I thought I'd add I know exactly what DFO is... It's a community of Forum Users (hence the nickname "ForumFall" who are following the development of a game I believe has been in "Clan Beta" which nobody ever gets into for going on 3 years now.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
I love all the ideas of Darkfall, it sounds like a return to actual quality MMOs and not the WoW knock off AoC trash we're getting now. Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta. How much information did we get about many key features of AoC? Such as the sieging, city building? None? Oh yeah, guess its vaporware. /rolls eyes. I'll be happy when it comes out, and wait and hope until then.
I was reading about Darkfall 5 years ago, and at that time, I found out it was originally scheduled to be realeased in the Fall of 2002. So I think your chronology is off a little bit there.
I love all the ideas of Darkfall, it sounds like a return to actual quality MMOs and not the WoW knock off AoC trash we're getting now. Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta. How much information did we get about many key features of AoC? Such as the sieging, city building? None? Oh yeah, guess its vaporware. /rolls eyes. I'll be happy when it comes out, and wait and hope until then.
I was reading about Darkfall 5 years ago, and at that time, I found out it was originally scheduled to be realeased in the Fall of 2002. So I think your chronology is off a little bit there.
5 years ago was 2003... and while you were reading about it... it was scheduled for 2002? I think its your chronology that's off.
Darkfall started under Razorwax in Norway, about 4 guys in a basement making a game, set to release around 2002. Then, they merged with Aventurine and moved to Greece in 2003 and started the game again from the ground up with more staff and funds. And now you know.
I love all the ideas of Darkfall, it sounds like a return to actual quality MMOs and not the WoW knock off AoC trash we're getting now. Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta. How much information did we get about many key features of AoC? Such as the sieging, city building? None? Oh yeah, guess its vaporware. /rolls eyes. I'll be happy when it comes out, and wait and hope until then.
I was reading about Darkfall 5 years ago, and at that time, I found out it was originally scheduled to be realeased in the Fall of 2002. So I think your chronology is off a little bit there.
5 years ago was 2003... and while you were reading about it... it was scheduled for 2002? I think its your chronology that's off.
Darkfall started under Razorwax in Norway, about 4 guys in a basement making a game, set to release around 2002. Then, they merged with Aventurine and moved to Greece in 2003 and started the game again from the ground up with more staff and funds. And now you know.
Except for the names of the companies, I did know that already, thanks. My point was, that when I was reading about it in 2003, they had not updated their website and it still had the original release date of Fall 2002 listed. So that right there told me there was something askew. Whether or not they started all over from the ground up in 2003, Darkfall has been around longer than that.
I love what the game says its gonna be but it has got to the point where its time to put up or shut up! Give us something already.The last update said we will be getting a movie soon i hope its a good one that gives us actual info about the game.I also like that the lead guy said we would without a doubt get a chance to play it before we spend any money for it.
Originally posted by SignusM Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta.
Darkfall began development back in 1999. That's when Razorwax copyrighted and began work on Darkfall.
I first saw the Darkfall website way back in 2001 when it proposed a release date of either spring or fall of 2003, but I know it was 2003.
So.. just because Razorwax merged with Adventurine back in 2003 means that NOTHING counted before that point eh? Where is your PROOF that they kept NONE of the original concepts, ideas, and coding at that point? Your proof needs to be more then what some schmuck on the Darkfall forums said as well.
With your logic, I suppose that if McDonalds was to suddenly merge with Burger King that NONE of their fast food service would count before the merger. And if Razorwax/Adventurine suddenly merge with Limitless Horizons to complete this game next year in 2009, that NOTHING will count before 2009 and in 2010, every DF fanboy will be screaming that "they've only been working on Darkfall for a year.. give em time!!"
So they announced a release of this year did they?
That's superb and I totally believe that shit.
Because they have such a great track record with all their promised release dates up until now. 2003. 2004. 2005. 2006. 2007. Almost every year they have promised "You will see a release date sometime this year". And they FAIL everytime. So what makes this time any different? Ohhh I know. It's just gotta be this year because some dude on Youtube posted a NEW video about Darkfall using 4 year old video footage he spliced together eh?
That's great.
Like I said, I'll wager that Darkfall will NOT be released anytime this year. And I'll put up my brand newly built $1,200 tower against your rusty nickel. No BS. That's how confident I am that Darkfall will not release this year.
Even when they do get desperate enough to finally release it, IF that ever happens, I can almost guarantee you that it will make "Dark & Light" look good. Atleast they had the balls to release Dark & Light within a 10 year time frame. Which is more then we can say for Darkfall.
Use your common sense. When something looks too good to be true, it probably is. When it fails miserably to build any trust over the years, why would you believe them now? No beta.(no REAL beta that random people can try and participate in) No Player vs Player footage. No real quality in game player footage. Just a bunch of scrolling footage showing landscapes and the sort of stuff that games like Age of Conan had YEARS ago on their website when they probably wasn't even 20% complete.
But anyhow, have FUN playing 'Darkfall'. I'm sure that "Adventurine" is a world class mmo maker that has MUCH better coders then EA, Mythic, Sony, Turbine, and Funcom all put together. I'm sure that Darkfall will release and probably have instant 500 vs 500 player vs player warfare with ZERO lag, a totally balanced skill set, quests that work, a world fifteen billion times bigger then EQ2, blah blah blah blah blah. Oh, and it will also work great on about every computer, be totally seamless (again 'cuz "Adventurine" has proven that they are 100 times better mmo makers then say Funcom and Eidos.) Whatever.
I'm so sick of hearing about this wet dream called "Darkfall". It deserves NONE of the hype it gets. Even the promised features and gameplay mechanics of this game FAIL due to the total unrealistic nature of how it all can actually be implemented into such a game.
Darkfall = FAIL. Find a REAL game instead of a soggy wet dream.
Hehe, tell it as it is Zaxx. Its nice concepts. Its a really, really nice dream.
But how long has this game been in development now?
Honestly though, from what Ive read, heard, and know of Darkfall, the developers that are making this game are not the scammers that are akin to the makers of Dark and Light. They are passionate of their games, and appreciate their customers. I sense no malicious intent from them.
However -
This game has been in development for, uh, how long? I can understand that this is a MASSIVE undertaking with a small team, but there really have not been much updates in terms of raw game footage. I really would like to see a new video come out, oh I dont know, maybe once every year??? Thats NOT asking much. It doesnt have to be a ten minute presentation, but a short vid of some simple mechanics to show us how the game is progressing.
However, with very little to no proof of progression from these guys, even some of the most die hard fanboys have GOT to wonder what exactly is going on behind closed doors.
Honestly though, I really hope these guys pull through. Maybe sometime I'll get to play it in my lifetime, because i would like to, LOL.
Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta.
Darkfall began development back in 1999. That's when Razorwax copyrighted and began work on Darkfall.
I first saw the Darkfall website way back in 2001 when it proposed a release date of either spring or fall of 2003, but I know it was 2003.
So.. just because Razorwax merged with Adventurine back in 2003 means that NOTHING counted before that point eh? Where is your PROOF that they kept NONE of the original concepts, ideas, and coding at that point? Your proof needs to be more then what some schmuck on the Darkfall forums said as well.
Oh I see, you seem to know so much! You know, LotRO went through similar crap from morons like you. They started around 98-99 under Sierra. Around 2000 the project got scrapped. Turbine picked it up under Vivendi, and they started all over again from scratch, and was going to release Middle Earth Online in 2004, then delayed to 2005, then delayed again. People like you kept chanting vaporware.
After that, Turbine won a legal battle with Vivendi and won rights to publish on their own. They changed the name of the game to Lord of the Rings Online and totally changed the focus of the game. So yes, it seems to be regular practice that games change when companies change. But I guess you're just telling it like it is.
Now, lets see if this penetrates into your mind a bit. Razorwax was a team of 4 developers who wanted to release a freedom based game similar to that of Ultima Online. They had a tenative release date for 2002. Somewhere along the way, in 2002-2003, they merged with a much larger company Aventurine, changed countries to Greece where electricity and internet and everything else was cheaper.
So now we have a new company, not 4 guys in a basement, with funds and a larger team. Do you honestly believe that they wouldn't start the engine over again with all their new resources to make it the best they can be? Why would they build such an abitious project on the back of 4 guys coding in a basement? Now you realize how silly you sound I hope. And you want proof of this? There's been documents found online of the formation of Aventurine, the names they've copyrighted, and a 27 million dollar loan they took out.
Guess its aalll just fake. Pathetic.
Oh and as for them promising to release every year, that's a straight lie from you. They had a 2002 release date under Razorwax, and then I believe one promised release date in 2005. That's it. They never promised a release other than those two years.
Now, lets see if this penetrates into your mind a bit. Razorwax was a team of 4 developers who wanted to release a freedom based game similar to that of Ultima Online. They had a tenative release date for 2002. Somewhere along the way, in 2002-2003, they merged with a much larger company Aventurine, changed countries to Greece where electricity and internet and everything else was cheaper. If they have to move to another country because internet is "cheaper" there, it tell you a lot about their finance.
So now we have a new company, not 4 guys in a basement, with funds and a larger team. Do you honestly believe that they wouldn't start the engine over again with all their new resources to make it the best they can be? Why would they build such an abitious project on the back of 4 guys coding in a basement? Now you realize how silly you sound I hope. And you want proof of this? here's been documents found online of the formation of Aventurine, the names they've copyrighted, and a 27 million dollar loan they took out. Your so called proof is actually total bs, it was not a loan but 27 million dollars of convertible bonds, the difference is so huge that your whole argument is pure fail.
Guess its aalll just fake. Pathetic. This game is not considered vaporware by the mmorpg community for nothing...
Oh and as for them promising to release every year, that's a straight lie from you. They had a 2002 release date under Razorwax, and then I believe one promised release date in 2005. That's it. They never promised a release other than those two years. They promised a release in 2003 and 2004 too, ill post the source late.
Now, lets see if this penetrates into your mind a bit. Razorwax was a team of 4 developers who wanted to release a freedom based game similar to that of Ultima Online. They had a tenative release date for 2002. Somewhere along the way, in 2002-2003, they merged with a much larger company Aventurine, changed countries to Greece where electricity and internet and everything else was cheaper. If they have to move to another country because internet is "cheaper" there, it tell you a lot about their finance. It sounds like a good business decision to me. A very small company meets with a larger company, sharing the same ideas and goals, and moves to the location of the larger company in a much more financially beneficial country. I have no idea what you're trying to say here, that a good company would willingly work under worse conditions and waste more money?
So now we have a new company, not 4 guys in a basement, with funds and a larger team. Do you honestly believe that they wouldn't start the engine over again with all their new resources to make it the best they can be? Why would they build such an abitious project on the back of 4 guys coding in a basement? Now you realize how silly you sound I hope. And you want proof of this? here's been documents found online of the formation of Aventurine, the names they've copyrighted, and a 27 million dollar loan they took out. Your so called proof is actually total bs, it was not a loan but 27 million dollars of convertible bonds, the difference is so huge that your whole argument is pure fail. Ah so you want to play this game? Why would a company hell bent on releasing fake information for a game they aren't developing make any kind of business transaction that large? Any at all?
Guess its aalll just fake. Pathetic. This game is not considered vaporware by the mmorpg community for nothing... Its considered vaporware by the vocal minority of Age of Conan fanboys, for whatever reason, that feel threatened by a quality game. As they should. AoC is a shallow pile of ****. And the others who believe it are just the sheep that follow along with everyone else. I would know, back when I followed AoC in 2006ish, I heard mention of Darkfall, which was quickly denounced as vaporware, so I automactically assumed it was. Whenever Darkfall was mentioned I'd join the others in saying "vaporware". Now that I've actually educated myself I realize how stupid I, and everyone else, was. Ask the majority of people that say "vaporware" at the bat of an eye, and they wouldn't be able to tell you much of anything about Darkfall or its development cycle.
Oh and as for them promising to release every year, that's a straight lie from you. They had a 2002 release date under Razorwax, and then I believe one promised release date in 2005. That's it. They never promised a release other than those two years. They promised a release in 2003 and 2004 too, ill post the source late. You can dig all you want, but the only actual release date I remember is the 2002/2003 (not both, one or the other, can't remember the exact date) release date, and that was under Razorwax, not Aventurine. Then possibly another in 2005. But wait...didn't you say there was a release date in 2006, 2007, hmm.. I guess you're changing your tune a little now that you're caught.
Darkfall has never boasted combat of 1,500 people seamlessly. In fact I'm pretty sure they said their servers can only hold 2,000 people, but don't quote me on that. So I have no idea where you're getting this 500 vs 500 vs 500 crap. Oh unless you're quoting an overzealous Darkfall fan, in which case he was a moron, and I can start quoting the overzealous Darkfall haters, who are also morons.
Because they have such a great track record with all their promised release dates up until now. 2003. 2004. 2005. 2006. 2007. Almost every year they have promised "You will see a release date sometime this year". And they FAIL everytime. So what makes this time any different? Ohhh I know. It's just gotta be this year because some dude on Youtube posted a NEW video about Darkfall using 4 year old video footage he spliced together eh? One missed release date. The last video was released a month or so ago showing an upgrading graphics engine. Guess they've just been doing nothing all these years. No Player vs Player footage. There's been PvP alpha footage out for years, as well as a long 10 some page write up describing the exact mechanics and controls from the play testers. No real quality in game player footage. Again, see last months videos. Just a bunch of scrolling footage showing landscapes and the sort of stuff that games like Age of Conan had YEARS ago Actually, the most videos AoC released were all sprawling empty landscapes up until about... a month from release? And on video showing two adventurers running around together, which was completely cinematics. on their website when they probably wasn't even 20% complete. Funcom has been working on AoC a good long time. 2005ish or earlier I believe. Hey guess what, that sounds about the same as Darkfall. But anyhow, have FUN playing 'Darkfall'. I'm sure that "Adventurine" is a world class mmo maker that has MUCH better coders then EA, Mythic, Sony, Turbine, and Funcom all put together. Considering pretty much every MMO EA touches means death, same for Sony, Turbine's past three projects (Asheron's Call 2, DnD Online, LotRO) have been huge dissapointments (thought LotRO has found its niche in the casual gamer area, even if they've alienated the Lord of the Rings fans), and Funcom's last MMO, Anarchy Online had an abysmal launch and has barely managed to squeak by, and their LATEST MMO has had a similar poor launch (though its too early to tell how large the drop off rate will be) I'd say yes, chances are a smaller company like "AVENTURINE(no f*king D)" has a good shot of releasing a quality project that money doesn't corrupt. The only company I didn't mention was Mythic. Wanna know why? Because Dark Age of Camelot is the only game they ever released. It was their first, and their last (no they are EAMythic, quality is sure to drop). They came out of nowhere, without a lot of backing and released a REVOLUTIONARY PvP game that STILL holds the crown for best PvP MMO on the market. Hmmm, pretty damn familiar. I guess its just impossible for a company that's not already established to release a good product. That's why games like EverQuest 2 and Asheron's Call 2 were so much more financially successful than their previous iterations, when the companies were just starting out? I'd really like to see yourself talk your way out of that one. And yes. I will have fun playing Darkfall when it comes out. No other game out now is really worth it. I didn't like WoW, so therefore I haven't liked any game made since then, save maybe EVE Online.
Signum, Sometimes, 4 guys in a basement is more than enough to start a good company, provided you have a vision and you live in the real world.
Both Microsoft and Apple are like this. Apple made a startup with only two guys in a garage and this year changed it's name from Apple computers to Apple Inc.that means Apple is a one year company? Same goes for Microsoft. Both companies changed logos and names in their history several times. In fact that's what companies do.
http://web.archive.org/web/20010922034702/http://www.darkfallonline.com/ This link is our only proof of existance of this company and their product in the making. It is obvious that this company is formed for AT LEAST 9 years (1999). All the rest: $30M loans, Hackers attacking, 10.000 players playing online (don't see this anymore btw, do you remember that nonsense?) DF game other dreams (...) All live in the mind of a guy we dont even know.
Upgrading a company's due to its financial success is not even remotely the same as merging companies to put out a greater product. Say two groups of people are following the same goal and vision. A larger (but not too large) group of people, with better funds and more collective experience, will be able to make a better engine for a massive online game than 4 guys without funds.
Also keep in mind that I'M not the ones saying they scrapped their old work, and actually neither did they. They started again from the ground up, incorporating ideas they had in the previous game/engine. Its not that uncommon a thing to do and I have a hard time understanding why people can't swallow this information. Lord of the Rings Online was started again from the ground up at least 2 times. There was originally going to be a PERMA DEATH SYSTEM. There's NO evidence of that in the final product of LotRO. It just shows you games change, they get reworked. Why is it so hard to believe that when a company MERGES, and gains the ability to make something BETTER, they would DO SO.
Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta.
Darkfall began development back in 1999. That's when Razorwax copyrighted and began work on Darkfall.
I first saw the Darkfall website way back in 2001 when it proposed a release date of either spring or fall of 2003, but I know it was 2003.
So.. just because Razorwax merged with Adventurine back in 2003 means that NOTHING counted before that point eh? Where is your PROOF that they kept NONE of the original concepts, ideas, and coding at that point? Your proof needs to be more then what some schmuck on the Darkfall forums said as well.
With your logic, I suppose that if McDonalds was to suddenly merge with Burger King that NONE of their fast food service would count before the merger. And if Razorwax/Adventurine suddenly merge with Limitless Horizons to complete this game next year in 2009, that NOTHING will count before 2009 and in 2010, every DF fanboy will be screaming that "they've only been working on Darkfall for a year.. give em time!!"
So they announced a release of this year did they?
That's superb and I totally believe that shit.
Because they have such a great track record with all their promised release dates up until now. 2003. 2004. 2005. 2006. 2007. Almost every year they have promised "You will see a release date sometime this year". And they FAIL everytime. So what makes this time any different? Ohhh I know. It's just gotta be this year because some dude on Youtube posted a NEW video about Darkfall using 4 year old video footage he spliced together eh?
That's great.
Like I said, I'll wager that Darkfall will NOT be released anytime this year. And I'll put up my brand newly built $1,200 tower against your rusty nickel. No BS. That's how confident I am that Darkfall will not release this year.
Even when they do get desperate enough to finally release it, IF that ever happens, I can almost guarantee you that it will make "Dark & Light" look good. Atleast they had the balls to release Dark & Light within a 10 year time frame. Which is more then we can say for Darkfall.
Use your common sense. When something looks too good to be true, it probably is. When it fails miserably to build any trust over the years, why would you believe them now? No beta.(no REAL beta that random people can try and participate in) No Player vs Player footage. No real quality in game player footage. Just a bunch of scrolling footage showing landscapes and the sort of stuff that games like Age of Conan had YEARS ago on their website when they probably wasn't even 20% complete.
But anyhow, have FUN playing 'Darkfall'. I'm sure that "Adventurine" is a world class mmo maker that has MUCH better coders then EA, Mythic, Sony, Turbine, and Funcom all put together. I'm sure that Darkfall will release and probably have instant 500 vs 500 player vs player warfare with ZERO lag, a totally balanced skill set, quests that work, a world fifteen billion times bigger then EQ2, blah blah blah blah blah. Oh, and it will also work great on about every computer, be totally seamless (again 'cuz "Adventurine" has proven that they are 100 times better mmo makers then say Funcom and Eidos.) Whatever.
I'm so sick of hearing about this wet dream called "Darkfall". It deserves NONE of the hype it gets. Even the promised features and gameplay mechanics of this game FAIL due to the total unrealistic nature of how it all can actually be implemented into such a game.
Darkfall = FAIL. Find a REAL game instead of a soggy wet dream.
{sigh}
- Zaxx
Hi there , just gona tell ya a few things if ya dont like waiting or expecting it not to come out even or u know for sure its a vapourware then why are u here posting in a DF related topic? if ya got a say something short and sweet then do so not like ur in position for some accusations and some stuff....and teh next thing are u paying them in anyways to realease it any time in the near future ? if no then move on ....thats all i gotta say
Comments
What's Darkfall?
EDIT:
I thought I'd add I know exactly what DFO is... It's a community of Forum Users (hence the nickname "ForumFall" who are following the development of a game I believe has been in "Clan Beta" which nobody ever gets into for going on 3 years now.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
never played it XD
I gotz a 300,000 BTU WTFBBQ!
Absolutely! I love Darkfall. It is sooo good, I just can't get enough of it.
Oh...wait, I must have been playing it in my dreams, because there is no Darkfall.
I can't play a concept unless there's some material components from which represent it. *shrugs*
-- Brede
Vaporware.
O_o o_O
sounds cool but lets see how long we actually have to wait to try this.
I love all the ideas of Darkfall, it sounds like a return to actual quality MMOs and not the WoW knock off AoC trash we're getting now.
Those chanting vaporware are total morons. Its been in delopment for less than 5 years, with one missed beta.
How much information did we get about many key features of AoC? Such as the sieging, city building? None? Oh yeah, guess its vaporware. /rolls eyes.
I'll be happy when it comes out, and wait and hope until then.
Darkfall Travelogues!
I was reading about Darkfall 5 years ago, and at that time, I found out it was originally scheduled to be realeased in the Fall of 2002. So I think your chronology is off a little bit there.
I was reading about Darkfall 5 years ago, and at that time, I found out it was originally scheduled to be realeased in the Fall of 2002. So I think your chronology is off a little bit there.
5 years ago was 2003... and while you were reading about it... it was scheduled for 2002? I think its your chronology that's off.Darkfall started under Razorwax in Norway, about 4 guys in a basement making a game, set to release around 2002. Then, they merged with Aventurine and moved to Greece in 2003 and started the game again from the ground up with more staff and funds. And now you know.
Darkfall Travelogues!
I was reading about Darkfall 5 years ago, and at that time, I found out it was originally scheduled to be realeased in the Fall of 2002. So I think your chronology is off a little bit there.
5 years ago was 2003... and while you were reading about it... it was scheduled for 2002? I think its your chronology that's off.Darkfall started under Razorwax in Norway, about 4 guys in a basement making a game, set to release around 2002. Then, they merged with Aventurine and moved to Greece in 2003 and started the game again from the ground up with more staff and funds. And now you know.
Except for the names of the companies, I did know that already, thanks. My point was, that when I was reading about it in 2003, they had not updated their website and it still had the original release date of Fall 2002 listed. So that right there told me there was something askew. Whether or not they started all over from the ground up in 2003, Darkfall has been around longer than that.
I love what the game says its gonna be but it has got to the point where its time to put up or shut up! Give us something already.The last update said we will be getting a movie soon i hope its a good one that gives us actual info about the game.I also like that the lead guy said we would without a doubt get a chance to play it before we spend any money for it.
Darkfall began development back in 1999. That's when Razorwax copyrighted and began work on Darkfall.
I first saw the Darkfall website way back in 2001 when it proposed a release date of either spring or fall of 2003, but I know it was 2003.
So.. just because Razorwax merged with Adventurine back in 2003 means that NOTHING counted before that point eh? Where is your PROOF that they kept NONE of the original concepts, ideas, and coding at that point? Your proof needs to be more then what some schmuck on the Darkfall forums said as well.
With your logic, I suppose that if McDonalds was to suddenly merge with Burger King that NONE of their fast food service would count before the merger. And if Razorwax/Adventurine suddenly merge with Limitless Horizons to complete this game next year in 2009, that NOTHING will count before 2009 and in 2010, every DF fanboy will be screaming that "they've only been working on Darkfall for a year.. give em time!!"
So they announced a release of this year did they?
That's superb and I totally believe that shit.
Because they have such a great track record with all their promised release dates up until now. 2003. 2004. 2005. 2006. 2007. Almost every year they have promised "You will see a release date sometime this year". And they FAIL everytime. So what makes this time any different? Ohhh I know. It's just gotta be this year because some dude on Youtube posted a NEW video about Darkfall using 4 year old video footage he spliced together eh?
That's great.
Like I said, I'll wager that Darkfall will NOT be released anytime this year. And I'll put up my brand newly built $1,200 tower against your rusty nickel. No BS. That's how confident I am that Darkfall will not release this year.
Even when they do get desperate enough to finally release it, IF that ever happens, I can almost guarantee you that it will make "Dark & Light" look good. Atleast they had the balls to release Dark & Light within a 10 year time frame. Which is more then we can say for Darkfall.
Use your common sense. When something looks too good to be true, it probably is. When it fails miserably to build any trust over the years, why would you believe them now? No beta.(no REAL beta that random people can try and participate in) No Player vs Player footage. No real quality in game player footage. Just a bunch of scrolling footage showing landscapes and the sort of stuff that games like Age of Conan had YEARS ago on their website when they probably wasn't even 20% complete.
But anyhow, have FUN playing 'Darkfall'. I'm sure that "Adventurine" is a world class mmo maker that has MUCH better coders then EA, Mythic, Sony, Turbine, and Funcom all put together. I'm sure that Darkfall will release and probably have instant 500 vs 500 player vs player warfare with ZERO lag, a totally balanced skill set, quests that work, a world fifteen billion times bigger then EQ2, blah blah blah blah blah. Oh, and it will also work great on about every computer, be totally seamless (again 'cuz "Adventurine" has proven that they are 100 times better mmo makers then say Funcom and Eidos.) Whatever.
I'm so sick of hearing about this wet dream called "Darkfall". It deserves NONE of the hype it gets. Even the promised features and gameplay mechanics of this game FAIL due to the total unrealistic nature of how it all can actually be implemented into such a game.
Darkfall = FAIL. Find a REAL game instead of a soggy wet dream.
{sigh}
- Zaxx
Hehe, tell it as it is Zaxx. Its nice concepts. Its a really, really nice dream.
But how long has this game been in development now?
Honestly though, from what Ive read, heard, and know of Darkfall, the developers that are making this game are not the scammers that are akin to the makers of Dark and Light. They are passionate of their games, and appreciate their customers. I sense no malicious intent from them.
However -
This game has been in development for, uh, how long? I can understand that this is a MASSIVE undertaking with a small team, but there really have not been much updates in terms of raw game footage. I really would like to see a new video come out, oh I dont know, maybe once every year??? Thats NOT asking much. It doesnt have to be a ten minute presentation, but a short vid of some simple mechanics to show us how the game is progressing.
However, with very little to no proof of progression from these guys, even some of the most die hard fanboys have GOT to wonder what exactly is going on behind closed doors.
Honestly though, I really hope these guys pull through. Maybe sometime I'll get to play it in my lifetime, because i would like to, LOL.
Oh yeah I love it! When I am not imagining myself playing Darkfall, I imagine myself playing Duke Nukem Forever. They are both great imaginary games.
Give a man a fish and he will eat for a day. Give a fish a man and he will eat for a month!
Darkfall began development back in 1999. That's when Razorwax copyrighted and began work on Darkfall.
I first saw the Darkfall website way back in 2001 when it proposed a release date of either spring or fall of 2003, but I know it was 2003.
So.. just because Razorwax merged with Adventurine back in 2003 means that NOTHING counted before that point eh? Where is your PROOF that they kept NONE of the original concepts, ideas, and coding at that point? Your proof needs to be more then what some schmuck on the Darkfall forums said as well.
Oh I see, you seem to know so much! You know, LotRO went through similar crap from morons like you. They started around 98-99 under Sierra. Around 2000 the project got scrapped. Turbine picked it up under Vivendi, and they started all over again from scratch, and was going to release Middle Earth Online in 2004, then delayed to 2005, then delayed again. People like you kept chanting vaporware.
After that, Turbine won a legal battle with Vivendi and won rights to publish on their own. They changed the name of the game to Lord of the Rings Online and totally changed the focus of the game. So yes, it seems to be regular practice that games change when companies change. But I guess you're just telling it like it is.
Now, lets see if this penetrates into your mind a bit. Razorwax was a team of 4 developers who wanted to release a freedom based game similar to that of Ultima Online. They had a tenative release date for 2002. Somewhere along the way, in 2002-2003, they merged with a much larger company Aventurine, changed countries to Greece where electricity and internet and everything else was cheaper.
So now we have a new company, not 4 guys in a basement, with funds and a larger team. Do you honestly believe that they wouldn't start the engine over again with all their new resources to make it the best they can be? Why would they build such an abitious project on the back of 4 guys coding in a basement? Now you realize how silly you sound I hope. And you want proof of this? There's been documents found online of the formation of Aventurine, the names they've copyrighted, and a 27 million dollar loan they took out.
Guess its aalll just fake. Pathetic.
Oh and as for them promising to release every year, that's a straight lie from you. They had a 2002 release date under Razorwax, and then I believe one promised release date in 2005. That's it. They never promised a release other than those two years.
Darkfall Travelogues!
Darkfall Travelogues!
Signum,
Sometimes, 4 guys in a basement is more than enough to start a good company, provided you have a vision and you live in the real world.
Both Microsoft and Apple are like this. Apple made a startup with only two guys in a garage and this year changed it's name from Apple computers to Apple Inc.that means Apple is a one year company? Same goes for Microsoft. Both companies changed logos and names in their history several times. In fact that's what companies do.
http://web.archive.org/web/20010922034702/http://www.darkfallonline.com/
This link is our only proof of existance of this company and their product in the making. It is obvious that this company is formed for AT LEAST 9 years (1999).
All the rest:
$30M loans,
Hackers attacking,
10.000 players playing online (don't see this anymore btw, do you remember that nonsense?)
DF game
other dreams (...)
All live in the mind of a guy we dont even know.
Upgrading a company's due to its financial success is not even remotely the same as merging companies to put out a greater product. Say two groups of people are following the same goal and vision. A larger (but not too large) group of people, with better funds and more collective experience, will be able to make a better engine for a massive online game than 4 guys without funds.
Also keep in mind that I'M not the ones saying they scrapped their old work, and actually neither did they. They started again from the ground up, incorporating ideas they had in the previous game/engine. Its not that uncommon a thing to do and I have a hard time understanding why people can't swallow this information. Lord of the Rings Online was started again from the ground up at least 2 times. There was originally going to be a PERMA DEATH SYSTEM. There's NO evidence of that in the final product of LotRO. It just shows you games change, they get reworked. Why is it so hard to believe that when a company MERGES, and gains the ability to make something BETTER, they would DO SO.
Darkfall Travelogues!
Darkfall began development back in 1999. That's when Razorwax copyrighted and began work on Darkfall.
I first saw the Darkfall website way back in 2001 when it proposed a release date of either spring or fall of 2003, but I know it was 2003.
So.. just because Razorwax merged with Adventurine back in 2003 means that NOTHING counted before that point eh? Where is your PROOF that they kept NONE of the original concepts, ideas, and coding at that point? Your proof needs to be more then what some schmuck on the Darkfall forums said as well.
With your logic, I suppose that if McDonalds was to suddenly merge with Burger King that NONE of their fast food service would count before the merger. And if Razorwax/Adventurine suddenly merge with Limitless Horizons to complete this game next year in 2009, that NOTHING will count before 2009 and in 2010, every DF fanboy will be screaming that "they've only been working on Darkfall for a year.. give em time!!"
So they announced a release of this year did they?
That's superb and I totally believe that shit.
Because they have such a great track record with all their promised release dates up until now. 2003. 2004. 2005. 2006. 2007. Almost every year they have promised "You will see a release date sometime this year". And they FAIL everytime. So what makes this time any different? Ohhh I know. It's just gotta be this year because some dude on Youtube posted a NEW video about Darkfall using 4 year old video footage he spliced together eh?
That's great.
Like I said, I'll wager that Darkfall will NOT be released anytime this year. And I'll put up my brand newly built $1,200 tower against your rusty nickel. No BS. That's how confident I am that Darkfall will not release this year.
Even when they do get desperate enough to finally release it, IF that ever happens, I can almost guarantee you that it will make "Dark & Light" look good. Atleast they had the balls to release Dark & Light within a 10 year time frame. Which is more then we can say for Darkfall.
Use your common sense. When something looks too good to be true, it probably is. When it fails miserably to build any trust over the years, why would you believe them now? No beta.(no REAL beta that random people can try and participate in) No Player vs Player footage. No real quality in game player footage. Just a bunch of scrolling footage showing landscapes and the sort of stuff that games like Age of Conan had YEARS ago on their website when they probably wasn't even 20% complete.
But anyhow, have FUN playing 'Darkfall'. I'm sure that "Adventurine" is a world class mmo maker that has MUCH better coders then EA, Mythic, Sony, Turbine, and Funcom all put together. I'm sure that Darkfall will release and probably have instant 500 vs 500 player vs player warfare with ZERO lag, a totally balanced skill set, quests that work, a world fifteen billion times bigger then EQ2, blah blah blah blah blah. Oh, and it will also work great on about every computer, be totally seamless (again 'cuz "Adventurine" has proven that they are 100 times better mmo makers then say Funcom and Eidos.) Whatever.
I'm so sick of hearing about this wet dream called "Darkfall". It deserves NONE of the hype it gets. Even the promised features and gameplay mechanics of this game FAIL due to the total unrealistic nature of how it all can actually be implemented into such a game.
Darkfall = FAIL. Find a REAL game instead of a soggy wet dream.
{sigh}
- Zaxx
Hi there , just gona tell ya a few things if ya dont like waiting or expecting it not to come out even or u know for sure its a vapourware then why are u here posting in a DF related topic? if ya got a say something short and sweet then do so not like ur in position for some accusations and some stuff....and teh next thing are u paying them in anyways to realease it any time in the near future ? if no then move on ....thats all i gotta say