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Thinking of getting AOC? - Read this first

neyaneya Member Posts: 44

Positives

  • Innovative Combat system
  • Good character selection
  • Nice graphics
  • Nice introduction area for starting players which is immersive and well put together

Negatives

  • Every zone, city and dungeon is instanced
  • Zones are very linear not allowing free movement as you have to follow paths in most zones
  • Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain
  • Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS.
  • Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city.
  • Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to
  • No open world
  • Very easy gameplay with little challenge
  • Hardly any need to group
  • Grouping reduces the amount of XP you receive
  • mobs and quest items are on respawn timers and you suffer a lot of waiting around
  • Death penalty lacks any impact
  • Very few players met in each zone due to instancing
  • Poorly constructed user interface
  • Lack of inventory space
  • Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does
  • Very difficult to progress your character as nobody knows where to quest from one place to the next
  • Difficult to meet up with friends as you are in one instance; they are in the other.

Summary

Age of Conan will lack longevity for most MMORPG players as to re-roll an alt you will have to go through the same starting zone over and over again and do the same quests over and over again.  So it lacks variety and longevity from variety of different quests and starting areas.

The world is heavily instanced and lacks an immersive feel.  Zone hopping is in-consistent as you go from one zone to the next and are presented with a loading screen upon entering each instance.

Grouping at the moment is negative and has no incentive and with the instancing only adds to the difficulty in forming a group or meeting up with your friends.

Siege warfare where guilds take on other guilds is a big dissapointment because they are just small battlegrounds of 48 vs 48 so are very limited in what was originally anticiapted.

All hype but lacks substance

I rate Age of Conan 5/10

 

Comments

  • Wharg0ulWharg0ul Member Posts: 4,183

     

    Originally posted by neya


    Positives

    Innovative Combat system
    Good character selection
    Nice graphics
    Nice introduction area for starting players which is immersive and well put together

    Negatives

    Every zone, city and dungeon is instanced
    Zones are very linear not allowing free movement as you have to follow paths in most zones Bullshit.


    Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain Extreme bullshit.


    Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS. Bullshit.


    Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city. Border Kingdoms are not instanced. bullshit.


    Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to Easy as pie, and many people have visited cities. Bullshit.


    No open world um..what??
    Very easy gameplay with little challenge Get out of the tutorial.


    Hardly any need to groupGet out of the tutorial.


    Grouping reduces the amount of XP you receive common in most games, but the trade off is you kill faster, so more xp per hour.


    mobs and quest items are on respawn timers and you suffer a lot of waiting around waiting around for what? I though the game was "instanced and empty"? lol, hypocritical bullshit.


    Death penalty lacks any impact True. So?


    Very few players met in each zone due to instancing See above.


    Poorly constructed user interface Why should FC waste time and money developing an uber UI when 90% of players are going to use a mod anyway?


    Lack of inventory space Bank. Not picking up every piece of garbage you find.


    Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does Seems pretty self explainatory to me. oooh...that enigmatic +4.2 fire damage (melee) stat is a totally mystery, eh?


    Very difficult to progress your character as nobody knows where to quest from one place to the next It's a new game...we're all n00bs...EXPLORE a little.


    Difficult to meet up with friends as you are in one instance; they are in the other. Invite them to a group, and rght-click their name, "Summon To Instance"..even though I've never had this problem.



    Summary
    Age of Conan will lack longevity for most MMORPG players as to re-roll an alt you will have to go through the same starting zone over and over again and do the same quests over and over again.  So it lacks variety and longevity from variety of different quests and starting areas. Unlike the other games that place you randomly somewhere in the world each time you roll a toon eh? Oh wait...ALL MMOS have starter areas!!! Duh!


    The world is heavily instanced and lacks an immersive feel.  Zone hopping is in-consistent as you go from one zone to the next and are presented with a loading screen upon entering each instance. 2-3 second loading screens into crouded areas. Doesn't bother my immersion one bit.


    Grouping at the moment is negative and has no incentive and with the instancing only adds to the difficulty in forming a group or meeting up with your friends. Never had a problem finding my group members or friends. Group members are placed in the same instance when zoning. Can sommon groupmates with a click. Go solo the Sanctum....no incentive to group...lol.


    Siege warfare where guilds take on other guilds is a big dissapointment because they are just small battlegrounds of 48 vs 48 so are very limited in what was originally anticiapted. Because they realised that slideshows aren't fun. 96 players is a pretty damn good fight.


    All hype but lacks substance
    I rate Age of Conan 5/10
     

    in summation, this is what you have done:

     

    image

  • brihtwulfbrihtwulf Member UncommonPosts: 975

    Negatives

    • Every zone, city and dungeon is instanced - Yes, there are instances of the areas, but they are not instanced to the individual or the group (with a few storyline exceptions).  You can easily switch instances for whatever reason you want, whether grouping or just to have fewer/more people.
    • Zones are very linear not allowing free movement as you have to follow paths in most zones - Have you tried playing beyond the first 20 levels?  Because the other areas I've been in are quite open and have a wide range of places and directions to go.  No, you can't climb mountains or walk up cliffs, but you don't need to either. 
    • Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain  - see above.
    • Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS.  First off, you can play with the minimum requirements, but you'll need to set the graphics to low.  MINIMUM does not mean you'll get to see all the best graphics.  And people with high systems don't have problems if they set their graphics to something appropriate for their PC.  Not everything can be maxed just beacuse you have a GeForce 8800.
    • Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city.  I don't believe they ever said guild warfare was meant to be hundreds vs. hundreds.  It's pretty much impossible for that matter.  I can't think of another game that has any kind of siege warfare or battlegrounds with hundreds of simultaneous players.  If you expected that, you should have read up first.
    • Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to - And you know this how?  There are practically NO guilds who have set up or developed cities yet.
    • No open world - see above about playing the rest of the game.
    • Very easy gameplay with little challenge SOME classes feel a bit overpowered.  But most are balanced.  Yes, you can solo a good deal if you want, but it's slower-going.  Why would you want a game that requires you to group, so that if you can't find a group while you're on, you're unable to play (like in DDO).
    • Hardly any need to group - see above
    • Grouping reduces the amount of XP you receive It's this way in all MMO's.  Every member in the group doesn't get full exp for every kill. That would be stupid.  It gets split, and groups can kill MUCH faster anyway.
    • mobs and quest items are on respawn timers and you suffer a lot of waiting around - Yes, sometimes you might have to wait 5 minutes for some of the boss mobs.  Weren't you just complaining about it not being a completely open world with hundreds of players in the same zone at once?  Well, if it were, you'd be waiting a week for that mob to not be "camped".  Ever play EQ1?
    • Death penalty lacks any impact - Yes, you should lose a week of play time when you die.  Let's make the game more like a job and not about having fun.  Penalize players for mistakes, or better yet, take away their exp for being "ganked" in PvP.
    • Very few players met in each zone due to instancing - Are you kidding?  I see new players all the time!  You seriously sound like you have never been outside of Tortage.
    • Poorly constructed user interface - The UI has ONE problem: the skill bars can't be moved.  And if you don't like that, then make your own UI mod or use the Mirage one.  The rest of it works fine and uses the same basic methods every other MMO has and likely ever will.
    • Lack of inventory space - BUY A BAG!  They expand your inventory space, just like in other MMO's.  Did you expect to have 100 open slots at level 1?  You get like 40 to start with.  Try comparing that in other games.
    • Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does - Weapon and armor are described quite well.  If you don't understand things like DPS and "defense" then you have a little problem with MMO's altogether.  Spells could use better descriptions or more information in SOME cases.  But most are quite descriptive on what they do.
    • Very difficult to progress your character as nobody knows where to quest from one place to the next - The game just came out!  Would you prefer a guide on exactly where every quest in the game is, and where to complete it?  Just go out, talk to people with exclamation points over their heads, and go do the damn quests!
    • Difficult to meet up with friends as you are in one instance; they are in the other. - It's simple, click on the little arrow at the top of your mini-map and SWITCH INSTANCES!  Really, I don't think you've played this game for more than a day if you don't know how anything in it works.
  • Wharg0ulWharg0ul Member Posts: 4,183

    and you can climb the mountains if you are careful. It's one of my favorite things to do..climb a mountain and take screenshots.

     

    image

  • rwyanrwyan Member UncommonPosts: 468

    Personally, I'm really liking the game.  I remember back when I played EQ2 for the first time and I went to a zone line and it popped up with an instance selection menu, I might as well had cried.  However, once player populations disperse, you'll see less and less of the zone instancing(main cities appear to not be instanced).  I don't mind it so much here, maybe because the gameplay is so much fun?



    As far as linear nature of zones....I find this comment to be extremely exxagerated.  Yes, some of the zone designs are more linear than something like lets say Vanguard(which is almost completely open), but it isn't as linear as something like Guild Wars(where there are invisible walls in many areas).  For the most part, if it looks like terrain that your character can walk up, you probably can.



    You really can't judge the game until you get beyond the tutorial area anyways.  The game completely opens up after that.



    As far as the pvp and warfare, I still think its too early to judge the endgame as most players haven't gotten there.

    However, if you're not enjoying the game, there's no point to stay.  Like an MMO, its not going to please many folks. 

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by neya


    Positives

    Innovative Combat system
    Good character selection
    Nice graphics
    Nice introduction area for starting players which is immersive and well put together

    Negatives

    Every zone, city and dungeon is instanced
    Zones are very linear not allowing free movement as you have to follow paths in most zones
    Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain
    Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS.
    Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city.
    Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to
    No open world
    Very easy gameplay with little challenge
    Hardly any need to group
    Grouping reduces the amount of XP you receive
    mobs and quest items are on respawn timers and you suffer a lot of waiting around
    Death penalty lacks any impact
    Very few players met in each zone due to instancing
    Poorly constructed user interface
    Lack of inventory space
    Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does
    Very difficult to progress your character as nobody knows where to quest from one place to the next
    Difficult to meet up with friends as you are in one instance; they are in the other.

    Summary
    Age of Conan will lack longevity for most MMORPG players as to re-roll an alt you will have to go through the same starting zone over and over again and do the same quests over and over again.  So it lacks variety and longevity from variety of different quests and starting areas.
    The world is heavily instanced and lacks an immersive feel.  Zone hopping is in-consistent as you go from one zone to the next and are presented with a loading screen upon entering each instance.
    Grouping at the moment is negative and has no incentive and with the instancing only adds to the difficulty in forming a group or meeting up with your friends.
    Siege warfare where guilds take on other guilds is a big dissapointment because they are just small battlegrounds of 48 vs 48 so are very limited in what was originally anticiapted.
    All hype but lacks substance
    I rate Age of Conan 5/10
     

    great review. I agree. Be careful though, even though you gave it a very fair review youll have some fanbois that will rip you a new one :(

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • EnigmaEnigma Member UncommonPosts: 11,384
    Originally posted by Wharg0ul


    and you can climb the mountains if you are careful. It's one of my favorite things to do..climb a mountain and take screenshots.
     

    Shame a lot of that background is fake

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • Wharg0ulWharg0ul Member Posts: 4,183
    Originally posted by Enigma

    Originally posted by Wharg0ul


    and you can climb the mountains if you are careful. It's one of my favorite things to do..climb a mountain and take screenshots.
     

    Shame a lot of that background is fake

    Not at all, actually. My view range is only 2800, and that doesn't cover the whole zone...so none of that you see is zone border.

    image

  • EnigmaEnigma Member UncommonPosts: 11,384

    the lightest color mountain back there are fake....also there is a path to climb the mountain where you're at ;)

    playing devils advocate here

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by Enigma


    the lightest color mountain back there are fake....also there is a path to climb the mountain where you're at ;)
    playing devils advocate here
    actually, the lightness on the back mountains is due to Atmospheric LOD being on high, having bloom on, and particle ranges at maximum. This adds a softness to distant objects, so that they don't just look like low-detail distant textures.

    And if there's a path, I wish I had known, because I spent a good amount of time hopping around trying to get up there.

    I like to climb areas that don't look climb-able. I live in Colorado, and love rock-climbing IRL

    image

  • TrowarTrowar Member Posts: 147

    If you are from Sweden you might want to read this as well:

    http://www.fz.se/artiklar/20080530/age-of-conan-hyborian-adventures/

     

    And this is from gamezone:

    http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=941052

    "Every once in a while a game comes along that is bold enough to break the mold of the genre to which it is cast. The game takes some fresh approaches and gives players pause to re-think previous perceptions.

    Age of Conan – Hyborian Adventures, from Funcom, is one of those titles. This massively multiplayer online subscription-based title does some amazing things in terms of combat, rethinks character classes, incorporates a strong story, dazzles visually and is a whole lot of fun to play as well.

     

    Summary

    Age of Conan is a benchmark MMO. It has some tweaking yet to do, but the first 20 levels are terrific fun. The combat offers something fresh, the visuals are appealing, the game is both challenging and fun. Yes, there are some elements that need to be addressed, but this game is on the right track.

    Those considering stepping into the game should be aware of the system requirements and the personal requirements to handle a mature-rated game. But in the first 20 levels of this game, one thing is very apparent, AoC has raised the bar."

     

    And further we have this:

    http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=941445

    Best MMO since WoW

    Age of Conan serves up satisfying action and a style all its own in an MMORPG package that's hard to resist - as long as you meet the system requirements, that is. It won't put WoW out of business, but then again, nothing will for a long time, and that doesn't mean this isn't a great game with tons of appeal and a hopefully more mature audience. The future is always uncertain for any game going head-to-head against a Blizzard title, but Funcom has put forth the best effort yet and they deserve any amount of success they can carve for themselves.

     

    Happy reading! 

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by neya


    Positives

    Innovative Combat system
    Good character selection
    Nice graphics
    Nice introduction area for starting players which is immersive and well put together

    Negatives

    Every zone, city and dungeon is instanced
    Zones are very linear not allowing free movement as you have to follow paths in most zones
    Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain
    Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS.
    Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city.
    Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to
    No open world
    Very easy gameplay with little challenge
    Hardly any need to group
    Grouping reduces the amount of XP you receive
    mobs and quest items are on respawn timers and you suffer a lot of waiting around
    Death penalty lacks any impact
    Very few players met in each zone due to instancing
    Poorly constructed user interface
    Lack of inventory space
    Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does
    Very difficult to progress your character as nobody knows where to quest from one place to the next
    Difficult to meet up with friends as you are in one instance; they are in the other.

    Summary
    Age of Conan will lack longevity for most MMORPG players as to re-roll an alt you will have to go through the same starting zone over and over again and do the same quests over and over again.  So it lacks variety and longevity from variety of different quests and starting areas.
    The world is heavily instanced and lacks an immersive feel.  Zone hopping is in-consistent as you go from one zone to the next and are presented with a loading screen upon entering each instance.
    Grouping at the moment is negative and has no incentive and with the instancing only adds to the difficulty in forming a group or meeting up with your friends.
    Siege warfare where guilds take on other guilds is a big dissapointment because they are just small battlegrounds of 48 vs 48 so are very limited in what was originally anticiapted.
    All hype but lacks substance
    I rate Age of Conan 5/10
     



    And so the truth surfaces, all shiny and no substace, as was to be expected. And also as expected the fanbois fight to preserve their self-deceit. Letting go self-lies is always painful, I see. But the truth will win, as it did in Vanguard. The lack of substance will indeed become evidently to all but the most hardcore rock-heads. ;)

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • BeanpuieBeanpuie Member UncommonPosts: 812

    You can travel all the way to the pyramid and a bit further down too.

  • killagoosekillagoose Member Posts: 128

    Its funny, just yesterday I decided to do a test.  I went to 3 Best buys, 2 circuit citys and 2 gamestops.  I proceeded to ask those at these locations that have played AoC what they think.  At one Bestbuy I was even able to get the whole computer crew and geeksquad together (about 7 of them, while it was slow) and everyone of them except 1 (who was planning on getting it) said they play it religiously and love the game.  After my time at these stores chatting it up with the fellows and ladies, I talked to roughly 15 people who played AoC and love it.

    My point is, how come in RL everyone loves it, and how come gamesites are giving it 9+ ratings and saying its a huge success.  Maybe its because AoC really is a great game.  Maybe because the majority out there really do like it.  And maybe because you small minority of haters are just plain full of shit.

  • IllisonIllison Member Posts: 40

    Originally posted by killagoose


    Its funny, just yesterday I decided to do a test.  I went to 3 Best buys, 2 circuit citys and 2 gamestops.  I proceeded to ask those at these locations that have played AoC what they think.  At one Bestbuy I was even able to get the whole computer crew and geeksquad together (about 7 of them, while it was slow) and everyone of them except 1 (who was planning on getting it) said they play it religiously and love the game.  After my time at these stores chatting it up with the fellows and ladies, I talked to roughly 15 people who played AoC and love it.
    My point is, how come in RL everyone loves it, and how come gamesites are giving it 9+ ratings and saying its a huge success.  Maybe its because AoC really is a great game.  Maybe because the majority out there really do like it.  And maybe because you small minority of haters are just plain full of shit.

     

    Why do you lie so much 3 best buys, 2 circuit citys, and 2 gamestops to disprove this fool posting this? please

  • The user and all related content has been deleted.
  • fantarosfantaros Member Posts: 394

    Originally posted by killagoose


    Its funny, just yesterday I decided to do a test.  I went to 3 Best buys, 2 circuit citys and 2 gamestops.  I proceeded to ask those at these locations that have played AoC what they think.  At one Bestbuy I was even able to get the whole computer crew and geeksquad together (about 7 of them, while it was slow) and everyone of them except 1 (who was planning on getting it) said they play it religiously and love the game.  After my time at these stores chatting it up with the fellows and ladies, I talked to roughly 15 people who played AoC and love it.
    My point is, how come in RL everyone loves it, and how come gamesites are giving it 9+ ratings and saying its a huge success.  Maybe its because AoC really is a great game.  Maybe because the majority out there really do like it.  And maybe because you small minority of haters are just plain full of shit.
    It's not a great game. And i m not talking about bugs here. There fundamental design flaws like instancing and zoning which don't appeal to everyone. It also is as heavy a process on resources as they get, u need pretty good hardware to run in top quality.

    I am having fun playing it atm, but it is far from being great, u could say it has the potential to become so though if u want.

  • TalemireTalemire Member UncommonPosts: 843

    Originally posted by Wharg0ul


     
    Originally posted by neya


    Positives

    Innovative Combat system
    Good character selection
    Nice graphics
    Nice introduction area for starting players which is immersive and well put together

    Negatives

    Every zone, city and dungeon is instanced
    Zones are very linear not allowing free movement as you have to follow paths in most zones Bullshit.


    Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain Extreme bullshit.


    Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS. Bullshit.


    Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city. Border Kingdoms are not instanced. bullshit.


    Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to Easy as pie, and many people have visited cities. Bullshit.


    No open world um..what??
    Very easy gameplay with little challenge Get out of the tutorial.


    Hardly any need to groupGet out of the tutorial.


    Grouping reduces the amount of XP you receive common in most games, but the trade off is you kill faster, so more xp per hour.


    mobs and quest items are on respawn timers and you suffer a lot of waiting around waiting around for what? I though the game was "instanced and empty"? lol, hypocritical bullshit.


    Death penalty lacks any impact True. So?


    Very few players met in each zone due to instancing See above.


    Poorly constructed user interface Why should FC waste time and money developing an uber UI when 90% of players are going to use a mod anyway?


    Lack of inventory space Bank. Not picking up every piece of garbage you find.


    Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does Seems pretty self explainatory to me. oooh...that enigmatic +4.2 fire damage (melee) stat is a totally mystery, eh?


    Very difficult to progress your character as nobody knows where to quest from one place to the next It's a new game...we're all n00bs...EXPLORE a little.


    Difficult to meet up with friends as you are in one instance; they are in the other. Invite them to a group, and rght-click their name, "Summon To Instance"..even though I've never had this problem.



    Summary
    Age of Conan will lack longevity for most MMORPG players as to re-roll an alt you will have to go through the same starting zone over and over again and do the same quests over and over again.  So it lacks variety and longevity from variety of different quests and starting areas. Unlike the other games that place you randomly somewhere in the world each time you roll a toon eh? Oh wait...ALL MMOS have starter areas!!! Duh!


    The world is heavily instanced and lacks an immersive feel.  Zone hopping is in-consistent as you go from one zone to the next and are presented with a loading screen upon entering each instance. 2-3 second loading screens into crouded areas. Doesn't bother my immersion one bit.


    Grouping at the moment is negative and has no incentive and with the instancing only adds to the difficulty in forming a group or meeting up with your friends. Never had a problem finding my group members or friends. Group members are placed in the same instance when zoning. Can sommon groupmates with a click. Go solo the Sanctum....no incentive to group...lol.


    Siege warfare where guilds take on other guilds is a big dissapointment because they are just small battlegrounds of 48 vs 48 so are very limited in what was originally anticiapted. Because they realised that slideshows aren't fun. 96 players is a pretty damn good fight.


    All hype but lacks substance
    I rate Age of Conan 5/10
     

    in summation, this is what you have done:

     

    You done lost yo mind bro lol. I agree with your counterpoints, and laugh at your visual summary

    Love the sinner, hate the sin.
  • killagoosekillagoose Member Posts: 128
    Originally posted by fantaros


     
    Originally posted by killagoose


    Its funny, just yesterday I decided to do a test.  I went to 3 Best buys, 2 circuit citys and 2 gamestops.  I proceeded to ask those at these locations that have played AoC what they think.  At one Bestbuy I was even able to get the whole computer crew and geeksquad together (about 7 of them, while it was slow) and everyone of them except 1 (who was planning on getting it) said they play it religiously and love the game.  After my time at these stores chatting it up with the fellows and ladies, I talked to roughly 15 people who played AoC and love it.
    My point is, how come in RL everyone loves it, and how come gamesites are giving it 9+ ratings and saying its a huge success.  Maybe its because AoC really is a great game.  Maybe because the majority out there really do like it.  And maybe because you small minority of haters are just plain full of shit.
    It's not a great game. And i m not talking about bugs here. There fundamental design flaws like instancing and zoning which don't appeal to everyone. It also is as heavy a process on resources as they get, u need pretty good hardware to run in top quality.

     

    I am having fun playing it atm, but it is far from being great, u could say it has the potential to become so though if u want.

    Yes, its a good game with the potential to become great, I do agree.  Its definitely not as bad as some people are making it out to be.

  • SteamRangerSteamRanger Member UncommonPosts: 920

    I have to concur with all the points made by the OP. There's is much to like about the game, but not enough to warrant paying $15 a month to play.

    It's like a magic show. Mostly illusion with no real substance, but still entertaining for a short time.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • aspiinaspiin Member Posts: 66
    Originally posted by neya ....

    Negatives


    Every zone, city and dungeon is instanced


                 I do not see this as a negative seeing how most every zone is HUGE



    Zones are very linear not allowing free movement as you have to follow paths in most zones


                  I guess this is true, personally im glad for the paths id get lost O_O...I do not feel restricted or anything... no different from the paths in WoW. Really this negative makes no sense.



    Cannot climb mountains or even navigate simple raised terrain unless there is a set path up a mountain

                  Why does this bother you? Usually even in real life... there is a path...this is a silly complaint.

    Very system intensive and unless you have a decent gaming system you will find it very difficult to play; even those with systems who meet and exceed the required specifications are obtaining low FPS.

                I spent 600$ on my PC and 137$ on my gaming card. I have great FPS on Normal settings.

    Siege warfare is not immense as anticipated and is actually an instanced battleground of a maximum 48 players vs 48 players.  If your guild has 200 members; forget 3/4 of your guild being on the field to defend your guild city.

                  Seriously... people are still trying to figure things out. Most guilds do not have fully functional cities...most people are still trying to figure out feats and points...what do you expect?

    Guild cities are instanced so are dead zones where nobody visits because they are difficult to get to
    No open world
    Very easy gameplay with little challenge

                 We must be playing 2 very different games. These negetives do not effect my game play at all.


    Hardly any need to group

                Id like to see you solo Sanctum at 35.

    Grouping reduces the amount of XP you receive

                  ....If you have played any other MMO you would have known this... I did the dungeon Border Range the other day with 4 friends.... We did Epic and got ~400 per kill. We would have gotten more if we kept the level range closer. This is not good to you?

    mobs and quest items are on respawn timers and you suffer a lot of waiting around

                Yea but its not that bad...again nothing new other MMOs are same. Respawn time in some areas are slow though and thats something programmers are addressing.

    Death penalty lacks any impact

                 You find this bad that you do not get pentalized for dieing? Are you serious?

    Very few players met in each zone due to instancing

                  LOL... I strongly disagree. And it largely depends on the area you are in and what instance you are in (nu, alpha, gamma...ect). PLUS seeing how resources are at a fixed place this is VERY GOOD.

    Poorly constructed user interface

                They are addressing but I agree with this.

    Lack of inventory space

                STRONGLY AGREE

    Lack of weapon, armour and spell descritpions and statistics - you don't know what anything does

                  I agree, but they are working on a AoC Armory as we speak should be up on offical sit soon. It will hopefully list all NPCs and Items as such.

    Very difficult to progress your character as nobody knows where to quest from one place to the next

                A new world = people exploring where to go... Nothing new.

    Difficult to meet up with friends as you are in one instance; they are in the other.

                I agree its hard to figure this out, but usually it helps to explain that there are different instances in one area. But this has never effected me. I have always been able to meet up with firends.

     

  • ethionethion Member UncommonPosts: 2,888

    A personal pet peeve of mine

    - Worse itemization of any game to date.  Upto lvl 46 and still only two armor sets available from lvl 10 till now.  I think there was a couple more around lvl 10-20 but they have not been continued so from 20-46 you only have two choices speaking as an assassin.  Same with daggers I think we have like 4 models since lvl 5...

    Ironically itemization from lvl 1-6 is great.  From 6-20 it is good.  From 20 and beyond it is aweful.  Even worse then eq2 was at launch and thats really bad...

     

    ---
    Ethion

  • MalvolentiaMalvolentia Member Posts: 253

    Eh.  Don't let the instancing part turn you away from playing this game.  When you get into the actual game you realize every instance is large enough and crowded enough to be it's own MMO.

    WoW fanboi: "lolz 11.5 million customers, itz obviously da best"

    McDonald's: over 1 billion burgers served

  • skeaserskeaser Member RarePosts: 4,212

    If you don't like it, fine.

    I'm not going to argue a lot of the "facts" you've made up, but for the love of fork people, cities are not instances. Go to Old Tarantia and try to change instances, I dare you.

    To the OP, most of what you said is blatently wrong. I am not saying the game is the best ever or that you should like it. I'm saying what you are putting out there is flat out bullshit made up from other bullshit you have read instead of trying the game for yourself.

    Sig so that badges don't eat my posts.


  • skeaserskeaser Member RarePosts: 4,212
    Originally posted by ethion


    A personal pet peeve of mine
    - Worse itemization of any game to date.  Upto lvl 46 and still only two armor sets available from lvl 10 till now.  I think there was a couple more around lvl 10-20 but they have not been continued so from 20-46 you only have two choices speaking as an assassin.  Same with daggers I think we have like 4 models since lvl 5...
    Ironically itemization from lvl 1-6 is great.  From 6-20 it is good.  From 20 and beyond it is aweful.  Even worse then eq2 was at launch and thats really bad...
     

    Ethion, they're supposedly doing a big itemization revamp in the next week or two. They're moving blue loot to outdoor bosses and adding 3 items sets for each class and moving the old unique loot down the chain to be replaced by these new sets. I don't think it'll be enough for most people, but it should make a big difference. You also have to remember, this is low fantasy, not every boar is going to drop a 2 handed sword of smiting +904 with a chance for a soul stealing proc that quenches the wielders thirst.

    Sig so that badges don't eat my posts.


  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by Wharg0ul
    and you can climb the mountains if you are careful. It's one of my favorite things to do..climb a mountain and take screenshots.


    lol

    and you were a closedbeta-"tester", right? ;)

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