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I think it is funny how many people out their actually do not like pvp. I mean we are humans and we are naturally competitive. We always have been and always will. plus i think pvp is what you do when you reach lvl cap. what else is their to do? you can fight the same computer controlled monsters or whatever over and over again or go after actual people and have a different experience each time. some people will talk trash others will cry about something and some will bring up random discussions. this is why i like pvp its different each time. yea i know it may look the same but the feel is different. i guess some people are afraid to loose.
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You just blurt stuff out, don't you? No offense, it's very cute. People just like different things, you know that. Not everyone is competitive, in life or in games. I love PvP in some games (I was quite addicted to Shadowbane) and in others I don't. I enjoyed WoW for a while but didn't like the PvP at all. Same with CoX... I'm still subbed to that but dislike the PvP. Even competitive people don't have to compete in everything, or be competitive 24/7. In fact, it seems as if there might be a majority who enjoy PvE rather than PvP.
How come some people likes pop music and others don't? Taste is worthless to discuss, it just differs.
Each individual is different (thank the non-existant god),therefore each has his/her own view of how things are,how things should be.People hate fighting or are weak at it,or are good at it,all of these could be reason why they dont like pvp.
And please dont bash people who like pve or carebears,cause in games where there is a player run economy,they are the ones who give us the items we need to feed or desire for battle,exemple eve online.Imagine what would happen if people all of the sudden stop mining,prices would skyrocket.
I can see that you have a totally biased opinion on pvp whether it is FFA or faction based, but the truth is after months of pvp it can get old extremely fast. This is what drives people to kill “internet monsters” because contrary to what you stated, there is always something new it just depends if you are stuck or progressing in the content.
Ultima is the reason why I don't like PvP. I got murdered so many times by other players. The worst was when I'd be out harvesting resources/crafting for an hour or two, then suddenly a PK comes along and kills me, looting everything I spent all that time collecting. When I became strong enough to defend myself, I'd turn the tables on them and start kicking their ass when they attacked me. I'd get excited that I was finally gaining some revenge. Then, that's when my 56k connection would kick in, and I'd start lagging horribly, allowing them to either run away or kill me.
Having that stuff happen over and over again really wore me out on the idea of PvP, so I always stayed away from it in other games. However, Conan has me excited enough to give it a real try.
I'm been in all ranges of hardcore pvper, to hardcore carebear, and i have to say, hardcore pvpers are arrogant spoiled brats (mostly) while hardcore carebears are more normal.
Exceptions on both sides, like always.
I've spent hours, days, weeks, straight, roaming maps only to kill, grief, humiliate, other players.
Also spent weeks without end doing "controled" pvp (battlegrounds in WoW, for example).
In both cases i would win alot, same way i would lose alot.
After all that, i dont want any kind of game that allows others to "stop my fun", by jumping me while i'm questing in some place. But, i still love full fledged wars, of mass players vs players, particularly with an objective (again, battlegrounds in WoW, for example).
In the end i played about 4x longer in PvP servers then in PvE/games without PK.
And i can say with absolut confidence: ALOT of people playing in PvP server, do it only to show they are not cowards, not because they enjoy it...
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Senhores da Guerra
What kind of pvp are you talking about.
Free open pvp can be a real pain if handled unchecked, like tens of thousands of uo players can tell you.
To add to it I dislike UO open pvp, which was often unfair and heavily connection/situation dependant. Roleplay pvp with rules and agreement from both sides was fine in UO.
I liked wow pvp which had defined victory conditions and rewards making it a rewarding playstyle in itself without ruining someone' else's gameplay.
why dont some like pvp?
they are scared of losing.
I do not like or dislike pvp but I never do any pvp myself,the reason is that my choose of games are mmorpg fantasy games.What drags me to those games is the fact you have a huge world to discover and loads of different quests to solve on your own or with your friends.If the main goal for any game is pvp then it is no reason to make a huge world with dragons and stuff in it, arena would do fine.So the optinal pvp game would be counter strike or some game like that where the game is designed for pvp and very balanced.Few years ago when I played SWG, I just arrived to the shuttle landing point at endor where I was going to get some dna samples for my bio-engineer skill.A player came to me and asked me if we could duel, I told the guy I dont play pvp, he asked again please just for fun, I did say ok and called my two best pets,then he told me you cant use those, we were just to duel for fun! Well that would be same as telling a priest in everquest that he cant heal vile you duel with him.Those pets in SWG were my only weapons I had no other skill I possible could have used in the duel with that guy.Again pvp does not bother me but I personly stay away from games that focus to much on pvp.
My enjoyment in PvP varies. Sometimes I want to PvP, other times I don't. When I do wish to PvP I would prefer to have a challenge though, not the carebear WoW "challenge". I want to put something on the line, like my gear/items, and potentially get rewarded with someone elses loot.
Now, as for the question of this topic, despite what you say, there are many ways to be competitive. Grinding itself, for level, gear, money, etc., can be competitive. In some games, quests can even turn competitive (it usually takes quests that go beyond simple tasks like many MMOs do today). Depending on the game, even endgame can remain competitive without PvPing. I think one of the problems is how the games limit the player toward the end, and eventually box them into two option: raid or PvP. There should be more alternatives.
I know a lot of people that hate PvP but do it anyway for the sake of gear. That's fine, but they are not competing with anyone. They are just trying to prepare their characters for better stuff. This is actually quite common in games like WoW, where (unless maybe the player is PvPing in arena) PvP is really not very competitive, it is simply a means to get the desired loot.
So you see, it is not only untrue that PvP is the only thing to do at endgame, but it is also not always competitive. Much like others have said, sometimes the player does not even want to compete.
Now, for truly competitive PvP, I would take myself to some older games like AC or UO (though, I know both have changed quite a bit, so PvP is likely not nearly as good as it used to be).
I don't dislike PVP, but I definately enjoy teaming us with other players against monsters, bosses, and such. The team element is simply more enjoyable then the competitive bits, I believe.
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Playing: Nothing
Played: Champions Online, CoX, STO, PSO, WoW, lots of free-to-play crap
Looking Forward To: DC Universe Online, Blade and Soul
I have no interest in PvP as it's done on MMOs. The idea of two PCs beating the crap out of each other just bores me to tears, but then again, running around killing things for the sake of killing things does the same thing. I want an INTELLECTUAL game where it isn't just the quality of your weapons or your stats that determines victory, but the skill and strategy you put into the conflict.
The best conflicts are the ones where you never have to unsheathe your sword.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I have a feeling that a lot of people don't really dislike PvP, they dislike getting ganked/greifed/mobbed by 40 of your max lvl friends/corpse Camped/etc/etc/etc
-Currently looking forward to FFXIV
-Currently playing EvE and Global Agenda
We have a winner!!!!!
Many of those who started playing MMOs pre-UO just were not used tp PvP. Most of the truly older games were strictly PVE. They got used to being able to predict the Mob behavior.
They were able to become "uber" because they were able to predict behavior....much like a Las Vegas card counter.
PvP brought in the unpredictable human element. Many of the old D&D types could never adapt.
Add to your list the douchebags who frequent PvP and are the cause of the ganking, griefing, corpse camping etc, and we'd have a pretty solid summary.
Previous played: SWG (pre-NGE), DAoC, CoH, Anarchy Online, DDO, Champions Online Beta, LOTRO, GW2, SWTOR
While in concept this should be the case, however in actual use human behavior turns out to not be all that unpredictable..... "uber" PvP'ers just tend to predict a different set of behaviors & counter actions.
I like PvE because:
Some people don't want to play mmo's to compete though. Some people have jobs that are very competitive, and when they come home they want to relax, unwind, maybe rp a little bit and just have fun.
I like pvp sometimes. It breaks up the monotony of the grind and adds some excitment and spice.
But when people use exploits and hacks it ruins it for everyone except the hacker who is having the time of his life. Also, there are people who don't work and just play games all day long. They have all the best gear and in an itemcentric game they will mop the floor with you, unless they are just incompetent.
The unpopularity of PVP has nothing to do with competition or fear of losing & everything to do with bullies who are so desperate to improve their self esteem that they repeatedly target lower level players that have no hope of defending themselves. i.e 'Ganking'.
I think most people would be prepared to give PVP a try it it weren't for the childish minority that ruin it for everyone else. It's funny how advocates of 'ganking' often refer to themselves as being 'hardcore', when in fact all they are doing is the equivalent of 'taking candy from a baby'. Similarly players who prefer to avoid being constantly 'ganked' are referred to as 'Carebears' in an attempt to legitemise unsporting behaviour.
I haven't played much PVP myself, but I am planning to give it a try in AoC on a PVP-RP server. I am perfectly happy to pit my wits against someone else in a fair fight, but not pathetic bullying. If the PVP servers are dominated by 'ganking', like any sane customer I will switch to a PVE server until such time as Funcom alter the ruleset to encourage the actual gameplay I am paying for.
I couldn't care less about whether 'Hardcore' players say that makes me a 'Carebear', because I gave up worrying about 'name calling' a very long time ago.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
PVP isn't any good in MMORPG's. If you want to pit your reaction times and hand eye coordination against others, play a low ping FPS game. If you want to pit your strategic skill play a tatcical or strategic game against others. To me the real question is why do you like PVP? As others have aluded to, it's most likely to ease your insecurities and personal shortcomings. If you're really interested in a true test of skill, there are hundreds of games that offer that much better than any MMORPG.
Most people dislike pvp because of the advantage to another player due to the items that person posses.
Good items> bad items
I doubt the vast majority of people think about items at all when they decide whether to PvP or not. That's something you think about much later in the game. Most of those who don't PvP are probably not interested from the start or after they've tried it. a few times. It never gets to the gear question.
Also what else is there to do in MMORPG is a question which does some harm to this genre cause certain people actualy believe that it's pvp what is needed in mmorpg's, while many of these people totaly forget what can be done in a mmorpg, true that certain developers are transforming this genre into some sort of fast action fast reward type of system, but thats not what i felt MMORPG's are about, it has alway's been about the community, how to bond with others, how to be helpfull towards your community or how the community could be helpfull towards you. Unfortunaly due to internet becoming mainstream the whole bonding/meeting thing has become very rare as many are in a rush to lvl cap or actualy don't have hte time to get involved with this genre to truly play it, so they often resort to making the mmorpg more like a single player game.
It does amaze me how many people complain about mmorpg's becoming more a singleplayer type of game while these individuals don't even see that they themself are playing it like a singleplayer game while almost all mmo's offer much more, but it seems that player enjoy limiting themself to only the game's features. It also has nothing to do with being afraid to lose cause thats just a very short minded view.