No, but I'm sure they'll be hastily countered since I'm sure they're known about and if not I'll send Funcom the url. Or send the links to the hacks myself to them.
It is becoming more and more common in MMORPG's. I remember in Vanguard there were a few different hack programs that were being used right up until they released Ancient Port Warehouse. The program could set your speed extremely high, teleport you a set distance, levitate you, and run at a set axis. It was pretty lame and I was surprised it took SoE as long as it did to finally baffle the coder that was updating the memory address.
*Edit - I am not sure how they can stop the client side hacks, since I am not familiar with programming but I know in Vanguard they could not detect you hacking unless they saw you directly doing it. There is just so many people in the game it would be kind of hard to watch every single person.
As long as there are no consequences to hacking it will continue. Cheating is probably the greatest challenge facing online gaming's future, but this is just my opinion.
The combo hacks will be hard to track. Pretty much it is just binding of multi-keys to one key with a timer between strokes.
The combo hacks probably will not be countered which isn't really that big of a deal, but I'm sure they can automatically detect and ban people using tele/speed hacks
Actually it really want matter much about combo hacks, yea I agree with ya. If you move your combo is broken anyway, well anything besides a turning motion.
Yea any great distance changes can be tracked easily.
The combo hacks will be hard to track. Pretty much it is just binding of multi-keys to one key with a timer between strokes.
The combo hacks probably will not be countered which isn't really that big of a deal, but I'm sure they can automatically detect and ban people using tele/speed hacks
Not much you can do about them anyways, since you can do the same thing with a programable keyboard and technically not be breaking the rules.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Cheats and hacks can easily be overcomed with certain programming. It is common grounds for an MMO launch to have plenty of hackers, as it is exploitable, but it's also common ground for an MMO launch for the problems to be fixed almost immediately (at least from a triple A company)... it really isn't that difficult of a problem.
If they know how to code properly it will be harder to hack.
Also, by running a client side scan to insure all the files are correct helps a lot. People don't like some of the programs that let the company know what they are running but I think that it should be in the TOS or EULA that they'd be allowed to have these things so as to prevent cheating.
Comments
No, but I'm sure they'll be hastily countered since I'm sure they're known about and if not I'll send Funcom the url. Or send the links to the hacks myself to them.
hacks are client side not sure how you can fix them, there are youtube vidoes with them funcom had it removed.
It is becoming more and more common in MMORPG's. I remember in Vanguard there were a few different hack programs that were being used right up until they released Ancient Port Warehouse. The program could set your speed extremely high, teleport you a set distance, levitate you, and run at a set axis. It was pretty lame and I was surprised it took SoE as long as it did to finally baffle the coder that was updating the memory address.
*Edit - I am not sure how they can stop the client side hacks, since I am not familiar with programming but I know in Vanguard they could not detect you hacking unless they saw you directly doing it. There is just so many people in the game it would be kind of hard to watch every single person.
There are ways to prevent it. Like not accepting off the wall move requests server side for instance.
The combo hacks will be hard to track. Pretty much it is just binding of multi-keys to one key with a timer between strokes.
As long as there are no consequences to hacking it will continue. Cheating is probably the greatest challenge facing online gaming's future, but this is just my opinion.
The combo hacks probably will not be countered which isn't really that big of a deal, but I'm sure they can automatically detect and ban people using tele/speed hacks
Actually it really want matter much about combo hacks, yea I agree with ya. If you move your combo is broken anyway, well anything besides a turning motion.
Yea any great distance changes can be tracked easily.
The combo hacks probably will not be countered which isn't really that big of a deal, but I'm sure they can automatically detect and ban people using tele/speed hacks
Not much you can do about them anyways, since you can do the same thing with a programable keyboard and technically not be breaking the rules.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Cheats and hacks can easily be overcomed with certain programming. It is common grounds for an MMO launch to have plenty of hackers, as it is exploitable, but it's also common ground for an MMO launch for the problems to be fixed almost immediately (at least from a triple A company)... it really isn't that difficult of a problem.
If only SW:TOR could be this epic...
If they know how to code properly it will be harder to hack.
Also, by running a client side scan to insure all the files are correct helps a lot. People don't like some of the programs that let the company know what they are running but I think that it should be in the TOS or EULA that they'd be allowed to have these things so as to prevent cheating.