Oh and if you are saying WAR wont be instanced like AoC, then look at the texture size and quality and the different engines. WAR's Textures are comparable to WoWs and I can't comment on the engine but I doubt it will be big. I'm not putting down WAR as I can imagine it will be an awesome game but it can't be compared to AoC. If you don't like instancing then just don't play AoC. Sick of hearing complaints. I care very little about it and enjoy the lore and so far the games design around classes. Go play WoW until WAR is out kthxbai.
WAR doesn't have high-res textures implemented yet, nor does it have shading/lighting implemented yet.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
I dont care about the loading times. If I have to sit and wait 10 seconds so be it.
What really bothers me though is not being in the same world as everyone else. I dont want to be split up into little instances with 100 other people. I play MMO's for the Massive part.
If I want to play with only 100 people or less, Id still be playing Star Wars Galaxies or Matrix where their total server population is that.
And I dont accept graphics as an excuse to use instancing. Funcom might have sold that excuse, but Im not buying it.
Vanguard has great graphics and they didnt need instancing. (granted the game is crap but thats another issue). Lord of the Rings doesnt seperate players into instances (except dungeons) and that game has fantastic graphics.
If graphics truly was an issue then perhaps funcom should have toned them down a bit. People dont play MMO's for the graphics, they play them to participate in a virtual world with thousands of other players.
If i want multiplayer, Ill play my son's xbox360. Come to think of it, funcom plans on porting this game to console, perhaps thats the real reason for all the instancing. Which just proves that any MMO going to console = dumbed down game to make it work.
Look you can easily get to your friends instance from the / command and I'm sure they will have a button at the top to change the instance. Also I'm sure you are going to need a large number before it is copied maybe 200-300 or so before the next zone comes along. And finally the zones are actually quite huge so you won't encounter a loading time very soon.
Look you can easily get to your friends instance from the / command and I'm sure they will have a button at the top to change the instance. Also I'm sure you are going to need a large number before it is copied maybe 200-300 or so before the next zone comes along. And finally the zones are actually quite huge so you won't encounter a loading time very soon.
maybe i can easily get to my friends. that isnt the point. Im still cut off from the rest of the players. Thats makes this a multiplayer game, not an MMO.
And I suspect that this has nothing to do with graphics and more to do with the eventual port to console making conan just another game that gives PC gamers less so that the console crowd can play.
might also explain the odd combat which clearly plays better on a gamepad
if this is true,then it really sux,and its kinda weird that this board aint thread spammed with cons of aoc
I suspect there's a hell of a lot of people who don't view this as a con. Personaly, it's a strong Pro for me. Even then, I'm willing to bet there's more issues with the blood and brief nudity then there are with instancing.
While there absoutely needs areas of heavy traffic which envolve parts of the surronding city there also needs to be a mechanism for groups to feel as if the content is personalized. Dungeons & Dragons Online uses Instances extremely heavy yet that game has the best scrpted and directed content I've ever experianced in an online product; if you have tried DDO in the last 6 months you should hit a free trial.
I hate instancing in any game period. unfortunately they all seem to have it now. but mostly i hate instancing dungeons. i feel its what killed games like daoc and what makes wow annoying. like in daoc they gave us instancing in the catacombs expantion. at 1st i thought hey this is a great idea.. but it turned the whole world into a ghost town.. an no one went to regular dungeons anymore.. felt like no one played anymore... till you did a /who an saw 2000 people locked away in a instance.. an then in games like wow where all dungeons are instace based.. i hate it. i miss running around dungeons an seeing other people or groups. helping them out sometimes or getting help. just nice to really see others in a mmo.. hell when i would get bored in daoc but not feel like leveling or anything id log on my shammy an run around lower level dungeons and heal/buff everyone just cuz im nice like that an love to help people out. rez when people need it.. (cuz running back to where you died ALWAYS sucks in any game lol). but cant really do that in games like wow since if u go in alone you are alone..
im not sure how they do the dungeons in AoC but if the world is instanced like that id "think" the dungeons would be to. dungeons in WAR probably will be to.. an that sucks. i havent played AoC more than an hour because my computer cant handle it so i dont know how instancy it really will be. it may not be super bad now but this is the direction all mmo's seem to be taking. problem is no one says anything an just lets the developers do it. sure no one wants to wait in line to kill a mob or something but im sure with some effort they could find real fixes for such problems, instacing is just a quick lazy fix. imo mmo's need to stay true to the massive aspect and not go down the boxed path. that goes for all mmo's not just AoC.
I hate instancing in any game period. unfortunately they all seem to have it now. but mostly i hate instancing dungeons. i feel its what killed games like daoc and what makes wow annoying. like in daoc they gave us instancing in the catacombs expantion. at 1st i thought hey this is a great idea.. but it turned the whole world into a ghost town.. an no one went to regular dungeons anymore.. felt like no one played anymore... till you did a /who an saw 2000 people locked away in a instance.. an then in games like wow where all dungeons are instace based.. i hate it. i miss running around dungeons an seeing other people or groups. helping them out sometimes or getting help. just nice to really see others in a mmo.. hell when i would get bored in daoc but not feel like leveling or anything id log on my shammy an run around lower level dungeons and heal/buff everyone just cuz im nice like that an love to help people out. rez when people need it.. (cuz running back to where you died ALWAYS sucks in any game lol). but cant really do that in games like wow since if u go in alone you are alone.. im not sure how they do the dungeons in AoC but if the world is instanced like that id "think" the dungeons would be to. dungeons in WAR probably will be to.. an that sucks. i havent played AoC more than an hour because my computer cant handle it so i dont know how instancy it really will be. it may not be super bad now but this is the direction all mmo's seem to be taking. problem is no one says anything an just lets the developers do it. sure no one wants to wait in line to kill a mob or something but im sure with some effort they could find real fixes for such problems, instacing is just a quick lazy fix. imo mmo's need to stay true to the massive aspect and not go down the boxed path. that goes for all mmo's not just AoC.
catacombs was not the first instance in DAoC, sorry! darkness falls is instanced and that was before catacombs.
There can't be instances in PvP zones... Theres player/guild cities/castles, so if 2 of that specific zone opens, what would happen. The people in zone B can destroy the city, while everyone else is in zone A?
Yeah, pretty sure theres no instancing, they did it for open beta to make things smoother i believe.
DF was not instanced out into multi copys of the same dungeon. everyone that went in, went in the same dungeon. if thats how it is now they changed it. and since it has even less players now than it did then i doubt it.. sorry!
Whoops my bad, im a r-tard! I was thinking of something else for some reason. Haha sorry!
*wicked357 inserts foot in mouth!
I don't really care about instancing really, it makes for less lag when trying to run a dungeon with friends. Although I did like how darkness falls was set up for DAoC I liked when you lost the dungeon and other realms come down and you just defend it as long as you can till you all get rolled those were fun times.
we all do that from time to time, im sure i have a few times myself lol
aye DF was fun as hell.
well like i said im sure if they put effort into it they could come up with a fix that would take care of stuff like that an keep it truely a mmo. rather than just going.. "eh.. i dont wanna fix it.. just put em in different copys of the same dungeon."
i can see the dungeons being instanced...but not anywhere else... I know alot about the subject of instances in games, and AoC isnt fully instanced like Guild Wars or anything. How i found that out was i entered and exited a zone a few times and each time i came back the same 50+ people were there and same with the white sands isles. The loading screens are mainly for the fact that their engine cant render the landscape between zones like normal games can. it needs a period to pre-load everything thats in the zone before you enter it. also remember that there were a few servers for OB and the cap for each one wasnt very high.
I heard from a very reliable source, someone who was in CB for awhile now, that the largest zones in AOC if anyone is looking for a comparison, is about 1/4th the size of the Barrens in WOW. Add in all the loading screens and you can figure what type of closed in boxed world Hyboria really is. FC screwd up. They made a game that has the best graphics to date, but at the cost of a open, loading screen and instanced world.
Pure truth..thats a proven fact..i dont understand when people say there are HUGE zones in aoc...i just dont get it...
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare...
I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small
--zones are small; linear with predefined paths and botleneck
--even if loading screens are not long they are in every zone and every door...
--instanced copyes of a zone if it has too many people
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
I heard from a very reliable source, someone who was in CB for awhile now, that the largest zones in AOC if anyone is looking for a comparison, is about 1/4th the size of the Barrens in WOW. Add in all the loading screens and you can figure what type of closed in boxed world Hyboria really is. FC screwd up. They made a game that has the best graphics to date, but at the cost of a open, loading screen and instanced world.
Pure truth..thats a proven fact..i dont understand when people say there are HUGE zones in aoc...i just dont get it...
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare...
I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small
--zones are small; linear with predefined paths and botleneck
--even if loading screens are not long they are in every zone and every door...
--instanced copyes of a zone if it has too many people
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
I heard from a very reliable source, someone who was in CB for awhile now, that the largest zones in AOC if anyone is looking for a comparison, is about 1/4th the size of the Barrens in WOW. Add in all the loading screens and you can figure what type of closed in boxed world Hyboria really is. FC screwd up. They made a game that has the best graphics to date, but at the cost of a open, loading screen and instanced world.
Pure truth..thats a proven fact..i dont understand when people say there are HUGE zones in aoc...i just dont get it...Because I've been there, and seen it. In fact, I was there 10 minutes ago. When were you there?
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare... Been playing MMOs since 2000. I've played quite a few...there are zones in AoC that are flat out HUGE. I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small False --zones are small; linear with predefined paths and botleneck Extremely false. Only remotely true in the tutorial. --even if loading screens are not long they are in every zone and every door... 3 second loading screens are a big deal? Not in my opinion... --instanced copyes of a zone if it has too many people this is a good thing. Plus, the amount of people in one zone instance is quite large.
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
I heard from a very reliable source, someone who was in CB for awhile now, that the largest zones in AOC if anyone is looking for a comparison, is about 1/4th the size of the Barrens in WOW. Add in all the loading screens and you can figure what type of closed in boxed world Hyboria really is. FC screwd up. They made a game that has the best graphics to date, but at the cost of a open, loading screen and instanced world.
Pure truth..thats a proven fact..i dont understand when people say there are HUGE zones in aoc...i just dont get it...Because I've been there, and seen it. In fact, I was there 10 minutes ago. When were you there?
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare... Been playing MMOs since 2000. I've played quite a few...there are zones in AoC that are flat out HUGE. I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small False --zones are small; linear with predefined paths and botleneck Extremely false. Only remotely true in the tutorial. --even if loading screens are not long they are in every zone and every door... 3 second loading screens are a big deal? Not in my opinion... --instanced copyes of a zone if it has too many people this is a good thing. Plus, the amount of people in one zone instance is quite large.
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
People complained and said the world zones in Tabula Rasa were small,
Later on in game some of the zones are absolutlely huge! with tons of stuff going on at once.
People completely judge AoC off the tutorial island and its sick!
BTW just picked up my copy from gamestop, cant play for four days though!'
the starter area Tortage will make an exact copy of itself when too many ppl get in, theres no menu to choose a zone, the game does everything
the dungeons will use this system too
the border kingdoms WONT use this system
if u call this too many instancing u havent played many mmos
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
the starter area Tortage will make an exact copy of itself when too many ppl get in, theres no menu to choose a zone, the game does everything the dungeons will use this system too the border kingdoms WONT use this system if u call this too many instancing u havent played many mmos
Your the one with the clear lack of MMO experience.
Ive played just about every MMO on mmorpg.com 's list. None of the 1st generation MMO's did any instancing (except AO, Funcom game)
The second generation games did a little instancing but only for dungeons (and even then it was rare). The one exception was EQ2 that did those mirror - instance zones if they had too many players in one zone.
The few 3rd generation MMO's out do more instancing but again none that extensive. LOTR being a prime example, instancing for dungeons but zones all have everyone in the same world. Some like Vanguard and Dark and Light made the return to 1st gen MMO playstyle where the whole world was seamless and had zero instances.
Age of Conan has taken the instance concept from EQ2 and injected it with steroids. It has joined a select list of MMO's that your average MMO vet doesnt really consider an MMO at all. Games like D&D, Guildwars, to name a few where the world really isnt "MASSIVE" at all.
Those games have their fanbase but they arent MMO's really. Theyre multiplayer games with a subscription fee (except guildwars)
the starter area Tortage will make an exact copy of itself when too many ppl get in, theres no menu to choose a zone, the game does everything the dungeons will use this system too the border kingdoms WONT use this system if u call this too many instancing u havent played many mmos
Your the one with the clear lack of MMO experience.
Ive played just about every MMO on mmorpg.com 's list. None of the 1st generation MMO's did any instancing (except AO, Funcom game)
The second generation games did a little instancing but only for dungeons (and even then it was rare). The one exception was EQ2 that did those mirror - instance zones if they had too many players in one zone.
The few 3rd generation MMO's out do more instancing but again none that extensive. LOTR being a prime example, instancing for dungeons but zones all have everyone in the same world. Some like Vanguard and Dark and Light made the return to 1st gen MMO playstyle where the whole world was seamless and had zero instances.
Age of Conan has taken the instance concept from EQ2 and injected it with steroids. It has joined a select list of MMO's that your average MMO vet doesnt really consider an MMO at all. Games like D&D, Guildwars, to name a few where the world really isnt "MASSIVE" at all.
Those games have their fanbase but they arent MMO's really. Theyre multiplayer games with a subscription fee (except guildwars)
you can;t even put AoC in the same class as GW and DDO, there nothing alike.
You've been proven wrong over and again in this thread, and come the 20th, you'll be laughed off the forum.
The proof will be known to the community at large in just a few days, and your doomsaying isn't going to amount to shit.
Some of us know from EXPERIENCE that your speculation is flat-out false. Yet you repeatedly deny the reality of the situation with your instancing rant, trying to make the game sound like Guild Wars2.
Yeah that was a interesting way of doing things. Not sure if its limited to 100 people though. OB I was seeing upward of 200-300 people in cities but no idea if they implemented that instancing system.
That is indeed Huge. World of Warcraft the maximum I have experienced is about 150 people in Orgrimmar. And that was in a very crowded day.
People complaining about instancing need to realize that even if Funcom decided to remove it. Some zones would be incredibly crowded. It need to be done for a better experience.
I've been to Disney Land in Paris a few months ago. And the waiting times literally killed it for me. Crowded area's don't necessarily make for a better experience.
Comments
WAR doesn't have high-res textures implemented yet, nor does it have shading/lighting implemented yet.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
I dont care about the loading times. If I have to sit and wait 10 seconds so be it.
What really bothers me though is not being in the same world as everyone else. I dont want to be split up into little instances with 100 other people. I play MMO's for the Massive part.
If I want to play with only 100 people or less, Id still be playing Star Wars Galaxies or Matrix where their total server population is that.
And I dont accept graphics as an excuse to use instancing. Funcom might have sold that excuse, but Im not buying it.
Vanguard has great graphics and they didnt need instancing. (granted the game is crap but thats another issue). Lord of the Rings doesnt seperate players into instances (except dungeons) and that game has fantastic graphics.
If graphics truly was an issue then perhaps funcom should have toned them down a bit. People dont play MMO's for the graphics, they play them to participate in a virtual world with thousands of other players.
If i want multiplayer, Ill play my son's xbox360. Come to think of it, funcom plans on porting this game to console, perhaps thats the real reason for all the instancing. Which just proves that any MMO going to console = dumbed down game to make it work.
^^^ That's why I don't like bashing games I don't follow. I am not informed and therefore could make just utter false accusations.
LOTRo did the same thing during development.
Look you can easily get to your friends instance from the / command and I'm sure they will have a button at the top to change the instance. Also I'm sure you are going to need a large number before it is copied maybe 200-300 or so before the next zone comes along. And finally the zones are actually quite huge so you won't encounter a loading time very soon.
Yeah that was a interesting way of doing things. Not sure if its limited to 100 people though.
OB I was seeing upward of 200-300 people in cities but no idea if they implemented that instancing system.
maybe i can easily get to my friends. that isnt the point. Im still cut off from the rest of the players. Thats makes this a multiplayer game, not an MMO.
And I suspect that this has nothing to do with graphics and more to do with the eventual port to console making conan just another game that gives PC gamers less so that the console crowd can play.
might also explain the odd combat which clearly plays better on a gamepad
While there absoutely needs areas of heavy traffic which envolve parts of the surronding city there also needs to be a mechanism for groups to feel as if the content is personalized. Dungeons & Dragons Online uses Instances extremely heavy yet that game has the best scrpted and directed content I've ever experianced in an online product; if you have tried DDO in the last 6 months you should hit a free trial.
I hate instancing in any game period. unfortunately they all seem to have it now. but mostly i hate instancing dungeons. i feel its what killed games like daoc and what makes wow annoying. like in daoc they gave us instancing in the catacombs expantion. at 1st i thought hey this is a great idea.. but it turned the whole world into a ghost town.. an no one went to regular dungeons anymore.. felt like no one played anymore... till you did a /who an saw 2000 people locked away in a instance.. an then in games like wow where all dungeons are instace based.. i hate it. i miss running around dungeons an seeing other people or groups. helping them out sometimes or getting help. just nice to really see others in a mmo.. hell when i would get bored in daoc but not feel like leveling or anything id log on my shammy an run around lower level dungeons and heal/buff everyone just cuz im nice like that an love to help people out. rez when people need it.. (cuz running back to where you died ALWAYS sucks in any game lol). but cant really do that in games like wow since if u go in alone you are alone..
im not sure how they do the dungeons in AoC but if the world is instanced like that id "think" the dungeons would be to. dungeons in WAR probably will be to.. an that sucks. i havent played AoC more than an hour because my computer cant handle it so i dont know how instancy it really will be. it may not be super bad now but this is the direction all mmo's seem to be taking. problem is no one says anything an just lets the developers do it. sure no one wants to wait in line to kill a mob or something but im sure with some effort they could find real fixes for such problems, instacing is just a quick lazy fix. imo mmo's need to stay true to the massive aspect and not go down the boxed path. that goes for all mmo's not just AoC.
catacombs was not the first instance in DAoC, sorry! darkness falls is instanced and that was before catacombs.
There can't be instances in PvP zones... Theres player/guild cities/castles, so if 2 of that specific zone opens, what would happen. The people in zone B can destroy the city, while everyone else is in zone A?
Yeah, pretty sure theres no instancing, they did it for open beta to make things smoother i believe.
wicked...
DF was not instanced out into multi copys of the same dungeon. everyone that went in, went in the same dungeon. if thats how it is now they changed it. and since it has even less players now than it did then i doubt it.. sorry!
Whoops my bad, im a r-tard! I was thinking of something else for some reason. Haha sorry!
*wicked357 inserts foot in mouth!
I don't really care about instancing really, it makes for less lag when trying to run a dungeon with friends. Although I did like how darkness falls was set up for DAoC I liked when you lost the dungeon and other realms come down and you just defend it as long as you can till you all get rolled those were fun times.
we all do that from time to time, im sure i have a few times myself lol
aye DF was fun as hell.
well like i said im sure if they put effort into it they could come up with a fix that would take care of stuff like that an keep it truely a mmo. rather than just going.. "eh.. i dont wanna fix it.. just put em in different copys of the same dungeon."
i can see the dungeons being instanced...but not anywhere else... I know alot about the subject of instances in games, and AoC isnt fully instanced like Guild Wars or anything. How i found that out was i entered and exited a zone a few times and each time i came back the same 50+ people were there and same with the white sands isles. The loading screens are mainly for the fact that their engine cant render the landscape between zones like normal games can. it needs a period to pre-load everything thats in the zone before you enter it. also remember that there were a few servers for OB and the cap for each one wasnt very high.
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare...
I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small
--zones are small; linear with predefined paths and botleneck
--even if loading screens are not long they are in every zone and every door...
--instanced copyes of a zone if it has too many people
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare...
I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small
--zones are small; linear with predefined paths and botleneck
--even if loading screens are not long they are in every zone and every door...
--instanced copyes of a zone if it has too many people
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
Someone rode in on the short bus.
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare... Been playing MMOs since 2000. I've played quite a few...there are zones in AoC that are flat out HUGE.
I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small False
--zones are small; linear with predefined paths and botleneck Extremely false. Only remotely true in the tutorial.
--even if loading screens are not long they are in every zone and every door... 3 second loading screens are a big deal? Not in my opinion...
--instanced copyes of a zone if it has too many people this is a good thing. Plus, the amount of people in one zone instance is quite large.
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
I find EQ2 instance runs more fun then WoW instance runs.
Either they didnt see the zones yet..or they never saw zones from any other mmo to compare... Been playing MMOs since 2000. I've played quite a few...there are zones in AoC that are flat out HUGE.
I say it again..aoc has only some problems that for me and alot of people are gamebreaking..
--world is too small False
--zones are small; linear with predefined paths and botleneck Extremely false. Only remotely true in the tutorial.
--even if loading screens are not long they are in every zone and every door... 3 second loading screens are a big deal? Not in my opinion...
--instanced copyes of a zone if it has too many people this is a good thing. Plus, the amount of people in one zone instance is quite large.
These are the 4 problems aoc has..only 4...but for many people they ruin the game..an mmorpg( Massive multiplayer blah blah) should never have these 4 mistakes...
all the rest is very nice and will be improved along with new contend..but these 4 errors cant be solved because they are part of the game core...
People complained and said the world zones in Tabula Rasa were small,
Later on in game some of the zones are absolutlely huge! with tons of stuff going on at once.
People completely judge AoC off the tutorial island and its sick!
BTW just picked up my copy from gamestop, cant play for four days though!'
-Jive
the starter area Tortage will make an exact copy of itself when too many ppl get in, theres no menu to choose a zone, the game does everything
the dungeons will use this system too
the border kingdoms WONT use this system
if u call this too many instancing u havent played many mmos
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Sure VG ist crap - what are u guys talking about? VG ist THE seemless world we all waited for years...
You all judge a game in the state a year ago. VG is 10 times deeper AND has better graphics according to that "AOC-Crap"
btw im playing on a 3200+ athlon xp, np with some tweaking
-> sorry for all who really love the Conan-Universe and/or pvp, but the game is not a mmo at all...
Your the one with the clear lack of MMO experience.
Ive played just about every MMO on mmorpg.com 's list. None of the 1st generation MMO's did any instancing (except AO, Funcom game)
The second generation games did a little instancing but only for dungeons (and even then it was rare). The one exception was EQ2 that did those mirror - instance zones if they had too many players in one zone.
The few 3rd generation MMO's out do more instancing but again none that extensive. LOTR being a prime example, instancing for dungeons but zones all have everyone in the same world. Some like Vanguard and Dark and Light made the return to 1st gen MMO playstyle where the whole world was seamless and had zero instances.
Age of Conan has taken the instance concept from EQ2 and injected it with steroids. It has joined a select list of MMO's that your average MMO vet doesnt really consider an MMO at all. Games like D&D, Guildwars, to name a few where the world really isnt "MASSIVE" at all.
Those games have their fanbase but they arent MMO's really. Theyre multiplayer games with a subscription fee (except guildwars)
Your the one with the clear lack of MMO experience.
Ive played just about every MMO on mmorpg.com 's list. None of the 1st generation MMO's did any instancing (except AO, Funcom game)
The second generation games did a little instancing but only for dungeons (and even then it was rare). The one exception was EQ2 that did those mirror - instance zones if they had too many players in one zone.
The few 3rd generation MMO's out do more instancing but again none that extensive. LOTR being a prime example, instancing for dungeons but zones all have everyone in the same world. Some like Vanguard and Dark and Light made the return to 1st gen MMO playstyle where the whole world was seamless and had zero instances.
Age of Conan has taken the instance concept from EQ2 and injected it with steroids. It has joined a select list of MMO's that your average MMO vet doesnt really consider an MMO at all. Games like D&D, Guildwars, to name a few where the world really isnt "MASSIVE" at all.
Those games have their fanbase but they arent MMO's really. Theyre multiplayer games with a subscription fee (except guildwars)
you can;t even put AoC in the same class as GW and DDO, there nothing alike.You've been proven wrong over and again in this thread, and come the 20th, you'll be laughed off the forum.
The proof will be known to the community at large in just a few days, and your doomsaying isn't going to amount to shit.
Some of us know from EXPERIENCE that your speculation is flat-out false. Yet you repeatedly deny the reality of the situation with your instancing rant, trying to make the game sound like Guild Wars2.
Get a grip.
People complaining about instancing need to realize that even if Funcom decided to remove it. Some zones would be incredibly crowded. It need to be done for a better experience.
I've been to Disney Land in Paris a few months ago. And the waiting times literally killed it for me. Crowded area's don't necessarily make for a better experience.
lol, now there is something mom would be proud of