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Instances

Are instances like guild wars, I hear everything is instance, but I want to know if you feel alone...and if its like Guild Wars or more over to the Everquest II side of map loadings...

Comments

  • Katey4433Katey4433 Member Posts: 20

    There is a certain number of people each zone can sustain.  Once that limit is reached a copy of the zone is created and additional players go there.  So on and so on.  You can move between instances.  On my server, I never feel alone there is always people everywhere.  Not sure what its like on other servers.  I actually find myself going to different instances when something I need is camped (if available).  Very handy :)

  • KerithKerith Member UncommonPosts: 104

    Everquest 2

  • Katey4433Katey4433 Member Posts: 20
    Originally posted by Kerith


    Everquest 2

    Its a mix of both really.  Traveling from point A to point B is like EQ2.  Creating duplicate instances of a zone based on population is like cities in Guild Wars.

  • KerithKerith Member UncommonPosts: 104

    Originally posted by Katey4433

    Originally posted by Kerith


    Everquest 2

    Its a mix of both really.  Traveling from point A to point B is like EQ2.  Creating duplicate instances of a zone based on population is like cities in Guild Wars.

    Thats wrong.

    EQ2 does that as well (opening another instnance when a zone is overcrowded) -- In Guild Wars the instanced zones are empty apart from the people in your group. AoC is not doing it like Guild Wars at all!

  • markoraosmarkoraos Member Posts: 1,593

    Originally posted by Kerith


     
    Originally posted by Katey4433

    Originally posted by Kerith


    Everquest 2

    Its a mix of both really.  Traveling from point A to point B is like EQ2.  Creating duplicate instances of a zone based on population is like cities in Guild Wars.

    Thats wrong.

     

    EQ2 does that as well (opening another instnance when a zone is overcrowded) -- In Guild Wars the instanced zones are empty apart from the people in your group. AoC is not doing it like Guild Wars at all!

    The guy said "like cities in Guild Wars" which is pretty accurate.

    Read before you reply.

  • EnigmaEnigma Member UncommonPosts: 11,384

     

    Originally posted by Kakorot


    Are instances like guild wars, I hear everything is instance, but I want to know if you feel alone...and if its like Guild Wars or more over to the Everquest II side of map loadings...



    This topic is debatable.

     

    I think AOCs instancing is better than Guild Wars but worse than EQ2.  They need to work on it some more because a lot of us are getting frustrated trying to form groups when we are all spread throughout all these instanses (in ooc chat every instance talks in the same chat so when you form a group you all have to get into the same zones and then meet up)

    Its got some kinks to be worked out.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by Kerith


     
    Originally posted by Katey4433

    Originally posted by Kerith


    Everquest 2

    Its a mix of both really.  Traveling from point A to point B is like EQ2.  Creating duplicate instances of a zone based on population is like cities in Guild Wars.

    Thats wrong.

     

    EQ2 does that as well (opening another instnance when a zone is overcrowded) -- In Guild Wars the instanced zones are empty apart from the people in your group. AoC is not doing it like Guild Wars at all!

    true, but EQ2 can hold a LOT more players in a zone before it needs to create an instance of the same zone.  Also, in EQ2 you can only chat with people in your zone in /ooc so it avoids confusion when getting groups together

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • UmbralUmbral Member Posts: 1,051

    Enigma

    The instance system in AoC is very, very similar to EQ2, but usually we didnt see a copy of a zone in EQ2 only because the game is ( always was ) low populated.

    In the original release and right after a new expansion it was easy to see 3 copies of a big zone in Eq2, the reason we always see more instances in AoC is because the game is much more populated than EQ2.

    Even in the release of an expansion, most of EQ2 players werent only in the 0-30 areas.

  • KerithKerith Member UncommonPosts: 104
    Originally posted by Enigma


     Its got some kinks to be worked out.

    true :)

  • KerithKerith Member UncommonPosts: 104

    I am not sure since I only tested it once, but I think the Cities arnt instanced in AoC (in GW they are instanced much like the overland zones in EQ2/AoC) -- so its very much like EQ2 actually where Freeport/Quenos arnt instanced but everything else in the game is. Not so sure about the player limit --maybe Umbral is right or maybe the limit is really lower than in EQ2 ...

  • KerithKerith Member UncommonPosts: 104
    Originally posted by markoraos


     
    Originally posted by Kerith


     
    Originally posted by Katey4433

    Originally posted by Kerith


    Everquest 2

    Its a mix of both really.  Traveling from point A to point B is like EQ2.  Creating duplicate instances of a zone based on population is like cities in Guild Wars.

    Thats wrong.

     

    EQ2 does that as well (opening another instnance when a zone is overcrowded) -- In Guild Wars the instanced zones are empty apart from the people in your group. AoC is not doing it like Guild Wars at all!

     

    The guy said "like cities in Guild Wars" which is pretty accurate.

    Read before you reply.

    sigh ... she said its a mix of both -- which isnt really true (see above)

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