H4te, people put forth the exact same argument on the official forums a long time ago.... And have been ignored... Pity, isn't it? LOTS of arguments were put forth... good ones too. So? Vote with YOUR FEET! Don't play the FFA servers if you don't like the result! If you like it? Then go for it! Let the customers decide and let the chips fall where they may
I haven't been keeping track with this game like most of the people here... In fact, today is the first time i actually looked into this game since im looking for a new MMO to play during the summer. Im not here to beg for a change from the developers. as i don't care about this game as much as some of you do. All im saying is that this kind of "FFA" is not gonna get this game anywhere, and very disappointed to see the "next big MMO" turns out like this. Unless some serious changes are made, i guarantee you that this games not gonna get much further than the "sold out preorders"...
Right now, the game to me sounds a lot like one of those 5000x exp lineage2 private servers, where random 12 yr olds sit around and gank each other all day long and act like gangsters, without any purpose or meaning to it. Heck, even these private owned servers were smart enough to figure out creating peace zones at spawn points after teleporting/load. GG AoC.
I'm just gonna pass on this game and wait for WAR/Aion now.
I hear what you are saying H4te... But the game plays pretty good. At least "I" am enjoying it quite nicely.
It's worth playing, just roll PVE to avoid meaningless PVP.
Hh.... Um, you might just be a pure PVP sort. If you are and can't stomach meaningless death penalties? Avoid it!
Otherwise, it's really tasty!
the problem is , like i said, it plagues the whole pvp system core.
I am also talking about the pve servers. Sure, pve is safe and i don't have problems with those servers, they are fine but unfortunately, the border kingdoms will also be affected by this. The border kingdoms will just be a smaller version of the pvp servers.
Ala, griefer paradise in the BK of the pve servers. You will get the same effect, just on a smaller scale because there is no death penalty, no risk vs reward and no politics, the griefers will also win on the pve servers in the border kingdom. You can kill them but they will be back with full health everything.
It will be the same, just on a smaller scale so if u think people that pvp will be meaningful in the pve servers, they u are sadly mistaken.
You will just get the same effect as on the pvp servers, but just on a smaller scale.
That's why i said, if they don't change this, pvp is doomed for all servers.
There is truth in much of what you say Shadenis.
I don't see that anyone said playing on a PVE server would cure the basic problem.
However, it DOES allow a person to CHOOSE when they enter the FFA area and a way to level up without annoyance.
That works for me. I know how it will work and I can live with it.
I just don't like watching my back ALL of the time is all.
That said? It might have been better if FC had listened way back when.
H4te, people put forth the exact same argument on the official forums a long time ago.... And have been ignored... Pity, isn't it? LOTS of arguments were put forth... good ones too. So? Vote with YOUR FEET! Don't play the FFA servers if you don't like the result! If you like it? Then go for it! Let the customers decide and let the chips fall where they may
I haven't been keeping track with this game like most of the people here... In fact, today is the first time i actually looked into this game since im looking for a new MMO to play during the summer. Im not here to beg for a change from the developers. as i don't care about this game as much as some of you do. All im saying is that this kind of "FFA" is not gonna get this game anywhere, and very disappointed to see the "next big MMO" turns out like this. Unless some serious changes are made, i guarantee you that this games not gonna get much further than the "sold out preorders"...
Right now, the game to me sounds a lot like one of those 5000x exp lineage2 private servers, where random 12 yr olds sit around and gank each other all day long and act like gangsters, without any purpose or meaning to it. Heck, even these private owned servers were smart enough to figure out creating peace zones at spawn points after teleporting/load. GG AoC.
I'm just gonna pass on this game and wait for WAR/Aion now.
I hear what you are saying H4te... But the game plays pretty good. At least "I" am enjoying it quite nicely.
It's worth playing, just roll PVE to avoid meaningless PVP.
Hh.... Um, you might just be a pure PVP sort. If you are and can't stomach meaningless death penalties? Avoid it!
Otherwise, it's really tasty!
the problem is , like i said, it plagues the whole pvp system core.
I am also talking about the pve servers. Sure, pve is safe and i don't have problems with those servers, they are fine but unfortunately, the border kingdoms will also be affected by this. The border kingdoms will just be a smaller version of the pvp servers.
Ala, griefer paradise in the BK of the pve servers. You will get the same effect, just on a smaller scale because there is no death penalty, no risk vs reward and no politics, the griefers will also win on the pve servers in the border kingdom. You can kill them but they will be back with full health everything.
It will be the same, just on a smaller scale so if u think people that pvp will be meaningful in the pve servers, they u are sadly mistaken.
You will just get the same effect as on the pvp servers, but just on a smaller scale.
That's why i said, if they don't change this, pvp is doomed for all servers.
There is truth in much of what you say Shadenis.
I don't see that anyone said playing on a PVE server would cure the basic problem.
However, it DOES allow a person to CHOOSE when they enter the FFA area and a way to level up without annoyance.
That works for me. I know how it will work and I can live with it.
I just don't like watching my back ALL of the time is all.
That said? It might have been better if FC had listened way back when.
True, however, this mmo is made as a hybrid. Equal focus on pvp and pve.
It would be a shame to completely destroy the pvp effect. Will probably turn off allot of players, even if there are people who don't care, i think, the majority likes both pvp and pve.
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
Zoning: The current problem with the zoning system and layout is that u only have point A and point B.
In EVE and by example AC, this was different.
AOC , you can only have point A and B to access and to leave, this causes the griefer syndrome of spawn camping and zone/loading screen camping.
Putting up a rezz immunity or spawn immunity won't help , those systems are flawed. 30 seconds would not help if there is a PK group at those points ( A and they just wait till that effect is over and just kill you again.
That is a major design flaw i see in age of conan.
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
Wow I'm suprised at all the whining and carebearism and the game is barely out yet. It was advertised as a heavy PvP game since the beginning of development and noone was complaining here throughout beta. If you don't like PvP why would you do a blind deposit and play the game without doing research first?
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Wow I'm suprised at all the whining and carebearism and the game is barely out yet. It was advertised as a heavy PvP game since the beginning of development and noone was complaining here throughout beta. If you don't like PvP why would you do a blind deposit and play the game without doing research first?
I did, how am i a carebear when i played Uo pre trammel and i enjoyed it and i think that UO is one of the best mmo's in the mmo history?
I think you need to read first before draw those silly conclusions that this thread is full of carebears.
You must be really foolish if you can't see the truth!
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
Wow I'm suprised at all the whining and carebearism and the game is barely out yet. It was advertised as a heavy PvP game since the beginning of development and noone was complaining here throughout beta. If you don't like PvP why would you do a blind deposit and play the game without doing research first?
I did, how am i a carebear when i played Uo pre trammel and i enjoyed it and i think that UO is one of the best mmo's in the mmo history?
I think you need to read first before draw those silly conclusions that this thread is full of carebears.
You must be really foolish if you can't see the truth!
I rest my case
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
While I agree with alot of whats being said here, alot of you seem to be skipping by the most important part of this arguement.
THE GAME HASNT EVEN BEEN FULLY RELEASED!
When WoW came out it had zero honor system and again no risk/reward ... zero, zilch, none. PvP consisted of a mindless zerg back and forth from SS to TM. And you know what, people still pvp'd there 24/7. Im sure this game will end up being similar in that there will be natural hotbeds where people collect to PvP, gank, E-peen or whatever floats their boat. With the huge amount of interest in this game (im sure even Funcom are surprised right now) im sure they will implement some sort of system and or penalties.
My biggest concern is the ganking thats happening as people load from instance to instance and or zone to zone. Ganking is fine but dying in this way is totally unfair and unfun. Thankfully though there are many EASY ways to fix this. A simple 10 sec immunity when zoning or some form of debuff that made it impossible to attack and or be attacked for a few seconds would easily make that situation alot more fair/fun.
The game will evolve and things will be implemented, give it time. For now worry about the combat systems and the general state of the game.
While I agree with alot of whats being said here, alot of you seem to be skipping by the most important part of this arguement. THE GAME HASNT EVEN BEEN FULLY RELEASED! When WoW came out it had zero honor system and again no risk/reward ... zero, zilch, none. PvP consisted of a mindless zerg back and forth from SS to TM. And you know what, people still pvp'd there 24/7. Im sure this game will end up being similar in that there will be natural hotbeds where people collect to PvP, gank, E-peen or whatever floats their boat. With the huge amount of interest in this game (im sure even Funcom are surprised right now) im sure they will implement some sort of system and or penalties. My biggest concern is the ganking thats happening as people load from instance to instance and or zone to zone. Ganking is fine but dying in this way is totally unfair and unfun. Thankfully though there are many EASY ways to fix this. A simple 10 sec immunity when zoning or some form of debuff that made it impossible to attack and or be attacked for a few seconds would easily make that situation alot more fair/fun. The game will evolve and things will be implemented, give it time. For now worry about the combat systems and the general state of the game.
let's not talk about WOW pvp here because WOW had zero risk vs reward. The honor system was a REWARD and a GRIND. Nothing about risk. WOW had reward 100% risk 0% That's one of the reasons WOW pvp = flawed and plays like a boring death match aka meaningless pvp that is only for the grind and only implies griefing and pking and nobody can stop it. Same can happen with AOC.
While it is true, like i said in my OP: If FC doesn't change this , then it will be doomed.
If FC only system is : rezz immunity and spawn immunity , it will affect nothing because of the zone layout and flawed design principle.
FC needs a risk vs reward, a law /rule system. If one of these are missing, then mayhem will still happen because a karma system by example without risk = a flawed system. or a security zones system without risk vs reward = still extremely flawed since people will be back in a few snaps.
A risk vs reward system but without law system = also extremely flawed since that leads to griefer advantages and basically solves nothing .
You need both, one missing results in a entirely fiasco.
You people are sadly mistaken if you think rezz immunity will solve everything or those tiny things. You need a complete RULESET and a ruleset would have both risk vs reward system and a LAW/RULE system. One missing , like i said= a complete fiasco because it solves basically nothing and is just a meaningless implantation.
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
You had 5 Castles that could be taken by guilds, the entire game was pve except for an open pvp room. basically twice a week for 2 hours each time, the castles became open pvp, up for any guild of any size. it was: MAYHEM + RISK + REWARD. it was so fun. u had to defend castles against sometimes hundreds of players from many guilds and alliances(they often fought with each other) - absolute mayhem. u could loose ur castle loosing loot and access to dungeons - risk. taking another castle was extremely rewarding you'd have your player created guild banner displayed in the city and some rare loot.
plus on a small server you got to know the who's who on the server, alliances formed and broke. controlling the castles was like to be feared and respected on the server as a quality team. every week theyll recognis your guild icon above your head and tremble in fear as you invade their castle. other guilds will flock to your guild wanting to form alliances and help each other control their castles. the social aspect of pvp forms around your guilds and alliances. soon you find enemies, threats to your castle, they form alliances with others and the war escalates.
fun memories, War of the Emperium was the name of the battles. open pvp does need a purpose, and there has to be risks also, i totally agree with the OP.
..My biggest concern is the ganking thats happening as people load from instance to instance and or zone to zone. Ganking is fine but dying in this way is totally unfair and unfun. Thankfully though there are many EASY ways to fix this. A simple 10 sec immunity when zoning or some form of debuff that made it impossible to attack and or be attacked for a few seconds would easily make that situation alot more fair/fun. ...
like stated above.
10 seconds immunity is not a valid option.
The mob (probably 3 kids aged 13) will just be waiting for the 10 sec or even 30 sec debuff to wear off.
Then they will kill you.
All know my pet peeve now: ) Loading screens have no place in MMORPG's.
But you have to admit it: its negative effect shows in every part of the game
QFT. Point A and B will just be guarded by pk groups . Rezz immunity will not help , spawn will not help either since the zone setup is extremely flawed.
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
It'll probably just turn out like Shadowbane, where players will stick with friends or guildmates when traveling in the wild. Also if a player camped a choke-point and randomly killed players there, the players would just get on the chat channels and organize a hunting party to take that ganker out. It's anarchy but hey - this is Hyboria. The only justice should be mob justice.
Give it time and I'm sure there will even be "police/guard"-type guilds of players who attempt to protect their culture's territory, atleast maybe on the RP-PvP server.
I'll have to start with saying that i agree with probably every point the OP makes. BUT one thing i think you forget, the majority doesn't seem to mind these huge flaws you mention. To them it's great the way it is, just look at WoW.
We smart people have to realize we are a minority, hopefully we'll get a game tailored for us someday.
I'll have to start with saying that i agree with probably every point the OP makes. BUT one thing i think you forget, the majority doesn't seem to mind these huge flaws you mention. To them it's great the way it is, just look at WoW. We smart people have to realize we are a minority, hopefully we'll get a game tailored for us someday.
How long does it take before the majortity who plays the game gets bored of the constant dying because they are ganked by players. ( these are the people who don't whine on the forums which is a tiny minority)
How long would it take before those people get bored.
AOC isn't WOW and doesn't cater to that audience either. There are allot of people who come from early mmo's. The more they know , the more they think about it wether they quit or not.
New mmo newbies don't have a problem with this , but the way i see it, the majority of the people who will play AOC are NOT newbies.
In WOW this was the case but in AOC , it isn't. I omost know that for sure.
FC only option would be then is to create a grind similar to WOW, AOC core system focus on pvp also, don't forget that. AOC works different then WOW, it is using the EQ formula but don't forget that this is not WOW either.
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
If AOC doesn't change this, then pvp will fail on all servers, border kingdoms will fail, open world pvp will fail, everything because there are no rules, no risk vs reward, NOTHING! It all leads to meaningless pvp.
-shadenis-
I'll make this short and just say that you and I think alike as far as PvP goes. Well, mostly alike. I see risk and rewards where you don't, but that is just different tastes. I quoted the above, because this is going to be the focus of my post.
My first and most favorite game was DAoC. You've played DAoC, so we can refer to this game during my post. I feel that while FFA PvP may fail in AoC, Borderkeep PvP will not. It will all come down to Guild Pride. You mentioned Realm Pride in DAoC, well AoC will have Guild Pride. That is enough to make people fight other guilds in the border kingdoms. Having one of the few allowed keeps is another incentive. Those keeps are just cool and people will want them.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
nice post i decided to try FFA most people were mature but all of sudden i saw like gang of females toons lv 15-18s running around showing their boobs ganking people by white sands spawn point. I decided to stealth and run away hit another instance of white stands.
BTW the 10 sec immunity is useless cause of collison detection they just swarm around you can't even jump out of it.
If AOC doesn't change this, then pvp will fail on all servers, border kingdoms will fail, open world pvp will fail, everything because there are no rules, no risk vs reward, NOTHING! It all leads to meaningless pvp. -shadenis-
I'll make this short and just say that you and I think alike as far as PvP goes. Well, mostly alike. I see risk and rewards where you don't, but that is just different tastes. I quoted the above, because this is going to be the focus of my post. My first and most favorite game was DAoC. You've played DAoC, so we can refer to this game during my post. I feel that while FFA PvP may fail in AoC, Borderkeep PvP will not. It will all come down to Guild Pride. You mentioned Realm Pride in DAoC, well AoC will have Guild Pride. That is enough to make people fight other guilds in the border kingdoms. Having one of the few allowed keeps is another incentive. Those keeps are just cool and people will want them.
DAOC works very different then AOC. I enjoyed DAOC and DAOC offers the best consensual pvp to date and AOC can't match that.
AOC uses a totally different system. In DAOC , you have your realm, you have less those problems that AOC seem to have.
AOC is different then DAOC. the BK still affect like FFA, in DAOC , it used a totally different siege system, much more decided by the realm. Here , in age of conan , the siege system is totally controlled by the developers, there is little politics in it and there is little control for the players.
Example: the big issue 48 vs 48.
I can honestly say:
DAOC offered way more freedom then AOC will. DAOC is way more flexible then age of conan. AOC offers FFA but in a linear world where players do not decide and it also has other issues like the zone layout , the spawn and load issues, no politics which basically means that there won't be much drama.
I wish it was like DAOC, i really wish because that was a great game but AOC is diffferent.
----------------------------------------------------------- the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
..My biggest concern is the ganking thats happening as people load from instance to instance and or zone to zone. Ganking is fine but dying in this way is totally unfair and unfun. Thankfully though there are many EASY ways to fix this. A simple 10 sec immunity when zoning or some form of debuff that made it impossible to attack and or be attacked for a few seconds would easily make that situation alot more fair/fun. ...
like stated above.
10 seconds immunity is not a valid option.
The mob (probably 3 kids aged 13) will just be waiting for the 10 sec or even 30 sec debuff to wear off.
Then they will kill you.
All know my pet peeve now: ) Loading screens have no place in MMORPG's.
But you have to admit it: its ugly effect shows in every part of the game.
Loading - ganking - always controllable ONE fixed point entries.
Think you missed the whole point of my post. Point being the game was just released and its a work in progress. Also I said A 10 second immunity would make the situation MORE fun and fair. It would not be the perfect solution but it would atleast give people more of A sporting chance to run away and or stealth and potentially sneak away from harms way. And this would be A very simple thing to implement to make things better (not perfect).
Also comparing to WoW is valid in that it too was A game devoid of any sort of honor system for A long time and it was the most popular and most funded MMO of all time. The sky is not falling, the world isnt coming to an end. Just chill out and give things time.
..My biggest concern is the ganking thats happening as people load from instance to instance and or zone to zone. Ganking is fine but dying in this way is totally unfair and unfun. Thankfully though there are many EASY ways to fix this. A simple 10 sec immunity when zoning or some form of debuff that made it impossible to attack and or be attacked for a few seconds would easily make that situation alot more fair/fun. ...
like stated above.
10 seconds immunity is not a valid option.
The mob (probably 3 kids aged 13) will just be waiting for the 10 sec or even 30 sec debuff to wear off.
Then they will kill you.
All know my pet peeve now: ) Loading screens have no place in MMORPG's.
But you have to admit it: its ugly effect shows in every part of the game.
Loading - ganking - always controllable ONE fixed point entries.
Think you missed the whole point of my post. Point being the game was just released and its a work in progress. Also I said A 10 second immunity would make the situation MORE fun and fair. It would not be the perfect solution but it would atleast give people more of A sporting chance to run away and or stealth and potentially sneak away from harms way. And this would be A very simple thing to implement to make things better (not perfect).
Also comparing to WoW is valid in that it too was A game devoid of any sort of honor system for A long time and it was the most popular and most funded MMO of all time. The sky is not falling, the world isnt coming to an end. Just chill out and give things time.
10 sec immunity will not work if group of players can surround and trap you till the buff goes away.
You might be right about that, i guess only time will tell. Maybe FC will realise their mistake and change the PvP for the better. Or maybe they'll take the same path as WoW and just make the grind endless
edit: I have to add, WoW went for a more "competative" style of PvP where everything is balanced and you fight in equal teams etc. This pleases a different crowd and i think it has a big fanbase with online gaming beeing so big and all.
This is a well thought out post and addresses issues a good few people have talked about, compares it to other success full open world PvP games. I fear it will get raided by fanboi's shouting their warcries of 'QQ', 'roll PvE', and some junk about 'being warrior's' (it's a game, go join the army if you want to be a 'warrior') . I think trying to compare any IG mechanic to RL is always a bad move and leaves a thread wide open to get royally Godwin'd, but a good experssion of concern over the present system in relation to other games on the market is defiinatley not out of place.
No, I"m sorry, you aren't being fair or open minded.
First off, I play an FFA pvp game. Also, funny enough, I'm not a huge fan of them (long story there). However, FFA pvp makes perfect sense if you understand it and are willing to play given the rules.
And there are rules.
It's about allies. It's about playing along with people who have your back. It's about retribution. It can be extremely exciting. I have to say that some of the best pvp that I've ever experienced was in open clan warfare in Lineage 2. Very exciting. But the problem is that people who are exposed to it can't see the forest from the trees.
They are most likely out soloing or in a small group. They get killed and they start complaining. They aren't playing by the rules. Which are...
Play with a strong group
If you get killed, gather your allies, find your enemies and get retribution
Make sure you spy on your enemies in order to catch them unawares or bring a large army to disrupt their raid if they are there in numbers, etc.
in other words, give as good as you get
Otherwise you really don't have any business playing FFA.
I will say that personally I prefer the realm vs realm pvp. But in no way does it discount ffa pvp. You just have to understand it and not assume that it's like other systems.
I can't even go into the countless times we had an army on our way to a raid only to encounter an enemy with a larger army and we were destroyed. Or that some of our people were ganked so we gathered our entire alliance to exact retribution, marched through dangerous territory destroying everything in our way to get to them and to destroy them.
Sorry... you either understand FFA or you don't. If you don't understand how it works and if you aren't willing to "play along" you really shouldn't be there. You are wasting your time and your money.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Some sort of ruleset must be in for FFA to be fun. If you kill you're own 'race' you should get a penalty for it. Orelse it's like playing Quake online.
But it doesn't sound like it was build with PvP as a core of the game. Sure 'end game raids' with siegning, but until then?
UO, EvE, Shadowbane and SWG is/were for me, the best game for PvP. But I will try AoC and see if I like it or not. Will keep in mind that this is not a PvP centric game.
Some sort of ruleset must be in for FFA to be fun. If you kill you're own 'race' you should get a penalty for it. Orelse it's like playing Quake online. But it doesn't sound like it was build with PvP as a core of the game. Sure 'end game raids' with siegning, but until then? UO, EvE, Shadowbane and SWG is/were for me, the best game for PvP. But I will try AoC and see if I like it or not. Will keep in mind that this is not a PvP centric game.
no, that's not ffa pvp. Seriously, players need to get their heads around this.
It's NOT about your race or "side'. That doesn't matter. It's about your allies, your clan, your friends. Trust me, it works. It's about might = right, about your decisions and the consequences.
So, for instance, if you are part of a ganking alliance and no one likes you, suddenly they all band together and hunt you down mercilessly until you either fall in line or you disband or you gather more allies. That's the game. You can't go into an FFA situation and start appling R vs R or Battleground mentality. It's not abouot that but it does work if you understand it.
The penalty is your action. If I were to gank you (whcih I woudln't... I'm not a ganker if I can help it.. unless you have done the same to me in the past) then you would get friends and you would hunt me down. So I've reaped what I've sown. I've made a difficult situation for myself. So I either need to gain allies, be humble and apologize and hope you take mercy, or just continue and hope I can get away with it.
But either way, my gameplay will be affected by my actions.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
no, that's not ffa pvp. Seriously, players need to get their heads around this. It's NOT about your race or "side'. That doesn't matter. It's about your allies, your clan, your friends. Trust me, it works. It's about might = right, about your decisions and the consequences. So, for instance, if you are part of a ganking alliance and no one likes you, suddenly they all band together and hunt you down mercilessly until you either fall in line or you disband or you gather more allies. That's the game. You can't go into an FFA situation and start appling R vs R or Battleground mentality. It's not abouot that but it does work if you understand it. The penalty is your action. If I were to gank you (whcih I woudln't... I'm not a ganker if I can help it.. unless you have done the same to me in the past) then you would get friends and you would hunt me down. So I've reaped what I've sown. I've made a difficult situation for myself. So I either need to gain allies, be humble and apologize and hope you take mercy, or just continue and hope I can get away with it. But either way, my gameplay will be affected by my actions.
The problem with AoC is that there is no incentive to retaliate after beeing killed, you won't loose anything by beeing killed. And the people running around ganking atm isn't gaining anything either, so most of them will probably get tired of it after a while.
Also what seems to be a problem in AoC is the fact that you can just zone out if you're beeing chased by someone looking for retaliation, maybe he'll zone back in and be in a different instance #.
I also know that you're a L2 player(seen you in the forums), and the fact is that the pvp in AoC will be nowhere near L2 PvP since there's no reason for the pvp, the one you kill won't loose anything and will be back within seconds, so there will be none of the famous "L2 drama".
no, that's not ffa pvp. Seriously, players need to get their heads around this. It's NOT about your race or "side'. That doesn't matter. It's about your allies, your clan, your friends. Trust me, it works. It's about might = right, about your decisions and the consequences. So, for instance, if you are part of a ganking alliance and no one likes you, suddenly they all band together and hunt you down mercilessly until you either fall in line or you disband or you gather more allies. That's the game. You can't go into an FFA situation and start appling R vs R or Battleground mentality. It's not abouot that but it does work if you understand it. The penalty is your action. If I were to gank you (whcih I woudln't... I'm not a ganker if I can help it.. unless you have done the same to me in the past) then you would get friends and you would hunt me down. So I've reaped what I've sown. I've made a difficult situation for myself. So I either need to gain allies, be humble and apologize and hope you take mercy, or just continue and hope I can get away with it. But either way, my gameplay will be affected by my actions.
The problem with AoC is that there is no incentive to retaliate after beeing killed, you won't loose anything by beeing killed. And the people running around ganking atm isn't gaining anything either, so most of them will probably get tired of it after a while.
Also what seems to be a problem in AoC is the fact that you can just zone out if you're beeing chased by someone looking for retaliation, maybe he'll zone back in and be in a different instance #.
I also know that you're a L2 player(seen you in the forums), and the fact is that the pvp in AoC will be nowhere near L2 PvP since there's no reason for the pvp, the one you kill won't loose anything and will be back within seconds, so there will be none of the famous "L2 drama".
Ah, ok well then that needs to be addressed. You shouldn't be able to zone out (interesting enough, I just posted in the L2 forums regarding force logging during pvp) if you are in the middle of an attack... or it should take x amount of seconds (20?) to change zones.
And there should be some sort of xp loss or some sort of debilitating death sickness if you are killed. If it's just kill or be killed and that's it then you are right, that can be a bit dissapointing.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
It isn't risk , just something annoying.
-----------------------------------------------------------
the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
I haven't been keeping track with this game like most of the people here... In fact, today is the first time i actually looked into this game since im looking for a new MMO to play during the summer. Im not here to beg for a change from the developers. as i don't care about this game as much as some of you do. All im saying is that this kind of "FFA" is not gonna get this game anywhere, and very disappointed to see the "next big MMO" turns out like this. Unless some serious changes are made, i guarantee you that this games not gonna get much further than the "sold out preorders"...
Right now, the game to me sounds a lot like one of those 5000x exp lineage2 private servers, where random 12 yr olds sit around and gank each other all day long and act like gangsters, without any purpose or meaning to it. Heck, even these private owned servers were smart enough to figure out creating peace zones at spawn points after teleporting/load. GG AoC.
I'm just gonna pass on this game and wait for WAR/Aion now.
I hear what you are saying H4te... But the game plays pretty good. At least "I" am enjoying it quite nicely.
It's worth playing, just roll PVE to avoid meaningless PVP.
Hh.... Um, you might just be a pure PVP sort. If you are and can't stomach meaningless death penalties? Avoid it!
Otherwise, it's really tasty!
the problem is , like i said, it plagues the whole pvp system core.I am also talking about the pve servers. Sure, pve is safe and i don't have problems with those servers, they are fine but unfortunately, the border kingdoms will also be affected by this. The border kingdoms will just be a smaller version of the pvp servers.
Ala, griefer paradise in the BK of the pve servers. You will get the same effect, just on a smaller scale because there is no death penalty, no risk vs reward and no politics, the griefers will also win on the pve servers in the border kingdom. You can kill them but they will be back with full health everything.
It will be the same, just on a smaller scale so if u think people that pvp will be meaningful in the pve servers, they u are sadly mistaken.
You will just get the same effect as on the pvp servers, but just on a smaller scale.
That's why i said, if they don't change this, pvp is doomed for all servers.
There is truth in much of what you say Shadenis.
I don't see that anyone said playing on a PVE server would cure the basic problem.
However, it DOES allow a person to CHOOSE when they enter the FFA area and a way to level up without annoyance.
That works for me. I know how it will work and I can live with it.
I just don't like watching my back ALL of the time is all.
That said? It might have been better if FC had listened way back when.
I haven't been keeping track with this game like most of the people here... In fact, today is the first time i actually looked into this game since im looking for a new MMO to play during the summer. Im not here to beg for a change from the developers. as i don't care about this game as much as some of you do. All im saying is that this kind of "FFA" is not gonna get this game anywhere, and very disappointed to see the "next big MMO" turns out like this. Unless some serious changes are made, i guarantee you that this games not gonna get much further than the "sold out preorders"...
Right now, the game to me sounds a lot like one of those 5000x exp lineage2 private servers, where random 12 yr olds sit around and gank each other all day long and act like gangsters, without any purpose or meaning to it. Heck, even these private owned servers were smart enough to figure out creating peace zones at spawn points after teleporting/load. GG AoC.
I'm just gonna pass on this game and wait for WAR/Aion now.
I hear what you are saying H4te... But the game plays pretty good. At least "I" am enjoying it quite nicely.
It's worth playing, just roll PVE to avoid meaningless PVP.
Hh.... Um, you might just be a pure PVP sort. If you are and can't stomach meaningless death penalties? Avoid it!
Otherwise, it's really tasty!
the problem is , like i said, it plagues the whole pvp system core.I am also talking about the pve servers. Sure, pve is safe and i don't have problems with those servers, they are fine but unfortunately, the border kingdoms will also be affected by this. The border kingdoms will just be a smaller version of the pvp servers.
Ala, griefer paradise in the BK of the pve servers. You will get the same effect, just on a smaller scale because there is no death penalty, no risk vs reward and no politics, the griefers will also win on the pve servers in the border kingdom. You can kill them but they will be back with full health everything.
It will be the same, just on a smaller scale so if u think people that pvp will be meaningful in the pve servers, they u are sadly mistaken.
You will just get the same effect as on the pvp servers, but just on a smaller scale.
That's why i said, if they don't change this, pvp is doomed for all servers.
There is truth in much of what you say Shadenis.
I don't see that anyone said playing on a PVE server would cure the basic problem.
However, it DOES allow a person to CHOOSE when they enter the FFA area and a way to level up without annoyance.
That works for me. I know how it will work and I can live with it.
I just don't like watching my back ALL of the time is all.
That said? It might have been better if FC had listened way back when.
True, however, this mmo is made as a hybrid. Equal focus on pvp and pve.
It would be a shame to completely destroy the pvp effect. Will probably turn off allot of players, even if there are people who don't care, i think, the majority likes both pvp and pve.
-----------------------------------------------------------
the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
Another thing i would like to add is.
Zoning: The current problem with the zoning system and layout is that u only have point A and point B.
In EVE and by example AC, this was different.
AOC , you can only have point A and B to access and to leave, this causes the griefer syndrome of spawn camping and zone/loading screen camping.
Putting up a rezz immunity or spawn immunity won't help , those systems are flawed. 30 seconds would not help if there is a PK group at those points ( A and they just wait till that effect is over and just kill you again.
That is a major design flaw i see in age of conan.
-----------------------------------------------------------
the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
Wow I'm suprised at all the whining and carebearism and the game is barely out yet. It was advertised as a heavy PvP game since the beginning of development and noone was complaining here throughout beta. If you don't like PvP why would you do a blind deposit and play the game without doing research first?
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
I think you need to read first before draw those silly conclusions that this thread is full of carebears.
You must be really foolish if you can't see the truth!
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the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
I think you need to read first before draw those silly conclusions that this thread is full of carebears.
You must be really foolish if you can't see the truth!
I rest my case
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
While I agree with alot of whats being said here, alot of you seem to be skipping by the most important part of this arguement.
THE GAME HASNT EVEN BEEN FULLY RELEASED!
When WoW came out it had zero honor system and again no risk/reward ... zero, zilch, none. PvP consisted of a mindless zerg back and forth from SS to TM. And you know what, people still pvp'd there 24/7. Im sure this game will end up being similar in that there will be natural hotbeds where people collect to PvP, gank, E-peen or whatever floats their boat. With the huge amount of interest in this game (im sure even Funcom are surprised right now) im sure they will implement some sort of system and or penalties.
My biggest concern is the ganking thats happening as people load from instance to instance and or zone to zone. Ganking is fine but dying in this way is totally unfair and unfun. Thankfully though there are many EASY ways to fix this. A simple 10 sec immunity when zoning or some form of debuff that made it impossible to attack and or be attacked for a few seconds would easily make that situation alot more fair/fun.
The game will evolve and things will be implemented, give it time. For now worry about the combat systems and the general state of the game.
let's not talk about WOW pvp here because WOW had zero risk vs reward. The honor system was a REWARD and a GRIND. Nothing about risk. WOW had reward 100% risk 0% That's one of the reasons WOW pvp = flawed and plays like a boring death match aka meaningless pvp that is only for the grind and only implies griefing and pking and nobody can stop it. Same can happen with AOC.
While it is true, like i said in my OP: If FC doesn't change this , then it will be doomed.
If FC only system is : rezz immunity and spawn immunity , it will affect nothing because of the zone layout and flawed design principle.
FC needs a risk vs reward, a law /rule system. If one of these are missing, then mayhem will still happen because a karma system by example without risk = a flawed system. or a security zones system without risk vs reward = still extremely flawed since people will be back in a few snaps.
A risk vs reward system but without law system = also extremely flawed since that leads to griefer advantages and basically solves nothing .
You need both, one missing results in a entirely fiasco.
You people are sadly mistaken if you think rezz immunity will solve everything or those tiny things. You need a complete RULESET and a ruleset would have both risk vs reward system and a LAW/RULE system. One missing , like i said= a complete fiasco because it solves basically nothing and is just a meaningless implantation.
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the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
a pvp system i liked was Ragnarok Online.
You had 5 Castles that could be taken by guilds, the entire game was pve except for an open pvp room. basically twice a week for 2 hours each time, the castles became open pvp, up for any guild of any size. it was: MAYHEM + RISK + REWARD. it was so fun. u had to defend castles against sometimes hundreds of players from many guilds and alliances(they often fought with each other) - absolute mayhem. u could loose ur castle loosing loot and access to dungeons - risk. taking another castle was extremely rewarding you'd have your player created guild banner displayed in the city and some rare loot.
plus on a small server you got to know the who's who on the server, alliances formed and broke. controlling the castles was like to be feared and respected on the server as a quality team. every week theyll recognis your guild icon above your head and tremble in fear as you invade their castle. other guilds will flock to your guild wanting to form alliances and help each other control their castles. the social aspect of pvp forms around your guilds and alliances. soon you find enemies, threats to your castle, they form alliances with others and the war escalates.
fun memories, War of the Emperium was the name of the battles. open pvp does need a purpose, and there has to be risks also, i totally agree with the OP.
like stated above.
10 seconds immunity is not a valid option.
The mob (probably 3 kids aged 13) will just be waiting for the 10 sec or even 30 sec debuff to wear off.
Then they will kill you.
All know my pet peeve now: ) Loading screens have no place in MMORPG's.
But you have to admit it: its negative effect shows in every part of the game
QFT. Point A and B will just be guarded by pk groups . Rezz immunity will not help , spawn will not help either since the zone setup is extremely flawed.
-----------------------------------------------------------
the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
It'll probably just turn out like Shadowbane, where players will stick with friends or guildmates when traveling in the wild. Also if a player camped a choke-point and randomly killed players there, the players would just get on the chat channels and organize a hunting party to take that ganker out. It's anarchy but hey - this is Hyboria. The only justice should be mob justice.
Give it time and I'm sure there will even be "police/guard"-type guilds of players who attempt to protect their culture's territory, atleast maybe on the RP-PvP server.
I'll have to start with saying that i agree with probably every point the OP makes. BUT one thing i think you forget, the majority doesn't seem to mind these huge flaws you mention. To them it's great the way it is, just look at WoW.
We smart people have to realize we are a minority, hopefully we'll get a game tailored for us someday.
How long does it take before the majortity who plays the game gets bored of the constant dying because they are ganked by players. ( these are the people who don't whine on the forums which is a tiny minority)
How long would it take before those people get bored.
AOC isn't WOW and doesn't cater to that audience either. There are allot of people who come from early mmo's. The more they know , the more they think about it wether they quit or not.
New mmo newbies don't have a problem with this , but the way i see it, the majority of the people who will play AOC are NOT newbies.
In WOW this was the case but in AOC , it isn't. I omost know that for sure.
FC only option would be then is to create a grind similar to WOW, AOC core system focus on pvp also, don't forget that. AOC works different then WOW, it is using the EQ formula but don't forget that this is not WOW either.
-----------------------------------------------------------
the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
If AOC doesn't change this, then pvp will fail on all servers, border kingdoms will fail, open world pvp will fail, everything because there are no rules, no risk vs reward, NOTHING! It all leads to meaningless pvp.
-shadenis-
I'll make this short and just say that you and I think alike as far as PvP goes. Well, mostly alike. I see risk and rewards where you don't, but that is just different tastes. I quoted the above, because this is going to be the focus of my post.
My first and most favorite game was DAoC. You've played DAoC, so we can refer to this game during my post. I feel that while FFA PvP may fail in AoC, Borderkeep PvP will not. It will all come down to Guild Pride. You mentioned Realm Pride in DAoC, well AoC will have Guild Pride. That is enough to make people fight other guilds in the border kingdoms. Having one of the few allowed keeps is another incentive. Those keeps are just cool and people will want them.
MMORPG's w/ Max level characters: DAoC, SWG, & WoW
Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.
nice post i decided to try FFA most people were mature but all of sudden i saw like gang of females toons lv 15-18s running around showing their boobs ganking people by white sands spawn point. I decided to stealth and run away hit another instance of white stands.
BTW the 10 sec immunity is useless cause of collison detection they just swarm around you can't even jump out of it.
DAOC works very different then AOC. I enjoyed DAOC and DAOC offers the best consensual pvp to date and AOC can't match that.
AOC uses a totally different system. In DAOC , you have your realm, you have less those problems that AOC seem to have.
AOC is different then DAOC. the BK still affect like FFA, in DAOC , it used a totally different siege system, much more decided by the realm. Here , in age of conan , the siege system is totally controlled by the developers, there is little politics in it and there is little control for the players.
Example: the big issue 48 vs 48.
I can honestly say:
DAOC offered way more freedom then AOC will. DAOC is way more flexible then age of conan. AOC offers FFA but in a linear world where players do not decide and it also has other issues like the zone layout , the spawn and load issues, no politics which basically means that there won't be much drama.
I wish it was like DAOC, i really wish because that was a great game but AOC is diffferent.
-----------------------------------------------------------
the old days, the days of gold.
representer of euhporium, shade/amity , high member of the council.
played
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan
playing: EVE ONLINE
Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn
like stated above.
10 seconds immunity is not a valid option.
The mob (probably 3 kids aged 13) will just be waiting for the 10 sec or even 30 sec debuff to wear off.
Then they will kill you.
All know my pet peeve now: ) Loading screens have no place in MMORPG's.
But you have to admit it: its ugly effect shows in every part of the game.
Loading - ganking - always controllable ONE fixed point entries.
Think you missed the whole point of my post. Point being the game was just released and its a work in progress. Also I said A 10 second immunity would make the situation MORE fun and fair. It would not be the perfect solution but it would atleast give people more of A sporting chance to run away and or stealth and potentially sneak away from harms way. And this would be A very simple thing to implement to make things better (not perfect).
Also comparing to WoW is valid in that it too was A game devoid of any sort of honor system for A long time and it was the most popular and most funded MMO of all time. The sky is not falling, the world isnt coming to an end. Just chill out and give things time.
like stated above.
10 seconds immunity is not a valid option.
The mob (probably 3 kids aged 13) will just be waiting for the 10 sec or even 30 sec debuff to wear off.
Then they will kill you.
All know my pet peeve now: ) Loading screens have no place in MMORPG's.
But you have to admit it: its ugly effect shows in every part of the game.
Loading - ganking - always controllable ONE fixed point entries.
Think you missed the whole point of my post. Point being the game was just released and its a work in progress. Also I said A 10 second immunity would make the situation MORE fun and fair. It would not be the perfect solution but it would atleast give people more of A sporting chance to run away and or stealth and potentially sneak away from harms way. And this would be A very simple thing to implement to make things better (not perfect).
Also comparing to WoW is valid in that it too was A game devoid of any sort of honor system for A long time and it was the most popular and most funded MMO of all time. The sky is not falling, the world isnt coming to an end. Just chill out and give things time.
10 sec immunity will not work if group of players can surround and trap you till the buff goes away.
You might be right about that, i guess only time will tell. Maybe FC will realise their mistake and change the PvP for the better. Or maybe they'll take the same path as WoW and just make the grind endless
edit: I have to add, WoW went for a more "competative" style of PvP where everything is balanced and you fight in equal teams etc. This pleases a different crowd and i think it has a big fanbase with online gaming beeing so big and all.
No, I"m sorry, you aren't being fair or open minded.
First off, I play an FFA pvp game. Also, funny enough, I'm not a huge fan of them (long story there). However, FFA pvp makes perfect sense if you understand it and are willing to play given the rules.
And there are rules.
It's about allies. It's about playing along with people who have your back. It's about retribution. It can be extremely exciting. I have to say that some of the best pvp that I've ever experienced was in open clan warfare in Lineage 2. Very exciting. But the problem is that people who are exposed to it can't see the forest from the trees.
They are most likely out soloing or in a small group. They get killed and they start complaining. They aren't playing by the rules. Which are...
Play with a strong group
If you get killed, gather your allies, find your enemies and get retribution
Make sure you spy on your enemies in order to catch them unawares or bring a large army to disrupt their raid if they are there in numbers, etc.
in other words, give as good as you get
Otherwise you really don't have any business playing FFA.
I will say that personally I prefer the realm vs realm pvp. But in no way does it discount ffa pvp. You just have to understand it and not assume that it's like other systems.
I can't even go into the countless times we had an army on our way to a raid only to encounter an enemy with a larger army and we were destroyed. Or that some of our people were ganked so we gathered our entire alliance to exact retribution, marched through dangerous territory destroying everything in our way to get to them and to destroy them.
Sorry... you either understand FFA or you don't. If you don't understand how it works and if you aren't willing to "play along" you really shouldn't be there. You are wasting your time and your money.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Some sort of ruleset must be in for FFA to be fun. If you kill you're own 'race' you should get a penalty for it. Orelse it's like playing Quake online.
But it doesn't sound like it was build with PvP as a core of the game. Sure 'end game raids' with siegning, but until then?
UO, EvE, Shadowbane and SWG is/were for me, the best game for PvP. But I will try AoC and see if I like it or not. Will keep in mind that this is not a PvP centric game.
Which Final Fantasy Character Are You?
Final Fantasy 7
no, that's not ffa pvp. Seriously, players need to get their heads around this.
It's NOT about your race or "side'. That doesn't matter. It's about your allies, your clan, your friends. Trust me, it works. It's about might = right, about your decisions and the consequences.
So, for instance, if you are part of a ganking alliance and no one likes you, suddenly they all band together and hunt you down mercilessly until you either fall in line or you disband or you gather more allies. That's the game. You can't go into an FFA situation and start appling R vs R or Battleground mentality. It's not abouot that but it does work if you understand it.
The penalty is your action. If I were to gank you (whcih I woudln't... I'm not a ganker if I can help it.. unless you have done the same to me in the past) then you would get friends and you would hunt me down. So I've reaped what I've sown. I've made a difficult situation for myself. So I either need to gain allies, be humble and apologize and hope you take mercy, or just continue and hope I can get away with it.
But either way, my gameplay will be affected by my actions.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The problem with AoC is that there is no incentive to retaliate after beeing killed, you won't loose anything by beeing killed. And the people running around ganking atm isn't gaining anything either, so most of them will probably get tired of it after a while.
Also what seems to be a problem in AoC is the fact that you can just zone out if you're beeing chased by someone looking for retaliation, maybe he'll zone back in and be in a different instance #.
I also know that you're a L2 player(seen you in the forums), and the fact is that the pvp in AoC will be nowhere near L2 PvP since there's no reason for the pvp, the one you kill won't loose anything and will be back within seconds, so there will be none of the famous "L2 drama".
The problem with AoC is that there is no incentive to retaliate after beeing killed, you won't loose anything by beeing killed. And the people running around ganking atm isn't gaining anything either, so most of them will probably get tired of it after a while.
Also what seems to be a problem in AoC is the fact that you can just zone out if you're beeing chased by someone looking for retaliation, maybe he'll zone back in and be in a different instance #.
I also know that you're a L2 player(seen you in the forums), and the fact is that the pvp in AoC will be nowhere near L2 PvP since there's no reason for the pvp, the one you kill won't loose anything and will be back within seconds, so there will be none of the famous "L2 drama".
Ah, ok well then that needs to be addressed. You shouldn't be able to zone out (interesting enough, I just posted in the L2 forums regarding force logging during pvp) if you are in the middle of an attack... or it should take x amount of seconds (20?) to change zones.
And there should be some sort of xp loss or some sort of debilitating death sickness if you are killed. If it's just kill or be killed and that's it then you are right, that can be a bit dissapointing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo