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What would you want to see in game

darkboazdarkboaz Member UncommonPosts: 160
If you could take any 2 things from games you have played before and put it into a new game what would you take to put in? Would you take it as was or changing it in some way?

Comments

  • muleskinnermuleskinner Member Posts: 2

    While this may seem silly, i believe that having player cities/housing offer the biggest attraction in a game, I.E swg,. Because of the social interaction. Crafters,buffers, have a home to work from, and warriors/hunter types have a resting place to kick back, be in the game but not in a lag infested area such as the large cities in any game. YOU have access to stored loot in  your house/bank to trade or showoff, and have your own lil safe haven , surrounded by family and friends .  The days you dont have time to go on a Four hour quest/hunt/instance you can pop in and socialize and maybe putter around the house or set up your auctions/vendors/ etc. which leads me to the second choice.

     

    Crafting needs to be very diverse and not generic, (forget the term i looking for) cookie cutter, but where the materials used and the skill lvl has an effect on the end item. Then the crafter should have means to set up their own shop.

    YES i know, these ideas were from swg. but i am serious . pre-cu swg had this part of the game right and if other games, hopefully SGW finds ways to interject these into the game, i believe it will add the diminshin to the game that seperates it from all others.

     

  • darkboazdarkboaz Member UncommonPosts: 160

    I agree with you a game like SGW can lend its self easly to such a concept. In the shows there is a lot of go back to the home base of operations.

  • SamuraiswordSamuraisword Member Posts: 2,111

    Well If I am limited to two things, I would say I want to see:

    1. A significant battle loss aka death penalty. Too many games these days just give a temporary small  reduction in stats and maybe a corpse run, both of which amount to nothing to fear. It's important for both immersion and playability, that losing in battle has significant consequences, otherwise players won't respect the environment, they just zerg attack everything, and everyone maxes out their characters too quickly and becomes bored.

    2. A Sandbox open environment. Most leveling/skill experience should be achieved from combat aka "so called grinding" to some players, instead of the curent trend of leading players by the nose from one quest to another with unrealistic stupid icons marking the questgivers and minimaps with arrows pointing the way. The trend of this linear dummied down style of gaming is killing the genre. Players should be expected to explore and decide what to do and where to go with little direction. 

     

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  • PonicoPonico Member UncommonPosts: 650

    I'll be really happy with player housing or a homebase. Just that is enough to keep me glued to a game.

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  • darkboazdarkboaz Member UncommonPosts: 160

    I love sand box, I HATE having to play a game the way some one tells me it aught to be played. I hate the hand holding of step by step progress.

    Agreed no risk no reward.  Im ok with no corps run or no exp loss but not boath.

    It was in CoX that I for the first time realy begain to like having a base of operations. i had always over looked such parts of the games.

  • Falcon4196Falcon4196 Member Posts: 106

    What I'm really looking for us this game to recreate the feeling of SG1 an SGA, that you really won't know what to expect each time you step through the gate.  I understand that there is an upper limit to the number of planets that you can fit into the game but the longer that they can make me feel like I am exploring the galaxy the longer they will keep me interested with the game.


    Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
    Games I'm Waiting for: WAR, Stargate Worlds

  • bal65456bal65456 Member Posts: 1

    What i would like to see ingame is a guild banking facility. With this you could seet vaious stipulations for withdrawing items(similar to wows). This way it allows for easier trading within guilds.

    The second thing i would like to see ingame is a diverse crafting abilty so that what you find in end game raids is just a tad better than what you can craft. This way it rewards end game raiders without making people who don not raid easy targets in pvp

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    I'd like to see a complex crafting and R&D side of the game. For example, R&D can invent or an upgrade an item which they can put into a schematic. This they can sell to a crafter. I like the EVE did it (I played the first 6 months after launch, it may be different now). Limited run blue prints.

    I'd like to see crafted items on a par with raid drops. If they don't it's pointless crafting. Thats where WoW went wrong, crafting is pointless.

  • diegooo1972diegooo1972 Member Posts: 15

    I want to have open world completely explorable without instance and zoning.

  • SmoeySmoey Member UncommonPosts: 601
    Originally posted by diegooo1972


    I want to have open world completely explorable without instance and zoning.

    Except gating to other worlds of course

    (\ /) ?
    ( . .)
    c('')('')

  • EaldormanEaldorman Member Posts: 67

    1. Toon'ish graphics.

    When developers say that they will create graphics never heard of before i get my hopes up but in the end i get disappointed.

    Yes the Graph in LotrO and others like it is great ...until you start to move, then the backgrounds and the character starts to mismatch, almost as if the background was drawn horisontal and the char diagonal.

     

    2. No loadingscreens.

     

    I hate loadingscreens, they should be optional movie features for those who likes that kinda stuff.

    ----------------------------------------

    If you dont understand what i write, ask a damn question instead of going into autoflaming-mode.
    And dont read in stuff between the lines, i say what i mean.

  • murathoonmurathoon Member Posts: 4

    While I have no objections to load screens (as they usually allow for higher definition graphics and surround sounds), I would like to see a dynamic and diverse class base for each race allowed.  As well please allow teams, groups, and or guilds, to be made up of all factions involved.  One of the downfalls of WoW is that if you are horde you can't talk to a dwarf and if you are Alliance you can't talk to an Orc - this is retarded!

     

  • admriker4admriker4 Member Posts: 1,070

    I would like to see...

    • non-combat class. maybe a crafter or engineer type that groups utilize for problem solving. Also crafting a camp for temp healing or buffing would make this class vital. Maybe even limit some stargates for only groups that have one of these non-combatants which are needed to open the portal. The better his skill, the more access to portals.

     

    • Housing...its just something Ive come to expect from MMO's now. And its not just useful for storage. Ive used housing for selling items, throwing RP events, guild meetings, crafting, creating museums from rare drops, etc.

     

    These two simple additions really make any MMO much richer and more diverse. Not all aspects of MMO gameplay need to center around killing things. If these two features were in SGW, I guarantee you I'd play for years to come. Without them, its another linear theme park that I finish in 2 months or less

  • VandragoVandrago Member UncommonPosts: 230

    While I cant name only 2, I'll just toss some things out there..

    No instanced cities!

    Useful guild halls, maybe with armory's to pick up crafted weapons/ammo/armor from guildmates.

    Stats on crafting resources. (SWG)

    Loot components. Kill xxx mob and it drops a component that is used along with common raws to create chest plate, or gun etc. This keeps the adventurer's and crafter's working together.

    Ammo.. Some type of ammo that needs replenished. Buy your ammo from a munitions trader.

    Appearance slot/tab like eq2. For people who dont know. This is where you put clothing/armor for looks and stats dont matter, these items will go over top of your armor.

    Player crafted crafting stations you can place in your house/guild hall.

    Fuel for vehicles. Maybe a profession that gathers/mines something to turn it into fuel.

    The necessity to eat and drink. Go to long and stats start to go down.

    Miners like in swg, but have a skill limit so people cannot lot trade or something similar.

    Thats all I can think of atm.

     

     

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