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Perfect World (MY) ew-ness...Good to know before you play.

 

BEWARE!!! Perfect World is another MMORPG with territory wars. I think any game with territory wars, ruins the game for any newbies looking to get to high levels. Here's some reference posts from PerfectWorld.CC with the issue.

TOPIC - which of the two server will i choose?

Posted by "drew018":


oracle or delphi? how will i know if my patch is english server? 



Quoted and Replied by "XKwisite":

Oracle=Server with several strong guilds,less PK(will change soon),cheaper market.



Delphi=1 guild to rule them all,TW is over.Immortal controls the other 2 guilds with land(espada,and legacy),Lots of random PK,highly inflated market.

Further replied by "Lord Devil":

Wow, yeah last time I logged in I saw Immortal taking over every piece of land soon... ! Crazy things are going on in laggy PW-MY 



Again from "XKwisite":

I actually find it kind of humorous, since i was helping intensity try to stop them and we tried to warn the server that this was going to happen. But of course they wouldn't believe it and instead prefered to think that we were just trying to capture all the territory for ourselves. Now within the next 2 weeks all lands will be owned by immortal,legacy,and espada. Oh and then within the next 2months espada will be wiped from the map since immortal has declared war on them. Which makes this even more funny since i told enforcer that this would happen and he didn't believe me. Now the server is out of control. Immortal has posted guards at all of the AOE spots,nobody but them and legacy can level and their PKing everyone in sight.Not to mention immortal now owns all of the eye's of forest which they bugged to get,then when forest run was removed because of them they got to keep them. Now they own all of them except for kins. To make this even better all of the little guilds sanctuary,inf3rnals,sphere,nightmare,divine,and RU are grouping together to take down immortal which is completely hopeless seeing as intensity was much stronger then this new alliance will ever be and still failed.



In conclusion the ignorance of mankind amuses me 

END TOPIC - (actually is followed by a couple of negative replies, but all the players know this and thus did not bother to say otherwise)

Here's the original post from the PW site for international english users, pertaining to the subject: http://pw-forum.onlinewelten.com/yaf_postst4256_which-of-the-two-server-will-i-choose.aspx

P.S. - Just look at the dates on the posts and look at the high number of members. A lot of ppl have quit this game already due to the TW (Territory Wars) issue.

So...don't join server DELPHI if you ever decide to play.

Currently Playing: 3ds Max 2009
Played and Loved: World of Warcraft, EVE Online, Warhammer Online
Best F2P MMO: Requiem Bloodymare
Want to Play: Aion (See Teaser), DCuniverseOnline (awesome gameplay videos)

Comments

  • doodler222doodler222 Member UncommonPosts: 112

     

    So...don't join server DELPHI if you ever decide to play.

    P.S. - Just look at the dates on the posts and look at the high number of members. A lot of ppl have quit this game already due to the TW (Territory Wars) issue.

     Yeah but TW is fun too.

  • clemayclemay Member Posts: 9

    I just started the game 5 days ago.

    Am level 20 ATM, and am also a member of Fearless.

     

    Can't wait to get higher level and see what we are capable of.

     

    WOOT!

     

    Luckee

    Fearless-Delphi Server

     

  • GtracerGtracer Member Posts: 32

    Im in delphi no problems right now nice community tho the occaisional asian

    I dislike grinding games alot....

  • xaussxauss Member, Newbie CommonPosts: 384

    Never heard of Fearless - tho i did quit a few weeks back - maybe you formed from some of the 'involved' guilds? - or not - eitherway, it makes little sense to split up into 3 guilds unless your main has filled 200 members after reaching level3. staying as one guild makes it easier to get in on FBs, and getting help to your lowbies for bosses

    It used to be Delphi had all the interesting politicking back during the (northern hemishere) winter, and Oracle was the static server in terms of power and dominating guilds

    basically i quit due to the tedium of the grind, and when my guild's land finally got swallowed up by ImmortaL, there was nothing to stick around for...

    i used to really enjoy the weekly battles against... Nightmare or Devine or Inf3rnales or Futureal or one of the other 'involved' clans.... and NEVER lost a single TW until ImmortaL (you should be able to guess which clan i was in if you were an 'involved' since only one guild fought all these)

    also there seemed to be a GM bias toward ImmortaL, leading to many speculating quite openly on the official servers that Cubizone staff were members of ImmortaL (never denied)...  

    but basically the problem has arisen because many players have come to a new server with vast experience from MY-CN servers or the CN servers knowing all the exploits and game mechanics and sought to control the server.

    account sharing + past experience has enabled higher level attainment, and botting has provided income for XP scrolls / heiros / dolls etc to supplement the TW income. since those doing the botting are often the guildmates and freinds, and perhaps cubizones staff themselves - it has gone on pretty much unchecked leading to massive inflation and economy-ruining inequitous wealth distribution

    when Shades, Memoire and UnitedRU first merged to form Intensity (now [H]elios) - arrogant little twats randomly ganking lowbies then crying in WC with their drama-trumpets when they got PKd quickly alienated Intensity from all the other guilds... thats why none of the other guilds supported Intensity - had Lelouchi and Khalystah controlled the halfwits giving their guild a bad rep things may have turned out differently

    not that it matters - i'm long gone and so are most of my freinds

     

    PS - seems oracle is just as bad

    http://forum.perfectworld.com.my/viewtopic.php?t=14653

    image

  • xwarlockxwarlock Member Posts: 26

    Territory wars are of no concern until you are high enough a lvl that you can choose whether or not you want to participate in it.

    This person seems to be searching for things to complain about.  I'm having lots of fun doing my own thing.  AoC flamer sent here?  Possibly...

    Quote:

    "basically i quit due to the tedium of the grind, and when my guild's land finally got swallowed up by ImmortaL, there was nothing to stick around for..."

    /End Quote.

    First point - tedium of the grind.   - Wow, this MMO out of all that I've played, and I've tried them all... Have this thing called "a grind" it's what gives xp, and believe it or not PW has the most quests, that's not made up, but a fact, so the grind is less than any other out there.  ... MMO's are not for this fellow.

    Second point, about "Immortals" ... Big deal lol.

    All I have to say is when the going gets tough, and you face a challenge, some people stay and some people tuck tail and run.  I'm not "scared" of any guild when I play lol.  It actually gives me incentive to lvl higher.  Funny attitude.

  • xwarlockxwarlock Member Posts: 26

    Originally posted by Gtracer


    Im in delphi no problems right now nice community tho the occaisional asian
    Care to elaborate on that statement?

    We should respect bacteria, it's all the culture some people have apparently.

  • xaussxauss Member, Newbie CommonPosts: 384

     

    Originally posted by xwarlock


    Territory wars are of no concern until you are high enough a lvl that you can choose whether or not you want to participate in it...
     
    First point - tedium of the grind.   - Wow, this MMO out of all that I've played, and I've tried them all... Have this thing called "a grind" it's what gives xp, and believe it or not PW has the most quests, that's not made up, but a fact, so the grind is less than any other out there.  ... MMO's are not for this fellow.
    Second point, about "Immortals" ... Big deal lol.
    All I have to say is when the going gets tough, and you face a challenge, some people stay and some people tuck tail and run.  I'm not "scared" of any guild when I play lol.  It actually gives me incentive to lvl higher.  Funny attitude.

     

     

    ah the naivety

    many people want to be involved with TWs, but poor design means very few will experience them (unless they are satisfied with throwing away hard-earned in-game gold to be slaughtered within a couple of minutes)... Cubizone have repeatedly stated that they are not allowed (under terms of the license) to alter the game files to make this feature more accessible - for the short and medium-term TW is as good as dead

    since you are new to these forums, and new to PW - and quite probably new to MMOs in general i shall explain 'grind' to you.

    All level-based games require attainment of xp (experience points) in order to attain the next level. Typically this is done by the completion of quests and killing of monsters (mobs). In some respect ALL can be considered a 'grind'. However, there are quantitative and qualitative differences to the 'grind', some can be mathematically measured, others are based on subjective experienced (they are independent measures, yet the former can influence the latter)

    PW has a very low quantitaive and qualitative grind scores initially, questing (including daily quests) providing most of the XP required to level, and little requirement to 'farm' XP.

    After you have attained level 60 or 70 the XP farming requisite causes both measures of grind to increase steeply. So now questing and daily quests (both (by now) Rosalind and world-quest (WQ) provide only a small % to the next level, requiring 80+% of the XP needing to be found by farming. As you move through the 7X levels, a solo player cherry-picking mobs for XP and grinding as hard-and fast as they can will make LESS than 1% of a level in an hour.

    Therefore players need to find 'AOE parties' to increse this 1% / hour to 5% / hour. This is attainable with XP scrolls and burning through hierograms (cash shop items) - not all players can afford to do this, and some classes (WF) are excluded from these parties all together. Of course AoE parties are unlikely to be uninterrupted. The controlling guilds will routinely scout the AoE areas for parties and PK them because they dont want others levelling, to waste your scrolls, dolls and heiros

    This is just the start of the XP - grind slope... it will continue to worsen as you pass through the 70s into the 80s and beyond (most players i knew have quit either in their 70s or 80s due to the tedious nature of XP farming)

    of course the XP grind is not the only grind here. Item grind is another tedioum. Since there is a huge advantage in having better gear, you will probably want some of that uber-loot. so you farm FBs for molders and HH for mats. Party requirements, drop rates, and endless farming the same instances over and over, make this yet another tedious grind.

    So when the possibility of fun TWs disappears, and the endless XP / item grinds stretch out before you to infinity most players think "screw this - i stopped having fun a while back, time to move on" and quit.

     

     

     

    image

  • xwarlockxwarlock Member Posts: 26

    Originally posted by xauss


     
    Originally posted by xwarlock


    Territory wars are of no concern until you are high enough a lvl that you can choose whether or not you want to participate in it...
     
    First point - tedium of the grind.   - Wow, this MMO out of all that I've played, and I've tried them all... Have this thing called "a grind" it's what gives xp, and believe it or not PW has the most quests, that's not made up, but a fact, so the grind is less than any other out there.  ... MMO's are not for this fellow.
    Second point, about "Immortals" ... Big deal lol.
    All I have to say is when the going gets tough, and you face a challenge, some people stay and some people tuck tail and run.  I'm not "scared" of any guild when I play lol.  It actually gives me incentive to lvl higher.  Funny attitude.

     

     

    ah the naivety

    many people want to be involved with TWs, but poor design means very few will experience them (unless they are satisfied with throwing away hard-earned in-game gold to be slaughtered within a couple of minutes)... Cubizone have repeatedly stated that they are not allowed (under terms of the license) to alter the game files to make this feature more accessible - for the short and medium-term TW is as good as dead

    since you are new to these forums, and new to PW - and quite probably new to MMOs in general i shall explain 'grind' to you.

    All level-based games require attainment of xp (experience points) in order to attain the next level. Typically this is done by the completion of quests and killing of monsters (mobs). In some respect ALL can be considered a 'grind'. However, there are quantitative and qualitative differences to the 'grind', some can be mathematically measured, others are based on subjective experienced (they are independent measures, yet the former can influence the latter)

    PW has a very low quantitaive and qualitative grind scores initially, questing (including daily quests) providing most of the XP required to level, and little requirement to 'farm' XP.

    After you have attained level 60 or 70 the XP farming requisite causes both measures of grind to increase steeply. So now questing and daily quests (both (by now) Rosalind and world-quest (WQ) provide only a small % to the next level, requiring 80+% of the XP needing to be found by farming. As you move through the 7X levels, a solo player cherry-picking mobs for XP and grinding as hard-and fast as they can will make LESS than 1% of a level in an hour.

    Therefore players need to find 'AOE parties' to increse this 1% / hour to 5% / hour. This is attainable with XP scrolls and burning through hierograms (cash shop items) - not all players can afford to do this, and some classes (WF) are excluded from these parties all together. Of course AoE parties are unlikely to be uninterrupted. The controlling guilds will routinely scout the AoE areas for parties and PK them because they dont want others levelling, to waste your scrolls, dolls and heiros

    This is just the start of the XP - grind slope... it will continue to worsen as you pass through the 70s into the 80s and beyond (most players i knew have quit either in their 70s or 80s due to the tedious nature of XP farming)

    of course the XP grind is not the only grind here. Item grind is another tedioum. Since there is a huge advantage in having better gear, you will probably want some of that uber-loot. so you farm FBs for molders and HH for mats. Party requirements, drop rates, and endless farming the same instances over and over, make this yet another tedious grind.

    So when the possibility of fun TWs disappears, and the endless XP / item grinds stretch out before you to infinity most players think "screw this - i stopped having fun a while back, time to move on" and quit.

     

     

     


    Griefers.  MMO's are primarily social mechanics with feature sets.

    New to MMO's? lol thanks for the grossly unfounded assumption.

    Ultima Online - 1989 - 2001

    ShadowBane - Casually

    EverCrack - Didn't care for the mechanics compared to UO it was a poorer system immensely, only offering 3D atomosphere

    Dark Age of Camelot - 2002 - 2006

    Dungeons & Dragons Online - Casually

    Lord Of the Rings Online - Not a bad game, but same mechanics until 2nd patch as most Western established MMO's, the cartoonish graphics as in WoW below, really turn me off.

    World of Warcraft - Casually though I don't care for it's cartoonish graphics

    Vanguard - BETA

    Horizons - Tested

    F2P - ARCHLORD, REQUIEM, SHAIYA, Knight Online,

    GUILD WARS (NOT A TRUE MMO) - good LAN GAME.

    NWN (See descrip of GW)

    -------------

    My style of play in MMO's is an extreme power gamer until I reach a high level with a few alts, then I tend to switch to a Role Playing mode, and helping newer players.

    Now, if you'd like to debate these points without assumptions, I'd be happy to.  I find that people whom overly criticize PW either don't like a challenge as offered by international players, or have a bias that is seriously lacking in culture.

    Now what is your main griefing points?  Let's go over them point by point with our own expertise in experience....

  • GtracerGtracer Member Posts: 32

    Meaning by the occaisional asian I mean some some one speaking asian so I cannot understand

     

    understand?

    I dislike grinding games alot....

  • xwarlockxwarlock Member Posts: 26

    We should respect bacteria, it's all the culture some people have...

    I take it since you speak "English" that you are from "England" ?

    ...you can lead a horse to water, but you can't make it "think"...

  • DeivosDeivos Member EpicPosts: 3,692

    Holy crap, you didn't even list AC...not that it's something to brag about but I think I'm the closest to have actually played all mmos out of anyone here, the list on my tag being severely truncated due to text limit...

     

    Yes...I have no life...At least I do good at work and like to think I am a good level of reason...

     

    Aside from that, you just seem to be a bit on the asshole side...I'm gonna ignore that as it's way to easy to come off as an asshole on the internet, seeing as the flavor of the text one is reading is mostly made up by the reader.

     

    Any who, territory wars, grinding/leveling, item farming...to assume any mmo lacks at least the last two issues is dumb. That is something we all seem to agree on.

     

    However, I am apt to say that any game that is dependent on a wide level range and forces any severe necessity to reach those high levels is not a game designed with skill in mind. It doesn't take skill to maim your way through NPCs using any form of auto attack or interval strike. It is not skill based to get new strong abilities that outright outmodes old abilities.  It is not skill based to gear yourself up and use the same template everyone who pvp uses for their class. Even is there's multiple templates for pvp, it's all prior planning, come real combat people just set their character about doing things, no improvising, no dodging, no blocking, nothing that can't be expected before the battle starts by simply looking up another players stats...

     

    The very nature of a strict level based system with a long level range is hardly one that utilizes skill, but instead is one designed with the market in mind. Like playing games in Korea, you don't sit on a home pc doing your own thing, you are at a public lan center renting computer time.  Any subscription based game is going to cater to this kinda difference, makng things require long periods of time via simple mechanics to get the most money out of the player.

     

    As for Territory Control, that is a mechanic I actually like, if it's done right. If there is no true competition aside from who has the biggest numbers attached to their stats, it's hardly worthwhile pvp to begin with. Add to this the tendency for imbalanced player bases to form and stomp out competition, you rapidly have the situation that characters that play longer will come out on top always, and others that can't put as much time in or aren't about to dedicate their life to a game won't ever be able to beat the ones that just play the games all day (exaggeration...I hope).

     

    Gonna cut myself off here.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • Bunktown207Bunktown207 Member Posts: 47
    Originally posted by xwarlock


    We should respect bacteria, it's all the culture some people have...
    I take it since you speak "English" that you are from "England" ?
    ...you can lead a horse to water, but you can't make it "think"...



     

    That's animal abuse....

    A horse will drink if it wants to, do you want it to buy you groceries?  Or lay battle plan?

    You chose a germ over a horse wtf is that chit?

     

  • teknicianteknician Member UncommonPosts: 270
    Originally posted by Deivos


    Holy crap, you didn't even list AC...not that it's something to brag about but I think I'm the closest to have actually played all mmos out of anyone here, the list on my tag being severely truncated due to text limit...
     
    MMOs I remember: AC, AA, DAoC, EQ, EQ2, L, L2, PS, LOtrO, DDO, Planetside, BE WW2, WoW, Ryzom, SWG, TR, CoX, HL, DR, PT, Exteel, Guild Wars, AO, Archlord, Dreamlords, Entropia, EVE, FF XI, Maple Story, Ogre Island, Planeshift, Rappelz, RFO, Runescape, MXO, SotNW, SL, Vanguard, UO.

     Kind of like my list...

    2Moons, 9Dragons, AP, AoC, ArchLord, AC, AW, CoH/CoV, DAoC, D&L, DDO, Dofus, DR, EVE, EQ, EQII, FFXI, Flyff, GW, HGL, Hero, Holic, LC, LI, LII, LOTRO, Mabinogi, MapleStory, MU, URU, Neocron, Neocron2, PSU, KO, PotBS, PotCO, Planetside, PE, PW,  Rappelz, iRO, Requiem, RFO, ROSE, RuneScape, Ryzom, SL, Silkroad, SGW (waiting for), SWG, SofNW, TR, ToP, Realm, Matrix, TSO,  There, Toontown (yes, that's right), UO, Vanguard, WoW

     

    I tested a lot of these. Not to mention a number of cancelled MMOs I've played or tested and all the betas I am participating in.

    I really do have a life even if it doesn't show...

  • Nebojsa15Nebojsa15 Member UncommonPosts: 20

    ive quit this game a while back... i was at lvl 10... my reasons... if it takes u more then a hour to get to lvl 10 most likely not even worth spending your time on coze u wont get far... and the other... the game takes forever .... running from one place to another... back and forth back and forth... it gets boring ... anoying.. and time consuming... those are my negatives... the pros of the game is the char creation... its about as good as any sims 2 game ... meybe even better... which dont come wtih most mmos....... graphic wise the game is stunning...... the skills look pretty good themselves....

    but ive also found from experience that the battle system is a lil bit scratch ( not sure how to describe it )  theres a certain laggy like feeling to it when you are using skills... but youre not really lagging ( well at least for me )...

  • minix2poominix2poo Member Posts: 49

    aww..... i think if lvl 10 in 1 hour is not enough for you, you should quit MMOs or just try to find a game without any lvlingsystem. in most MMOs at lvl 10 the game hasnt even started yet!!

     

    and the lagginess you feel when you use skills, thats the distance to the server. the larger the distance the longer it takes for your orders to reach the server. thats why most MMOs have their own region servers.

  • AtomyAtomy Member UncommonPosts: 76

    @ Xwarlock and Devos

    /sarcasm on

    Why is the game "Tibia" missing, ive seen you both have chosen for Runescape.

    If you played Tibia you both would had known what grinding is all about, since you miss the absolute hardcore game both. So i'd say both of those gamelist don't have alot of value.

    Even to UO makes up considerably for this :)

    /sarcasm off

     

  • BerzerkerFoxBerzerkerFox Member UncommonPosts: 16

    Some stuff that has been covered in this post... Such as Delphi being totally owned by one guild. Over 80% if not more of Oracle is owned by WarLord. So 'we' feel your pain too.  The Grind... We are all slaves to the grind. Every MMO has it, you can not ever hope to escape it. Some of the worse in recent memory... Silkroad Online. It took me hours on end to reach level 10 lol. And that is playing with 25 years of MMO experience. Heck, to level from 79 to 80, it literally takes 1 full year. That is in game time, and as no person can play a full year at one sitting... It takes considerably longer.

    My list also reads about as hefty as those other 2 guys...  I also agree on the immense quest system PW has, Cabal Online comes very close tho. Typically having up to it's max 5 running at all times and having a few you can't take on because of lack of space. In PW you typically have anywhere from a minimum of 8 to 15 quests going at one time. Which is fine, because when you return to turn them in, you level once or twice - at the lower levels.

    It only takes about 15 or so hours to make level 20, maybe less... I wasn't paying attention to time, as this game is so freakin fun you don't care about time. The first time you jump off a 50 mile high mountain and land, without a single loss of HP... Or something broken on your body... lol. Well, you have no idea the rush it gives. You seek out jumping from every high spot you can reach. Top altitude is 79 (miles?) in which you are completely alone up there. I've flown most of the map, and there is nothing up there that high. You can also drop out of the sky, even at that max height... Picking up speed as you freefall. And again, you land unharmed and full of a since of awe. I have never played another game that allows this, and not for lack of trying either.

    What people tend to forget sometimes, as they bring either their under-developed childish minds, or over-developed egotistical minds into the game atmosphere... This is a GAME, not 'real life' You leave your troubles at the door, jump in and take your mind off of real life. You are here for community obviously, or you wouldn't of joined a Massive Multiplayer game in the first place. Yes, typically most people like to Solo for a certain amount of time. This is the discovery part of the gameplay. After so many levels, 40 or so... People tend to look for a guild to take on more responsibility. Guilds are not there to really fight and bicker with one another. Guilds are there, or how I've always ran mine the past 16+ years... To help everyone that you have came before. You are there to guide new players in, to aid them in quests and guide them in direction.

    It is wrong to let your knowledge go wasted by ignoring the plight of the little guy. You were level one at one point, you had questions... Sometimes a friendly hand would help you on your way. I run an entire guild like this. And the number one thing, at least in this game that I've noticed. High levels will help you do your level 19/29 and such quests... So they can rob your butt blind and take YOUR Quest Reward! Yes, they help you to help themselves... Not to aid another human, a fellow person in dire need. No, they help you to gain the boss drops, such as Moulds and things. This is utterly dispicable. I plan to start my guild in the PWI that is coming out, to set an example to how things SHOULD be done. If you need help on these or any quests, you get it. Simple as that. No one will ask for anything in return. If you decide to repay those that aid you, later on when you are prety rich and well off... Then do so. "We" aren't here to rob the lowbie. Like 90% of the game currently does.

    As for the mystery as why I've not mentioned the guild name yet... We have decided to change it. It is up in the air right now what to choose. Might go with 'Paradigm' tho, seems logical. If not, that will most definately be a branch once 200 capacity has been met. And there will be only one set level to join us. Level 10. Why? By that time, the "Untamed" as they are called, have attained their transformations. You are slightly more useful after playing a hour or 2... And know very well how to navigate. Hopefully they haven't changed the level 20 and 100k requirement to make a guild, I estimate we will have it up and running within 10 hours or less. Nope, not campaigning for members. Just saying that there will be guilds that ask for nothing but your companionship. That don't ask for you to kill innocents to protect an area or something as absurd as that. When Territory Wars does kick in on the new game tho, and it will be a long time too... As no one under 40+ will dare to attempt one... (More reasonably 60) The top guilds at the time should probably evenly split up the game. And not all broken like you own this spot here at the top, then this spot waaaaaay over here... Breaking into even sections sounds logical. But listen to me, I'm just the FAIR voice of REASON... I'll probably be trampled lol. Ok, this rant has gone on long enough, thanks to those loyal or very bored people who read this. Bet you didn't expect this post to be here.

    END

    FOX

  • PelagatoPelagato Member UncommonPosts: 673

    awesome post... you got to the point

  • SourajitSourajit Member UncommonPosts: 472









    Is Perfect World Perfect At All?

     

    The name of the game is perfect world and thus we assume that this is a completely balanced game world, where you can spend hours having fun. So thus I installed the client and started playing the game. In the beginning you do like OMG! “Look at the graphics” and then you do the quests. Many quests are quite a change but mostly are the same old kill this number of that and collect this many that. Thus with the graphics and the journeys consuming your energy, time and giving you a complete breath taking view of the world you just hang on.

     

    You quite hang on till the late 30 levels and then you ask yourself, what am I doing in here? Occasionally there will be a FB mission and thus this dungeon completely impossible for a team of that level to do will rejuvenate you and you start wondering, why? But again you hang on. At 45+ levels you will need to use the cash shop or the Auction House and from here you will loose money and you ask yourself, why am I doing this? Now by this levels the quests have thinned out and you are grinding yourself to sleep.

     

    Then you go and read forums and you soon find the game is made to make you buy Hierograms for the mana and the health. A few levels later, you will go through into deep grind, where the lack of money and the lack of levels and the toughness to get levels will frustrate you. You will soon ask where is the fun in this game? , I mean dungeons and team gaming.

     

    There is completely lack of party content and if you play a were-fox, I do not see why you should not be able to grind more and reach the top levels. So the character were-fox is your key to success but you are tired to go and grind the same mobs and same levels and do the same skill unlocking quests.

     

    And thus you end it here and say to yourself “Give me a break “, there are better games to be played and there are smiles to be smiled than this tough grind to stardom.

     

    So Perfect world finally got out of your mind and it is no more a perfect world now, but just another Asian grind fest where you lost a few weeks of your entire life.

     

    But on the contrary, this game had everything from breath-taking graphics to a huge world, to many monsters and many skills and above all cute fully customizable characters. It lacked dungeons, it lacked team gaming and it lacked the most essential part  and that is fun of gaming where you log back in to find your friends planning something out or your guild making some raids or you going to try some tough boss at the end of a wild run.

     

    With boredom in your hand, you go and do FB caves and often you kill boss but you never get xp and never do get the molder drops you look for. The molder drops need a tablet and thus you go searching for low level players willing to get help from you for their FB missions.

     

    For me it lasted for a month and for my friends who happen to be hardcore gamers it lasted a few days lower than a month. I could have made it last for a bit more by buying Hierograms using real money but , why will I do that ? Thus there is no answer to this why.

     

     

     

     




    Cheers
    Sourajit Nandi

    " Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

    Once An Addict Always An Addict .

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