Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The REAL Reason AOC Is Zoned!

Simple. It's also a XBox 360 game. Don't let them tell you any other crap excuses.

«13

Comments

  • jackduppjackdupp Member Posts: 68

    The xbox360 is probably more powerful than half of the PC playerbase. It's not a factor.

    If they ran out of ram all they have to do is decrease texture sizes marginally.

  • ManiaCCCManiaCCC Member Posts: 121
    yea..xbox is the main factor.. too bad that people will belive that AoC is instanced becuase of nice gpraphics.. meh..
  • spizzspizz Member UncommonPosts: 1,971

    besides xbox there are also reason to offer better graphics due to the higher and higher raising graphic whore crowd

     

    http://mmorpg.com/gamelist.cfm/game/191/feature/1958

  • MARTYB2KMARTYB2K Member Posts: 167

    Originally posted by jackdupp


    The xbox360 is probably more powerful than half of the PC playerbase. It's not a factor.
    If they ran out of ram all they have to do is decrease texture sizes marginally.

    Actually i'd say it's more to do with the amount of players you might have in one area in a non-zoned game. XBox live would struggle imo. Zoneing the game gave them control on how many people can be in one place at one time. It sucks though they made compromises on the PC version so it would work well on a console though.

  • jackduppjackdupp Member Posts: 68

    Then what area is the xbox360 lacking in?

    Please. The game runs slow enough on PCs as it is.

     

    Most MMOs have tiny bandwidth throughput. AoC might be an exception to this, but XBOX LIVE is powerful enough for every other game it seems. I really doubt microsoft is hurting for hardware here..

  • ShanniaShannia Member Posts: 2,096

    They made the game out of a modified AO engine.  No surprise as to the instancing.  The surprise is the depths of the instancing. 

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • spizzspizz Member UncommonPosts: 1,971

    Originally posted by Shannia


    They made the game out of a modified AO engine.  No surprise as to the instancing.  The surprise is the depths of the instancing. 

    They modified the old Anarchy Online engine ? Where did you read this..

  • ShanniaShannia Member Posts: 2,096

    Originally posted by spizz


     
    Originally posted by Shannia


    They made the game out of a modified AO engine.  No surprise as to the instancing.  The surprise is the depths of the instancing. 

     

    They modified the old Anarchy Online engine ? Where did you read this..

    http://en.wikipedia.org/wiki/Age_of_Conan

    DreamWorld Engine

    The DreamWorld graphics engine was developed by Funcom circa 2000. Other computer games powered by DreamWorld technology include Anarchy Online and its various expansion packs. When Funcom began developing Age of Conan: Hyborian Adventures, the company reviewed its existing technology base and decided to focus on the further evolution of their proprietary DreamWorld engine as opposed to licensing a third-party engine like many online RPG companies do. As such, Funcom began to retool their engine with the overall design, pipeline and implementation process was taken into account. In light of these changes, the DreamWorld engine has been rebuilt for Age of Conan: Hyborian Adventures with new features, special effects and optimizations.[30]

    Anything else?

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • jackduppjackdupp Member Posts: 68

    As you can see, it was AO a very long time ago. The more I look at AoC, the further back it being AO becomes.

  • thedgethedge Member Posts: 46

    LOL, oh the drama.

    I am surprised you didn't say dummed down, or console mmmo, or any of the other drama buzz words people are using.

    Funny stuff, yet so predictable. :)

  • spizzspizz Member UncommonPosts: 1,971

    WoW, thx for the info and link. I guess the instances are the really reason cause of the refreshed old engine, graphic/engine capacity problems and in additional xbox support. Yeah dont think it would performa a persistant world with such high poly densitiy. Well its my guss. But seems like they did well with their instance solution, except the problems we did discuss already.

  • spizzspizz Member UncommonPosts: 1,971

     

    Originally posted by iamct2327


    The real reason AOC is so zoned is because the devs at Funcom cannot program or develop the damn game to work right.
     
    I will bet you a trillion dollars if the blizz devs got their hands on the game it would be more open without even turning down the graphics.
     
     

     

    If the game is based on an older engine, the capacity is not endless and better  programming wouldnt probably help, especially if they go for high end graphics. But no clue how this engine performs, so hard to tell. Btw dont mix up zones with instances...different meaning

  • iamct2327iamct2327 Member Posts: 162

    Well thats what companies get when rehashing an old engine. Umm yeah lets see Blizz created a whole new engine for WOW, they didnt go use the Warcraft III engine and rehashed it. Bad business practice from Funcom oh well. Same goes for WAR its a rehashed DAOC engine, bad idea guys. Build it from the ground up and it will rock. Guild Wars 2 will have a whole new engine built for it therefore it will rock. EQ2 whole new engine (it sucked and its ugly as sin but at least its new).

     

    Funcom for the fail. They're not getting my money. Blizz, Arenanet and Bioware are the only companies that seem to know what their doing IMO. Don't get fooled by the "next gen" bs.

     

     

  • GuintuGuintu Member UncommonPosts: 320
    Originally posted by iamct2327


    Well thats what companies get when rehashing an old engine. Umm yeah lets see Blizz created a while new engine for WOW, they didnt go use the Warcraft III engine and rehashed it. Bad business, oh well. Same goes for WAR its a rehashed DAOC engine, bad idea guys. Build it from the ground up and it will rock. Guild Wars 2 will have a whole new engine built for it therefore it will rock.
     
    Funcom for the fail. They're not getting my money.



    Ummm WOW couldn't have been built from the Warcraft 3 engine because they were being made at the same time.  Warcraft 3 came out a year earlier than WOW so that would mean they would have had to make WOW in 1 year, I don't think so. 

  • HerodesHerodes Member UncommonPosts: 1,494

    me and my half-assed knowledge:

    360 has 512mb ram or something

  • spizzspizz Member UncommonPosts: 1,971

     Its  amazing what programmers can do with old engines sometimes. For an example watch screenshots from ww2online when the game did start and compare them with picture from nowadays, its amazing. Iam also suprised to read about that they did use the old AO engine, really awesome what the guys can squeeze out.

  • jackduppjackdupp Member Posts: 68
    Originally posted by Herodes


    me and my half-assed knowledge:
    360 has 512mb ram or something

    it's a whole new ball game when you don't have windows running aint it?

  • spizzspizz Member UncommonPosts: 1,971

    Originally posted by jackdupp

    Originally posted by Herodes


    me and my half-assed knowledge:
    360 has 512mb ram or something

    it's a whole new ball game when you don't have windows running aint it?

    There are modified win xp systems out there which need only 60mb ram, iam running a similar system and need only about the same small amount of ram.

  • jackduppjackdupp Member Posts: 68

    It's called TinyXP, but it still suffers from the windows architecture.

    The amount of ram oblivion uses is far greater than 512mb I can assure you.

  • spizzspizz Member UncommonPosts: 1,971

     

    Originally posted by jackdupp


    It's called TinyXP, but it still suffers from the windows architecture.
    The amount of ram oblivion uses is far greater than 512mb I can assure you.

     

    yes its tinyxp for xp but iam running a modified win2003 system and its fast like hell and has better performance than tinyxp systems, especially after some months xp systems slow down often. iam sure u need 2GB Ram for this game. No idea how xbox can handle it, never bought one.

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by jackdupp
    Originally posted by Herodes me and my half-assed knowledge:
    360 has 512mb ram or something
    it's a whole new ball game when you don't have windows running aint it?

    ;)
    I am not bashing the box, I fell in love with Catan online there.
    The only "MMO" (maybe the word for this one is not okay) I played there, was PSU. Harsh zoning and dimensions. Didn´t look at the PSU-forum on this site here for a long time yet, maybe there are more comments about it.
  • RobotixRobotix Member Posts: 37

    LOL when i saw the first gameplay vids of AoC i already knew that its a boosted AO engine... cause the sliding bugs was visible in the AoC vids too ... i mean the bug where someone slides over the ground ... the butt sliding bug is prolly in too..

    And the best game engine i have seen latley was sure the Assassins Creed Engine...

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.

    I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /

    At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.

    It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.

    If you want it cheap and fast, it aint going to be good.

    If you want it cheap and good, it aint going to be fast.

    If you want it good and fast, it aint going to be cheap.

     

  • spizzspizz Member UncommonPosts: 1,971

     

    Originally posted by LiquidWolf


    EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.
    I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /
    At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.
    It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.
    If you want it cheap and fast, it aint going to be good.
    If you want it cheap and good, it aint going to be fast.
    If you want it good and fast, it aint going to be cheap.
     

     

    You and the OP should read about the difference between zones and instances, there is a difference. AoC use instances.

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by spizz


     
    Originally posted by LiquidWolf


    EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.
    I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /
    At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.
    It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.
    If you want it cheap and fast, it aint going to be good.
    If you want it cheap and good, it aint going to be fast.
    If you want it good and fast, it aint going to be cheap.
     

     

    You and the OP should read about the difference between zones and instances, there is a difference. AoC use ZONES.

    fixed

    image

Sign In or Register to comment.