It has several raids that if you run consistently will keep you pretty busy. One thing about this game that is different from many others is that the older raids in the game still have valuable item drops, so people still run them. Altogether you can run 5 boss raids each 2x/week (there is another boss raid but few people run it because the developers messed it up pretty bad), and since two of the raids require keying each time to run (4 pre-quests for one and 5 for the other) ya you can keep busy with the endgame raids.
The latest raid also has drops along the way that are used to craft magical items and since the best of these items require many ingredients, folks also run that quest over and over to collect.
The real problem seems to be that once you get to max level and once you figure out the strategies for each raid, they are all trivial encounters. This combined with the fact that loot drops are abysmal - you can run the same raid 80 times on a character (yep that's almost a year of raiding) without getting the item you are looking for. So while you could theoretically keep yourself busy doing all the raids, it's quite likely you will get bored to death with them.
Edit: Besides raids there are also high level quests that people frequently do "loot-runs" in, so that's another option to keep busy.
Raids seem to be the main cap content, there is also collecting favour which involves doing as many quests as you can on the highest setting, which unlocks some rewards. The quests play very differently for the classes and you can create very varied viable builds, so if you are an altoholic, plenty of mileage there.
Finally Turbine add new content every 2 to 3 months, and have been pushing the level cap up pretty regularly, I think they mentioned level 20 this year (currently 16).
The real problem seems to be that once you get to max level and once you figure out the strategies for each raid, they are all trivial encounters. This combined with the fact that loot drops are abysmal - you can run the same raid 80 times on a character (yep that's almost a year of raiding) without getting the item you are looking for.
Well, raids are easy when everyone in the group is experienced with them. If you're not in a heavy raiding guild and frequently group with random people, you're often up for some tougher challenges
Loot drops in raids aren't that bad. By running a raid 80 times you have less than 5% chance to not get the one item you're after. Personally I'm often getting most items I'm interested in after 20 runs. Of course there may be some items you'll never get, but that's part of the random luck factor...
Well, raids are easy when everyone in the group is experienced with them. If you're not in a heavy raiding guild and frequently group with random people, you're often up for some tougher challenges
Loot drops in raids aren't that bad. By running a raid 80 times you have less than 5% chance to not get the one item you're after. Personally I'm often getting most items I'm interested in after 20 runs. Of course there may be some items you'll never get, but that's part of the random luck factor...
I'm not in a guild at all...I pug raids and they are all trivial. The exceptions being the Abbot (which I haven't even entered since 5.1 or whatever) and Harry hard/elite. This doesn't have anything to do with gear or anything like that either...its the way encounters are designed in DDO. Once you learn the strategy you can complete most raids with undergeared, low level toons.
Say what you want, the current raid loot system is awful. If you had multiple chances at raid loot throughout each raid (like many games) the percentage chances wouldn't be so bad. No option for lootmaster + abysmal drop rates = terrible system though. Not saying you're wrong, but how are you calculating that 5% chance?
Well, raids are easy when everyone in the group is experienced with them. If you're not in a heavy raiding guild and frequently group with random people, you're often up for some tougher challenges
Loot drops in raids aren't that bad. By running a raid 80 times you have less than 5% chance to not get the one item you're after. Personally I'm often getting most items I'm interested in after 20 runs. Of course there may be some items you'll never get, but that's part of the random luck factor...
I'm not in a guild at all...I pug raids and they are all trivial. The exceptions being the Abbot (which I haven't even entered since 5.1 or whatever) and Harry hard/elite. This doesn't have anything to do with gear or anything like that either...its the way encounters are designed in DDO. Once you learn the strategy you can complete most raids with undergeared, low level toons.
Say what you want, the current raid loot system is awful. If you had multiple chances at raid loot throughout each raid (like many games) the percentage chances wouldn't be so bad. No option for lootmaster + abysmal drop rates = terrible system though. Not saying you're wrong, but how are you calculating that 5% chance?
I agree with you on raids, honestly I don't have a whole lot of fun raiding so I don't do it that often, maybe once every week or two I'll run a raid.
I'm not in a guild at all...I pug raids and they are all trivial. The exceptions being the Abbot (which I haven't even entered since 5.1 or whatever) and Harry hard/elite. This doesn't have anything to do with gear or anything like that either...its the way encounters are designed in DDO. Once you learn the strategy you can complete most raids with undergeared, low level toons. Say what you want, the current raid loot system is awful. If you had multiple chances at raid loot throughout each raid (like many games) the percentage chances wouldn't be so bad. No option for lootmaster + abysmal drop rates = terrible system though. Not saying you're wrong, but how are you calculating that 5% chance?
About raid difficulty: I've been failing lots of Shroud runs, so it doesn't seem to be that trivial. That includes a few runs with (so-called) experienced people who thought they knew what they were doing. But overall I agree raids are rather easy once you know them. My point was, sometimes you get in groups with noone really knowing them and then you can be in trouble. Even recently I heard someone had an horrible experienced with the Dragon raid, which has been out for more than 2 years...
That 5% chance is a rough approximation. Since you get about half the loot list every 20 runs, that's 1/2^4 = 1/16 = 6.25% chance to not get some specific item after 80 runs (20 x 4). I took it down to 5% because you also get some chance to see it pop in the raid chest.
Comments
It has several raids that if you run consistently will keep you pretty busy. One thing about this game that is different from many others is that the older raids in the game still have valuable item drops, so people still run them. Altogether you can run 5 boss raids each 2x/week (there is another boss raid but few people run it because the developers messed it up pretty bad), and since two of the raids require keying each time to run (4 pre-quests for one and 5 for the other) ya you can keep busy with the endgame raids.
The latest raid also has drops along the way that are used to craft magical items and since the best of these items require many ingredients, folks also run that quest over and over to collect.
The real problem seems to be that once you get to max level and once you figure out the strategies for each raid, they are all trivial encounters. This combined with the fact that loot drops are abysmal - you can run the same raid 80 times on a character (yep that's almost a year of raiding) without getting the item you are looking for. So while you could theoretically keep yourself busy doing all the raids, it's quite likely you will get bored to death with them.
Edit: Besides raids there are also high level quests that people frequently do "loot-runs" in, so that's another option to keep busy.
Raids seem to be the main cap content, there is also collecting favour which involves doing as many quests as you can on the highest setting, which unlocks some rewards. The quests play very differently for the classes and you can create very varied viable builds, so if you are an altoholic, plenty of mileage there.
Finally Turbine add new content every 2 to 3 months, and have been pushing the level cap up pretty regularly, I think they mentioned level 20 this year (currently 16).
Well, raids are easy when everyone in the group is experienced with them. If you're not in a heavy raiding guild and frequently group with random people, you're often up for some tougher challenges
Loot drops in raids aren't that bad. By running a raid 80 times you have less than 5% chance to not get the one item you're after. Personally I'm often getting most items I'm interested in after 20 runs. Of course there may be some items you'll never get, but that's part of the random luck factor...
I'm not in a guild at all...I pug raids and they are all trivial. The exceptions being the Abbot (which I haven't even entered since 5.1 or whatever) and Harry hard/elite. This doesn't have anything to do with gear or anything like that either...its the way encounters are designed in DDO. Once you learn the strategy you can complete most raids with undergeared, low level toons.
Say what you want, the current raid loot system is awful. If you had multiple chances at raid loot throughout each raid (like many games) the percentage chances wouldn't be so bad. No option for lootmaster + abysmal drop rates = terrible system though. Not saying you're wrong, but how are you calculating that 5% chance?
I'm not in a guild at all...I pug raids and they are all trivial. The exceptions being the Abbot (which I haven't even entered since 5.1 or whatever) and Harry hard/elite. This doesn't have anything to do with gear or anything like that either...its the way encounters are designed in DDO. Once you learn the strategy you can complete most raids with undergeared, low level toons.
Say what you want, the current raid loot system is awful. If you had multiple chances at raid loot throughout each raid (like many games) the percentage chances wouldn't be so bad. No option for lootmaster + abysmal drop rates = terrible system though. Not saying you're wrong, but how are you calculating that 5% chance?
I agree with you on raids, honestly I don't have a whole lot of fun raiding so I don't do it that often, maybe once every week or two I'll run a raid.
That 5% chance is a rough approximation. Since you get about half the loot list every 20 runs, that's 1/2^4 = 1/16 = 6.25% chance to not get some specific item after 80 runs (20 x 4). I took it down to 5% because you also get some chance to see it pop in the raid chest.