So, if Aoc is a MMORPG then Battlefield 2 must be a MMOFPS? Right? How many people can be in the same instance/zone in AoC? Battlefield 2 takes 64 in the same instance with no problem or lag... how about AoC?
He's saying that if you classify AoC as an MMORPG, then BF2 must be an MMOFPS. The reason he's saying this is because everything in AoC is zone/instanced. It's not open world where you can go anywhere whenever with no loading and be able too interact WITH EVERYONE who's in the area.
Obviously he knows that BF2 is not an MMOFPS, that would be silly. Planetside is an MMOFPS however.
Im trying to find out if theres any MMO in this RPG. Anyway, does anyone have an answer to how many people can be in the same instance in AoC? WoW can take several hundred. How about AoC, the next gen MMO?
Im trying to find out if theres any MMO in this RPG. Anyway, does anyone have an answer to how many people can be in the same instance in AoC? WoW can take several hundred. How about AoC, the next gen MMO?
Yeah Servase, something like that. I mean in the early days bf2 had like 30.000 ppl playing it at the same time online. I could meet them all and chat and fight againt or alongside them, doing PVP or PVE. I could even gear up and get new titles! I can change server in BF2 or change instance in AoC. Again, wheres the mmo?
Im trying to find out if theres any MMO in this RPG. Anyway, does anyone have an answer to how many people can be in the same instance in AoC? WoW can take several hundred. How about AoC, the next gen MMO?
You are trolling, period.
Well smartass, answer my simple question if you know it all?
WoW can not take serveral hundred in one instance. They all have caps and the max cap is 40.
If you are referring to a zone, or a piece of land like a town, then WoW can handle maybe 200 people. Anymore than that and the game will totally lag up, those 200 people also have too not be doing anything. In the even that they start too attack something, the server will crash. Also, why would you even want 200+ people together in WoW. There's no siege battles or ANY PVP that's worth doing, unless you love grief points.
WoW really isn't that great of a game. Now WAR will be sweet and I can't wait too have 300 - 600 player PVP battles.
But that's off track. AoC is what it is and there's nothing wrong with it. I quit WoW because it was a piece of shit and ever since then I've been playing LOTRO and Guild Wars. So I'm used too the instanced areas and AoC is an amazing game. The PVP is awesome, the graphics are sweet and I just love the storybase. Of course it has it's down sides. All games do, just find the one that works for you.
Obviously he knows that BF2 is not an MMOFPS, that would be silly. Planetside is an MMOFPS however.
the differance with planetside is...
if you could get everyone in the server to go to one spot you would be able to ALL be in one place.
I do not think this is the case with AoC at all.
even the starting city has like 10 instances of itself
I do not know the answer to the OP's question but i would think it's not over 64 people in one place and if that is the case then sieges are going to suck big time.
even in Shadowbane you could have a few hundred people at 1 siege (at lest in the good old days)
I also play AoC, could imagine it could only take 48 players though... wow... thats... nothing... not even a large guildmeeting!
I've been involved in several WPVP fights in wow that had about 100 ppl taking part. It lagged like hell. When we did a 300 ppl PVP fight the server went down for 1 minute, then ppl rejoined and kept the fight going for several hours through several zones.
Im only lvl 30 yet in AoC but I can already feel it. There is no world. We will see if that changes at 80! Some how i doubt it though...
Most zones seem to be set to 48 players maximum though sieges are supposed to allow 96 and maybe the harvesting zones allow more.
thats not an MMO at all then
he is right, its BF2 with connecting servers
Think of it this way. AoC is a lot like Guild Wars. The only difference is, when you enter a zone, you can see everyone in that zone up too a max of 48 people per server for that zone. So if theres 10 servers and theres 48 people in every zone, that's 480 people that you can interact with. But only 48 at any one time. With Guild Wars you can only see those in your party until you enter another town.
It is still a massively Multiplayer Online Role Playing Game. It's just everyone is grouped up into cages rather than being able to rome around with each other. BF2 on the other hand is just a game with a bunch of servers that you can connect too. There is a distinct difference. Many will argue, but AoC is still an MMORPG. They call Guild Wars an MMORPG and it's no different really.
I also play AoC, could imagine it could only take 48 players though... wow... thats... nothing... not even a large guildmeeting! I've been involved in several WPVP fights in wow that had about 100 ppl taking part. It lagged like hell. When we did a 300 ppl PVP fight the server went down for 1 minute, then ppl rejoined and kept the fight going for several hours through several zones. Im only lvl 30 yet in AoC but I can already feel it. There is no world. We will see if that changes at 80! Some how i doubt it though...
100 people, that's it? Jeez, you should have played Planetside through the Beta. There were consistent 500+++ player fights all over the place. SOE never bothered too fix the bugs or the lag issues and so everyone stopped playing. I think on a good day now, you may get a 100 person battle... but that's rare and only at peak times.
So, if Aoc is a MMORPG then Battlefield 2 must be a MMOFPS? Right? How many people can be in the same instance/zone in AoC? Battlefield 2 takes 64 in the same instance with no problem or lag... how about AoC?
Ok... so if BF2 had an universal text chat that connected like 50 servers in different clusters... then that would make it an MMO just like AoC... I see. Interesting!
Ok... so if BF2 had an universal text chat that connected like 50 servers in different clusters... then that would make it an MMO just like AoC... I see. Interesting!
Ok... so if BF2 had an universal text chat that connected like 50 servers in different clusters... then that would make it an MMO just like AoC... I see. Interesting!
I agree with what your trying to say, The majority of people fail to realize that these games that claim to be mmos who are using a instance system similar to guildwars, aoc, and w/e else is out there, that these are far from real mmos such as SWG, WoW, ,EVE, etc. Having instances is basically a huge colaboration of servers overlapping each other with a player limit. What i believe awards a MMO title is if and only if every single player in the game can come together at a single spot at the same time. This isn't possible in instanced "mmos". The real definition of a instance mmo is more like a Interconnected Online RPG.
Actually, Guild Wars is an CORPG (Competitive Online Role Playing Game).
US, April 29, 2005 - The first thing that needs to be said is that Guild Warsis not an MMO. There's a lot of misunderstanding going around, but GW is an online RPG that blends elements from Diablo-style online multiplayer, while integrating some MMO elements.
Guild Wars has implemented many MMO features, though, is still not considered as an MMO. AoC, on the other hand, has implemented a more typical MMORPG world through the use of instancing.
I don't know the real reason why, but this is what I have thought of:
Yes, you can argue that AoC is not an MMO by saying BF2 is not. Although, looking at the way BF2 servers work (individually owned by companies [not necessarily from Digital Illusions CE / EA]) you can say that the servers are not linked in the same way that the AoC servers are. Thus changing it's 'massiveness'.
Comments
wtf are you bleeting about?
He's saying that if you classify AoC as an MMORPG, then BF2 must be an MMOFPS. The reason he's saying this is because everything in AoC is zone/instanced. It's not open world where you can go anywhere whenever with no loading and be able too interact WITH EVERYONE who's in the area.
Obviously he knows that BF2 is not an MMOFPS, that would be silly. Planetside is an MMOFPS however.
Playing: WoW,
Played: Aion, AoC, Eve, EQ, EQ2, LOTRO, Runescape, Guild Wars, DAoC, Planetside, SWG, WAR, Darkfall
Wanting to try: DCU Online
Waiting For: Star Wars The Old Republic, Guild Wars 2.
You are trolling, period.
For all the love I have for this game, he's right.
You are trolling, period.
Well smartass, answer my simple question if you know it all?
Most zones seem to be set to 48 players maximum though sieges are supposed to allow 96 and maybe the harvesting zones allow more.
WoW can not take serveral hundred in one instance. They all have caps and the max cap is 40.
If you are referring to a zone, or a piece of land like a town, then WoW can handle maybe 200 people. Anymore than that and the game will totally lag up, those 200 people also have too not be doing anything. In the even that they start too attack something, the server will crash. Also, why would you even want 200+ people together in WoW. There's no siege battles or ANY PVP that's worth doing, unless you love grief points.
WoW really isn't that great of a game. Now WAR will be sweet and I can't wait too have 300 - 600 player PVP battles.
But that's off track. AoC is what it is and there's nothing wrong with it. I quit WoW because it was a piece of shit and ever since then I've been playing LOTRO and Guild Wars. So I'm used too the instanced areas and AoC is an amazing game. The PVP is awesome, the graphics are sweet and I just love the storybase. Of course it has it's down sides. All games do, just find the one that works for you.
Playing: WoW,
Played: Aion, AoC, Eve, EQ, EQ2, LOTRO, Runescape, Guild Wars, DAoC, Planetside, SWG, WAR, Darkfall
Wanting to try: DCU Online
Waiting For: Star Wars The Old Republic, Guild Wars 2.
the differance with planetside is...
if you could get everyone in the server to go to one spot you would be able to ALL be in one place.
I do not think this is the case with AoC at all.
even the starting city has like 10 instances of itself
I do not know the answer to the OP's question but i would think it's not over 64 people in one place and if that is the case then sieges are going to suck big time.
even in Shadowbane you could have a few hundred people at 1 siege (at lest in the good old days)
"Freedom is just another name for nothing left to lose" - Janis Joplin
thats not an MMO at all then
he is right, its BF2 with connecting servers
I've been involved in several WPVP fights in wow that had about 100 ppl taking part. It lagged like hell. When we did a 300 ppl PVP fight the server went down for 1 minute, then ppl rejoined and kept the fight going for several hours through several zones.
Im only lvl 30 yet in AoC but I can already feel it. There is no world. We will see if that changes at 80! Some how i doubt it though...
thats not an MMO at all then
he is right, its BF2 with connecting servers
Think of it this way. AoC is a lot like Guild Wars. The only difference is, when you enter a zone, you can see everyone in that zone up too a max of 48 people per server for that zone. So if theres 10 servers and theres 48 people in every zone, that's 480 people that you can interact with. But only 48 at any one time. With Guild Wars you can only see those in your party until you enter another town.It is still a massively Multiplayer Online Role Playing Game. It's just everyone is grouped up into cages rather than being able to rome around with each other. BF2 on the other hand is just a game with a bunch of servers that you can connect too. There is a distinct difference. Many will argue, but AoC is still an MMORPG. They call Guild Wars an MMORPG and it's no different really.
Playing: WoW,
Played: Aion, AoC, Eve, EQ, EQ2, LOTRO, Runescape, Guild Wars, DAoC, Planetside, SWG, WAR, Darkfall
Wanting to try: DCU Online
Waiting For: Star Wars The Old Republic, Guild Wars 2.
100 people, that's it? Jeez, you should have played Planetside through the Beta. There were consistent 500+++ player fights all over the place. SOE never bothered too fix the bugs or the lag issues and so everyone stopped playing. I think on a good day now, you may get a 100 person battle... but that's rare and only at peak times.
Playing: WoW,
Played: Aion, AoC, Eve, EQ, EQ2, LOTRO, Runescape, Guild Wars, DAoC, Planetside, SWG, WAR, Darkfall
Wanting to try: DCU Online
Waiting For: Star Wars The Old Republic, Guild Wars 2.
using Guild Wars as an example is a losing fight.
GW is not a MMO.
it is a bunch of instances connected by a common city.
GW is an MMO and it's exactly like AoC. How is it not a good example? They both have similar instancing systems.
Playing: WoW,
Played: Aion, AoC, Eve, EQ, EQ2, LOTRO, Runescape, Guild Wars, DAoC, Planetside, SWG, WAR, Darkfall
Wanting to try: DCU Online
Waiting For: Star Wars The Old Republic, Guild Wars 2.
Yeah you're right. AoC is an arcade shooter.
wow thats sounds like LOGIC...
hmm.. nope, you have to be wrong
can someone link the article from Funcom detailing the zone limit is 48 people?
AoC is not like guildwars, it is like EQ2.
I agree with what your trying to say, The majority of people fail to realize that these games that claim to be mmos who are using a instance system similar to guildwars, aoc, and w/e else is out there, that these are far from real mmos such as SWG, WoW, ,EVE, etc. Having instances is basically a huge colaboration of servers overlapping each other with a player limit. What i believe awards a MMO title is if and only if every single player in the game can come together at a single spot at the same time. This isn't possible in instanced "mmos". The real definition of a instance mmo is more like a Interconnected Online RPG.
The only difference between BF2 and a MMO is a monthly fee.
Welcome to the multiplayer option in video games RPG nerds, its been here since Doom and without a monthly fee.
Actually, Guild Wars is an CORPG (Competitive Online Role Playing Game).
US, April 29, 2005 - The first thing that needs to be said is that Guild Wars is not an MMO. There's a lot of misunderstanding going around, but GW is an online RPG that blends elements from Diablo-style online multiplayer, while integrating some MMO elements.
Source: http://au.pc.ign.com/articles/608/608675p1.html
Guild Wars has implemented many MMO features, though, is still not considered as an MMO. AoC, on the other hand, has implemented a more typical MMORPG world through the use of instancing.
I don't know the real reason why, but this is what I have thought of:
Yes, you can argue that AoC is not an MMO by saying BF2 is not. Although, looking at the way BF2 servers work (individually owned by companies [not necessarily from Digital Illusions CE / EA]) you can say that the servers are not linked in the same way that the AoC servers are. Thus changing it's 'massiveness'.