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Age of Conan Early RAPID GROWTH; 9 New Servers In last 3 days

Zaxx99Zaxx99 Member Posts: 1,761

I know this is no surprise to many already.

However they have added NINE new servers since launch day (5/21/08) and are now up to 24 servers already.. and that's JUST IN NORTH AMERICA! Europe servers are separate and players from Europe cannot play on US servers, and vice versa.. according the owners manual.

I know that this game, its high quality, and it popularity has surprised me. I want to know how surprising this all is to other people, and the reason I didn't post this in the AoC forums. I think they all already pretty much know all of this.

Anyhow 24 servers and from the sounds of it, the launch pad says more to come soon as the game continues to grow or something. So we very well might see another 9 new servers in a few more days or a week or something. That certainly sounds like a pretty damn successful launch.

I know I have seen some posts here in the gereral forums stating AoC "fell on its face" and etc etc. Nothing could be further from the truth from the way it sounds and looks.


- Zaxx

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Comments

  • weg886weg886 Member Posts: 318

    All that means is you will never see no one hehehe!

    WWIIOnline The Real War!

  • jarishjarish Member Posts: 526

    Yeah but that is beacsue of the surge of ppl trying it out...if 1/2 the ppl stay (and that's a high number) there might be too many servers.

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  • csizzle831csizzle831 Member Posts: 8
    I'm not too surprised, it had an excellent launch that has got a lot of people talking. Word of mouth is the most effective marketing tool a company could count on. People love this game and they're shouting it to the world in the form of blogs, vlogs, and also to their friends. I predict this game will continue to exponentially grow for awhile.
  • weg886weg886 Member Posts: 318

    Originally posted by jarish


    Yeah but that is beacsue of the surge of ppl trying it out...if 1/2 the ppl stay (and that's a high number) there might be too many servers.
    My point  is what he said up there!

    And when they lose a few ppl if they dont close some servers up to fill what ones are close to full , They will lose alot more because ppl like to play with ppl!

    WWIIOnline The Real War!

  • VaniveVanive Member Posts: 49

    What if by the end of this year there are 1 mil people playing? XD

    I gotz a 300,000 BTU WTFBBQ!

  • OzmodanOzmodan Member EpicPosts: 9,726

    Of course a lot of people are trying it, what do you expect?  Vanguard had a lot of users the first month too.

    Give it 6 months before you start trumpeting it.  Once people start realizing what horrible support Funcom provides they will change their tune.

    Besides, a lot of those buyers have a decision to make, upgrade their computer or stop playing.  In this economy, I will bet a lot will chose the latter.

  • AtriousAtrious Member Posts: 49

    Yes but vanguard never made new servers, hell they were reducing servers before 6 months....

  • nomadiannomadian Member Posts: 3,490

    If this does much better than LOTRO it just proves what the mmo genre needed- quality titles that are distinct from existing ones.(ie. sufficiently different from WoW)

    Good news anyway, I need to upgrade my graphics card if I want to play this :(

  • IcoGamesIcoGames Member Posts: 2,360

    I'm not surprised at all, and great news for Funcom!

    Blizzard brought in droves of new players to the genre. Any new title with a half-way decent marketing campaign should realize a good release now. What will impress me is if said title continues to grow past the first quarter.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • XiaokiXiaoki Member EpicPosts: 4,045

    MMO retention rate is between 25% to 33%. That means a quarter up to a third of people that buy the game will actually stay with it after the first month.

    If they added these new servers as a way to alleviate servers being to full to bursting and was causing problems(what happened with WoW) then it is understandable, otherwise it was a mistake.

    Lots of people in 3 days means hype, 3 months means success.

  • declaredemerdeclaredemer Member Posts: 2,698

    Vanguard could have had this and more, if

    1. Performance was better
    2. Bugs were fewer
    3. The SIGIL CEO was not telling people to, "buy new systems"
    4. The SIGIL people fixed bugs instead of nerfing classes
    5. Customization was in depth as in AoC

     

    I still have yet to try AoC.  I am sticking to my guns on this:  I will not buy a game until I try it first.

  • BuzWeaverBuzWeaver Member UncommonPosts: 978

    The question will be can they maintain the numbers.


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  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Atrious


    Yes but vanguard never made new servers, hell they were reducing servers before 6 months....

    That doesn't really say anything. It's very difficult to predict how many players will come in at launch, apparently AoC is performing better than Funcom was expecting.

  • gathgath Member Posts: 424

    Originally posted by Xiaoki


    MMO retention rate is between 25% to 33%. That means a quarter up to a third of people that buy the game will actually stay with it after the first month.
    [...]
    Where did you got that?

    (or you just made it up? )

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  • KurushKurush Member Posts: 1,303

    He probably derived that from glancing at the MMOcharts numbers.  Excluding utter failures, I'd say that a more accurate view would be that subscription-based MMORPG's fall into one of a number of growth categories.  Megagames like WoW and the Lineages tend to see very solid growth over a very long period, with no intervening dip, only periods of slowed growth, after which they start to decline.  Stable, niche games tend to hold steady for a few years, after which they either tend to start shrinking or growing depending on how the devs have played their cards.  Look at CoH or EVE.  Then you have your flameouts, which is what I think he is thinking of.  An initial surge followed by a large drop, after which the game sees very slow growth over a long period of time.  Flameouts tend to be of two types.  One is games marred by horrible technical issues at launch.  I think AO lost like 80% of its initial subs and never recovered, for instance.  Worst launch ever, just about.  Yeah, it was worse than Vanguard by a mile.  It stayed pretty stable after that for a long time, though.  The other kind of flameout is games where the performance and scalability is just too poor.  Both have to be poor, though.  If a game has high system requirements for high settings but still looks good on lower settings, it doesn't really fall into this category.  The vast majority of big titles fell into this category for a long time, but it's fairly rare nowadays.

    Where does Conan lie?  Only time will tell, to be honest.  You can't really eyeball this kind of thing, not yet.  There are still a lot of variables in MMORPG success that we don't understand.  You'd be surprised, for instance, how much lower Blizzard's own projections for WoW's numbers were than what has happened.

     

  • UOvetUOvet Member Posts: 514
    Originally posted by declaredemer


    Vanguard could have had this and more, if

    Performance was better
    Bugs were fewer
    The SIGIL CEO was not telling people to, "buy new systems"
    The SIGIL people fixed bugs instead of nerfing classes
    Customization was in depth as in AoC

     
    I still have yet to try AoC.  I am sticking to my guns on this:  I will not buy a game until I try it first.



    You've yet to try it and you somehow know the performance isn't good and there are more bugs than Vanguard at release? Oh..

  • KyleranKyleran Member LegendaryPosts: 44,057

    Originally posted by declaredemer


    Vanguard could have had this and more, if

    Performance was better
    Bugs were fewer
    The SIGIL CEO was not telling people to, "buy new systems"
    The SIGIL people fixed bugs instead of nerfing classes
    Customization was in depth as in AoC

     
    I still have yet to try AoC.  I am sticking to my guns on this:  I will not buy a game until I try it first.

     

    Not that I'm a VG supporter, but in all fairness, Funcom is most definitely encouraging people to "buy new systems" with AOC, and I expect like as in all games, the nerf bat is coming for a few classes.

    As for not buying till you try it... meh, its 50 bucks... pocket change in the scheme of the universe.  Sure, we woudn't set fire to it in an ashtray, but AOC really is a pretty good game and you're kinda missing out on all the fun.

     

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  • abbabaabbaba Member Posts: 1,143

    And roughly how many people per server?

  • alakramalakram Member UncommonPosts: 2,301

    Yesterday, friday, launchday in europe, they needed to add 1 server at the evening. Pve, but cant remember name. So they needed to add one in a matter of hours. Awesome.

    Hyrkania pve-rp (yeah player versus enviroement - roleplay) A brand new type of server.



  • glommaglomma Member Posts: 209

     

     

    Kudos to Norway.

    First they got the oil.

    Then they got AHA.

    And now they got Age of Conan.

     

    Heya Norge...  ( GO Norway )

     

     

    image

  • LydonLydon Member UncommonPosts: 2,938

    Originally posted by Ozmodan



    Once people start realizing what horrible support Funcom provides they will change their tune.

    If by support you mean customer service...why? In all my years of playing MMOs, I can only remember ever using customer support 4 times...once being to report someone. Why exactly will so many people leave the game due to support? I really don't think everyone makes use of support so often that it will be game-breaking.

    If you mean something else, however, then that's a different story.

  • turnipzturnipz Member Posts: 531

    Will the game be successfull is based on: A) theres enough hype to get a large playerbase to start and B) Whether the game is fun and remains fun.

     

    Anyways im glad they didnt get flagshipped and end up releasing a buggy boring product, perhaps other game companies will learn and follow suit.

  • altairzqaltairzq Member Posts: 3,811

    Well, PotBs had 16 servers, and they are about to close now.

  • IijsIijs Member Posts: 457

    Originally posted by altairzq


    Well, PotBs had 16 servers, and they are about to close now.

    Yes, and they are extreme opposites. PotBS grossly overestimated their player base -- they've already admitted it. AoC underestimated their player base (just as WoW did) -- and had to quickly add servers to accomodate more people.

    You do see the vast difference between them, right?

    PotBS = dying

    AoC = Fantastic Growth

  • Lazarus71Lazarus71 Member UncommonPosts: 1,081

    I check the server status at login all the time, there only only three servers that ever say heavy load and those are pvp servers. The rest of the servers say Normal load at all times even this weekend when alot should be playing. That in my opinion makes me wonder why exactly they would put up more servers.

    No signature, I don't have a pen

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