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Well I watched the tutorial video explaining how crafting will work in WAR.
http://mythicmktg.fileburst.com/war/us/herald/flash/pp_2008-05_crafting.html
I personally find it refreshing and interesting. No armor or weapon crafting. Just amulets and potions. How will this work in practice? Having only 2 crafting professions, half the population will have the same profession. So who will buy the potions? The other half?
The interesting part is the gathering skills. 1 out of 4. The popularity of each skill will probably dictate the price of the materials on each server.
I think the crafting system is a case of seeing how it will actually work in practice. At least it's different!
What do you think about the crafting system?
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Never argue with idiots. They are immune to logic.
Comments
If you pay close attention to the vidoe he says this is what we currently have right now.....as in its not finished as in there's probably more. There's 4 harvesting and 2 main crafting....sounds kinda uneven...there's no telling what they could come up with for the other 2 to balance it out.
Personally I dont see how weapon & armor crafting would fit into the game since they said the best gear is from the City Sieging / RvR.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
To be honest, I didn't *really* get the impression that he was actually planning more for release, maybe later but it sounded like he was kinda done even if he said it was not certainly finished. (it never is and he never says so since it's a MMO)
I think Armor crafting and Weapon crafting could work easily but you'd have to make it so *all* weapons and armors are in some way, when dropped or gotten through whatever still in *basic* form which can still be recrafted/augmented by armor crafters into something different/better.
That way all the best gear can still come from city raids but the crafters will still have a part in it.
Although I can see why they are chosing not to do so I have *no* idea what you are talking about, what aim?
It is obvious that they have not finished implementing all of the crafting skills. Otherwise tehre is no point to butchering animals if you cannot craft anythign with their skin bones and meat.
Currently Playing: Nothing (waitinf for WAR)
Retired: AC2, EVE, DAoC, EQ, WoW
Hmm though I like the basic gist of the crafting system in WAR imo there are some leftovers from some older crafting systems (i.e. skill levels and limited number of professions) and arbitrary decisions that imbalance the thing (i.e. butchering and scavenging being separate).
I console myself with knowledge that this is "Crafting 0.1" and that there is going to be a number of iterations through playtesting before the system goes truly online. We'll see.
...saw the video...i like the new way to concept crafting....the only concern is about venom or poison...i LOVE poisoning my weapons and from the video i can't say if one of this potions, lotions, talismans and so on will have this ability....does anyone have some info on this? tnx bye
I don't know if the crafting system is done or not, but i can easily see the bone and the skin used in other crafting skills.
1) Bones and skin for talisman making.
2) Bones for potion making (apothecary)
3) Bones can be used to as an additive to help plants grow.
As for the meal... i don't know... Maybe you can eat it !
No seriously i don't know... But what i wanted to say here, is the fact that butchering gives those ingredients is not a solid statement (for me) that the crafting system is not yet finished. Still, i hope they will give us more crafting possibility ! It's always fun and it gives to the player some economic power !
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Playing : Nothing
Waiting for : Starwars old republic
Played : UO, WAR, Eve Online, SWG, GW, WoW, CoH/CoV, Rose Online, Lineage II, EQ II.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Its quite possible there is way more, but this is all they're ready to test and announce! With the style they're going with; showing you everything they're thinking of wanting to do then have some areas fail like say armor or weapon crafting which would be pointless if the best stuff is from drops then there is no need for that craft.
Then they come back and report that they're taking it out would cause a uproar from many people for no reason! Make sure it works before you announce it...IMO
As the devs have said many times that WAR is not going to be heavily focused on gear...I personally don't see a reason for armor or weapon crafting at all if the best is from drops. Look at WoW as one person in another thread pointed out that this was lame cause its similar to WoW...lol However most of WoW's crafts are pointless and worthless cause the best stuff is from drops. I'd say Enchanting, Alchemy and Jewelcrafting for the socketed gems are the only 3 that are worth doing in WoW! The rest are just there for no reason... Oh and Tailor I guess for bags....
they only tell us what the marketing department allows them too..its part of the element of surprise. There's no telling what they have in the works that they've not mentioned to us yet. They've been doing this for ages...sort of only telling us whats for sure going to make it on board.
Kinda like the dwarf mounts no one had any idea that the dwarf mounts were helicopter backpacks lol.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Having weapon and armor crafting is pretty worthless since it will be competing with PvE/RvR gear. He already talked about a crafting skill (don't remember the name of it) that you can use to attach "talismans" to armor/weapons to increase stats, so I'm not sure how that's different from your "modify weapons/armor" bit. Considering the headaches they had with crafting in daoc trying to determine whether crafting gear or pve/rvr gear should be better, I think they made a very wise decision not having armor/weapon crafting at all. It's better to COMPLEMENT the existing pve/rvr gear rather than COMPETE with it. Because when it competes, you'll either have disgruntled crafters because nobody wants their stuff or nobody bothering to pve/rvr since the rewards are greater with the crafter stuff. Yes, I think we could do without the armor/weapon crafting.
I'm so glad they didn't include Weapon and Armor crafting. It was one thing in WoW that annoyed me....
To have weapon and armor crafting causes an issue as there are either bosses/pvp that people dont want to take part in because they can craft better, or that you can get the best items from drops/pvp so there's no need to craft.
I especially like the idea of custom types of potions instead of WoWs generic pots that are always the same.
Interesting concept.
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Never argue with idiots. They are immune to logic.
STOP WHINING!
Having weapon and armor crafting is pretty worthless since it will be competing with PvE/RvR gear. He already talked about a crafting skill (don't remember the name of it) that you can use to attach "talismans" to armor/weapons to increase stats, so I'm not sure how that's different from your "modify weapons/armor" bit. Considering the headaches they had with crafting in daoc trying to determine whether crafting gear or pve/rvr gear should be better, I think they made a very wise decision not having armor/weapon crafting at all. It's better to COMPLEMENT the existing pve/rvr gear rather than COMPETE with it. Because when it competes, you'll either have disgruntled crafters because nobody wants their stuff or nobody bothering to pve/rvr since the rewards are greater with the crafter stuff. Yes, I think we could do without the armor/weapon crafting.
I agree they shouldn't be used side to side, it should either be all or nothing.
That said I also see your point that it's roughly similar, but then if that's true there's nothing to stop them from making something "called" armor crafting or weapon crafting and then make it so weapons only become full potential when gone through the hands of a true weapon crafter or things like that.
I know I'm just dreaming but I guess I wouldn't mind if there were fluff crafts like for example, Weaponcrafting could not add anything stat wise or strength wise but weapons that drop on the field would always just have a basic simple look unless reworked through the hands of master craftsmen with the help of rare drops or items gained through the field into something awesome and awe inspiring
That could be weaponcrafting and it wouldn't clash at all with getting weapons in the field through PvP/PvE. And as an extreme altoholic and fan of crafting i can say I would *SO* take a craft like that
Guys, really, it's a WOW rip-off. Or if you want to believe it's not because pieces of it were used by other MMOs, alright, but it's not anything innovative, is the same old boring stuff, I hoped they'd do much much better. They just didn't put the ressources there, not looking like one of the strong points of the game. As always, hope I'm wrong.
As with the reast of the game, I see it beeing insanely fun for first 2 months and then turning into an atrocious, pointless, mindnumbing grind.
Oh, and the dude sounds like Christopher Walken, you know, a fat, bald and boring Christopher Walken.
Don't forget, Mark did say that it's just those crafting professions for now. That hints strongly at there being more added, probably not for release, but at some point (and I doubt he's talking about expansion packs either).
From what I heard on the video - im not impressed, not at all. Did he really mean Talismans and stuff could only be added to rare and high end weapons/armors? If so, idiotic!
What?, You got a very a good point, hmmm. But maybe they dont want any low end twinks in WAR. I find it pathic too see lowbies with high end Runes/enchant etc.
What?, You got a very a good point, hmmm. But maybe they dont want any low end twinks in WAR. I find it pathic too see lowbies with high end Runes/enchant etc.
Actually, he said "rare and powerful magical items" my bad ... But it doesnt change much! Why do they always feel like they have to set bounderies like this? why can I enchance my worn butter knife with a lesser flame ability if I want to.!
Battlekruse,
Set level restrictions on talismans - problem solved.
What?, You got a very a good point, hmmm. But maybe they dont want any low end twinks in WAR. I find it pathic too see lowbies with high end Runes/enchant etc.
In WAR you actually can't make a "twink" character. You still gain xp from RvR so eventually you will out use your gear. But I do understand what you mean, a level 10 character could have powerful talismans and items on their gear to be stronger than any other player. With the talismans they should have rank / level restrictions.
Say a talisman that gives +1 to damage can be used at Rank 1+ but a talisman that is +10 to damage requires Rank 10+ to use. This will help hinder the "twinking" of characters, if it is possible.
I hope there'll be a few more crafting professions at release than just those 2. I realize crafting isn't what the game's about, and having only a few crafting professions is of course a lot better alternative than, say, not having mid and high level content at launch, but still it's a thing that I like to do in MMOs. That said, I probably do prefer having only a few crafting professions that are done right, rather than a lot of crafting professions where 90% of the material they produce is pointless (such as in WoW).