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I swear on my bear shaman and barbarian I can't manage to take on 2 things without dying or coming close. on a caster everything is easy, no problems no matter how many I get. what is it I'm doing wrong? or is this just the way it is?
so annoying
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Strange, with my guardian I can take on 4-5 of the same level but with my demonologist I get killed taking on 3.
guess it's just a matter of how you play
RAWR!
And i can kill like 8 - 16 mobs, 3 - 4 lvls under my lvl whit my necromancer, or 2 - 4 about 3 - 4 lvls over my lvl. so...
But i will say if there is a dif, that make it harder for a tank then a caster is, the combo system. That makes it hard/ if the player dont use a macro keyboard that is.
Beta:
GW, WOW, AOC, DAOC, DOD, L2, VG.
Playd:
GW necro msx, WOW never maxd, DAOC reaver-paladin-cabalist-vamp max, L2 never maxd, VG never maxd.
Play:
Daoc - Paladin. Classic.
I agree that it must be the way you play your class.
I don't have any problems with my Guardian, I love her (errr.... okay, so I am a guy and it is a RPG, so what :P )
I have probs with casters, though, so if it is the opposite for you, then q.e.d. I would say.
i find the exact opposite. I think the magic users sucks
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
i find the exact opposite. I think the magic users sucks
Same here.
Unless the OP only took a Bear Shaman to about LEvel 12, when we still suck.
interesting, well I guess I'll keep going. maybe I'm just not lining mobs up properly or something but I didn't think at these lower levels that technicalities would matter so much
for example at level8 on my barbarian I open with sleep and line them up side by side, attack the low defense zones and slam on cooldown. is there anything else I could do?
Tank = paladin, shadowknight, guardian, berserker,...these clkases do not do much in the way of damage, they can live long in a battle do to there high hitpoints but actually taking down a hard mob is a challenge do to there lack of damage output, These are taNKs, they are for taking the brunt force of said mob while holding aggro, as most of them do have buffs and attacks that make the mob speciffically mad at them. Me3anwhile, whilst the tank is holding aggro you have the clerics healing the tanks and you have the damage doers who are wizards, shamans, most cloth wearting nukers, you will notice that these damage classes can usually kill mobs higher than they are but easily die rather fast if the mob gets a good hold on them.
As desighned in an mmo which is suppose to be group play intended with other fellow online friends , when the classes come together in a group ie the tank holding aggro and taking damage,..healers healing the tank....dps and nukes staying in the background doing there damage from a distance as to not get hit and shouldnt get hit if they dont overnuke before the tank secures aggro and yer utility classes like bard casting debuffs and threat transfers and speed buffs to the whole group great things can happen and almost anything can be taken down that way.
playing eq2 and two worlds
are you using your Melee combat combos properly?
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
give me an example