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  • XasapisXasapis Member RarePosts: 6,337

    The system is different enough to be loved ... or hated. Whether is better or worse is just an opinion, so it's more of a subjective matter. It's no more or less button mashing than a standard auto-attack system. Auto-attack systems are based on specials to give both the excitement and to make a difference in combat. If the special attacks don't matter, something is not working properly.

    If anything, people should be happy somebody tried something different after so much time. So far everyone plays it safe with the years old system. It's not a better system by default, it's just well known. The OP pointed towards a problem with his original message. At this point certain people are hopelessly entrenched to the auto-attack system, that they will not accept something different. Not necessarily better, just different. Auto-attack system took time, months etc to master. You just see it everywhere, so people adapt fast to slight variations. This system is so different that it makes it harder to both adapt and be good at it in the time people are adapting to auto-attack. Thus the "I don't get it" posts, like the original.



    It's not the fact that it's different enough to make it distingishable that it makes it better, in my opinion. It's the fact that it brings some needed variation. Everyone else is using auto-attack. It's not the holy grail. Give this system the benefit of the doubt and give yourself the time to adapt before you reject it. It does feel weird at first, but it does have a different dynamic into it.

  • The user and all related content has been deleted.
  • funkofunko Member Posts: 15

    I really wonder if the combat of this game as fun as many ppl here said. Or it is just my class? I played a HOX. what I do in a fight is to execute all my  dd spell and combo as fast as possible. It is the same case in PVP. 

    Breath, Combo, Breath, Combo..

    The only useful utility skills is an AOE root. I really wonder whether there is other classes that needed at least some technique to fight.

  • afoaaafoaa Member UncommonPosts: 578

    I wouldnt say the combat is revolutionary . . . . just that its fun.

    Tried to play a little CoV last night during the takedown, a game that doesnt have auto attack either and it just felt shallow that I could not control how I attack, just what I attacked with.

    This combat system affects you the same way that a new monitor or PC does. You often dont feel it as a big deal until you try to go back to what you used to have and then discover its no longer good enough for what you have gotten used to.

    "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  • onlinenow225onlinenow225 Member Posts: 381

    What most of you are not getting by what the OP is saying is that even though you have to know what your doing your still basically just pressing 1, 2, 3.

    Yes it might not be exactly 1, 2 ,3 it might be 1, 1 ,1,2, 3 ,1,1 ,1 or w/ever but you are still pressing the numbers 1, 2 and 3. 

    And the system being easy to learn hard to master? I could completely disagree its about as complicated and hard to master as any other mmo.

  • afoaaafoaa Member UncommonPosts: 578

    Problem with saying just 1-2-3 is that such ideas get you killed after lvl 40. If you dont read the game and act right then you die fast.

    You have to position you right so you can hit more than 1 enemy, you have to feint them right and you must know when to use a certain combo and when not so and then you have to actually do the combo right.

    Early lvls it doesnt matter much but at later levels damn you have to play right.

    And you better learn to use your active defenses and which kind of defenses works against which kind of attack. For example dodging backwards dost nothing to help you against arrows but is good against a sword.

    Edit: Also the main difference between aoc and other games is that you have to react a lot more in combat instead of acting. For example if you play a dps then in normal MMOs your job is to dish out as much damage as possible (and avoid agro) meaning you focus almost entirely on what YOU can do. In AoC you have to read what your enemy do and then react with the most efficient tactics because else he will easily counter even your most high damage attacks.

    Its way more interactive than normal MMOs.

    "You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."

  • MithiosMithios Member Posts: 271
    Originally posted by Xasapis


    To sum this wall of text in 5 words ...
    OP did not like the combat.



    ROFLMAO. you're killing me here. I can't stop laughing.

    A tiny mind is a tidy mind...

  • NarugNarug Member UncommonPosts: 756

     

    Originally posted by Jackdog


    I agree withthe OP Funcom and the fans  want people top believe the combat is something new and different, but to me it is just the same old thing. Game is nothing revolutionary. More of a combo of EQII and WoW, except smaller landmass and more strict pathing.

    Really.  Where in either of those games are there a combo system for every class and MOB tactics that adjust to which flanks you're attacking them?  HO's aren't these levels of combos. 

     

    Both of the games you mention you can auto attack by the way.

    Edit: Grammar

    AC2 Player RIP Final Death Jan 31st 2017

    Refugee of Auberean

    Refugee of Dereth

  • AznmaskAznmask Member Posts: 178

    the 1 , 2 , 3  the left , middle, right.. the combo..

    AOC the pvp is the same most mmorpg.. same as WOW. It just they disable the auto click, Then force you to click those 1, 2, 3... Just assume the 1, 2 , 3 as a skill.. it is same.

     

     

  • alakramalakram Member UncommonPosts: 2,301

    Look at this situation:

    [enemy1]  [enemy2]

                       [Me]

                  [CAMERA]

    Having this situation for example, If I do the attack 1, swing from left to right, I make my main damage to my target, enemy2 and some damage to enemy1, who is side to side with enemy2. If I make the attack 2 or the attack 3, direct attack or swing from right to left I only do damage to my target, enemy2.

    Is this Not evolutionary?

    You may like or not the combat system. But it is an evolution. And no, you dont have auto attack. For me its awesome, but is a matter of taste.



  • urbanmonkeyurbanmonkey Member UncommonPosts: 134

    Originally posted by Wharg0ul


    $10 says these are the same people getting raped in PVP and think it's because their class sucks.
    Or maybe whining that they can't handle 2 mobs their own level.
    The real reason is that they fail to understand the complexities of the combat system.
    10 Euros you are the 16 years old leader of the underground leet AoC fanboi clan, Mr. WarGhoul. The OP does not like AoC. He wrote a mature post about his experience in game and you just had to charge in with your rotten fanboi attitude and cooler than cool signature. Why? Because you just can't stand anyone speaking negatively about your little preciouuussss. Grow up already.

    And FYI, pink skulls are NOT cool even if you are 16 and neither is spelling WarGhoul with a zero.

    ---------------------------------------------------------
    Never argue with idiots. They are immune to logic.

  • Grail3rGrail3r Member Posts: 97

    Originally posted by funko


    I really wonder if the combat of this game as fun as many ppl here said. Or it is just my class? I played a HOX. what I do in a fight is to execute all my  dd spell and combo as fast as possible. It is the same case in PVP. 
    Breath, Combo, Breath, Combo..
    The only useful utility skills is an AOE root. I really wonder whether there is other classes that needed at least some technique to fight.

    Playing a guardian , I know what you mean , soloing is pretty standard ... each fight is pretty much the same .

    However there is an entire line of group tanking abilities I havent ever used yet .

    Polearm all the way so far ..  but I thnk if I had to tank I would require an entire different stratergy.

    If it ever gets harder and requires groups then u might need to rethink your style  ( like not pulling agro from the tank etc ?? )

  • Grail3rGrail3r Member Posts: 97

    Originally posted by alakram


    Look at this situation:
    [enemy1]  [enemy2]
                       [Me]
                  [CAMERA]
    Having this situation for example, If I do the attack 1, swing from left to right, I make my main damage to my target, enemy2 and some damage to enemy1, who is side to side with enemy2. If I make the attack 2 or the attack 3, direct attack or swing from right to left I only do damage to my target, enemy2.
    Is this Not evolutionary?
    You may like or not the combat system. But it is an evolution. And no, you dont have auto attack. For me its awesome, but is a matter of taste.

    Yeah I like how you can do that .. makes positioning even more important .

    And if the enemy chucks shields on the side you are hitting you have to change tactics on the fly .

    I guess you have to be fighting tough mobs to actually get the most out of it....   fighting cannon fodder is not really any fun.

  • nightbird305nightbird305 Member UncommonPosts: 272

    Originally posted by Deto123


    As i stated before it s nothing great. Click combo , watch little icon show up , hit that one etc etc. IMO a game like DAOCs reactionary styles was much better. Sure theres auto attack but this watch the little light show instead of the fight drives me nuts. I loved if i blocked on my warrior i had a few styles to use but nothing lite up or was a damn icon in the middle of my screen holding my hand to tell me what next to hit.

    All I can say is: L2P

  • barmbek76barmbek76 Member Posts: 14

    Though I enjoy AoCs combat system I would like to fight more directional  - f.e. like in the very old game "Die By The Sword". Anyone remember that one?

  • tazarconantazarconan Member Posts: 1,013

    I  cant agree more that Oblivion combat system is great and to be honest i was hoping Aoc would be somehow similar.

    For the auto-attack system i d disagree with you cause many ppl are tired form the same old story click click and watch...after all funcom had said that it would be only manual style the aoc's combat...Ah btw since we speak about manualability Archer's class has auto attack ..unlesss u choose to play in 1st person which though is almost imposiible...too many buttons to use and have to aim at same time so all archers so far that i asked so far playing with auto-attack  3rd person style...thats kind ridicullus cause if it stays the same i could go back to wow and my 70 lvl epiq hunter if i wanted auto-attacks....

    In general i think the combat system works except 2 things.......

    1.It is too fast paced confusing many ppl ,meaning it apears that a single swing isnt getting the apopriate evluation it should have,ppl while in pvp i noticed they afford many times to spam mindlessely attacks instead of carefully defend and attack in the proper times...it has some meaning to attack carefully but not in the degree it should be.. if the attack speed of weapons slowed down the combat will be much better otherwise it gives you the impression the guy that hits more times the attack button=spamming attacks and combos will win...which should be a huge mistake.. skill should count more ..not the spamming...and imagine a possible uhm arena like 5v5 fight where there are 10 ppl spaming attacks heh... a mess

    I noticed after pvp with same lvl of various class that in most occasions that i won i spammed attacks and combos...when i tried to attack and block with right timings ..heh i got fried...that needs fixing funcom guys =]

    Example a 1.25 speed 2 handed weapon must go at least 2.0 or 2.5 speed minimum so the poor defender can have an idea when to try to use block..

    2.Blocking: uhm sigh* cry*  It is more than obvious if u guys dont want to slow down the attack speed that it is most needed to add a recoil effect to the attacker if  the defender manages to parry block an attack.....

    Meaning if i block my opoonet he looses his balance and cant do a thing for 1-2 seconds..so ppl wont just spamming attacks but they should carefully try to attack when the other is not expecting it...cause right now as it is... if i block i stay steel loosing 1 attack , the other guy who spams attacks hits me 2-3 times fast and i manage 1 parry only with no actual loss for the spammer...cause after my block/parry he keeps attacking/spamming mindlessely and hes wiining the battle...

    Blocking NEEDS to be adjasted and the attacker/spammer gets penaltized as it SHOULD BE.. =]

  • khartman2005khartman2005 Member Posts: 477

    Originally posted by WinnTech


    If you see AoC as 1,2,3 button mashing then remind me to never team up with you. You will be a very uneffective player in AoC. The skill is knowing where the different combos swing, when to use what combo, how to organize them and so on. Now wheather the screen gives you hints on how to execute the combos are irrelevant, it's when you execute what combo that matters.
    I guess AoC combat system is too complicated and hard for you to master. That's cool though. You're probably more at ease with an autopilot combat game like WoW or WAR - when it releases. The safe bet would've been to cater to the teen crowd and made a toon game with autocombat and conservative well proven mechanics, again like WoW and WAR. Instead Funcom makes a game for adults with stellar graphics. Talk about giving the "suits" the finger. Even if you hate Funcom you should wish they sell in the bucketloads. Maybe other MMO developers will dare to try new ideas too.
    When Funcom make something completely new of course some won't like it. it's how we humans tick. Good thing you tried it at least. Goodbye hope you find something better.
     
    Nice angry rant there Howie (may I call you Howie? eh I don't care). It is inevitable that there are a few, how could I say, "Bad Apples" that seem to wish to ATTEMPT to slam people. All they do is end up showing how much of an ass they really could become.
    Let's look at the logic in this rant:
    1.  If you see AoC as 1,2,3 button mashing then remind me to never team up with you. You will be a very uneffective player in AoC.
     Answer: Yes, I do see the game as a button masher. Not just a button masher, THE button masher. Just because you place tactics on button mashing does not change the fact that you are mashing buttons. The fact that AoC has the player thinking of what button to mash does not mean that the system is revolutionary. As far as being an effective player. Unless the game has very specifically detailed changes, I would not care to load the game again. Less possible due to some people I now know are playing.
    2. I guess AoC combat system is too complicated and hard for you to master. That's cool though. You're probably more at ease with an autopilot combat game like WoW or WAR - when it releases. The safe bet would've been to cater to the teen crowd and made a toon game with autocombat and conservative well proven mechanics, again like WoW and WAR.
    Answer: Well, wrong again. The system is NOT complex. I found it simplistic, yet annoying. Autopilot games are nice to relax on, but not challenging enough. Annoying and difficult are two separate things Howie. The "Teen" crowd idea is nixed since I am near 30 and would guess that you, dear Howie based on your response, may be around my age, but mentally younger. It's okay, things like this happen what can I say.
     
    3. Instead Funcom makes a game for adults with stellar graphics.
    Answer: Funcom is finally getting to the stellar graphics and the attempt at adult is to throw nudity and beheading. How original, no sorry, Oblivion mods did that already. Not only did it do so, but the characterenvironment mesh much better than AoC has thus far. I will give the game credit, its characters are done well, just not the land the characters walk on.
    4. When Funcom make something completely new of course some won't like it. it's how we humans tick. Good thing you tried it at least. Goodbye hope you find something better.
    Answer: Well, Howie, at least it was an attempt at leaving the conversation cordially. I guess I could take back the mean things I said. I apologize. Everyone has an opinion, but when that opinion crosses another a fair response is due. I would LOVE to come back to AoC, just as soon as I can get my game controller to work with the bloody thing, lol.
    Last rebuttal, the whole comment
    "And 1,2,3 and 1,2,3" shows that the OP was buttonmashing. If this is what you do, prepare to get raped in PvP, and not be as efficient as you can in PvE. It is much deeper than you think. Easy to learn, hard to master.
    Well, what can I say that has not already been said. I find it amazing how people can assume one thing about another's game play style without knowing the person. Assumption can be a dangerous thing, specially when it is incorrect. I purchased the game on the 20th, and played it till I fell asleep each day. the fact of the matter is, the fighting system is not that complex.  Action and reaction, figuring the AI. One on One PvE combat I did not find challenging. But, I had fun with the multi PvE. But after a while, fingers tire. Lets just say, after the gym, this is workout number two for the hands and upper forearms. The saying "One, two, three and one, two, three..." That is an allusion to being a conductor of combat. I DO understand the fact that the whole game does not consist of 1,2, 3 mashing constantly.  But, I for one, and I do not speak for myself, do not like the keyboard interface for the game.  I do agree, the interface would be "Easy to learn and hard to master", but I am no novice, it is just not my cup of tea as far as interfaces.
    As was mentioned before (yes I know it is 6 words and I found it hilarious):
    "To sum this wall of text in 5 words ...

    OP did not like the combat."


    And if you were playing with a controller as suggested before you would still be button mashing, your button mashing in WoW, Vanguard, EQ, EQ2, LotRO, GW and every other damned game out there.. you do nothing but mash buttons. What the heck is your point?

    We get that you didn't like the game but close to 400,000 players do (well I will take that down to 395,000 for the ones that didn't like it). I will give you all about 5000 people that probably agree with you. Fact is the game is a smashing success. Go back to WoW or whatever other game you played and mash buttons there.

    image

  • XasapisXasapis Member RarePosts: 6,337

    I wouldn't hold my breath about the game holding the 400.000+ initial subscriptions. It has a good momentum but more than half of them bought the game out of curiosity or boredom and will not be subscribing further than that first month.

    The game will probably hold 1/3 the initial player base and if the developers keep on correcting the game and adding content, it'll grow up over time.

  • khartman2005khartman2005 Member Posts: 477
    Originally posted by Xasapis


    I wouldn't hold my breath about the game holding the 400.000+ initial subscriptions. It has a good momentum but more than half of them bought the game out of curiosity or boredom and will not be subscribing further than that first month.
    The game will probably hold 1/3 the initial player base and if the developers keep on correcting the game and adding content, it'll grow up over time.

    Maybe and that holds true for any MMO really, but my point wasn't the subscriber numbers but rather the idiotic statement about button mashing that always comes up in every damned forum for every new MMO. No matter what game you play you do nothing but pretty much mash buttons.

    image

  • WinnTechWinnTech Member UncommonPosts: 71

    “And if you were playing with a controller as suggested before you would still be button mashing, your button mashing in WoW, Vanguard, EQ, EQ2, LotRO, GW and every other damned game out there.. you do nothing but mash buttons. What the heck is your point?”

    Answer:  Let’s see how clear I can make this; if I must press buttons in a highly repetitious manner, then I would rather use game controller.

    WoW – Is not button mashing to the degree of which is witnessed in AoC

    Vanguard – Well, that was just a disappointing game itself.

    EQ and EQ2 – Not button mashing games either.

    LotRO – Nope, not button mashing

    GW – Once again not button mashing

    Ok, ok, perhaps when people look at the terminologies that I used the only Button Mashing has cause many a stomach ache. AoC, plain and simple, is a game where, although strives to be different, has created an interface in which the game player will be pressing in quick succession 1,1,2,2,2,4,1,3,3,5,2,2,4,1  Now, note in there that there is a pattern. Now, I may not recall each and every button combo, but earlier in the initial conversation, I noted that:

    “…Now the AI is smart, just not that smart, I found myself in a rhythm of attacking from one direction two to three times then attacking from opposite, worked every time. But it gets better. Now that you have the basics, you get “Special Attacks” (oooo ahhhh). Now, for the special attacks, you press the corresponding button, then the game will let you know what button to press to initiate that attack. Now, to use this most effectively, you have to set the enemy up. Get them to block away from the area you wish to attack with a special, then mash that special button, THEN, mash the normal attack button to kick off the special attack…

    How did this get overlooked? How many read the part where it says the “OP” did not randomly mash buttons in random sequence like some elementary school child playing Tekken for the first time?

    Now if you placed this game on a controller, then I would feel like I am playing Street Fighter again. It is the frequency of the action of pressing the buttons which would give the game a “Button Mashing” feel. Now, for those who may feel that I am just not up to snuff for live action games instead of slower based games such as WoW and EQ series, I, of course, would laugh. FPS “real time” gaming is something that I do enjoy and often keep installed. Medal of Honor is something I live for. Back to the topic at hand, That, Khartman, is “My Point”.

    “We get that you didn't like the game but close to 400,000 players do (well I will take that down to 395,000 for the ones that didn't like it). I will give you all about 5000 people that probably agree with you. Fact is the game is a smashing success. Go back to WoW or whatever other game you played and mash buttons there.”

    Answer:  Seems that people, in all their “Wisdom” find that they know what is best for another individual. This is evidenced a few times with people saying “Go back to WoW or whatever other game you played and mash buttons there.”

    Well, the fact of the matter is, I no longer enjoy WoW. Nor do I wish to “Mash Buttons” there, as well. I happen to be proud to be one of the few that will critique a game down to its pixels. Some, of course, do not like the fact that someone does not like a game based on a set of game values which they would foresee, hopefully, a game attaining and maintaining. But this is just a dream and a wish. If everyone liked all the games that were created then who would create another, just rake in the cash from what is there. If 395,000 (of course this number is fiction) like the game and 5000 did not, I applaud those that did not like the game and stood and said why. 

    If I were a proponent of the game, as at times I am, I listen to what is wrong and if I do not agree, I simply state why I do not and using facts and feelings I describe why I do like what they do not. It’s all rather simple. But, some find it easier to belittle another’s opinion since they have little evidence or perhaps it is easier to do so.

     

     

     

    WinnTech

  • BlackswordsmBlackswordsm Member Posts: 89

    Originally posted by afoaa


    Problem with saying just 1-2-3 is that such ideas get you killed after lvl 40. If you dont read the game and act right then you die fast.
    You have to position you right so you can hit more than 1 enemy, you have to feint them right and you must know when to use a certain combo and when not so and then you have to actually do the combo right.
    Early lvls it doesnt matter much but at later levels damn you have to play right.
    And you better learn to use your active defenses and which kind of defenses works against which kind of attack. For example dodging backwards dost nothing to help you against arrows but is good against a sword.
    Edit: Also the main difference between aoc and other games is that you have to react a lot more in combat instead of acting. For example if you play a dps then in normal MMOs your job is to dish out as much damage as possible (and avoid agro) meaning you focus almost entirely on what YOU can do. In AoC you have to read what your enemy do and then react with the most efficient tactics because else he will easily counter even your most high damage attacks.
    Its way more interactive than normal MMOs.

    Ding DING DING DING DING DING!!!! GIVE THE MAN A PRIZE!!!

    FINALLY! Someone that can "see" the bordem that Auto-attack gives compared to this masterpiece AoC!!  Whew! For a minute there, I was about to put my head between my arse for people failing to understand why Funcom went with a much more "active" combat system!!!

    Stick to yawning auto-attack!  You'll give your fingers a break for awhile, but remember, you STILL are button-mashing even on an auto-attack game!!  Those skills definitely take up the 1-0 keys on that keyboard !!

  • fyerwallfyerwall Member UncommonPosts: 3,240

    I tested AoC in beta, didn't really like it and will probably wait till a free trial comes out before giving it another shot.

    All I have to say is combat is always going to be hit or miss depending on the player. Funcom tried to spice it up for those who were tired of the whole auto attack, have a smoke, check email and come back when fight is over style combat.

    Is combat in AoC button mashing? Yes, then again all MMO combat is. Thing is AoC tried to make it so you had a bit more control over it. They designed it for players who like to think on thier feet without totally alienating the rest of the MMO population.

    Sure not everyone will enjoy it, but no one is right or wrong. Its all just a matter of preference.

    As others have said, its not revolutionary, but it is an evolution.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • acidosmosisacidosmosis Member Posts: 11

    The truth is you are in fact a fan boy, just like so many people that are playing this game right now and have no clue whatsoever about what it takes to make a decent game.

     

    Age of Conan does not have what it takes. No, it sure as hell will not become the new WoW. If you think so, you're not too smart and will just be proven otherwise, so who cares about those fan boy opinions.

    Sorry, just tired of hearing kids say "OMG NEW AMAZING MMO EVERYTHING GLORIOUS IT IS GOD"..

    Yea.

  • khartman2005khartman2005 Member Posts: 477

    Originally posted by acidosmosis


    The truth is you are in fact a fan boy, just like so many people that are playing this game right now and have no clue whatsoever about what it takes to make a decent game.
     
    Age of Conan does not have what it takes. No, it sure as hell will not become the new WoW. If you think so, you're not too smart and will just be proven otherwise, so who cares about those fan boy opinions.
    Sorry, just tired of hearing kids say "OMG NEW AMAZING MMO EVERYTHING GLORIOUS IT IS GOD"..
    Yea.
    Then by all means, get your lazy ass off these forums and show everyone else how to make a decent game.

    God I hate armchair developers (proabably wouldn't know C++ code if he was staring at it).

    So we like the game, label us fanboys.

    image

  • quaikyquaiky Member Posts: 566

    the combat system is button mashing. yes you need a little bit of tatctic but with the ai reacting so predictable you really end up doing the same sequences all the time. there is no real difference if you fight a spider or an a human person you can nearly rely on how the ai will act.

    also the higher level combos that require you a sequence of 3 or more attacks to go off (like  2,1,3 ) are in my opinnion not really helpfull in taking combat away from button mashing. and i heared the sequences will get longer and longer up to 5 step sequences, where basically the sequence defines how the shields of the mob will be set when the final combo hits and not the preparation you did before with feiting...

    in my opinnion its not the idea behind the system thats bad, its the execution of the idea.

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