens to thier community. It's moreso how they use the information given, which lately has been against the community's. But to the guy who posted above, that could go for every mmo, and isn't something that is new to the MMO industry. And you could have a million beta testers and still have a crappy game. As stated it's how they use the information and how it's implemented into the game. And I dont know really what to say about your B answer but the game was in development for quite sometime before they allowed people in beta. And at this moment, there beta is super restrictive to certain computer specs. I don't even remember them stating that they have started guild beta yet, so they are far from being done. Either way hopefully everything works for them and not against them, because if this game flops, alot of people will be disappointed. Taking an AoC comment here, HEADS WILL ROLL!

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