I never said EQ1 wasn't complex, i said EQ2 raiding is a joke. I was pointing out that WoW is not that much for kids as people say, such as napo (WTF KIDS MMORPG words) The point is that he flame games without even have tested them, such as WoW, he already confirmed that he didn't play it anytime, but still he thinks to know so much about it and flame it all over.
As you played WoW i bet you know there are many mature players, i would say 90% of raiding players are mature, as there is a low chance of getting accepted by a decent raiding guild if you are an inmature kid. And thats what i'm trying to defend out, from that Napo because he doesn't know a crap.
From my point of view, a game that requires to be very hardcore it's usually infested by inmature people, as the rest can't afford the time of playing them.
And yeah...with the time mmorpgs will become more and more casual, as the last thing adult players want is a second job, so it's normal that WoW seems to be less hardcore than EQ, but that game is pretty much old, it's like comparing an old Atari with a PS3
I rarely decide not to try a game based on one or two people's opinions. I find it best to try it out for myself. There is no better judge than yourself to find out if a game is interesting or good enough for you to play it.
OP, u make this forum so lively i just gotta see what all the fuss is about
thnx Napo, im downloading it right now to try it out
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Wow, heh, how did this conversation get off onto a WoW vs. EQ tangent?
Well, I guess comparisons are really kind of hard to avoid in this field, and will never really disappear.
But there is no true comparison between EQ1 raiding and WoW raiding, other then the fact that you get people together to try and kill a raid boss. After that the comparisons start becoming pretty thin. Sure there are some, like you need enough healers, a decent tank or two, and enough DPS to win.
But honestly, EQ1 raiding was on a different level, and if you've never played EQ1 it's sort of hard to understand.
Let's look at a Plane of Fear Break-in from EQ1.
First, the zone-in to PoF is in the middle of a pathing area. So MoBs can be there when your raid zones in, there is no safe zone-in like Molten core, or all of WoW's raid instances. Zone-in was fight on the go. You usually sent in scouts to see if it was clear.
Second, the aggro range on the MoBs was scary and if Cazic was up you could actually aggro the main boss of the instance by accident and wipe the raid if you didn't know what to do. That can't happen in WoW either.
Imagine being able to aggro Ragnaros if someone fell in the lava in Molten core and he would run all the way from his room to the entrance and aggro everything on the way.
Now, let's look at the number one difference between WoW raids and EQ1 raids. Death.
Sure, there is an xp penalty in EQ1, but that wasn't the reason nobody wanted to wipe on a raid.
What happens in WoW when a raid wipes. Worse case, no raid recovery and everyone has to run back, repair and rebuff, and then clear some stuff that respawned. Leaving aside a bugged instance, this is the worse case scenario for a WoW raid.
EQ1 Raid gone wrong worse case scenario is an absolute nightmare.
First off when you die you are not a ghost, you respawn totally alive. So you must actually fight all the way back to your corpse. Every single piece of trash in the way.
Second, when you die, your equipment stays on your corpse, it does not reappear with you. So you are running back naked. Just try imagining fighting anything in WoW without any equipment in a high level zone.
Third, you need to get your corpse from the middle of an instance area that has raid level MoBs in it. And remember that you are naked. Recovery from an EQ1 raid wipe was 10 times longer then a WoW wipe.
In any case, I have raided high end content in both games. They are apples and oranges. The raids in EQ1 were not as technically difficult as they are in WoW. That's one thing I loved about WoW raids, they were so interesting and you needed real tactics to win.
But EQ1 raids were Strategically difficult. Just getting a raid in place was a fight in and of itself. Plane of Hate and Fear are great examples of that. Now, they weren't all like that, and as they added stuff they started to dial down a little, with safer zone-ins, and more technically difficult encounters.
In any case, it's useless to argue over apples and oranges.
Do you really think is that easy to bring an asian mmorpg to the english players napo?
If so...why almost every mmorpg released for english players is at least months/years behind asian updates?
Is not a copy and paste job made in 2 days, requiem is a "new" game not another asian game released for english players 2-5 years after the asian version. That means they gotta work on the content much more(the content comes with the time) , i know they don't have it, but it will come eventualy, and of course their priority is to fix the low lvl content before release a new one, low-mid content is the most played in every game, while high-end content is by far much less played.
So claiming right now in the OB (people is wrong with F2P OB because most of the games release OB's with cash shop that last for 6months-years) for new content when the low content is not fixed, is retarded, much more retarded when people knows the chances of the OB getting wiped are very high, if not 100%.
I'm not sure of your goal, but mine is not be the highest level with the best gear as sooner as possible.
And no, the game is not finished at all, not even the asian version (i've read somewhere that they got updates to the latest dungeons not much ago). You are very wrong if you think it's another ported game. Is not the same port a game released 3-4 years ago for asians (such as rohan) than port a fairly new one.
Requiem korea OB started on july 21, 2007, in case you didn't know.
Of course some people will leave the next days to play Rohan OB, but as soon as requiem fix the game they will come back. I've played rohan jp and the game is pretty much old, don't get me wrong, the game is good...but it's going to release a bit late here, the good thing of Rohan is GvG (guild vs guild) , it has 0 end game content, you only will do GvG and duels, nothing new really. I have more hopes on a new game than a 3-4 years old game.
games dead? the OPEN BETA client has been downloaded over 55000 times.. and that on filefront only
check filefront for yourself, ur a funny guy
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Lol , played this game till level 40 at closed beta , didn't get that many bugs but lack of content .
Played the Templar.
I went back into the Open Beta and found so many bugs.
It is strange and weird as to how a game at Open Beta can have so many more bugs compared to the same game at Closed Beta.
I must say , this is really no way to get on an Mmo and looking to cater to people who have been playing Mmos.
I still remember playing Anarchy Online from the launch and see through the development of the game and i am seriously amazed , how come a game can be bugged from Closed Beta to Open Beta , never knew there existed anything called retardation in Mmo , like a game going crappy with time from what it used to be.
Seriously Gravity , i am sorry to say , this is no way to get an online community bothered.
I almost played games to End Game and even liked many gaming hours and all that grind , been playing for ages now , this is surely the most weird Closed Beta to Open Beta ever that i played in.
Cheers.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Isnt the game already out for some years in asia, why they need to do so many beta testings just for translations ?
The Korean version has been in Open Beta for like a year now. The Kruxena race and the DNA system were implemented only a couple months ago. Development has been pretty slow.
Gravity seems to be redesigning some things for the English version. Why? Don't know.
Yeah...korean OB was launched exactly on 21th july 2007 if i'm not wrong, and the english version will have different stuff, or at least that's what requiem staff said. That means is not just a copy and paste job.
Comments
I never said EQ1 wasn't complex, i said EQ2 raiding is a joke. I was pointing out that WoW is not that much for kids as people say, such as napo (WTF KIDS MMORPG words) The point is that he flame games without even have tested them, such as WoW, he already confirmed that he didn't play it anytime, but still he thinks to know so much about it and flame it all over.
As you played WoW i bet you know there are many mature players, i would say 90% of raiding players are mature, as there is a low chance of getting accepted by a decent raiding guild if you are an inmature kid. And thats what i'm trying to defend out, from that Napo because he doesn't know a crap.
From my point of view, a game that requires to be very hardcore it's usually infested by inmature people, as the rest can't afford the time of playing them.
And yeah...with the time mmorpgs will become more and more casual, as the last thing adult players want is a second job, so it's normal that WoW seems to be less hardcore than EQ, but that game is pretty much old, it's like comparing an old Atari with a PS3
I rarely decide not to try a game based on one or two people's opinions. I find it best to try it out for myself. There is no better judge than yourself to find out if a game is interesting or good enough for you to play it.
OP, u make this forum so lively i just gotta see what all the fuss is about
thnx Napo, im downloading it right now to try it out
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
nice post on eq/wow meat, same meat from back in CB>?
Wow, heh, how did this conversation get off onto a WoW vs. EQ tangent?
Well, I guess comparisons are really kind of hard to avoid in this field, and will never really disappear.
But there is no true comparison between EQ1 raiding and WoW raiding, other then the fact that you get people together to try and kill a raid boss. After that the comparisons start becoming pretty thin. Sure there are some, like you need enough healers, a decent tank or two, and enough DPS to win.
But honestly, EQ1 raiding was on a different level, and if you've never played EQ1 it's sort of hard to understand.
Let's look at a Plane of Fear Break-in from EQ1.
First, the zone-in to PoF is in the middle of a pathing area. So MoBs can be there when your raid zones in, there is no safe zone-in like Molten core, or all of WoW's raid instances. Zone-in was fight on the go. You usually sent in scouts to see if it was clear.
Second, the aggro range on the MoBs was scary and if Cazic was up you could actually aggro the main boss of the instance by accident and wipe the raid if you didn't know what to do. That can't happen in WoW either.
Imagine being able to aggro Ragnaros if someone fell in the lava in Molten core and he would run all the way from his room to the entrance and aggro everything on the way.
Now, let's look at the number one difference between WoW raids and EQ1 raids. Death.
Sure, there is an xp penalty in EQ1, but that wasn't the reason nobody wanted to wipe on a raid.
What happens in WoW when a raid wipes. Worse case, no raid recovery and everyone has to run back, repair and rebuff, and then clear some stuff that respawned. Leaving aside a bugged instance, this is the worse case scenario for a WoW raid.
EQ1 Raid gone wrong worse case scenario is an absolute nightmare.
First off when you die you are not a ghost, you respawn totally alive. So you must actually fight all the way back to your corpse. Every single piece of trash in the way.
Second, when you die, your equipment stays on your corpse, it does not reappear with you. So you are running back naked. Just try imagining fighting anything in WoW without any equipment in a high level zone.
Third, you need to get your corpse from the middle of an instance area that has raid level MoBs in it. And remember that you are naked. Recovery from an EQ1 raid wipe was 10 times longer then a WoW wipe.
In any case, I have raided high end content in both games. They are apples and oranges. The raids in EQ1 were not as technically difficult as they are in WoW. That's one thing I loved about WoW raids, they were so interesting and you needed real tactics to win.
But EQ1 raids were Strategically difficult. Just getting a raid in place was a fight in and of itself. Plane of Hate and Fear are great examples of that. Now, they weren't all like that, and as they added stuff they started to dial down a little, with safer zone-ins, and more technically difficult encounters.
In any case, it's useless to argue over apples and oranges.
OP seems very 1 sided on his topic so arguing with him will get u no were....remember your sisters!
Do you really think is that easy to bring an asian mmorpg to the english players napo?
If so...why almost every mmorpg released for english players is at least months/years behind asian updates?
Is not a copy and paste job made in 2 days, requiem is a "new" game not another asian game released for english players 2-5 years after the asian version. That means they gotta work on the content much more(the content comes with the time) , i know they don't have it, but it will come eventualy, and of course their priority is to fix the low lvl content before release a new one, low-mid content is the most played in every game, while high-end content is by far much less played.
So claiming right now in the OB (people is wrong with F2P OB because most of the games release OB's with cash shop that last for 6months-years) for new content when the low content is not fixed, is retarded, much more retarded when people knows the chances of the OB getting wiped are very high, if not 100%.
I'm not sure of your goal, but mine is not be the highest level with the best gear as sooner as possible.
And no, the game is not finished at all, not even the asian version (i've read somewhere that they got updates to the latest dungeons not much ago). You are very wrong if you think it's another ported game. Is not the same port a game released 3-4 years ago for asians (such as rohan) than port a fairly new one.
Requiem korea OB started on july 21, 2007, in case you didn't know.
Of course some people will leave the next days to play Rohan OB, but as soon as requiem fix the game they will come back. I've played rohan jp and the game is pretty much old, don't get me wrong, the game is good...but it's going to release a bit late here, the good thing of Rohan is GvG (guild vs guild) , it has 0 end game content, you only will do GvG and duels, nothing new really. I have more hopes on a new game than a 3-4 years old game.
games dead? the OPEN BETA client has been downloaded over 55000 times.. and that on filefront only
check filefront for yourself, ur a funny guy
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
Lol , played this game till level 40 at closed beta , didn't get that many bugs but lack of content .
Played the Templar.
I went back into the Open Beta and found so many bugs.
It is strange and weird as to how a game at Open Beta can have so many more bugs compared to the same game at Closed Beta.
I must say , this is really no way to get on an Mmo and looking to cater to people who have been playing Mmos.
I still remember playing Anarchy Online from the launch and see through the development of the game and i am seriously amazed , how come a game can be bugged from Closed Beta to Open Beta , never knew there existed anything called retardation in Mmo , like a game going crappy with time from what it used to be.
Seriously Gravity , i am sorry to say , this is no way to get an online community bothered.
I almost played games to End Game and even liked many gaming hours and all that grind , been playing for ages now , this is surely the most weird Closed Beta to Open Beta ever that i played in.
Cheers.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
Isnt the game already out for some years in asia, why they need to do so many beta testings just for translations ?
Gravity seems to be redesigning some things for the English version. Why? Don't know.
Yeah...korean OB was launched exactly on 21th july 2007 if i'm not wrong, and the english version will have different stuff, or at least that's what requiem staff said. That means is not just a copy and paste job.