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lvl 40+ review

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  • PunknaughtPunknaught Member Posts: 92

    Im sorry what...WoW took 2 weeks at release to settle in before it was even playable for most.

    There was tons of unbalanced and buggy class/abilities, unfinished/unpopulated zones and nearly any content from 40-60.  They did not add mauradon till patch 1.2 the first major patch (1 month later) and diremaul till (5 months later).

    If you played during the release of WoW it wasnt all roses so dont even pretend it was, people waited and it took nearly a year for it to really catch on.

    And how much have they changed many aspects of the game in the first year , nevermind now.

  • Manitou76Manitou76 Member Posts: 10
    Originally posted by Punknaught


    Im sorry what...WoW took 2 weeks at release to settle in before it was even playable for most.
    There was tons of unbalanced and buggy class/abilities, unfinished/unpopulated zones and nearly any content from 40-60.  They did not add mauradon till patch 1.2 the first major patch (1 month later) and diremaul till (5 months later).
    If you played during the release of WoW it wasnt all roses so dont even pretend it was, people waited and it took nearly a year for it to really catch on.
    And how much have they changed many aspects of the game in the first year , nevermind now.

    Yep - the reason I chose to leave WoW after 1 months of play (and for some reason never returned).

  • Grail3rGrail3r Member Posts: 97

    I think the reviewer is burnt out already.

    And yes he does make some valid points but if you arent having fun then take a break.

     

    Its not a race!

  • Manitou76Manitou76 Member Posts: 10

    Originally posted by Mapleshade


    Please don't spread misinformation.  LoTR was smooth as glass when released, and EQ2 in its current state has very few bugs.  I've been on the sideline quietly rooting for AoC, but the fact of the matter is the launch is premature, and can certainly use a few more months of development.
     
    I'm not going to list all the issues that AoC currently has as that's been posted here and on the official forums.  The core mechanics are there, meaning combat and most of the questlines.  However, basic components such as crafting, gathering, loot, economy, grouping tools, inventory, skills function and descriptions, etc... are inadequate and can use more development.
     
    taken individually none of the issues are game breaking.  But, there are just currently too many of these issues to make the game has any real feel to it post lvl. 40.
     
    My 2 cents.  Agree or disagree, this is just my experience with the game in its current state.
     
    *Edit: the misinformation is a response to  Manitou76's comment on LoTR and EQ2's current state.
    Misinformation???

     

    LOTR:

    MANY mobs yyou chopped away at and they refused to take dam

    Absurdly bad pets that perpetually got stuck

    A runner-up for the worst pathfinding I've yet seen

    EQ2

    Yeah it's pretty smooth now - after 4 years, but...

    ...at launch there was nerfing like no tomorrow - totally unbalanced classes (many being redundant)

    ...Crafting got rewamped many times

    ...Economy in game was totally fucked up (and still is to some extent)

    ...game failed in terms of soloing to begin with

    ...Game basically got redesigned during the first 2 years



    EQ2 had a start about 2 gazillion times rougher than AoC.

    I agree that LOTR was a pretty polished product generally, but it definitely weren't without flaws as well. I can also mention the AH being dysfunctional for a very, very long time, due to a search bug that it for some reason took the devs a seriously long time to fix, making proper trading close to impossible.

  • neonakaneonaka Member UncommonPosts: 779

    Originally posted by Punknaught


    Im sorry what...WoW took 2 weeks at release to settle in before it was even playable for most.
    There was tons of unbalanced and buggy class/abilities, unfinished/unpopulated zones and nearly any content from 40-60.  They did not add mauradon till patch 1.2 the first major patch (1 month later) and diremaul till (5 months later).
    If you played during the release of WoW it wasnt all roses so dont even pretend it was, people waited and it took nearly a year for it to really catch on.
    And how much have they changed many aspects of the game in the first year , nevermind now.

    Noone has to come on the AoC forums and defend World of Warcraft. WoW defends itself, It is the UNDISPUTED KING of the MMO genre, it doesn't matter if you like it or not, that is a fact. AoC did not and will not stop WoW. AoC did not even put a dent in WoW, nor will it ever. Blizzard has never seen AoC as a threat of any kind. They knew funcom was making a mistake to rush it out the door to the public. Blizzard also knows why, because quite simple it can not and will not compete with WotLK or WAR. Funcom was betting on it's early release to the public, snatch up as many subs as they could, and prey to the gods above they could get it bug free and even play worthy before sept -oct time-frame. Though they might be able to pull that off, (doubtful) the amount of people that are going to leave due to it's total rushed feeling of bland empty content in the upper levels will doom it anyway.

    Your coming back that WoW didn't have a dungeon until 1.2 or diremaul until 5 months into release. You neglect to leave out that WoW didn't need these things in the first place. Mauradon and Dire Maul are both dungeons that if right now Blizzard wanted they could delete them both and noone would even care. WHY? because wow has just that much content. 2 dungeons out of 40 dungeons.... ok who cares seriously?

    I beta tested wow, and played wow 3 years after release. Yeah it had some bugs. Not game breaking bugs, just bugs. It still has a bug or two. Noone is going to say WoW is bug free and stand by it. However they fix the bugs, and most of them get fixed very quickly.

    It doesn't even matter, I don't know why I even typed all this, AoC will be right next to VG, EQ2, FF, AO, LotRO and all the rest very soon. It isn't some alpha and omega the beginning and the end MMO. It's a eh... so-so MMO and that is all it will ever be.

  • Manitou76Manitou76 Member Posts: 10

    Originally posted by neonaka


     
    Originally posted by Punknaught


    Im sorry what...WoW took 2 weeks at release to settle in before it was even playable for most.
    There was tons of unbalanced and buggy class/abilities, unfinished/unpopulated zones and nearly any content from 40-60.  They did not add mauradon till patch 1.2 the first major patch (1 month later) and diremaul till (5 months later).
    If you played during the release of WoW it wasnt all roses so dont even pretend it was, people waited and it took nearly a year for it to really catch on.
    And how much have they changed many aspects of the game in the first year , nevermind now.

     

    Noone has to come on the AoC forums and defend World of Warcraft. WoW defends itself, It is the UNDISPUTED KING of the MMO genre, it doesn't matter if you like it or not, that is a fact. AoC did not and will not stop WoW. AoC did not even put a dent in WoW, nor will it ever. Blizzard has never seen AoC as a threat of any kind. They knew funcom was making a mistake to rush it out the door to the public. Blizzard also knows why, because quite simple it can not and will not compete with WotLK or WAR. Funcom was betting on it's early release to the public, snatch up as many subs as they could, and prey to the gods above they could get it bug free and even play worthy before sept -oct time-frame. Though they might be able to pull that off, (doubtful) the amount of people that are going to leave due to it's total rushed feeling of bland empty content in the upper levels will doom it anyway.

    Your coming back that WoW didn't have a dungeon until 1.2 or diremaul until 5 months into release. You neglect to leave out that WoW didn't need these things in the first place. Mauradon and Dire Maul are both dungeons that if right now Blizzard wanted they could delete them both and noone would even care. WHY? because wow has just that much content. 2 dungeons out of 40 dungeons.... ok who cares seriously?

    I beta tested wow, and played wow 3 years after release. Yeah it had some bugs. Not game breaking bugs, just bugs. It still has a bug or two. Noone is going to say WoW is bug free and stand by it. However they fix the bugs, and most of them get fixed very quickly.

    It doesn't even matter, I don't know why I even typed all this, AoC will be right next to VG, EQ2, FF, AO, LotRO and all the rest very soon. It isn't some alpha and omega the beginning and the end MMO. It's a eh... so-so MMO and that is all it will ever be.

    Yeah you are absolutely right! WoW is to MMOs what Microsoft is to OS, what Vegas is to ludomaniacs, what "the bold and the beautiful" is to my Aunt, what beer is to alchoholics and what EA is to publishing and game dev takeovers.

    Just as with much of the above, WoW is not the pinnacle of game design/originality, it just has the right amount of everything to suit most people's needs.

    I deeply respect Blizzard for their ability to create a product that captivate such a broad audience by creating something that is so relatively simple, leeches off of so many other other brands and yet captivates so many people. The production value is immense, the technology is simple and thereby effective, the game design is fairly simple (especially in the beginning of the game's life), and thereby fairly easy to balance.

    But is all that good things? Is something good just because 9 million people plays it? Or is it just a good business?

    >>>

    On another note,  if noone is on this thread to defend WoW, why do you do it then ;-)?

  • NemeralNemeral Member Posts: 42

     

    Originally posted by neonaka


     
    Originally posted by Punknaught

     

    Noone has to come on the AoC forums and defend World of Warcraft. WoW defends itself, It is the UNDISPUTED KING of the MMO genre, it doesn't matter if you like it or not, that is a fact. AoC did not and will not stop WoW. AoC did not even put a dent in WoW, nor will it ever. Blizzard has never seen AoC as a threat of any kind. They knew funcom was making a mistake to rush it out the door to the public. Blizzard also knows why, because quite simple it can not and will not compete with WotLK or WAR. Funcom was betting on it's early release to the public, snatch up as many subs as they could, and prey to the gods above they could get it bug free and even play worthy before sept -oct time-frame. Though they might be able to pull that off, (doubtful) the amount of people that are going to leave due to it's total rushed feeling of bland empty content in the upper levels will doom it anyway.



     

    He stated clearly why AoC is a "i love it / i hate it" population. Whatever if you like the game or if you hate it (i don't play it) you've got to realize that Funcom rushed AoC so it can get out before WAR.

    You can debate on bugs, on instances / zoning, on content, on WHATEVER you want... there's one fact that remain, the game has not been finished yet !

    I might some day play it (i guess it's not a bad game) but FOR GOD SAKE, i won't pay to play an OB that was never finished (since they checked up to level 20 with the testers).

    -----------------------------
    Playing : Nothing
    Waiting for : Starwars old republic
    Played : UO, WAR, Eve Online, SWG, GW, WoW, CoH/CoV, Rose Online, Lineage II, EQ II.

  • Manitou76Manitou76 Member Posts: 10

    Originally posted by Nemeral


     
    Originally posted by neonaka


     
    Originally posted by Punknaught

     

    Noone has to come on the AoC forums and defend World of Warcraft. WoW defends itself, It is the UNDISPUTED KING of the MMO genre, it doesn't matter if you like it or not, that is a fact. AoC did not and will not stop WoW. AoC did not even put a dent in WoW, nor will it ever. Blizzard has never seen AoC as a threat of any kind. They knew funcom was making a mistake to rush it out the door to the public. Blizzard also knows why, because quite simple it can not and will not compete with WotLK or WAR. Funcom was betting on it's early release to the public, snatch up as many subs as they could, and prey to the gods above they could get it bug free and even play worthy before sept -oct time-frame. Though they might be able to pull that off, (doubtful) the amount of people that are going to leave due to it's total rushed feeling of bland empty content in the upper levels will doom it anyway.



     

    He stated clearly why AoC is a "i love it / i hate it" population. Whatever if you like the game or if you hate it (i don't play it) you've got to realize that Funcom rushed AoC so it can get out before WAR.

    You can debate on bugs, on instances / zoning, on content, on WHATEVER you want... there's one fact that remain, the game has not been finished yet !

    I might some day play it (i guess it's not a bad game) but FOR GOD SAKE, i won't pay to play an OB that was never finished (since they checked up to level 20 with the testers).

    I dont think any of us really know the business strategy behind Funcom's release, so maybe we should not state those things as facts =)?

    But anyways, it seems that people think, that just because the open beta caps at a certain level, the rest of the game is not tested. Well Funcom has 100s of internal testers that test the rest. What you mostly use the open beta for is testing for masses, and making sure the core gameplay elements work. Some things, if they work up until lvl 20, they work all through the game.

    Also the open beta is there to make sure that the first part of the game is especially well polished and fun. This is not a unique thing to MMOs - it's the same with all other games. First couple of levels need to be wonderful, then add some middle content that is a little less amazing and round off with a BANG. Nothing new or odd about that. It's actually the model used for all entertainment products, whether that be games, movies, visual effects for movies, books or games.

    So just because high lvl content is not tested by "the public" it doesnt mean that it's not meticulously tested....

  • NemeralNemeral Member Posts: 42

    Well then if it has been "meticulously tested" as you stated... maybe they should fire their testers, cause it seems... maybe... there's a possibility that there might be somewhere in the game... SOME FLAWS !

    -----------------------------
    Playing : Nothing
    Waiting for : Starwars old republic
    Played : UO, WAR, Eve Online, SWG, GW, WoW, CoH/CoV, Rose Online, Lineage II, EQ II.

  • Manitou76Manitou76 Member Posts: 10
    Originally posted by Nemeral


    Well then if it has been "meticulously tested" as you stated... maybe they should fire their testers, cause it seems... maybe... there's a possibility that there might be somewhere in the game... SOME FLAWS !

    Yeah there sure is. And priorities. Noone here said there weren't...

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by Grail3r


    I think the reviewer is burnt out already.
    And yes he does make some valid points but if you arent having fun then take a break.
     
    Its not a race!

    I'm not burned out, I'm just highlighting some issues.  I'm not racing I am just off work for the week and have more time to play :)  If anything it helps as it means I get to learn my combos a lot better.  More then anything I'm frustrated with the bugs and issues.  But I'm a vet from Vanguard and I'm good at pushing through bugs etc.  This doesn't mean that they are not issues or that I'll not report them so people who are interesting in the game at least have a good view of what they are looking at.

    ---
    Ethion

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by Manitou76

    Originally posted by checkthis500


     
    Originally posted by kaishi00


     
    Originally posted by Manitou76


     
    Dude this is like with any kind of mass media product. You wont see all the problems before it's used by a magnitude or users. It's like this with cars, hardware and also games.
     
    If you were to do a proper simulation, you'd need a million testers, and that's not really a realistic scenario....

     

    I was beginning to wonder how far people would go to defend something. Yea lets sell a couple million cars, let 500 thousand of them crash and we'll see what we need to fix!

    The game doesn't even have a million subscribers right now, and all these problems are popping up, how can you tell me they need a million testers to do this? It's just the fact that they with-held the end game from the beta tests; "we want to surprise you guys!" Yea, they sure did surprise alright.


    Wow, I didn't realize that they didn't put the end-game in the beta test.  And I definitely didn't realize the reason was to "surprise you guys."

     

    Back then that would have generated a lot of hype about what the beta testers weren't seeing yet.  Now to me, that kind of makes the reasoning a bit sketchy, and makes me wonder if there was much to show the beta testers.  Especially in regards to a lot of people saying that at higher levels there's not much content.

    I didnt literally mean a million testers - I just meant lots more than you have available throughout development. The fact of the matter is that no matter how much you test, problems you didnt foresee will occur.


    Well my point was, if you have enough people to fill up one server, then that's the best testing you can get.

    I understand problems that are not foreseen, but lack of content is not a bug or something unforeseen.  Graphical glitches, or quest bugs, or loot glitches, etc. are unforeseen things.  When you have levels 1-20 chock full of content, and then all of a sudden there's very little content, then you have a problem that you knew about.

    That shows that they weren't done creating content.  And if, like several people have said, it's mid 20s and up, then they really really dropped the ball on content.

    ---------------------------------------------
    I live to fight, and fight to live.

  • ethionethion Member UncommonPosts: 2,888

    Originally posted by checkthis500


     


     
    I understand problems that are not foreseen, but lack of content is not a bug or something unforeseen.  Graphical glitches, or quest bugs, or loot glitches, etc. are unforeseen things.  When you have levels 1-20 chock full of content, and then all of a sudden there's very little content, then you have a problem that you knew about.
    That shows that they weren't done creating content.  And if, like several people have said, it's mid 20s and up, then they really really dropped the ball on content.

    So far up through the mid 40s I'd say there is no lack of content if you are talking about places to go an enough quests to level up.  Where some people run into problems is not doing all the quests and skipping green ones to focus on the highest lvl in there book.  These people will run themselves into dry spots.  Whereas I tend to work on my quests from the lowest to the highest I've had no problem having plenty of quests to do.

    I've done the noble area and I'm doing the field of dead and not having any significant issues with either area.  I mean yes there are some broken quests, yes there are quests with broken waypoints, but you can play through that and still have fun.

    I'm pretty sure these area's will take me through to near lvl 50.

    But as I listed in the beginning of this tread there are numerous other more critical problems.  Itemization for my assassin at lvl 40 consists of a revamp of the egyption style stuff I've been wearing since lvl 20.  It seems like there are basically two armor sets that are appropriate for assassins from lvl 20-50. 

    For daggers there are like 4 different models.

     

    ---
    Ethion

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