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Are the Next Gen MMO Players SPOILED?

EvelknievelEvelknievel Member UncommonPosts: 2,964

I know we all expect more from game designers this day and age, but alot of the so called hardcore players or new mmorpg players are definetly SPOILED!

STOP, look around in the game once in a while. We intend to overlook alot...

Everyone just trys to race to level cap and get the bragging right I made it to level capp 1st and say, where is the End Game Content.

You breeze right through the story and just click away and dont even bother reading the quests.Games in the past that didnt have much, but was just enough for the 1st year to keep people sorta happy.

Lets start with the most Popular MMORPGs out there.

World of Warcraft - They didnt have Battlegrounds in the beginning, just open world PvP. They only had 1 major instance content and that was Molten Core (in which people would do for weeks). 

There were alot of spawn campers ganking players as they got off there flight from one location to another. And you knew a RAID was on the way cause everything in the area would just LAG OUT. (PvP server)

Mounts were expensive and green gear really sucked. This was the 1st year of World of Warcraft. However the game was fun but was very repetitve as well. I hate Westfall and cannot bear going into that place to level anymore. Too much Westfall Soup for me.

The game still lacks player housing and guild halls. But makes up for it in other things.

anyways..

It took 4 fcken years to get where WoW  is now and people expect new games to deliver everything this game has in which it took Blizzard 4 years to implement in the game.

Lord of the Rings - No player housing the 1st year and no one even PvPed the first 3 to 6 months since Lotro didnt have PvP, it is Player vs Monster Player. It had the content and lore, but lacked distinction from the other mmorpgs and was duped a WoW clone with a Lord of the Rings Lore and better graphics.

Star Wars Galaxies - First open world player cities, but the only draw back, too much lag in citys. But was the SANDBOX mmorpg. People always forget it had instances as well, when hoping from 1 planet to another, it just that each planet was pretty massive, but as time passed, you could get to the end of the map fairly easily once mounts/vechicles arrived.

In the beginning, SWG didnt have mounts nor vechicles (this really sucked!). Game would always crashe, people camped static spawn sights and it never did have much content at all, All it had was the magical world of the Star Wars Universe and you as a character are living and breathing in a movie we all loved. So we accepted it for what it was and made our own content. 

Now the game is much older and has a shitload of things to do. But then again, it took 5 years to get where this game is and we expect more in the newer mmorpgs to have this CONTENT on DAY 1. (JTL didnt come until a year later and the so called other expansions).

So just basing it off these 3 games we all reconize here on this forum.. Most of you folks out there are nothing but SPOILED gamers that expect everything to be handed to you on a plate on day 1. The older mmo players out there got alot more respect to what this developers can do to make the next big game, but most of you just dont respect the game for what it has now and what it will offer.

An honest opinion is'nt getting to level 10, 20, 30, 40 or even level cap in 1st week and saying the game sucks, its the adventure to level capp with friends and making memories along the way and enjoying what the game currently offers. So you can say, I remember when this game came out and it didnt even have (fill in the blank here).

So fi you dont like AoC and what it offers now and hoping the next MMO has everything you want on Day 1, well goodluck, I gurantee you wont find a MMO with everything you want. (Take the bad with the good is what I am saying).

 

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Comments

  • snapple232snapple232 Member Posts: 1

    Are players spoiled for demanding games that aren't unplayable for months after release, or have rampant kill stealing, spawn camping, mindless grinding, etc.? Every time the bar is raised, IMO any new games should meet or exceed it.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

     

    Originally posted by snapple232


    Are players spoiled for demanding games that aren't unplayable for months after release, or have rampant kill stealing, spawn camping, mindless grinding, etc.? Every time the bar is raised, IMO any new games should meet or exceed it.

     

    Then you best stick to console games and not even touch mmorpgs on your PC.

    I love your 1 and only POST though =)

  • CharlizdCharlizd Member UncommonPosts: 923

    I agree with your post and it is true that ppl are spoilt and it clearly shows with not Just AoC but every other new MMO to come i mean the games dont even have to be out and ppl are already sulking like a bunch of kids who did not get there cabbage patch doll for Christmas . People will put the Argument in that "well they know what they have to do to get things right why don't they do it" people tend to forget how much some of these games cost to make, people tend to forget they are playing a PC game and not a Console so unfortunately you will need to upgrade when new games come out it has been like this for years i know i have been doing it for quite some time now and probably was doing it way before playing MMO's.

    A game for me is what me and my guild/team mates make of it we make it a journey, we have fun, we make stories that will be told in years to come even if the game has died off,why is it that people want to race to the top? cant they see what every 1 else thinks of them when they come  here bragging about it? why would you want to label yourself as an UBER GEEK?

    The Problem with most of today's MMO gamers is that they do not truly understand what the meaning of MMORPG  means in all essence it is an RPG which is made for a Massive multiplayer fanbase and i know a lot of develpoers have got this idea wrong as well but tell me how many out there had played  D&D in it's orignal form?How many ppl out there have truly experienced an adventure? i would guess not a great deal i would say a lot have but there would probably be a lot more that ave not and this is where the Trouble lies.

    People dont understand the Genre, they dont know what it is the be on  journey they dont know how to Role play, and dont give me this well i dont want to Role play take a good look at what you are playing M M O Role Playing Game, when people start to learn that creating a toon is meant to be a little bit more than just rolling something to race through a game then brag about it then they have something to learn imo.

    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • KingCarebearKingCarebear Member UncommonPosts: 103

    Originally posted by HiGHPLaiNS


    I know we all expect more from game designers this day and age, but alot of the so called hardcore players or new mmorpg players are definetly SPOILED!
    STOP, look around in the game once in a while. We intend to overlook alot...
    Everyone just trys to race to level cap and get the bragging right I made it to level capp 1st and say, where is the End Game Content.
    You breeze right through the story and just click away and dont even bother reading the quests.Games in the past that didnt have much, but was just enough for the 1st year to keep people sorta happy.
    Lets start with the most Popular MMORPGs out there.
    World of Warcraft - They didnt have Battlegrounds in the beginning, just open world PvP. They only had 1 major instance content and that was Molten Core (in which people would do for weeks). 
    There were alot of spawn campers ganking players as they got off there flight from one location to another. And you knew a RAID was on the way cause everything in the area would just LAG OUT. (PvP server)
    Mounts were expensive and green gear really sucked. This was the 1st year of World of Warcraft. However the game was fun but was very repetitve as well. I hate Westfall and cannot bear going into that place to level anymore. Too much Westfall Soup for me.
    The game still lacks player housing and guild halls. But makes up for it in other things.
    anyways..
    It took 4 fcken years to get where WoW  is now and people expect new games to deliver everything this game has in which it took Blizzard 4 years to implement in the game.
    Lord of the Rings - No player housing the 1st year and no one even PvPed the first 3 to 6 months since Lotro didnt have PvP, it is Player vs Monster Player. It had the content and lore, but lacked distinction from the other mmorpgs and was duped a WoW clone with a Lord of the Rings Lore and better graphics.
    Star Wars Galaxies - First open world player cities, but the only draw back, too much lag in citys. But was the SANDBOX mmorpg. People always forget it had instances as well, when hoping from 1 planet to another, it just that each planet was pretty massive, but as time passed, you could get to the end of the map fairly easily once mounts/vechicles arrived.
    In the beginning, SWG didnt have mounts nor vechicles (this really sucked!). Game would always crashe, people camped static spawn sights and it never did have much content at all, All it had was the magical world of the Star Wars Universe and you as a character are living and breathing in a movie we all loved. So we accepted it for what it was and made our own content. 
    Now the game is much older and has a shitload of things to do. But then again, it took 5 years to get where this game is and we expect more in the newer mmorpgs to have this CONTENT on DAY 1. (JTL didnt come until a year later and the so called other expansions).
    So just basing it off these 3 games we all reconize here on this forum.. Most of you folks out there are nothing but SPOILED gamers that expect everything to be handed to you on a plate on day 1. The older mmo players out there got alot more respect to what this developers can do to make the next big game, but most of you just dont respect the game for what it has now and what it will offer.
    An honest opinion is'nt getting to level 10, 20, 30, 40 or even level cap in 1st week and saying the game sucks, its the adventure to level capp with friends and making memories along the way and enjoying what the game currently offers. So you can say, I remember when this game came out and it didnt even have (fill in the blank here).
    So fi you dont like AoC and what it offers now and hoping the next MMO has everything you want on Day 1, well goodluck, I gurantee you wont find a MMO with everything you want. (Take the bad with the good is what I am saying).
     

    Hell yes next generation MMO players are spoiled. They're spoiled little brats who don't know how good they have it. Back in my day we didn't have these fancy wancy games or these fancy wancy graphics. All we had was crayons and toilet paper. Nothing was handed to us old timers, nothing was given to us on a plate(except crap from a dog's arse). We had to make something out of nothing and that something was something special. You dig what I'm saying? Now quit yer whining and be thankful for what you got.

    KingCarebear

  • meetxj9meetxj9 Member Posts: 133

    We are spoiled by WOW, but that doesn't mean we have to dish hard earn cash for a game that might not make it past a year of its reputation.

  • indiramournindiramourn Member UncommonPosts: 884
    Originally posted by snapple232


    Are players spoiled for demanding games that aren't unplayable for months after release, or have rampant kill stealing, spawn camping, mindless grinding, etc.? Every time the bar is raised, IMO any new games should meet or exceed it.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by charlizd


    I agree with your post and it is true that ppl are spoilt and it clearly shows with not Just AoC but every other new MMO to come i mean the games dont even have to be out and ppl are already sulking like a bunch of kids who did not get there cabbage patch doll for Christmas . People will put the Argument in that "well they know what they have to do to get things right why don't they do it" people tend to forget how much some of these games cost to make, people tend to forget they are playing a PC game and not a Console so unfortunately you will need to upgrade when new games come out it has been like this for years i know i have been doing it for quite some time now and probably was doing it way before playing MMO's.
    A game for me is what me and my guild/team mates make of it we make it a journey, we have fun, we make stories that will be told in years to come even if the game has died off,why is it that people want to race to the top? cant they see what every 1 else thinks of them when they come  here bragging about it? why would you want to label yourself as an UBER GEEK?
    The Problem with most of today's MMO gamers is that they do not truly understand what the meaning of MMORPG  means in all essence it is an RPG which is made for a Massive multiplayer fanbase and i know a lot of develpoers have got this idea wrong as well but tell me how many out there had played  D&D in it's orignal form?How many ppl out there have truly experienced an adventure? i would guess not a great deal i would say a lot have but there would probably be a lot more that ave not and this is where the Trouble lies.
    People dont understand the Genre, they dont know what it is the be on  journey they dont know how to Role play, and dont give me this well i dont want to Role play take a good look at what you are playing M M O Role Playing Game, when people start to learn that creating a toon is meant to be a little bit more than just rolling something to race through a game then brag about it then they have something to learn imo.



    Both OP and this one in my opinion are right and excactly the way i feel towards how certain people rush thru this genre, we indeed see the same complaints, whine's, moans in each and every game, unfortunaly these new kids on the block simply don't see that they are saying the excact same thing over and over again regardless what game, but always take the easy path and blame these games or it's company instead of looking at themselfs for once.

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by indiramourn

    Originally posted by snapple232


    Are players spoiled for demanding games that aren't unplayable for months after release, or have rampant kill stealing, spawn camping, mindless grinding, etc.? Every time the bar is raised, IMO any new games should meet or exceed it.

    x2

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • fantarosfantaros Member Posts: 394

    Um no. Not even close. It is just the effects of the free market in every department, even games. When i buy a product and spend my money on it in order to invest in something new either of 2 things must happen: my product must break down to a point where it is not worth fixing, or something that i see as improved must be launched in the market.

     

    Mmo's are no exception to that rule. If people enjoy their experience in wow one of two things must happen in order to make them switch games: wow must suicide, or a new game must offer a better gaming experience.

    Problem with AoC is from my understanding that FC focused too much on graphics and advertising ignoring the fundamental rule of mmo's. The best way for them to have any impact is by word of mouth. Yes the shiny graphics will lure some people to the game in the begging, but in a genre where every1 is reading forums word of mouth spreads too fast to be ignored. And positive feedback in mmo's comes mostly from gameplay, not graphics.

     

    It took only a week for people to start informing others that gameplay quality after lvl 40 or 50 falls dramatically.

  • QmireQmire Member Posts: 423

    Originally posted by Gazenthia

    Originally posted by indiramourn

    Originally posted by snapple232


    Are players spoiled for demanding games that aren't unplayable for months after release, or have rampant kill stealing, spawn camping, mindless grinding, etc.? Every time the bar is raised, IMO any new games should meet or exceed it.

    x2

    Indeed!

     

    To get a better game, you also have to make it better after all, with all the perks, hehe.

     

    A certain mmorpg has possible raised the bar with content and what not a little too high but then again that's how it got so big, it wrecks with all kinds of mumbu jumbu features which were hot for a month and then got boring but  the company doesn't care, since people keep paying and with those insane funds they can easily make new "hot things".  Today when you look at it, it's untouchable when it comes to content and certain great zones and entertainment they started out just by raising the bar when they released it, they didn't have that much end content but the content till the end game was unbeatable, no other mmorpg could even hope to rival that kind of feat they pulled off there. Today the endgame is also hugely filled with, possible too much to do, you get bored because, you have gotten too much by now.

     

    Every mmo has something that spoils the gamer to high heavens....

     

    Right now i'm finding AoC a blast, if it's about the waiting game for new content and fixes, it will come around surely now, since they are getting their lovely paychecks.

     

    Greater games to be made need to raise the bars on so many levels it's almost impossible....

    It ain't easy to make a grand new mmorpg unless you got a HUGE amount of funds to support it, till it launches.

  • Psiho246Psiho246 Member Posts: 482

    Originally posted by HiGHPLaiNS


    I know we all expect more from game designers this day and age, but alot of the so called hardcore players or new mmorpg players are definetly SPOILED!
    STOP, look around in the game once in a while. We intend to overlook alot...
    Everyone just trys to race to level cap and get the bragging right I made it to level capp 1st and say, where is the End Game Content.
    You breeze right through the story and just click away and dont even bother reading the quests.Games in the past that didnt have much, but was just enough for the 1st year to keep people sorta happy.
    Lets start with the most Popular MMORPGs out there.
    World of Warcraft - They didnt have Battlegrounds in the beginning, just open world PvP. They only had 1 major instance content and that was Molten Core (in which people would do for weeks). 
    There were alot of spawn campers ganking players as they got off there flight from one location to another. And you knew a RAID was on the way cause everything in the area would just LAG OUT. (PvP server)
    Mounts were expensive and green gear really sucked. This was the 1st year of World of Warcraft. However the game was fun but was very repetitve as well. I hate Westfall and cannot bear going into that place to level anymore. Too much Westfall Soup for me.
    The game still lacks player housing and guild halls. But makes up for it in other things.
    anyways..
    It took 4 fcken years to get where WoW  is now and people expect new games to deliver everything this game has in which it took Blizzard 4 years to implement in the game.
    Lord of the Rings - No player housing the 1st year and no one even PvPed the first 3 to 6 months since Lotro didnt have PvP, it is Player vs Monster Player. It had the content and lore, but lacked distinction from the other mmorpgs and was duped a WoW clone with a Lord of the Rings Lore and better graphics.
    Star Wars Galaxies - First open world player cities, but the only draw back, too much lag in citys. But was the SANDBOX mmorpg. People always forget it had instances as well, when hoping from 1 planet to another, it just that each planet was pretty massive, but as time passed, you could get to the end of the map fairly easily once mounts/vechicles arrived.
    In the beginning, SWG didnt have mounts nor vechicles (this really sucked!). Game would always crashe, people camped static spawn sights and it never did have much content at all, All it had was the magical world of the Star Wars Universe and you as a character are living and breathing in a movie we all loved. So we accepted it for what it was and made our own content. 
    Now the game is much older and has a shitload of things to do. But then again, it took 5 years to get where this game is and we expect more in the newer mmorpgs to have this CONTENT on DAY 1. (JTL didnt come until a year later and the so called other expansions).
    So just basing it off these 3 games we all reconize here on this forum.. Most of you folks out there are nothing but SPOILED gamers that expect everything to be handed to you on a plate on day 1. The older mmo players out there got alot more respect to what this developers can do to make the next big game, but most of you just dont respect the game for what it has now and what it will offer.
    An honest opinion is'nt getting to level 10, 20, 30, 40 or even level cap in 1st week and saying the game sucks, its the adventure to level capp with friends and making memories along the way and enjoying what the game currently offers. So you can say, I remember when this game came out and it didnt even have (fill in the blank here).
    So fi you dont like AoC and what it offers now and hoping the next MMO has everything you want on Day 1, well goodluck, I gurantee you wont find a MMO with everything you want. (Take the bad with the good is what I am saying).
     
    Its like....you are reading my mind...

    Great post man.

    image

  • quaikyquaiky Member Posts: 566

    yes players got spolied by the last mmo generation. WoW and Eq2 added a lot things with time, lotro was probably the most plished mmo that ever launched.

    players are willing to accept some minor problems, but they also got used to many small things in their old games that they are now missing more or less in AoC. So for a new game its very important to balance the new and fun effect with the negative impressions that players get from switching over from a older more polished game that got a bit boring with time.

    i personally think that any major mmo release has to adapt to this new situation or they will fail, you don't need to launch the perfect game at start but it has to avoid too big steps back from the current games of the population you are aming at. if you time launch date good then a lot players will be bored with their current games and you can get these players easier but you cannot keep them if your game is a step back in too many aspects. (not saying thats true about aoc i am still not decided on that point myself, just talking in general atm)

  • WiccanCircleWiccanCircle Member Posts: 336

    Within politics and world views the population is basically divided between the people that expect Nirvana and anything that falls away fromthat state is seen as a failure regardless if the path toward that mythical state causes more harm that good - These are the spoiled MMO crowd lamenting how this game doesn't have everything they ever wanted in a pleasure and clean their room too!

    The other group are the people that understand the world is flawed and that mankind is not perfect... nothing is perfect because nothing can be.  They see the world as potential pain and suffering and they see man as striving away from that toward a better, not perfect, existance.  No existance can ever suit everyone, so these people understand that individual pain/pleasure balance happens at the individual level.  It is understood that the state of Nirvana is a fool's dream and can only exist in the nythical realm.

    Individual expectations from these toys fall between those two camps.

    I am suprized (not really) that so many of these kids are decrying that a game isn't perfect therefore they are running back to old outdated games that are even less perfect, simply because it is their safety zone.  They have accepted the flaws in these old, outdated games and justify their failures through cognative disonance.  They wrap themselves in their dirty, smelly MMO security blanket because it provides a familiar emotional safe zone that they know well. 

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • nikoliathnikoliath Member UncommonPosts: 1,154
    Originally posted by WiccanCircle


    Within politics and world views the population is basically divided between the people that expect Nirvana and anything that falls away fromthat state is seen as a failure regardless if the path toward that mythical state causes more harm that good - These are the spoiled MMO crowd lamenting how this game doesn't have everything they ever wanted in a pleasure and clean their room too!
    The other group are the people that understand the world is flawed and that mankind is not perfect... nothing is perfect because nothing can be.  They see the world as potential pain and suffering and they see man as striving away from that toward a better, not perfect, existance.  No existance can ever suit everyone, so these people understand that individual pain/pleasure balance happens at the individual level.  It is understood that the state of Nirvana is a fool's dream and can only exist in the nythical realm.
    Individual expectations from these toys fall between those two camps.
    I am suprized (not really) that so many of these kids are decrying that a game isn't perfect therefore they are running back to old outdated games that are even less perfect, simply because it is their safety zone.  They have accepted the flaws in these old, outdated games and justify their failures through cognative disonance.  They wrap themselves in their dirty, smelly MMO security blanket because it provides a familiar emotional safe zone that they know well. 

    Spot on.

  • RenergyRenergy Member Posts: 14
    Originally posted by WiccanCircle


    Within politics and world views the population is basically divided between the people that expect Nirvana and anything that falls away fromthat state is seen as a failure regardless if the path toward that mythical state causes more harm that good - These are the spoiled MMO crowd lamenting how this game doesn't have everything they ever wanted in a pleasure and clean their room too!
    The other group are the people that understand the world is flawed and that mankind is not perfect... nothing is perfect because nothing can be.  They see the world as potential pain and suffering and they see man as striving away from that toward a better, not perfect, existance.  No existance can ever suit everyone, so these people understand that individual pain/pleasure balance happens at the individual level.  It is understood that the state of Nirvana is a fool's dream and can only exist in the nythical realm.
    Individual expectations from these toys fall between those two camps.
    I am suprized (not really) that so many of these kids are decrying that a game isn't perfect therefore they are running back to old outdated games that are even less perfect, simply because it is their safety zone.  They have accepted the flaws in these old, outdated games and justify their failures through cognative disonance.  They wrap themselves in their dirty, smelly MMO security blanket because it provides a familiar emotional safe zone that they know well. 

    I couldn't have said it any better.



    Folks, the bottom line is: If you don't like it,  give some insight to why you don't. It's fine if you let the public know. Then get over it and stop ranting on. If the game gives you grief, discontinue to play it and don't drag anyone down with you.

  • bmac6817bmac6817 Member Posts: 14

    Hmmm... I wonder how many of you cried when Funcom repeatedly pushed back it's release date and now are crying because the game isn't perfect.  Not a single mmo is perfect when released.  I for one am having a blast.

  • sassoonsssassoonss Member UncommonPosts: 1,132

    I can understand people frustration if it was for early acces / preorder mess or forums being locked out or retail codes not working /accounts frozen etc

    On these issues Funcom sucks

     

    But , the game is honestly good

    I mean what else is there in MMORPG  .

    AOC has put high standards with this game .Its not like  new generation or naything but its damn nice

    No lags , realistic graphics

    Also people tend to judge it within the 1st 20 levels

    The 1st 20 levels are suposed to be tutorial and single player kind njoy that

    People just want everything in the 1st month .If FUNCOM has got such  a huge start with 800K + game sales they will not sit idely they will bring in new contents ,updates ,expansions.

    Remember dx10 will also come out in August not that dx9 is not good or anything.

    Instancing and open world = Instancing seems to solve atleast in current technology With this kind of a game it would not be possible to have hundreds of people in same time and not affect the FPS or lag

    If WOW 2 comes out with its open world concept but graphics like AOC then it would next gen.

    This game will succeed atleast till the while something new comes and offer much than what AOC has to offer.

     

     

     

  • GazenthiaGazenthia Member Posts: 1,186

     

    Originally posted by WiccanCircle
    I am suprized (not really) that so many of these kids are decrying that a game isn't perfect therefore they are running back to old outdated games that are even less perfect, simply because it is their safety zone.  They have accepted the flaws in these old, outdated games and justify their failures through cognative disonance.  They wrap themselves in their dirty, smelly MMO security blanket because it provides a familiar emotional safe zone that they know well. 

    World of Warcraft was pretty well done from the get-go. It did well because it was a great game from day 1, most of its issues were hardware related (over-populated servers). Games that are good, do well and that is all there is to it. It wasn't a "fluke" and it wasn't simply because Blizzard made it.



    The gaming industry ( most especially the MMORPG industry) generally sucks big time. I think the reasons that have led to the especially stinky genre of MMORPGs are that they are designed and developed by a generation of people who were accustomed to crappy games and entertainment way back when, and they don't need to do much to make a profit.

     

    Customers of this (MMORPG) genre have very low standards and I feel this may possibly have something, somewhere, to do with why they are playing MMORPGs in the first place. That's my best explanation for it. I know that sounds terrible but no where else have I seen such an adamant support of back-treading, status-quo, and apologists like in the MMORPG community. No where.



    And, Wiccancircle, I am not going back to my "safety zone". I don't think people generally do. Where people leave, they generally stay gone. WoW has a terrible retention rate.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • area84area84 Member Posts: 335

    Very good, and well thought out post OP, you just nailed it, way to expose all the negative nancies. I would say that for just being out on the market for only a few days, AoC is a pretty good and fun game, and has a lot of potential.

    People dont realize that in reality when MMOs first come out they are still similar to beta, players give suggestions about what they want and the designers try to impliment them to the game in whatever ways thay can.

    Lets take wow a very sucessful MMO which has raised the bar for mmos and that is a good thing even though there are alot of unhappy players and burned out MMOers. When wow first came out it didnt have much to offer at all and now years later theres a lot to do.

    As far as a lot of this game being instanced I dont see why people are complaining so much about this, to have a world that looks so good it is hard to believe that they could make it all one huge world with no instances, you would have to have a computer that only few can afford. It takes less than 5 seconds for the screen to load, u put months into grinding and a coupple of loading screens bother you?

    Last but not least the people who rush to lvl to cap are the ones with the most complains, well thats reasonable, dont lvl like its your job, but take your time and enjoy what you're doing instead of just grabbing quests and opening the world map to find their location.

    A man dies daily, only to be reborn in the morning, bigger, better and wiser.

    -Playing AoC
    -Playing WoW
    -Retired- SWG
    -Retired- EVE
    -Retired- LotR

    Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
    - 24" Widescreen 1080P HD display).

  • DignaDigna Member UncommonPosts: 1,994


    ...I am not going back to my "safety zone". I don't think people generally do. Where people leave, they generally stay gone. WoW has a terrible retention rate.
    Agreed.

    One thing which I think it is appropriate to say in this thread is that 'next gen' is supposed to mean 'cutting edge' and 'ahead of the curve'.

    This means they raise the bar for the MMOs that follow in any one of a number of ways. WoW isn't cutting edge, by any means. It just IS. It holds the major market share and if a percentage falls off now and again, it's size allows it to roll on and on.

    AoC regetfully isn't cutting edge either. The graphics are good. Not great, not sit in your chair and be blown away (impressed initially but how many fatalities can you see after a while and not get bored) but good. A couple cuts above average if you like, but not anyting to force the curve of change in MMOs to be. Nothing else about the game is overly new. Different, yes but cutting edge, forcing industry change and keeping people on the edge of thier seats hands clenched with anticipation? No.

    No games are currently cutting edge.  But calling AoC cutting edge is making a new definition for the term.

  • GazenthiaGazenthia Member Posts: 1,186
    Originally posted by area84



    Lets take wow a very sucessful MMO which has raised the bar for mmos and that is a good thing even though there are alot of unhappy players and burned out MMOers. When wow first came out it didnt have much to offer at all and now years later theres a lot to do.

    WoW had a lot to do and was well done from Day 1 as I said earlier. All these comments saying that WoW was total S*** at the start, are far off the mark and have no idea what was actually "wrong". You can bet that WoW most certainly had banks, mail, and an auction house from the start. It also lacked the SEVERE IMBALANCES in AoC where a class can be two shot by another that is far beneath them in levels.



    I could go on.

    ___________________
    Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

    http://www.penny-arcade.com/comic/2006/12/13/

  • anonymousseanonymousse Member Posts: 61

    Originally posted by HiGHPLaiNS


     
    Originally posted by snapple232


    Are players spoiled for demanding games that aren't unplayable for months after release, or have rampant kill stealing, spawn camping, mindless grinding, etc.? Every time the bar is raised, IMO any new games should meet or exceed it.

     

    Then you best stick to console games and not even touch mmorpgs on your PC.

    I love your 1 and only POST though =)

    I love how all 976 of your posts are crap though =)=)=)=)=)

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

     

    Originally posted by fantaros


    Um no. Not even close. It is just the effects of the free market in every department, even games. When i buy a product and spend my money on it in order to invest in something new either of 2 things must happen: my product must break down to a point where it is not worth fixing, or something that i see as improved must be launched in the market.
     
    Mmo's are no exception to that rule. If people enjoy their experience in wow one of two things must happen in order to make them switch games: wow must suicide, or a new game must offer a better gaming experience.
    Problem with AoC is from my understanding that FC focused too much on graphics and advertising ignoring the fundamental rule of mmo's. The best way for them to have any impact is by word of mouth. Yes the shiny graphics will lure some people to the game in the begging, but in a genre where every1 is reading forums word of mouth spreads too fast to be ignored. And positive feedback in mmo's comes mostly from gameplay, not graphics.
     
    It took only a week for people to start informing others that gameplay quality after lvl 40 or 50 falls dramatically.

     

    And what is this so called "Quality after level 40 and 50"? that falls so dramatically. Are you one of them hardcore players that got to level 50 in 1 week, or are you just rehashing from what you heard from another poster.

    You see, alot of people are just mindless gerbles and rely on someone else to tell the story for them. From what you posted here, I am seeing you are not this hardcore gamer, but just someone that gathers information from what other people say.

    Play the game yourself and get to 50, then come back and tell me about your experience.

    And if you did level to 50, you must like the game somewhat, because NO ONE in their right mind wouldnt play a game they hate or despise.

    For me to invest MY PERSONALLY TIME to critize a game ( to say it sucks, its no good), I better get MY PERSONAL facts in order about MY EXPERIENCE, instead of what other players are saying about the game.

  • Darth_PeteDarth_Pete Member Posts: 559
    Originally posted by Gazenthia

    Originally posted by area84



    Lets take wow a very sucessful MMO which has raised the bar for mmos and that is a good thing even though there are alot of unhappy players and burned out MMOers. When wow first came out it didnt have much to offer at all and now years later theres a lot to do.

    WoW had a lot to do and was well done from Day 1 as I said earlier. All these comments saying that WoW was total S*** at the start, are far off the mark and have no idea what was actually "wrong". You can bet that WoW most certainly had banks, mail, and an auction house from the start. It also lacked the SEVERE IMBALANCES in AoC where a class can be two shot by another that is far beneath them in levels.



    I could go on.

    I could be wrong but I remember Druids being useless crap even 6 months after launch?

  • arctarusarctarus Member UncommonPosts: 2,581

     So.... we should give VG another 2 years! Why are  we are so angry with it and Brad!?  In 2 years time that game will be great together with the nwe hardware that most of us will be upgrading to plus the"VISION"tm, it will not go wrong....... !!!!

     

    @n and rush to the level cap. But current and up coming games must continue to revolutionize and bring in new ideas so that this gene will continue to grow. If LOTR can release a nearly perfect launch, why cant others?

     With the VG experience we cant not let the Dev release crap any more and expect us to pay for BETA untill 4 years down the road when they finally fix the problem. I agree the Dev work hard for the games, so do sigil, but that's not an excuse....

     In this MMO Business world either you do well in the begining   or you will never catch up....

    RIP Orc Choppa

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