I hate to say it but this one sounds like a pay as you play game that can make you very poor very fast and very very asian in concept. Even if it was the best thing since sliced bread I dont play games where you basically have to pay for everything making them cost you hundreds of dollars in a month just to play. I hate the concept of pay for everything just not the server time type games I think they are designed to bleed money from patrons rather then provide a service and some entertainment and find them the ultimate cash grab. Far worse then anything any north american company can do although I hear flying lab is designing a version of POTBS to fit this model. That in and of itself makes me worried. In any event if i were to compare them just on that detail POTBS would win enough said.
Far worse then anything any north american company can do although I hear flying lab is designing a version of POTBS to fit this model. That in and of itself makes me worried.
That's quite intriguing. I wouldn't try it, but how would that work out with their deal with SOE? Or would it be intended for the foreign market?
As for Pay-as-you-play, I must say I quite liked the Puzzle Pirates model and its dual currency. You had the in-game currency called Pieces of Eight, and the exchange-for-real-money currency called Doubloons. On the so-called free oceans, most items you bought involved a cost in Pieces of Eight and a delivery fee in Doubloons. However, as you could buy Doubloons with either real money or Pieces of Eight on a fluctuating exchange rate, you theoretically never had to buy with real money. Everything just took more grinding, but as you progressed along, moneymaking just became easier, especially once you equipped all your alts with labour badges.
Is the system working? From the news that they have launched a new Doubloon ocean a few days ago, I'd say yes. But Puzzle Pirates, while being nowhere near as hardcore as PotBS, is a very successful gaming model.
Far worse then anything any north american company can do although I hear flying lab is designing a version of POTBS to fit this model. That in and of itself makes me worried.
That's quite intriguing. I wouldn't try it, but how would that work out with their deal with SOE? Or would it be intended for the foreign market?
As for Pay-as-you-play, I must say I quite liked the Puzzle Pirates model and its dual currency. You had the in-game currency called Pieces of Eight, and the exchange-for-real-money currency called Doubloons. On the so-called free oceans, most items you bought involved a cost in Pieces of Eight and a delivery fee in Doubloons. However, as you could buy Doubloons with either real money or Pieces of Eight on a fluctuating exchange rate, you theoretically never had to buy with real money. Everything just took more grinding, but as you progressed along, moneymaking just became easier, especially once you equipped all your alts with labour badges.
Is the system working? From the news that they have launched a new Doubloon ocean a few days ago, I'd say yes. But Puzzle Pirates, while being nowhere near as hardcore as PotBS, is a very successful gaming model.
Its the asian release and it will be asian in feel but its POTBS Asian style and will be modelled after the pay to get everything version. There are posts around from Rusty about it actually. I think they are calling it Pirates of the Asian Sea but not totally sure. It will be based in korea or somewhere and be for them and somehow we are going to be able to transport to those servers and back or something. Its a bit strange but yeah I dont think sony will be dealing with it I think like the bigpond aussie release it will be apart from Sony. Also with these games the only way to buy anything is buy paying for the currency or points or whatever there is no secondary method to my knowledge. I tried Eutropia or entropia or whatever which was also modelled after this and it was quite literally impossible to move forward without paying real money for things. Not my cup of tea and if gaming goes this way I would likely stop . People in some games spend hundreds of dollars per month and the average monthly fee to play these games is much much higher then the monthly fee we pay for the north american designs the average montly fee for currency and just to play a "casual" type game is 30-50 bucks for one game. I'm not willing to do that its far far too expensive.
I don't know how people can play Voyage Century because you need magnifier to read the text in the game, All text seemed to have size 6 and not possible to change. The graphics seemed to have coating looks terrible no matter if you have Nvidia 8800 or not. It may your eyes badly.
If you want to compare the sea battle game, I think Pirates of Caribbean Online is fun to play for a couple months.
Comments
I think if that was so, people would actually like this game.
I hate to say it but this one sounds like a pay as you play game that can make you very poor very fast and very very asian in concept. Even if it was the best thing since sliced bread I dont play games where you basically have to pay for everything making them cost you hundreds of dollars in a month just to play. I hate the concept of pay for everything just not the server time type games I think they are designed to bleed money from patrons rather then provide a service and some entertainment and find them the ultimate cash grab. Far worse then anything any north american company can do although I hear flying lab is designing a version of POTBS to fit this model. That in and of itself makes me worried. In any event if i were to compare them just on that detail POTBS would win enough said.
As for Pay-as-you-play, I must say I quite liked the Puzzle Pirates model and its dual currency. You had the in-game currency called Pieces of Eight, and the exchange-for-real-money currency called Doubloons. On the so-called free oceans, most items you bought involved a cost in Pieces of Eight and a delivery fee in Doubloons. However, as you could buy Doubloons with either real money or Pieces of Eight on a fluctuating exchange rate, you theoretically never had to buy with real money. Everything just took more grinding, but as you progressed along, moneymaking just became easier, especially once you equipped all your alts with labour badges.
Is the system working? From the news that they have launched a new Doubloon ocean a few days ago, I'd say yes. But Puzzle Pirates, while being nowhere near as hardcore as PotBS, is a very successful gaming model.
As for Pay-as-you-play, I must say I quite liked the Puzzle Pirates model and its dual currency. You had the in-game currency called Pieces of Eight, and the exchange-for-real-money currency called Doubloons. On the so-called free oceans, most items you bought involved a cost in Pieces of Eight and a delivery fee in Doubloons. However, as you could buy Doubloons with either real money or Pieces of Eight on a fluctuating exchange rate, you theoretically never had to buy with real money. Everything just took more grinding, but as you progressed along, moneymaking just became easier, especially once you equipped all your alts with labour badges.
Is the system working? From the news that they have launched a new Doubloon ocean a few days ago, I'd say yes. But Puzzle Pirates, while being nowhere near as hardcore as PotBS, is a very successful gaming model.
Its the asian release and it will be asian in feel but its POTBS Asian style and will be modelled after the pay to get everything version. There are posts around from Rusty about it actually. I think they are calling it Pirates of the Asian Sea but not totally sure. It will be based in korea or somewhere and be for them and somehow we are going to be able to transport to those servers and back or something. Its a bit strange but yeah I dont think sony will be dealing with it I think like the bigpond aussie release it will be apart from Sony. Also with these games the only way to buy anything is buy paying for the currency or points or whatever there is no secondary method to my knowledge. I tried Eutropia or entropia or whatever which was also modelled after this and it was quite literally impossible to move forward without paying real money for things. Not my cup of tea and if gaming goes this way I would likely stop . People in some games spend hundreds of dollars per month and the average monthly fee to play these games is much much higher then the monthly fee we pay for the north american designs the average montly fee for currency and just to play a "casual" type game is 30-50 bucks for one game. I'm not willing to do that its far far too expensive.
People have to be out of their minds to not only pay a monthly fee for this game, to pay for the box, but then so much more...
PotBS is horribly mediocre after an hour of playing, how do people play this thing for months???
Tecmo Bowl.
I don't know how people can play Voyage Century because you need magnifier to read the text in the game, All text seemed to have size 6 and not possible to change. The graphics seemed to have coating looks terrible no matter if you have Nvidia 8800 or not. It may your eyes badly.
If you want to compare the sea battle game, I think Pirates of Caribbean Online is fun to play for a couple months.